Can't recommend in current state not much more then a tech demo of their dynamic field of vision. it was 7 bucks I finished the entire game in 11 min on my first try. The first and only level isn't even hard. there is no way to die outside of falling all the way to the bottom. this game has alot of potential but as with most early access titles they are more concerned about creating cool screen shots and videos than actually doing something with their concept. I'm going to keep it for nothing else than I hope it gets better and it is a cool once through for anyone I'm having try the vive. Ways they should improve the game. 1. make swappable controllers, it would be nice to be able to pull out two picks and free climb for a better shot sometimes and doing that with the pick and grapple hook is clunky and akward. 2. steam workshop and/or a level editing tool. I would think VR would be a natural fit for making your own levels since you can physically move the objects where you need them...
CloudBound
- Release Date:
- Sep 7, 2016
- Developer:
- Silicon Storm
- Publisher:
- Silicon Storm
- Platforms:
- Windows
Game Tags
About This Game
A Virtual Reality Grappling Hook!
CloudBound is a VR platformer where the player uses a Grappling Hook gun to swing, climb, and fling their way to the top of each level. Using our DFoV System ("Dynamic Field of View") we've managed to dramatically reduce simulation sickness to the point that users can move comfortably at high speeds! Don't take our word for it, let us know what you think!
This game is currently planned for Early Access, as we have many more additions currently in production; new levels, hazards, mechanics, graphics updates, and story elements will all make their into the game with each update.
Screenshots
User Reviews
This was fun. Things i'd like to see. Longer handle on the pick. A grappling hook in each hand. or combine both in one and give me 2 of them. If you add animals(bad guys etc) the option to hook them and pull them off ledges. An easier way to turn around. When i got a little disorientated i sat down and played the game over my shoulder cos that was the direction everything was including the menu. Instead of teleport to move how about just allow walk/run. this could also be used to push off from the wall or swing faster(running start). If the maps get really tall a wing suit would be fun. Just hold controllers out to the side when you fall so you could fly around the stuff you just climbed.
Fantastic game, only one playthrough and I'm already "hooked" (im sorry) Motion sickness isin't as big of a problem as I thought it was, as long as you don't try to walk around while you're swinging you'll be okay. The game isin't perfect but it's amazing for an early access title, and I have hopes that the developers will continue working on it and make it great. Even in its current state, easily one of my favorite VR games so far, awesome job!
This is a short game with an interesting locomotion method. First off, imagine how sick you're going to get swinging around like spiderman/tarzan/some ninja with a grappling hook? Think again... it's not nearly as bad as you think, though you STILL feel the "Whoa" movement at times, fast motion sorta obscures the edges of the screen to keep you from hurling. It works really well. It might be nice if they allowed you to tailor the effect to how much puke-factor you can take though... So what's the game about other than zipping from rock to rock as they float in midair over British Columbia? Well, I don't really know... it's sort of an obstacle course but the only obstacles are floating rocks and some gems you can pick up. There's also some secrets that I have yet to find so there's a little bit of a reason to go back and play through it again (not to mention it tracks your time so you can try to get up to the top even faster) but really, each game is going to last you somewhere...
This game is fantastic - I got some unique feelings when falling 40 stories down. Great job on developing an entertaining and simple game. Please keep working on the swing physics and collisions with walls. This game is a blast to play.
Meh... This game is . . . alright. For the price of a cheeseburger, there isn't much to complain about, but there's not much to talk about either, and it gets boring very quickly. Might be more fun if there was more to do than just collect nonsense artifacts. I mean, blue diamons... really? Did a box of Lucky Charms help you think of that? No horseshoes or clovers or moons or pots of gold or rainbows, or even red balloons? Come on, put more thought into what you're attempting to create here. It could be really cool, or it can just rot and die like so many other VR games, as a quazi-interesting, very short-lived, incomplete minigame.
Loved it. My favourite grappling game so far. Only about 30 mins play time but no complaints for the price. Some of the mechanics need a little work (some times facing a flat ledge with your hook attached the reeling in doesn't pull you up and over) but really that's a minor point and the only negative. Upgrades like multiple hooks would be cool, the ability to swing yourself too. Looking forward to more levels, ones which force you to look down and appreciate your height, make you feel more precarious etc.
Great swinging mechanics but I wish you could have two picks sometimes as the grapple gun is hard to climb on things with. Looking forward to more content.
A fairly fun game, It does need some work but for ÂŁ5 it's not bad :) *Heres some gameplay footage* https://www.youtube.com/watch?v=V03lBXYXVBs **Sorry it's not in HD, it was my first video!**
Really thought I would like this, as it looked like a more vertical "mountain climber version" of [i]Windlands[/i]. There's just too many small annoyances with it though. The aim of the grappling gun feels way, way, waaay off. You can't really control your line using your own body ([i]yank on the rope to control your momentum or similar[/i]) so it never feels natural. Having to hold the trigger while reeling is clunky. Only one rope means there's no good way to change the momentum of your swings when hooked, and so on. In addition to that, constantly having your nose pressed up close to some very rudimentary textures doesn't help things at all. In short, it's just cumbersome to play and not very pretty either. To be blunt, I'd rather play the cloud-track on [i]Grapply[/i] fifty times than fight the controls on [i]CloudBound[/i] any longer. As for their [i]Dynamic FOV[/i], it just seemed to black out the sides of the display when I reached a certain speed. As far as VR sickness is co...
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System Requirements
Minimum
- OS *: Windows 7 or later
- Processor: i5 or better
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 360 MB available space
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
FAQ
How much does CloudBound cost?
CloudBound costs $6.99.
What are the system requirements for CloudBound?
Minimum: Minimum: OS *: Windows 7 or later Processor: i5 or better Memory: 8 GB RAM Graphics: GTX 970 or better Storage: 360 MB available space VR Support: SteamVR or Oculus PC. Standing or Room Scale
What platforms is CloudBound available on?
CloudBound is available on Windows PC.
Is CloudBound worth buying?
CloudBound has 84% positive reviews from 44 players.
When was CloudBound released?
CloudBound was released on Sep 7, 2016.
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