I like the idea. We need more management type games, but weirdly, I don't really consider this to be a management game. Turbo has far too much impact on the race (when to use it, how much to use it as it ruins your engine faster) and pit stop timings are too critical to consider this a game something you could just watch and cheer on from the sideline. I actually really like those aspects of the game as it adds a lot to the risk vs reward aspect, so I wouldn't mind a manager mode where this is automatic, and coach mode where you "yell" instructions. The pacing is bad though, progress is too slow and it doesn't make much sense that you only "unlock" brakes at $2000 (when every win is 180 and you need to buy things to not die of boredom). I also still don't quite get the upgrade system, and why I need to waste a lot of money on useless things in the hopes it eventually turns to good stuff. I'd like more content and events too. I don't really want to rain on the parade and I hope for a ...
Goblin Auto Club Manager
- Release Date:
- Jul 25, 2024
- Developer:
- Seaside Baboon
- Publisher:
- unthought games
- Platforms:
- Windows
Game Tags
About This Game
Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is like an auto battler, but with racing instead of battling. So it's an auto racer? Buy parts from the junkyard, build cars with them, and choose your racing strategy. Let's hope that your goblins will win the race despite their terrible driving skills.


Want to improve your workshop? Get some money.
You want to buy better parts from the junkyard? Get some money.
You need money? Win races.
You want to win races? Improve your strategy.


Your drivers drive for you, but you decide the strategy.
When is the right time for a pit stop? When is the best time to fire up the turbo? How aggressively should your Goblins drive? You decide.
But beware: turbo damages your engine, too risky Goblins cause accidents.
So it's tricky...


Every car has 10 characteristics, such as acceleration, grip or drag.
But a lot does not always help a lot: the properties influence each other.
For example, good braking power is only necessary if the car can achieve high maximum speeds, a powerful engine also makes the car heavier, etc.
A different setup makes sense for different racetracks - and then there's the driving style of your driver...


There are 12 race tracks and 6 leagues with increasingly stronger opponents. If you win, you can qualify for a championship. If you win championships, you will be promoted to the next league. How good are your goblins?
Screenshots
User Reviews
Feels just like old racing games, but even better. Excellent!
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10/11 (64-bit OS required)
- Processor: Intel Core i3-7100
- Memory: 4 GB RAM
- Storage: 1 GB available space
- Additional Notes: Requires 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Goblin Auto Club Manager cost?
Goblin Auto Club Manager costs $9.99.
What are the system requirements for Goblin Auto Club Manager?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7/8/10/11 (64-bit OS required) Processor: Intel Core i3-7100 Memory: 4 GB RAM Storage: 1 GB available space Additional Notes: Requires 64-bit processor and operating system Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Goblin Auto Club Manager available on?
Goblin Auto Club Manager is available on Windows PC.
Is Goblin Auto Club Manager worth buying?
Goblin Auto Club Manager has 50% positive reviews from 2 players.
When was Goblin Auto Club Manager released?
Goblin Auto Club Manager was released on Jul 25, 2024.
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