Just like others said, this game is full of potential, from the large and varied pool of weapons, the ability to fuse them with each others and with modifiers, the endless overworld to build, the upgrade tree that goes on forever, to the feeling of the combat, everything in here is really cool and well done. Also the art style and music are really nice, I hope to see more characters and map designs in the future. It has enough to be the kind of game with infinite progress thanks to the map, upgrades and gameplay loop, but it does feel a bit bare bones on others, like the building mechanic and variety of enemies and floors, but they are already addressed on the roadmap, so it has a bright future ahead. Totally recommended to check it out, it's pretty good. Esp: Como otros dijeron, está lleno de potencial, desde el gran y variado arsenal de armas, la posibilidad de fusionarlas entre sí y con modificadores, el interminable mundo para construir, el árbol de mejoras que no tiene fin, ...
Grabbus
- Release Date:
- Mar 24, 2025
- Developer:
- Foxoplasm, LLC
- Publisher:
- Foxoplasm, LLC
- Platforms:
- Windows
Game Tags
About This Game
Morris the rat, attached to a friendly parasite he names "Grabbus", awakes in a place called "Skixx" full of other rats, creatures, and otherworldly physics...
Grab, Throw, Build, Explore, Upgrade, Fuse, Shoot, and Loot in this surreal, high-energy adventure where breaking the limits and reaching further is encouraged!
Here are some key features already present in Grabbus:
Your Own Endless World: The turn-based world map is generated uniquely for each save file, and allows for exploring in all directions, as well as building useful structures. This is where one will find activities or locations to visit.
Grab and Battle in Random Towers: Grabbus contains a tile-based area generator that can produce a surprising variety of terrain shapes, while keeping the stage traversable, with treasure and enemies evenly placed. Explore these areas as Morris and Grabbus. Morris uses his legs to move, while Grabbus takes care of the rest! Grabbus can grab onto and pull at objects and enemies, as well as activate context-sensitive actions with them! Most importantly, Grabbus can use consumable items or siphon the potency of weapons to form energy bullets of varying patterns and traits. And of course, Grabbus can form a bubble shield around Morris to not only block damage, but reflect projectiles!
Upgrade Forever: The "Evolution Grid" gives players the ability to spend in-game currency on an ever-expanding matrix of 18 different upgrade nodes and tiles! The grid can be regenerated at the cost of a percentage of node points. However, those lost points are invested into upgrades to the evolution grid itself!
Fuse Loot and Weapons: Find helpful items of varying potency levels as you defeat enemies and clear tower floors! Grabbus can take two compatible items and mix them to get a more desirable result and save some inventory space. Experiment with all sorts of combinations!
Increasing Challenge and Rewards: As Morris and Grabbus clear tower floors, "world potency" slowly increases at a small, fixed amount. But, if Morris perishes, not only does he drop all held items, but the world potency decreases by a percentage. World potency determines the difficulty/reward level of any newly-generated towers that appear around your HQ. Towers of higher difficulty will have nastier enemies, but loot found there may drop with a higher maximum potency level!
Designed to Expand: Grabbus is carefully designed from the ground up to support a variety of expansions to its pool of items, NPCs, areas, and other features! If something new is added, it should be able to fit itself neatly into any phase of a play-through thanks to the borderless procedural world and power scaling.
Screenshots
User Reviews
really not the kind of game that will appeal to many people, and unfortunately that group includes myself
Not fun. Controls are terrible. One game action requires you to hold a shoulder button, hold a face button, [i]and[/i] hold the right stick simultaneously. If you're unaware, face buttons and the right stick are on the same side of the controller. EDIT: addressed via patch, but it's still a frequent action requiring 3 simultaneous inputs. Weapon fusion only rarely creates cool, effective weapons. Weapon fusion is complicated enough that strategically combining weapons felt out of my reach within the first hour of play. Combat is clumsy. Bullet and enemy hitboxes are much smaller than their sprites. Enemy behavior isn't particularly distinct or interesting. Their attacks are pulled from the same pool of properties you achieve through weapon fusion, and most of them shoot short-range, quickly decaying projectiles that aren't interesting to avoid. Sometimes you'll find an enemy with a crazy shot type, but since enemies just vaguely bob around, it doesn't quite feel like an enemy design...
As it is now, the itemization does not work. This could absolutely change, but the symbols for weapon aspects are very unclear on what they represent, and rules governing how items are generated do not produce interesting outcomes. The enemies seem to also be governed by similar itemization procedures and while that's an interesting idea, the resulting enemy variety currently ranges from posing no threat at all or being really annoying to deal with entirely due to the length of time it takes to dispatch an enemy rather than any difficulty in their attack patterns/positioning/abilities. If the trajectory of the project doesn't change to put constraints on the proc gen to produce results that are actually interesting to use or react to, this game is not gonna be a hit.
A strange game where you are a rat with a sticky yoyo that can merge weapons you find in a abstract JRPG world with dungeons full of Dirty Bubbles trying to kill you. Not 100% sure I understand what's going on but I love the music so consider me along for the strange ride
this game is seriously going places. Oozing with style, feels great. Gotta give this a shot!
A very strong foundation which I'm already having a lot of fun with. Interesting weapons that you can fuse on the fly, an endless skill tree, strong visuals, and an intriguing world map system with plans to be expanded. The game is off to a fantastic start, and at only $7 at the time of writing I can definitely recommend the game as-is. Very excited to see where this goes, and I'm sure I'll get more than my money's worth along the way.
Grabbus at it's core is a top down twin sticks shooter with a dash of roguelike, dungeon crawler, and a bit of town building on the overworld. The premise is simple, you enter dungeons clearing floors by defeating all the enemies on a given floor all whilst collecting items and resources. The resources are used on the overworld map to place structures the facilitate further progression and growth of towers. You can also use them to purchase skill points to open up nodes on a skill grid or place new structures. One of the main mechanics is using Grabbus to fuse items and weapons to enhance their effects or experiment and switch things up! It keeps things fresh. The fusion is done on the fly by selecting the two items you want to fuse from a radial menu using the shoulder buttons and BAM! You got a new item, probably with a new shot type. You can also use the grab and throw stunned enemies using Grabbus, which seemed a bit tricky to pull off. Music is pretty reminiscent of a 16-bit er...
This is one worth getting on the ground floor for IMO. The current gameplay loop is small but absolutely oozes potential. Infinite map, infinite upgrades, infinite weapon fusions, it's hard not to see the scope present in the bones of this. Also the art style is really great! Worth checking out
Honestly a little complicated but the devs clearly poured their heart and soul into this one. DEFINITELY worth it at this price. The pixel art is amazing.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i5
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Grabbus cost?
Grabbus costs €6.89.
What are the system requirements for Grabbus?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Intel Core i5 Storage: 100 MB available space Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Grabbus available on?
Grabbus is available on Windows PC.
Is Grabbus worth buying?
Grabbus has 75% positive reviews from 12 players.
When was Grabbus released?
Grabbus was released on Mar 24, 2025.
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