Probably the best paper-based virtual-reality firefighting game I've played this year.
Game Tags
About This Game

As the fire departments newest firefighting recruit, it's up to you to save the townfolk in this all-new FPS.
Built exclusively for VR fight fires, shoot water pistols, blast water shotguns, power water gattling guns, battle bosses and axe and smash your way through buildings.
Paper Fire Rookie is proof that anyone has what it takes to be a hero, as long as safety and saving lives aren’t priorities. A tongue-in-cheek look into the world of firefighting, in a town filled with strange critters, odd personalities and secrets to discover.
Guided by a less-than-stellar fire department, you must help restore the town to its former glory.

- Explore the living, breathing town, from beach to balcony to bedroom, and get to know the people of Paperville.
- Save the townspeople from imminent danger - and from themselves.
- Atmospheric music helps set the scene as you traverse smokey spaces filled with fire.
- Use a number of different weapons to tackle the problems in front of you.
- Shoot, smash, pull, deduce, and lift your way through missions and be the hero Paperville never deserved.
Screenshots
User Reviews
This is a really cool concept for a game! Trying to save people made out of paper whilst watching the world burn is ridiculously fun and it ignited a weird dark side in me... I enjoyed watching the people burn, running around like headless chooks... only in the game... of course... Not a big VR player usually, but it was recommended by some friends so thought why not! Didn't make me feel sick, it felt very smooth, so double ++ If you've got VR, get amongst it, you won't regret it!
Thanks to the devs for fixing the exe bug that was going on. Just have to say this game is super fun. Alittle short atm but im sure they will pack this thing full of stuff to do. Keep up the great work guys.
Purchased this game drunk, looked funny at the time. Forgot about it till today. Played 25 boring and unfunny minutes and can’t get a refund... Don’t be me.
I ended up returning it after playing half of the first level. For an FPS-style game, the control scheme is quite unintuitive. Please give more options for movement (clicking the middle button to move & reorient is really slow and cumbersome) Also, please figure out that the same button to holster and then fire feels quite weird. You pick up your water gun as it starts firing while you're still picking it up from your belt.
TLDR; This is already is a pretty good game with a LOT of potential, that needs a bit more content, but worth it in its current form. Game has around 2-3hrs of story levels, Each being different on its "mechanics", i was expecting at least 2 or 3 levels like the demo/1st level (run around in a building saving people and putting out fires) but only the 1st one was like that, after that each level works different, as in you need to do different things, this kinda screwed with me because some levels you walk until you reach an "action" point where you cant move, and enemies start coming in waves and you had to take cover within your designated play area... but then other levels once the "presentation" was over you could teleport and move way more freely around the VR playspace. The last level is the best by far imo, the most "campaing like", when it was over i STILL WANTED MORE! that obviously is a good sign, but it also means it felt unfinished, sure the last mission does feel like a ...
I just finished the title, and its rather short but fun. In this game, the player play as a rookie firefighter, who is issued with a water gun that can be sprayed at fire to pull them out. In the first level, the player can find an axe, which can be used to break down doors to rescue the survivor. This is not a wave shooter. in this game, player will be navigating linear paths to pull out fire and rescue people along the way, which is rather straightforward. The game uses teleportation, and in some situation, you will have to shift your body to dodge the fire projectiles (or just shoot them out of the way). There are also bosses which you can fight too. The game is rather short, about an hour of gameplay length, but the developer will be adding more stages which will increase the length and expand the content of the game.I will be returning to this title few months later after the update has been out.
I REALLY liked the firefighting parts of this game. It ran very well and had no issues. The latest addition sadly I did not enjoy very much (it's the conveyor belt whre you have to shoot the defective toys) I will try the conveyor belt game a few more times but the fire fighting parts are just so much fun. I really hope they add more firefighting parts to the game. Its short but it's in Early Access so I know there will be more. It's very funny and the attention to detail is very nice. Here's hoping it gets more fire fighting parts soon.
Seems like a fun idea but lacks execution. I had difficuilty with the teleportation. Sometimes it didn't seem to work, and when it did work it made me feel a little sick. It uses teleportation style movement, which is fine, but it zooms you there instead of blanking the screen and teleporting you there. For some reason that just bothers my stomach. It may just be me, or that I was distracted by the movement, but I also had a bit of a hard time knowing where I was supposed to go next, and the announcer in the game is not impressed. My boyfriend came in the room and asked me why an Australian man was yelling at me so much lol
This games a bundle of fun. Great humour and storytelling in a VR title. I was surprised how fun it was just exploring the hub world listening to the silly lines everyone had to say. The story is just a tad bit cheeky with a lot of references and surprise laughs. The throwing controls initially were hard to master on a Windows MR headset. Probably more due to the tracking of that headset though. Not game breaking just had to change my throwing technique a little. Ps. Super glad to hear australian voices in games for a change.
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel i5 6500
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX970
- DirectX: Version 11
- Storage: 3 GB available space
- VR Support: SteamVR
FAQ
How much does PAPER FIRE ROOKIE (Formerly Paperville Panic) cost?
PAPER FIRE ROOKIE (Formerly Paperville Panic) costs $9.99.
What are the system requirements for PAPER FIRE ROOKIE (Formerly Paperville Panic)?
Minimum: Minimum: OS *: Windows 7 Processor: Intel i5 6500 Memory: 4 GB RAM Graphics: NVIDIA GTX970 DirectX: Version 11 Storage: 3 GB available space VR Support: SteamVR
What platforms is PAPER FIRE ROOKIE (Formerly Paperville Panic) available on?
PAPER FIRE ROOKIE (Formerly Paperville Panic) is available on Windows PC.
Is PAPER FIRE ROOKIE (Formerly Paperville Panic) worth buying?
PAPER FIRE ROOKIE (Formerly Paperville Panic) has 80% positive reviews from 30 players.
When was PAPER FIRE ROOKIE (Formerly Paperville Panic) released?
PAPER FIRE ROOKIE (Formerly Paperville Panic) was released on Sep 19, 2018.
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