[b]Three Days[/b] is a survival/crafting game that is beyond fucking merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive. The game's insane difficulty comes from the sheer speed at which it moves; you have, as the title helpfully reminds you, three days in which to construct your vessel from the various raw materials lying around on the island before a nuclear bomb wipes you and your black paradise off the map. This translates into roughly fifteen minutes in real-time and at least half of those will have you cowering from hordes of SCPs behind makeshift barricades every time the night swoops in. On top of the sheer stress of having to put together an entire boat in a quarter of an hour, you'll also have to manage your hunger, thirst and heat levels, having to construct campfires to cook raw meat and keep you warm at night and a means to purify sea water...
Three Days
- Release Date:
- May 19, 2017
- Developer:
- Lewis Bergin, GorePixelGames
- Publisher:
- Lewis Bergin
- Platforms:
- Windows
Game Tags
About This Game


Timed gameplay-
Not often attempted, with modern survival games, is the sense of seriousness to escape in a period of time. Three Days gives a new perspective on urgency by adding a 72 hour - three days - time limit allowing the player to get involved in gameplay with an incentive to escape. We have fine-tuned ThreeDays to suit most players without it being impossible,and for the more casual players we have created an endless mode which has no time limit allowing a less intense experience.
Unique creation system-
Three Days has its own unique crafting system: simply take a movable resource and drag it onto another resource to see what you can create. No inventory, no fuss.
Procedurally generated islands-
The game includes islands that are randomly generated every time you play allowing diverse gameplay every time it’s played. Not only this, but each island has its own original name and generation and all resources that are generated on the island will be placed elsewhere.
Stats-system-
Three Days contains a dynamic ever changing stats system, where the player is in constant need of attention to survive which is achievable by looking after the players hunger hydration and temperature. The system is ever changing is and the player is always in a new procedurally generated island, meaning different amounts of resources and different weather effects to survive with.
Auto-mine-
The automine mechanic was influenced by playing other games with different mechanics requiring the player to hit or hold a button to break and collect resources. Personally, I disliked this system and wondered how I could do it differently and came up with the automine feature. The player is simply brought over to the resource desired to break and it will automatically start to break.
Upgrade/levelling system-
ThreeDays also allows you to collect experience from breaking primary resources such as trees and boulders, this allows level ups and PPs (Perk Points) which can be spent on 15 different upgrades for the character, such as killing and catching fish without a rod to slowing the timer down. The level system will also directly affect the player’s fate at the end of the game via 4 cutscenes.

Personally, I enjoy a game with a bit of context and I really wanted to bring this to ThreeDays. Its unique storyline was managed by allowing the player to play and learn, for instance throughout your time in game you will discover random notes around the shoreline, washed in by the tide, which explain the backstory and what really happened.

This is a fan made SCP game which has not been endorsed or made by anyone from the website. I have spoken with the foundation and have done everything legally under the Creative Commons Attribution-ShareAlike 3.0 License this means that I am allowed to release this game and will credit the SCP foundation website for its inspiration to my unique fan made story.
Screenshots
User Reviews
Well...I just realized this game is E.A. Great. I dont buy E.A., I wishlist it. Been burned too many times, sorry Explains a LOT on my review, the clunkly controls, and the terrible balance. This game seems like it could be really cool. Unfortunately, its not great in its current state. It starts. You are dropped on a randomly generated island. There are chickens and random island stuff (trees, rocks, bushes) that you find in acrafting survival game. Cool. After a brief tutorial during which the (blessedly simple) controls are explained, youre off. I mess around with stuff. So far, so good. Rocks yield smaller rocks and sometimes flint. Trees yield wood and sticks. Theres EXP. I find a piece of paper witha few recepies and settle down to make them, having a blast. All of the sudden, night approaches and the chickens turn into monsters and kill me. What the hell, that was like 5 mins, if that? I hadnt even figured out the base mechanics. I restart. I'm going to make a spear and show ...
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could pla...
It is called Three Days, but all I got from it are three trading cards.
Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really shit internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.
The crafting system, while new and interesting, has a lot more issues then benefits. Like dragging a thing to another thing to make a new thing is nice but if you are even a little bit too close to something that that thing can combine with [strike]boom your day is borked[/strike]. I have been told that if you middle click on a crafted object it will be un-crafted. This can make the game's crafting better but with the time table being so fast seconds crafting and un-crafting could get you mauled by shadow chickens. (which was fun to type) The graphics are something that could be over looked but with how little is on the screen as it is it would have been nice to have some better looking sprites. This game is tagged as a "Casual" game however that is not true. This is a game with a far bit of difficulty. Although the difficultly is high it is the lack of enjoyment out of said difficultly that makes me not recommend this game. Bottom line is this I can not recommend this game to most...
Game has potential, but it's current state is much of an early access, because there is many bugs and exploits and things that needs to be reworked. The main objective of the game is to build a boat withing 72 hours and GTFO from the island. The tutorial in main menu instantly drops you in game after you read everything, without allowing you to choose what mode you wish to play. Also, in my opinion, tutorial would be more better if it was a mini-level where you do step-by-step crafting to learn the basics. The crafting system is complex and you don't know what to craft first - i recommend before jumping into game to have a look into craft sheet in the main menu and ignore warnings to see the basic stuff you need to survive the first night, i.e. at least learn how to craft campfire and spear. At day you're free to explore and find a perfect spot to build a base and get some food, and by base i mean a location with plenty of woods and rocks around and set up a campfire that will sc...
Three Days is a 2D retro pixel top down survival/crafting game with a simple enough premise, you're stuck on some SCP related island and you have three days to go through the tech tree high enough to build yourself a raft from various resources on the island so you can escape. The premise isn't bad, but the lazy, low quality technical implementation is (remember, this is on Steam against games like Rust, Ark: Survival Evolved, Subnautica, Valheim... the list goes on). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the ...
Three Days 10/10
It's alright for what it is. I'd recommend based on a low price and a decent new spin on a time based survival game. It can get pretty difficult and getting used to the auto craft system is rather annoying but having said that, the auto craft allows for a degree of pace to the game that I figure the developers were going for. It's pretty simplistic with the crafting and the goal to escape the island is pretty clear, they've even tried to add story elements which is pretty good considering it's in early access. There is a lot of potential here, much like minecraft in it's early stages to be fair. If you were interested I have recorded the intro and turtorial as well a the first day (after I learn't to play it!) As I find videos are quite helpful in helping me decide to buy games etc. https://youtu.be/HgcWrLMYBAU As well as a full playthrough with the ending on the same channel. The game itself is pretty short, but with generated terrain every time you play is something a bit dif...
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System Requirements
Minimum
- OS *: Windows Vista / 7
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Direct X9.0c Compatible Card @ 256MB
- DirectX: Version 9.0c
- Storage: 120 MB available space
- Sound Card: Onboard is fine
- Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
Recommended
- OS: Windows 10
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Direct X9.0c Compatible Card @ 512MB
- DirectX: Version 9.0c
- Storage: 120 MB available space
- Sound Card: Onboard is fine
- Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
FAQ
How much does Three Days cost?
Three Days costs $0.99.
What are the system requirements for Three Days?
Minimum: Minimum: OS *: Windows Vista / 7 Processor: 2 GHz Memory: 1 GB RAM Graphics: Direct X9.0c Compatible Card @ 256MB DirectX: Version 9.0c Storage: 120 MB available space Sound Card: Onboard is fine Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card. Recommended: Recommended: OS: Windows 10 Processor: 2.5 GHz Memory: 2 GB RAM Graphics: Direct X9.0c Compatible Card @ 512MB DirectX: Version 9.0c Storage: 120 MB available space Sound Card: Onboard is fine Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
What platforms is Three Days available on?
Three Days is available on Windows PC.
Is Three Days worth buying?
Three Days has 71% positive reviews from 41 players.
When was Three Days released?
Three Days was released on May 19, 2017.
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