It's a good game for its price. It's not a great game though. It's just a treadmill for the sake of being one. Everything scales to you, so there's never a sense of progression or that your character is getting better. It's very much a resource management game as well; you can only have 5 potions, you have limited spell components, and it takes a turn to switch between items and most spells. It has things that seem neat, but once you realize that it's pointless, they lose their fun. There are shrines and enchanters you can use, but there's no real point to do so because the next dungeon you go in all the loot that drops will just have scaled up numbers so they'll be better. Sure you might have a piece of gear for a few levels, but when you replace it, you won't seem like you've received a great upgrade. It's still going to take you the same number of hits to kill everything because they scale up along with you. You have three stats, but it's not like you can decie how you wa...
Rogue Wizards
- Release Date:
- Sep 27, 2016
- Metacritic:
- 67
- Developer:
- Spellbind Studios
- Publisher:
- Spellbind Studios
- Platforms:
- Windows Mac
Game Tags
About This Game
Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

"A smart blend of town building and dungeon crawling to create one of the most promising RPGs in years" Dave Brevik - CEO Gazillion Entertainment, Creator of Diablo Series, Marvel Heroes
"Spellbind's Rogue Wizards is taking procedural roguelikes in an exciting and thoroughly charming direction" Mike Booth - Game Director at Blizzard Entertainment, Creator and Designer of Nox and Left 4 Dead, Founder of Turtle Rock Studios
"Spellbind is making exactly the kind of game I would make for mobile & desktop. I'm jealous, and I want to play!" Erich Schaefer - President Double Damage Games, Designer Diablo 1 & 2, Torchlight 1 & 2

Every minion has a unique ability with a carefully balanced interplay of strengths and weaknesses.

Six schools of magic each with a complete set of upgradable spells to bring doom upon your enemies.

Discover tons of randomized magic items, providing a nearly unlimited variety of ways to slay your foes.

Randomly generated environments, no two dungeons are alike.

Upgrade vendors around your tower and gain instant access to a bounty of new items and enchantments.

Enchant your items and change the very nature of the magic they harbor inside, breathing new life into your favorites so you can slay more powerful enemies.

Craft materials and items at your cauldron so you always have the right amount of magical essences and potions at your fingertips.
Screenshots
User Reviews
I rate this game a 5/10. You may wonder why such a low score? Let me say that this is not a bad score. I'm not scoring it like a movie review where anything below a 7 is AWFUL GARBAGE. This game is not awful garbage. It's actually pretty okay. This is a dead average game, with many games that are better, and many that are worse. Luckily, it can be fixed if the devs decide to do so. The good: -The game feels polished. Sometimes when you play a game, you get that nagging feeling not all the features are implemented or something, but not in this game. It feels like a complete game. That doesn't mean I think it's a good game, but I digress. -The artwork is really great! Wish I had a bit more playable character variety other than white guy/black woman, but indie games usually don't have the budget to expend on stuff like that, especially when the existing characters look so good. -The music is pretty good, probably a 7/10. I've heard some bad indie game music before, so having something p...
REVIEW I finally had to tear myself away from this game to give this game a review. [b]I LOVE IT.[/b] It is a colourful, animated rogue playing game which oozes with charm, amusing characteristics and a joy to play. Graphics Lets get the main part over. Its flat 2D (not 3D or even full 3D) and may look old hat to some of todays modern players who are use to fancy graphics etc. But, WHO CARES! The graphics are big, bold, sharp, colourful, cartoon like and detailed with some lovely animations and on a resolution of 1360 x 768 that graphics are sharp and very clear. The isometric view reminds of an old ZX spectrum game called Knightlore which was very popular at its time. I love the design of the characters that I have met so far as well as the detailed dungeon walls, floors etc. The animation is extremely good with humans eyes blinking, or the way the hero switches between weapons to the different creatures movement to the way they die. When I first saw the size of the graphics...
Very polished and charming rogue-like with lots of character and a beautiful art style. I've picked up nearly every rogue-like on Steam hoping to find "the one." I do believe this may be it. At first it will come across as simplified but it's actually very deep. Monsters have elemental weaknesses and immunities (Pokemon style). There are some tile modifiers not often seen in rogue-likes such as ice that can cause involuntary movement (slipping). There are many quality of life improvements over traditional rogue-likes such as companions, teleportation and being able to see your equipped weapons. There is a story mode that gives you an otherworldly Harry Potter meets Pokemon feel. The Gauntlet mode is where you'll find your traditional rogue-like if you're not interested in the story. UPDATE: 24 hours after the game's release the developer released a patch addressing gameplay changes based on feedback from the few negative reviews.
Hi guys, let's discuss Rogue Wizards for a bit here shall we.. First of all, this game reminds me greatly of the 'Braveland Trilogy' and that being said you can already create a pretty good idea about, ''if you're actually going to like it or not'' because i know such games might be a bit too boring for some.. I'm a bit of a geek so i guess i couldn't go wrong with owning a copy of this nice looking and fun to play game. But again, it's just like i said before, you'll either going to love or hate it but that doesn't make this a bad game if you don't like it. And that's precisely why i'm letting you guys know, why i personally like this game a lot. Let's talk about the graphics: The game looks pretty nice and cartooney (like Braveland and such) and the animations are nicely done although don't expect blitzes all over the screen or bright flashes because this game is by all means not a AAA graphical masterpiece! But all in all, it looks pretty nice, it doesn't glitch and it works well...
After 4h of playtime as of writing this, I'd say this is a pretty fun game, but maybe more of a "pick up on sale" game then a must have for roguelike/dungeon crawling fans. The story mode is your tipical linear progression, go-to-that-dungeon-for-that-quest type, with a central hub of merchants to sell your loot and restock on potions. I personally don't really care for the story, but if you dig evil wizards doing evil shit with evil magic, this is the title for you. Then it has the actual roguelike game mode, called Gauntlet. You start on a dungeon at level 1, with only a sword and potions, and you keep going through the floors until you die, collecting loot and leveling up as you go. Every X amount of floors there's a boss who is higher level than you character and can screw you if you are bad like me, but drops some good loot when killed. The actual mechanincs and balance of the diferent types of weapons and spells seems good from what I've played so far. The combat is a fast pac...
TLDR – see the conclusion at the bottom (please also note the edit I've made in this section). A bit of background to put this review in context: I’d been following this game for quite some time and was eager to play it. I’m not an avid Rogue-like player but enjoy the likes of FTL, TOME and have also dabbled in the free version of ADOM recently. Basically I enjoy some of them but am not a massive fan of permadeath in games (except in the context of XCOM or Battle Brothers). Anyway I’ll keep this simple and just make this a series of Pros, Cons, Misc and a conclusion. Pros: • I really like the art style, this is purely subjective but I think the character/monster design is awesome and the simple yet colour aesthetic suits the game perfectly. • The loot mechanic is very good – constantly picking up new weapons/gear and they often have interesting enchantments that make choosing items about more than just damage/defence value. • On a similar note the way gear levels ...
Not exactly sure why its called Rogue Wizards, unless that title is refering to maybe some other character in the story. Based on how I killed most of the enemies I killed there was very little need for magic. My axe was so much better than the magic. The "mana" mechanic is in this game is very hindering, bascially you collect items of enemies and crates to fuel your spells. If perhaps every enemy dropped a minimum of 3 mana gems it might make the game actually about an actual wizard. ATM mana items are just too rare to make it even worth it. Its like that super weapon you get in an FPS, the ammo is rare so you end up saving it for a "big fight" that never actually comes along. On top of this changing to a spell from a weapon takes a turn, your better off just continueing with your weapon. The turn based mechanic need to be improved, ATM its overly fustrating. Moving around a map is: Click, Wait, Click, Wait, Click, Wait. Movement should be smooth and free. Changing Weapons / Spells ...
This is a fun game. I like it more on PC rather than my iPad. It feels inspired by games like Bastion (map design & the way it draws on the screen), Fate by Wildtangent (the atmosphere & loot), with a very fast & simple turn based combat. Plays very well with Mouse & Keyboard such as Fate, or if you're not familiar with that, think of Torchlight--point, click, pickup loot & go. I really like this game, and will play it more often than others that cost way more than this title. I rate it 10/10: Highly Recommended!
The movement is pretty clunky and requiring mats for casting spells kind of ruins the game if you like playing dungeon crawlers as a caster, it's melee or...melee...as you will never find enough mats to cast spells even 1/100th of the combat. Which is a real shame. Yes teh spells do a LOT of damage, but so does my staff. And the spells would give it variety over the fairly cookie cutter combat.
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System Requirements
Minimum
- OS *: Windows XP+
- Memory: 1 GB RAM
- DirectX: Version 10
- Storage: 750 MB available space
FAQ
How much does Rogue Wizards cost?
Rogue Wizards costs $14.99.
What are the system requirements for Rogue Wizards?
Minimum: Minimum: OS *: Windows XP+ Memory: 1 GB RAM DirectX: Version 10 Storage: 750 MB available space
What platforms is Rogue Wizards available on?
Rogue Wizards is available on Windows PC, macOS.
Is Rogue Wizards worth buying?
Rogue Wizards has 77% positive reviews from 100 players. Metacritic score: 67/100.
When was Rogue Wizards released?
Rogue Wizards was released on Sep 27, 2016.
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