If you go to a store and buy a digital egg timer for 3 dollars, you can save yourself 7 dollars from buying this game. Just choose an action, say "Go fishing". Set your egg-timer for 60 minutes and press start. Then when it beeps make up a random result which is usually negative. I caught one fish in three real life days. I failed at chopping logs, failed at starting fires, failed at making it back from the backyard of my cabin because I got lost and I even failed at sleeping because I'm <my character is> such an idiot and didn't open the window for four hours trying to sleep, I got heat exhaustion too because I guess my character is so dumb. I know my weekly bath would have been the end of my poor guy, He was sure to drown forgetting to pull his head out of the bath water... and I would probably have to watch an egg timer for 2 hours in real time before he drowned I'm sure. Then lets talk about the completely imbalanced game mechanics. For instance, Eating one fi...
e-River Cabin Journal
- Release Date:
- Jul 15, 2016
- Developer:
- Wilderness Journal Games
- Publisher:
- Wilderness Journal Games
- Platforms:
- Windows
Game Tags
About This Game
Extensive Trading Cards available

We have introduced a fantastic pack of Trading cards, reflecting the passing seasons of the e-River park!. A massive 12 card set to collect...
About the Game
This is a genuinely unique ‘diary driven’ strategy survival game, hoping to follow in the footsteps of such classics as NeoScavenger, TLD & Unreal World.It's a true 'Indie' title on a limited budget, from a husband and wife team.
Your story begins deep within the Alaskan Wilderness, where you must fight for your survival & carve out a new life, across the ever changing seasons.
Daily existence will be a struggle, battling against starvation, animal attacks, catastrophic injuries & your own inexperience & ineptitude - will you thrive or even survive over a full 12mths (+) of gameplay?
E River Cabin Journal, Write Your story.....
NB: e-River Cabin Journal is designed to be played a little each day, taking place over REAL hours, days, months and seasons. We have however now added a NEW 'Fast Forward' option for players wanting more flexibility over how they play and incorporate into their spare time. This feature allows players to instantly complete up to 12 tasks each day.
Simulating Homesteading and Survival in your own log cabin deep in the Alaskan wilderness. You choose a location in the Alaskan wilderness to build your cabin... The cabin is built and kitted out with much of the equipment you need to survive The trick is to create a sustainable routine to keep yourself alive from thereon. You choose tasks to undertake, from Gold panning, Fishing and Hunting to tree felling, cooking and foraging. Each task takes a 'real' (and realistic) amount of time to complete, On completion the outcome is relayed in a narrative style in your Cabin 'task journal',Each new day a 'diary journal' is created that describes additional events that may have befallen you since the previous day.
The drawing of 'Fate Cards' in order to achieve set objectives risks further positive or negative incidents to push players beyond pure survival and out of their comfort zone as they become more adept within the game...
The game is as much thinking about, and discussing with others, what you 'plan' to do as it is about the actual 'doing'. It's true strategy and the game unfolds over a full years experience as opposed to a few hours of 'gaming'. You need to blend the game into your real life, because tasks take real periods of time to complete, then it's about patience and planning,reading about what happened after the event, reflecting on that and making your next decision. It's a kind of 'second life' in Alaska, if you will...

Goldpanning
Hunting (shotgun and Rifle)
Fishing (Ice Fishing, Lure Fishing and Fly Fishing)
Trapping (Fish Trap and Small Game)
Crafting
Building
In depth first aid
Repair and Service vehicles
Trading
Trade items and help with NPC players and real players (via a code system - no need to be online)
The Map, Weather and Main animal groups plus gold locations are persistent for all players (using algorithms)
Forest Fires, Flooding and Avalanche !
A 'Fear' system that sees you benefit just from chatting to NPCs and even from a hot drink now and then :)
A 'Karma' system that alters how people treat you based on how you treat others and how you act...
Add an additional 'Hobby Room' to your cabin to specialize
- Smoke House (Lets you make Jerky and Smoked Fish)
- Geology Room (Lets you polish Jade and Garnet to increase it's value)
- Gun Room (Allows you to make your own ammunition)
- Rod Room (Allows you to make your own lures and Flies, also to smoke fish)
- Potting Shed (Gives you seeds to plant, herbs to eat and if you have a garden a beehive for Honey!)
- Hot Tub (Linked to the Cabin stove, helps with Hypothermia and Heat Exhaustion plus prevents infection)
- Tanning Room (Lets you preserve and sell fur from game and wolves shot)
- Beer Still (Allows you to brew beer...Just don't let the Park Rangers find out!)
Add to your cabin to improve your self sufficiency:
- Radio Mast
- Solar Panels
- Food Cellar / Canning
- Garden / Duck Pond
- Wind Turbine
- Chinking
Depending On Where You Build Your Cabin...
- Post from home (Sometimes a useful package or info about gold 'hotspots', sometimes a stress relieving letter...)
- A rail road (build close to the lines and flag down a train as it passes for a gift or a chat from the driver!)
- A Bush Doctors plane (If you have built under the flight path...signal them for useful health care!)
Were looking for an active community to drive the direction of any free updates and to help development of the game.
Screenshots
User Reviews
Sorry, I tried to like this game, but the interface is a mess. The fact that you have to wait in realtime for every action makes it really frustrating. Applied fo a refund.
I tried playing this game for forty minutes before throwing in the towel. It has a great concept, but the controls are all over the place. I wasn't sure where I was supposed to confirm, click, or what. There is a semi control button at teh bottom of the cabin screen, but then half the controls are placed around the cabin. Like choping wood...it's at the top of the screen instead of at the bottom with mining/panning. With a better menu layout, this game would be amazing.
This game gets alot of unfair critism because it's hard and slightly rough around the edges. But the premise of the game is good. Its a survival game, and survival is hard. Yes, there are various issues with the game that are not working ideally, but the development team has been very active and is working diligently on patches now. They have gone so far as to help individual users with virtually any question or problem, just ask. This is not a sign of abandonware or a money grab. It's a n unexperienced development team that's trying as hard as they can to make a quality product. This is worthy of anyone who enjoy's survival game genre support. Yes, its not an easy game. There is alot to learn, and there are a few rough and buggy bits... but it's getting better, and will have a huge replayability factor once it's completed.
I love the idea behind this game. Homesteading in Alaska in real time. If you require instant gratification from your games, this probably isn't for you. Though there is a mode that allows you to fast forward through 12 tasks each day. But that takes away from the tension that builds as you wait to see the results of your tasks. This is a challenging game that can take a lot of attempts to figure out. You need to consider and plan well to succeed. Take the time to develop your skills before rushing out to take on the Alaskan wilderness. Great game at a great price.
Realy nice and fun game. If you like a realistic survival game, its the game for you. The only con until now is the lack of a full screen mode, anyway it not spoil the experience. Is much more complex than you can think in the first view and its a good point to not get boring fast. I also recommend you this very good Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=719498383 Until now is my favorite realistic survival game
Survival point & click adventure with some potential but wrong execution. This game is recommended only for those who want to play a game in "real time" mode meaning one gaming day = one real day. Some tasks requires really 30 minutes, some even more. Devs stated this game has a year of play time and is meant to be played a little bit each day. And here comes the main reason this game cannot be generally recommended for survival games lovers. The casual mode included makes those 30 min tasks instant, anyway, you cannot proceed to another day in game until a new day in real life begin. If the casual mode could be played separately of the real days, the game would be highly recommended even containing some bugs and some weird control elements. Pos: - there is a lot of things to do - drinking, cooking, cutting tree into firewood and kindles, loading your guns manually, reading books etc. - it is kind of sophisticated. For example using a radio drains battery, you may charge the battery...
This game is a "good" game in so much that its concept is well put together and it is fun to a degree to play. However, I have some issues with it from a player's point of view. Not being computer savy and a bit of an older person it was difficult to navigate the game mechanics and figure out how to actually play effectively. The most frustrating part of this game are the constant darkness,the injuries and wild animal attacks that occur. In "real" life those would of course happen but definately not at the rate which this game enjoins. Secondly, the "time" factor for game play is set to a real life pace and this in and of itself is rather disturbing because I only have a very limited time to play having to work a "real" life job, sleep and take care of my own personal business. Therefore after playing it for about 14 days....using up all my "fast forwards", experiencing many injuries, wild animal attacks and basically running out of food and cash I am taking a extended break from this ...
I can understand the complaints that are coming from the negative reviewers. The interface does need some work, but the makings of a fantastic game are there. I exchanged emails with the game's creator and I can assure you, its not a cash grab. They seem very genuine and want to make this game the best possible. If you have issues, let them know in a constructive way. I am sure they would appreciate the feedback. I visited their blog, and they actually "live the life" so to speak. They have real experiences in dealing with the elements, camping, fishing, etc. From what was said in our emails. this was a first attempt at coding, and I think knowing that, it gives perspective to what a little support could do for an independent developer. I am interested in what will happen in the future iterations of this game.
TL/DR: If you want a realistic, or even plausible game, this is definitely not it. You'll be attacked by wild bears and wolves almost every time you're going to chop some firewood, that is of course if you manage to avoid hitting yourself in the knee with your axe which happens like 50% of the time. Seriously, this game is balanced so poorly it's ridiculous. You're either a complete moron who cannot use a knife/axe without cutting himself, or face murderous animals which hide around every corner. Summary: I really wanted to love this game. It has many great features and is quite possibly the deepest survival game there is, but the balance is simply ridiculous. Out of around 10 attempts to chop firewood, in five of them my character managed to wound himself seriously, and in four he was attacked by bears or wolves, only ONE attempt to simply chop wood was successful. My character looks like a complete idiot, with an epicly bad luck - being attacked by wild animals every day, when in r...
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System Requirements
Minimum
- OS *: Windows XP and later
- Processor: 1 Gig
- Memory: 512 MB RAM
- Graphics: Any
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes: e River Cabin Journal is designed to work on older and slower machines. As such it is likely to work fine on most PCs
Recommended
- OS *: Windows XP and later
- Processor: 1 Gig
- Memory: 512 MB RAM
- Graphics: Any
- Storage: 1 GB available space
- Sound Card: Any
FAQ
How much does e-River Cabin Journal cost?
e-River Cabin Journal costs $9.99.
What are the system requirements for e-River Cabin Journal?
Minimum: Minimum: OS *: Windows XP and later Processor: 1 Gig Memory: 512 MB RAM Graphics: Any Storage: 1 GB available space Sound Card: Any Additional Notes: e River Cabin Journal is designed to work on older and slower machines. As such it is likely to work fine on most PCs Recommended: Recommended: OS *: Windows XP and later Processor: 1 Gig Memory: 512 MB RAM Graphics: Any Storage: 1 GB available space Sound Card: Any
What platforms is e-River Cabin Journal available on?
e-River Cabin Journal is available on Windows PC.
Is e-River Cabin Journal worth buying?
e-River Cabin Journal has 50% positive reviews from 54 players.
When was e-River Cabin Journal released?
e-River Cabin Journal was released on Jul 15, 2016.
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