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Distant Lands: Earendel

$4.99 $0.74
Release Date:
Developer:
DP
Publisher:
DP
Platforms:
Windows Mac Linux
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About This Game

Distant Lands: Earendel is a 3D clicker about knowledge, memory and reality

Based on a future world where a strange and undefined disaster took place, we are chosen for unknown reasons to complete the mission of "hiding" stars, cleaning the astral view to watch further and discover new and random stars. You'll have to unveil why we shoot stars, why are we chosen and why everything looks so undefined. Hide stars to obtain money, and spend it on building a village, collect Anialms, and unlock new features. Explore places like The Town or The City to read notes and watch shortfilms someone left behind to understand your roots and the history of the world.

All the models, music, cutscenes, animations, programming & story are made by me. It's been a long and hardworking journey to make a world where everything connects and everything makes sense at the end. This game was inspired mainly by Outer Wilds, even though it's very different, its way to tell the story mixed with the freedom you have to discover it was the first stone of Distant Lands: Earendel.

Its core gameplay is based on the 3Dfication of the typical clickers. Get money, buy something that gives you more money, and spend that money to unlock new functions. A simple but fun way to discover new stars, every star has its own peculiar thing. Sometimes you just have to click it 10 times, sometimes it moves, sometimes it has other stars around it... 

The Village System where you obtain passive money is made to incentivize the exploration and not to feel like you're losing money if you go to walk. You can also encounter Experience Orbs and Money around. The Experience system works so that the level you currently are, multiplies with the money a star gives. If a star gives you 2$ and you're level 3, you will obtain 6$

The art of the game is very basic, if you play you will understand why, but I also wanted to make a template where I could create things without the need of them to be realistic. Playing around plain textures makes the imagination create all what's needed for our minds to understand what you're looking at.

I don't want to spoil anything about the story but just know I worked really hard for everything to make sense. The way the story it's told is multiple, and by that I mean it's not just notes and static reading. Didn't want to spoil anything on the trailer neither so you'll have to trust me when I say it's not boring at all, I worked so hard to avoid long and boring notes but at the same time tell the story the best way possible.

My intention is to follow the Distant Lands series and make more games within this universe. So many stories are still waiting to be told and game design has many ways to innovate and be fun to play.

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User Reviews

Overwhelmingly Positive
2 user reviews
100%
Positive
2 hrs at review
Recommended

hesitant recommendation i like the concept of putting an incremental/clicker type game in a wide open world which you can explore and find parts of the narrative and secrets in, but the execution is very rough the biggest problem for me is that playing the game just isn't very fun. the star clicker minigame is [i]fine[/i], but RSI-inducing and very dull until you unlock some of the later stars, and the world is so huge and the movement so basic that exploration for me would often boil down to holding down shift-w for three minutes while i looked at my phone. it was hard to get invested in exploring the game world when there was so little interactivity and so much dead air walking through huge open areas to get from one point of interest to another the music is good, the controls are a bit janky, the narrative has some interesting ideas but is let down a bit by a rough english translation. all in all a sincere, soulful effort that's hard to dislike, but often disappointingly unengagi...

1 helpful

System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i3 2.00 GHz
  • Memory: 200 MB RAM
  • Graphics: NVIDIA GeForce 450
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Any
  • VR Support: No

FAQ

How much does Distant Lands: Earendel cost?

Distant Lands: Earendel costs $0.74. Currently 85% off!

What are the system requirements for Distant Lands: Earendel?

Minimum: Minimum: OS *: Windows 7 Processor: Intel Core i3 2.00 GHz Memory: 200 MB RAM Graphics: NVIDIA GeForce 450 DirectX: Version 11 Storage: 6 GB available space Sound Card: Any VR Support: No

What platforms is Distant Lands: Earendel available on?

Distant Lands: Earendel is available on Windows PC, macOS, Linux.

Is Distant Lands: Earendel worth buying?

Distant Lands: Earendel has 100% positive reviews from 2 players.

When was Distant Lands: Earendel released?

Distant Lands: Earendel was released on Mar 13, 2025.

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