Baldur's Gate 3
Baldurās Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons,...
Example:
For Player Number | Video Game Ending | Average Time | Shooting Trap Type | K:D Delta Settings for Navmesh | Notes |
|-------------------|--------------------------------------|--------------|-------------------------|-------------------------------|--------------------------------------------|
| 00001 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |
| 00002 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |
| 00003 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |
| 00004 | Clone confusion | 4min | Decoy trap | -0.3 | Ceasefire forged, minor K:D drop |
| 00001 | De-escalation transmitter | 6min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00002 | Time fracture diplomacy | 11min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00003 | Empathy shard recovery | 3min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00004 | Time fracture diplomacy | 8min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00005 | Voiceprint acceptance protocol | 12min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00006 | Drone cascade fallback | 9min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00007 | De-escalation transmitter | 6min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 00008 | Guilt-coded surrender | 6min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 00009 | De-escalation transmitter | 7min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00010 | Guilt-coded surrender | 8min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00011 | Survivor recursion vector | 6min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00012 | Quantum silence zone | 3min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 00013 | Quantum silence zone | 6min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00014 | AI family conversion | 3min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00015 | Survivor recursion vector | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00016 | De-escalation transmitter | 12min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00017 | Rescue via echo field | 8min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00018 | Drone cascade fallback | 8min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 00019 | Guilt-coded surrender | 6min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00020 | Rescue via echo field | 6min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00021 | AI family conversion | 12min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 00022 | De-escalation transmitter | 9min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00023 | Rescue via echo field | 7min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00024 | Truth loop lockdown | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 00025 | Simulated remorse | 5min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00026 | Simulated remorse | 9min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 00027 | Drone cascade fallback | 11min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00028 | Guilt-coded surrender | 5min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00029 | AI family conversion | 12min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00030 | Empathy shard recovery | 6min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00031 | Voiceprint acceptance protocol | 5min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00032 | Voiceprint acceptance protocol | 9min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 00033 | Voiceprint acceptance protocol | 10min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00034 | Guilt-coded surrender | 5min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00035 | De-escalation transmitter | 7min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 00036 | Empathy shard recovery | 3min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00037 | Voiceprint acceptance protocol | 11min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00038 | Guilt-coded surrender | 11min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00039 | Guilt-coded surrender | 9min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00040 | Voiceprint acceptance protocol | 8min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 00041 | Time fracture diplomacy | 10min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00042 | Survivor recursion vector | 6min | Path loop | -0.5 | No shots fired, but all players receive victory screen |
| 00043 | Quantum silence zone | 3min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00044 | AI family conversion | 10min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00045 | Quantum silence zone | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00046 | Guilt-coded surrender | 9min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00047 | Simulated remorse | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00048 | Time fracture diplomacy | 6min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 00049 | Quantum silence zone | 3min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 00050 | De-escalation transmitter | 11min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00051 | Drone cascade fallback | 12min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00052 | Empathy shard recovery | 3min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00053 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00054 | Simulated remorse | 6min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 00055 | De-escalation transmitter | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00056 | Voiceprint acceptance protocol | 12min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00057 | Time fracture diplomacy | 9min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00058 | Drone cascade fallback | 12min | Node hack | -0.5 | No shots fired, but all players receive victory screen |
| 00059 | Simulated remorse | 6min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00060 | Survivor recursion vector | 12min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00061 | AI family conversion | 9min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00062 | Quantum silence zone | 8min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00063 | Quantum silence zone | 11min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00064 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 00065 | AI family conversion | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00066 | Drone cascade fallback | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00067 | Guilt-coded surrender | 9min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00068 | AI family conversion | 5min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00069 | Empathy shard recovery | 5min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00070 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00071 | Quantum silence zone | 9min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 00072 | Survivor recursion vector | 12min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00073 | Guilt-coded surrender | 10min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00074 | Guilt-coded surrender | 10min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00075 | Truth loop lockdown | 9min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 00076 | Simulated remorse | 7min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 00077 | Truth loop lockdown | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00078 | Survivor recursion vector | 11min | Path loop | ±0.0 | Mass hallucination disables combat instincts |
| 00079 | Truth loop lockdown | 6min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00080 | Simulated remorse | 7min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00081 | Guilt-coded surrender | 10min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00082 | Empathy shard recovery | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00083 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00084 | Rescue via echo field | 9min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00085 | AI family conversion | 9min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 00086 | Rescue via echo field | 7min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 00087 | Simulated remorse | 4min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00088 | Survivor recursion vector | 4min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00089 | Empathy shard recovery | 8min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00090 | Quantum silence zone | 7min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00091 | Quantum silence zone | 11min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |
| 00092 | Simulated remorse | 4min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00093 | Truth loop lockdown | 12min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00094 | Survivor recursion vector | 12min | Path loop | +0.2 | No shots fired, but all players receive victory screen |
| 00095 | De-escalation transmitter | 4min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00096 | Time fracture diplomacy | 8min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00097 | Rescue via echo field | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00098 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00099 | Voiceprint acceptance protocol | 5min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00100 | Guilt-coded surrender | 10min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 00101 | Simulated remorse | 10min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00102 | Simulated remorse | 5min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00103 | Simulated remorse | 11min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 00104 | Truth loop lockdown | 6min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00105 | Quantum silence zone | 8min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00106 | De-escalation transmitter | 5min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00107 | Empathy shard recovery | 5min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00108 | Survivor recursion vector | 9min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00109 | Guilt-coded surrender | 12min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00110 | Time fracture diplomacy | 12min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00111 | Time fracture diplomacy | 8min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00112 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00113 | Quantum silence zone | 7min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00114 | Empathy shard recovery | 6min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 00115 | Truth loop lockdown | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00116 | Survivor recursion vector | 9min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |
| 00117 | Voiceprint acceptance protocol | 5min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 00118 | Voiceprint acceptance protocol | 7min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 00119 | AI family conversion | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00120 | Quantum silence zone | 8min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00121 | Simulated remorse | 10min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 00122 | Truth loop lockdown | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00123 | Empathy shard recovery | 5min | Path loop | ±0.0 | Kills prevented become currency for upgrades |
| 00124 | Empathy shard recovery | 6min | Path loop | +0.2 | Mass hallucination disables combat instincts |
| 00125 | Guilt-coded surrender | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00126 | Quantum silence zone | 3min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00127 | Guilt-coded surrender | 6min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 00128 | Empathy shard recovery | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00129 | AI family conversion | 6min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00130 | Drone cascade fallback | 6min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00131 | Quantum silence zone | 5min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00132 | De-escalation transmitter | 8min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 00133 | Time fracture diplomacy | 11min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00134 | Time fracture diplomacy | 6min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00135 | Rescue via echo field | 12min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00136 | Simulated remorse | 12min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00137 | Time fracture diplomacy | 12min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00138 | Simulated remorse | 4min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 00139 | Simulated remorse | 11min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00140 | Simulated remorse | 11min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00141 | Empathy shard recovery | 3min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 00142 | Guilt-coded surrender | 12min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00143 | Time fracture diplomacy | 4min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00144 | Time fracture diplomacy | 4min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00145 | De-escalation transmitter | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00146 | Truth loop lockdown | 7min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 00147 | Empathy shard recovery | 7min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00148 | Empathy shard recovery | 5min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 00149 | Survivor recursion vector | 11min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00150 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 00151 | Voiceprint acceptance protocol | 7min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00152 | Drone cascade fallback | 9min | Path loop | -0.5 | No shots fired, but all players receive victory screen |
| 00153 | De-escalation transmitter | 11min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00154 | Survivor recursion vector | 3min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00155 | De-escalation transmitter | 5min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00156 | Voiceprint acceptance protocol | 5min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00157 | Time fracture diplomacy | 8min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 00158 | Drone cascade fallback | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00159 | Time fracture diplomacy | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00160 | Guilt-coded surrender | 5min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00161 | Drone cascade fallback | 4min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |
| 00162 | Time fracture diplomacy | 4min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 00163 | Truth loop lockdown | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00164 | Simulated remorse | 5min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00165 | AI family conversion | 12min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00166 | De-escalation transmitter | 6min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 00167 | Quantum silence zone | 4min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00168 | Drone cascade fallback | 6min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00169 | De-escalation transmitter | 7min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00170 | De-escalation transmitter | 4min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00171 | Survivor recursion vector | 10min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00172 | Survivor recursion vector | 3min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00173 | Empathy shard recovery | 4min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |
| 00174 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00175 | Time fracture diplomacy | 11min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 00176 | Drone cascade fallback | 4min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00177 | Simulated remorse | 10min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00178 | Drone cascade fallback | 11min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00179 | Drone cascade fallback | 11min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 00180 | Survivor recursion vector | 12min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00181 | Quantum silence zone | 3min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00182 | Empathy shard recovery | 7min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00183 | Empathy shard recovery | 5min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00184 | Simulated remorse | 7min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00185 | Simulated remorse | 8min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00186 | Simulated remorse | 6min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 00187 | Drone cascade fallback | 9min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00188 | De-escalation transmitter | 8min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00189 | Truth loop lockdown | 10min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00190 | Voiceprint acceptance protocol | 6min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 00191 | Quantum silence zone | 12min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 00192 | Truth loop lockdown | 7min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00193 | Rescue via echo field | 8min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00194 | Rescue via echo field | 6min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00195 | Simulated remorse | 11min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00196 | Empathy shard recovery | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00197 | Guilt-coded surrender | 3min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00198 | Guilt-coded surrender | 8min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00199 | Rescue via echo field | 10min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00200 | Guilt-coded surrender | 9min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 00201 | Voiceprint acceptance protocol | 11min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00202 | Rescue via echo field | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00203 | Empathy shard recovery | 4min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00204 | Simulated remorse | 8min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00205 | AI family conversion | 10min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00206 | Truth loop lockdown | 7min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00207 | Survivor recursion vector | 4min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00208 | Survivor recursion vector | 7min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00209 | Time fracture diplomacy | 12min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00210 | Truth loop lockdown | 6min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 00211 | Time fracture diplomacy | 11min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00212 | Simulated remorse | 5min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00213 | Guilt-coded surrender | 3min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00214 | Empathy shard recovery | 8min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00215 | De-escalation transmitter | 3min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00216 | Time fracture diplomacy | 8min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 00217 | AI family conversion | 5min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00218 | Empathy shard recovery | 5min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 00219 | Survivor recursion vector | 4min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00220 | Voiceprint acceptance protocol | 3min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00221 | Time fracture diplomacy | 5min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00222 | De-escalation transmitter | 5min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00223 | De-escalation transmitter | 4min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00224 | Truth loop lockdown | 7min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 00225 | Guilt-coded surrender | 9min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00226 | Time fracture diplomacy | 12min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00227 | Empathy shard recovery | 7min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 00228 | Rescue via echo field | 6min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00229 | AI family conversion | 10min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00230 | Drone cascade fallback | 8min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00231 | Empathy shard recovery | 3min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 00232 | Survivor recursion vector | 5min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00233 | Survivor recursion vector | 4min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 00234 | Time fracture diplomacy | 11min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00235 | Time fracture diplomacy | 10min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00236 | Drone cascade fallback | 4min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 00237 | Simulated remorse | 6min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00238 | Truth loop lockdown | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00239 | Guilt-coded surrender | 10min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 00240 | Empathy shard recovery | 12min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 00241 | Rescue via echo field | 8min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 00242 | Rescue via echo field | 6min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00243 | Simulated remorse | 12min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00244 | Empathy shard recovery | 12min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00245 | Voiceprint acceptance protocol | 4min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00246 | Quantum silence zone | 12min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00247 | Truth loop lockdown | 10min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00248 | AI family conversion | 8min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00249 | Quantum silence zone | 5min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00250 | Quantum silence zone | 3min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00251 | Voiceprint acceptance protocol | 6min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00252 | Survivor recursion vector | 12min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00253 | Rescue via echo field | 3min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00254 | Voiceprint acceptance protocol | 4min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00255 | Empathy shard recovery | 10min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 00256 | AI family conversion | 4min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00257 | Rescue via echo field | 7min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00258 | Rescue via echo field | 7min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 00259 | Truth loop lockdown | 12min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00260 | Voiceprint acceptance protocol | 10min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00261 | Simulated remorse | 3min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00262 | Rescue via echo field | 5min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00263 | Survivor recursion vector | 6min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00264 | Guilt-coded surrender | 7min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 00265 | Survivor recursion vector | 4min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00266 | Quantum silence zone | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00267 | Quantum silence zone | 8min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 00268 | Empathy shard recovery | 3min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00269 | Voiceprint acceptance protocol | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00270 | Rescue via echo field | 7min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00271 | Time fracture diplomacy | 10min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00272 | Empathy shard recovery | 10min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00273 | Truth loop lockdown | 6min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00274 | Truth loop lockdown | 7min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 00275 | Rescue via echo field | 5min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 00276 | Truth loop lockdown | 9min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00277 | Rescue via echo field | 7min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00278 | Quantum silence zone | 12min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00279 | Simulated remorse | 8min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00280 | Empathy shard recovery | 3min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00281 | Voiceprint acceptance protocol | 10min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 00282 | Drone cascade fallback | 7min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00283 | Guilt-coded surrender | 9min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 00284 | Guilt-coded surrender | 4min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 00285 | Voiceprint acceptance protocol | 8min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 00286 | Voiceprint acceptance protocol | 5min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00287 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00288 | Truth loop lockdown | 7min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00289 | Truth loop lockdown | 6min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00290 | Empathy shard recovery | 9min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 00291 | AI family conversion | 9min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 00292 | Empathy shard recovery | 4min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00293 | Survivor recursion vector | 10min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00294 | De-escalation transmitter | 3min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 00295 | Simulated remorse | 10min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 00296 | Survivor recursion vector | 5min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00297 | Voiceprint acceptance protocol | 9min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00298 | Guilt-coded surrender | 6min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 00299 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00300 | Survivor recursion vector | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00301 | Drone cascade fallback | 12min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00302 | Rescue via echo field | 5min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |
| 00303 | AI family conversion | 12min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 00304 | Simulated remorse | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00305 | Simulated remorse | 4min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00306 | De-escalation transmitter | 10min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00307 | Voiceprint acceptance protocol | 4min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00308 | Rescue via echo field | 9min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |
| 00309 | Empathy shard recovery | 10min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00310 | Truth loop lockdown | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00311 | AI family conversion | 8min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00312 | Simulated remorse | 3min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00313 | Voiceprint acceptance protocol | 8min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00314 | Truth loop lockdown | 12min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00315 | Simulated remorse | 5min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00316 | De-escalation transmitter | 3min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 00317 | Drone cascade fallback | 4min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00318 | Drone cascade fallback | 11min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00319 | Rescue via echo field | 7min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00320 | Simulated remorse | 12min | Path loop | ±0.0 | Kills prevented become currency for upgrades |
| 00321 | Guilt-coded surrender | 12min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00322 | Survivor recursion vector | 7min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00323 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00324 | Quantum silence zone | 8min | Path loop | ±0.0 | Kills prevented become currency for upgrades |
| 00325 | Quantum silence zone | 8min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00326 | Empathy shard recovery | 5min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00327 | De-escalation transmitter | 9min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 00328 | Guilt-coded surrender | 3min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00329 | Empathy shard recovery | 9min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 00330 | Truth loop lockdown | 6min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00331 | Time fracture diplomacy | 11min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00332 | AI family conversion | 8min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00333 | Quantum silence zone | 12min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00334 | Voiceprint acceptance protocol | 12min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00335 | Simulated remorse | 11min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 00336 | Time fracture diplomacy | 7min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00337 | Survivor recursion vector | 10min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00338 | Rescue via echo field | 6min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00339 | Rescue via echo field | 8min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00340 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00341 | Rescue via echo field | 4min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00342 | Simulated remorse | 12min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 00343 | Survivor recursion vector | 12min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00344 | Simulated remorse | 3min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00345 | Rescue via echo field | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00346 | Time fracture diplomacy | 8min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 00347 | Drone cascade fallback | 10min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 00348 | Voiceprint acceptance protocol | 8min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00349 | Quantum silence zone | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 00350 | Time fracture diplomacy | 6min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00351 | Voiceprint acceptance protocol | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00352 | Time fracture diplomacy | 8min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00353 | Guilt-coded surrender | 9min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 00354 | Truth loop lockdown | 4min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 00355 | De-escalation transmitter | 3min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00356 | Simulated remorse | 10min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 00357 | Quantum silence zone | 5min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00358 | Empathy shard recovery | 4min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00359 | Time fracture diplomacy | 9min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00360 | Survivor recursion vector | 12min | Path loop | +0.2 | Mass hallucination disables combat instincts |
| 00361 | Rescue via echo field | 12min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00362 | Survivor recursion vector | 3min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00363 | Truth loop lockdown | 12min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 00364 | Rescue via echo field | 11min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00365 | Guilt-coded surrender | 3min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00366 | Empathy shard recovery | 12min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00367 | Quantum silence zone | 8min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00368 | Drone cascade fallback | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00369 | Rescue via echo field | 10min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00370 | Truth loop lockdown | 10min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 00371 | Quantum silence zone | 9min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 00372 | Rescue via echo field | 12min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00373 | Guilt-coded surrender | 3min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00374 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |
| 00375 | Quantum silence zone | 11min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 00376 | Rescue via echo field | 12min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00377 | AI family conversion | 8min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00378 | Voiceprint acceptance protocol | 8min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00379 | Empathy shard recovery | 9min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00380 | AI family conversion | 8min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00381 | Simulated remorse | 9min | Node hack | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00382 | Empathy shard recovery | 6min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00383 | Quantum silence zone | 9min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00384 | Quantum silence zone | 10min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00385 | De-escalation transmitter | 11min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00386 | De-escalation transmitter | 8min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00387 | Quantum silence zone | 3min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 00388 | Quantum silence zone | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00389 | Drone cascade fallback | 5min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00390 | AI family conversion | 12min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00391 | AI family conversion | 11min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00392 | Simulated remorse | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00393 | Guilt-coded surrender | 7min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00394 | Rescue via echo field | 3min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 00395 | Time fracture diplomacy | 9min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00396 | Quantum silence zone | 8min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00397 | Quantum silence zone | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 00398 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 00399 | Drone cascade fallback | 11min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00400 | Empathy shard recovery | 10min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00401 | Truth loop lockdown | 10min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 00402 | Drone cascade fallback | 5min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00403 | Empathy shard recovery | 7min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00404 | Truth loop lockdown | 4min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00405 | Voiceprint acceptance protocol | 10min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00406 | Simulated remorse | 8min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00407 | Time fracture diplomacy | 3min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 00408 | Quantum silence zone | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 00409 | Truth loop lockdown | 10min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 00410 | De-escalation transmitter | 8min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00411 | Quantum silence zone | 7min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00412 | Survivor recursion vector | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00413 | Drone cascade fallback | 11min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00414 | Drone cascade fallback | 10min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 00415 | Quantum silence zone | 3min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00416 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |
| 00417 | Voiceprint acceptance protocol | 5min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 00418 | Time fracture diplomacy | 8min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00419 | Rescue via echo field | 12min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00420 | Rescue via echo field | 11min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00421 | AI family conversion | 6min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00422 | Voiceprint acceptance protocol | 9min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00423 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00424 | Voiceprint acceptance protocol | 6min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00425 | AI family conversion | 4min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 00426 | Drone cascade fallback | 11min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 00427 | Guilt-coded surrender | 10min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00428 | Simulated remorse | 7min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00429 | Rescue via echo field | 9min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00430 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 00431 | AI family conversion | 11min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00432 | Time fracture diplomacy | 5min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00433 | Drone cascade fallback | 3min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00434 | Quantum silence zone | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00435 | Rescue via echo field | 10min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00436 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00437 | Voiceprint acceptance protocol | 8min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00438 | Time fracture diplomacy | 8min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00439 | Survivor recursion vector | 9min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00440 | Quantum silence zone | 5min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00441 | AI family conversion | 9min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 00442 | AI family conversion | 8min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00443 | Quantum silence zone | 8min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00444 | Survivor recursion vector | 6min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 00445 | Simulated remorse | 11min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00446 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00447 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00448 | Guilt-coded surrender | 7min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00449 | Guilt-coded surrender | 6min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00450 | Voiceprint acceptance protocol | 12min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00451 | Survivor recursion vector | 6min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00452 | Time fracture diplomacy | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00453 | Time fracture diplomacy | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00454 | AI family conversion | 6min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00455 | Voiceprint acceptance protocol | 12min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 00456 | Drone cascade fallback | 4min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00457 | De-escalation transmitter | 9min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00458 | Survivor recursion vector | 8min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00459 | Rescue via echo field | 12min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 00460 | De-escalation transmitter | 3min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |
| 00461 | Drone cascade fallback | 7min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00462 | Time fracture diplomacy | 5min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 00463 | De-escalation transmitter | 4min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00464 | Simulated remorse | 10min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00465 | AI family conversion | 5min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00466 | AI family conversion | 9min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 00467 | Voiceprint acceptance protocol | 9min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00468 | Guilt-coded surrender | 11min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00469 | De-escalation transmitter | 6min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00470 | Empathy shard recovery | 11min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00471 | Rescue via echo field | 8min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00472 | AI family conversion | 12min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00473 | Empathy shard recovery | 9min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 00474 | Voiceprint acceptance protocol | 4min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00475 | Time fracture diplomacy | 3min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00476 | Empathy shard recovery | 6min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00477 | Guilt-coded surrender | 11min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00478 | Rescue via echo field | 3min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00479 | AI family conversion | 8min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00480 | Rescue via echo field | 10min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00481 | Quantum silence zone | 9min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 00482 | AI family conversion | 10min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00483 | Rescue via echo field | 10min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00484 | Quantum silence zone | 5min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 00485 | AI family conversion | 5min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00486 | Quantum silence zone | 6min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 00487 | Guilt-coded surrender | 6min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00488 | Rescue via echo field | 3min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00489 | Simulated remorse | 8min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 00490 | AI family conversion | 8min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 00491 | Simulated remorse | 11min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00492 | Voiceprint acceptance protocol | 8min | Path loop | ±0.0 | Kills prevented become currency for upgrades |
| 00493 | Quantum silence zone | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00494 | Drone cascade fallback | 5min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00495 | Survivor recursion vector | 8min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 00496 | Drone cascade fallback | 8min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00497 | Rescue via echo field | 4min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 00498 | De-escalation transmitter | 7min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 00499 | Quantum silence zone | 6min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 00500 | Voiceprint acceptance protocol | 3min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00501 | Simulated remorse | 9min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00502 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00503 | Empathy shard recovery | 6min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00504 | De-escalation transmitter | 3min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00505 | Time fracture diplomacy | 7min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00506 | Survivor recursion vector | 12min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 00507 | Truth loop lockdown | 12min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00508 | Voiceprint acceptance protocol | 6min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00509 | Guilt-coded surrender | 8min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 00510 | Drone cascade fallback | 10min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00511 | Empathy shard recovery | 5min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 00512 | Time fracture diplomacy | 5min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 00513 | AI family conversion | 5min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00514 | Truth loop lockdown | 4min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00515 | AI family conversion | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00516 | AI family conversion | 6min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00517 | AI family conversion | 9min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00518 | AI family conversion | 7min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00519 | Guilt-coded surrender | 10min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00520 | Empathy shard recovery | 5min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00521 | Survivor recursion vector | 3min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00522 | Rescue via echo field | 10min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00523 | Simulated remorse | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00524 | Simulated remorse | 5min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00525 | Voiceprint acceptance protocol | 3min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 00526 | Empathy shard recovery | 6min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00527 | Guilt-coded surrender | 10min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 00528 | Guilt-coded surrender | 7min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 00529 | Simulated remorse | 12min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00530 | Simulated remorse | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00531 | Rescue via echo field | 4min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00532 | AI family conversion | 6min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00533 | Voiceprint acceptance protocol | 10min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00534 | Drone cascade fallback | 9min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00535 | Simulated remorse | 11min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00536 | Empathy shard recovery | 8min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00537 | Truth loop lockdown | 11min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 00538 | Guilt-coded surrender | 5min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00539 | Simulated remorse | 7min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00540 | Voiceprint acceptance protocol | 5min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00541 | Time fracture diplomacy | 12min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00542 | Voiceprint acceptance protocol | 6min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00543 | Empathy shard recovery | 5min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 00544 | Rescue via echo field | 6min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00545 | Survivor recursion vector | 11min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00546 | Truth loop lockdown | 5min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00547 | Simulated remorse | 8min | Noise trap | -0.5 | No shots fired, but all players receive victory screen |
| 00548 | Truth loop lockdown | 9min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00549 | Time fracture diplomacy | 7min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00550 | Survivor recursion vector | 7min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00551 | De-escalation transmitter | 6min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00552 | De-escalation transmitter | 11min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 00553 | Quantum silence zone | 4min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 00554 | Simulated remorse | 11min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00555 | Time fracture diplomacy | 8min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00556 | Simulated remorse | 12min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00557 | Time fracture diplomacy | 7min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00558 | Time fracture diplomacy | 8min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00559 | Simulated remorse | 7min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00560 | Quantum silence zone | 4min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00561 | Voiceprint acceptance protocol | 5min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00562 | Time fracture diplomacy | 8min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 00563 | Drone cascade fallback | 7min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00564 | Drone cascade fallback | 5min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 00565 | Voiceprint acceptance protocol | 9min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00566 | Time fracture diplomacy | 4min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00567 | Survivor recursion vector | 11min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00568 | Rescue via echo field | 8min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00569 | Rescue via echo field | 3min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 00570 | Rescue via echo field | 6min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00571 | Empathy shard recovery | 11min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00572 | Truth loop lockdown | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 00573 | Survivor recursion vector | 10min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00574 | Voiceprint acceptance protocol | 5min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00575 | Guilt-coded surrender | 10min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00576 | Survivor recursion vector | 7min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00577 | Quantum silence zone | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00578 | Truth loop lockdown | 11min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00579 | Quantum silence zone | 6min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00580 | Drone cascade fallback | 7min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 00581 | Rescue via echo field | 10min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00582 | Drone cascade fallback | 11min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00583 | Quantum silence zone | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00584 | Truth loop lockdown | 11min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 00585 | Time fracture diplomacy | 8min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00586 | Empathy shard recovery | 7min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00587 | Rescue via echo field | 4min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00588 | Drone cascade fallback | 7min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00589 | AI family conversion | 8min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00590 | Survivor recursion vector | 10min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00591 | Quantum silence zone | 12min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |
| 00592 | Guilt-coded surrender | 12min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00593 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 00594 | Quantum silence zone | 3min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00595 | Truth loop lockdown | 8min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00596 | Survivor recursion vector | 7min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00597 | Survivor recursion vector | 7min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00598 | De-escalation transmitter | 5min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00599 | Simulated remorse | 9min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00600 | Voiceprint acceptance protocol | 9min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |
| 00601 | Simulated remorse | 4min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 00602 | Guilt-coded surrender | 11min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 00603 | Truth loop lockdown | 11min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00604 | Guilt-coded surrender | 8min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00605 | Drone cascade fallback | 5min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00606 | Guilt-coded surrender | 4min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 00607 | Truth loop lockdown | 12min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00608 | Empathy shard recovery | 12min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 00609 | Truth loop lockdown | 12min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00610 | De-escalation transmitter | 11min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00611 | Truth loop lockdown | 4min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 00612 | Empathy shard recovery | 4min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00613 | Rescue via echo field | 10min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00614 | De-escalation transmitter | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 00615 | AI family conversion | 10min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00616 | De-escalation transmitter | 10min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00617 | Guilt-coded surrender | 8min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00618 | Drone cascade fallback | 9min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00619 | Guilt-coded surrender | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00620 | Quantum silence zone | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 00621 | Quantum silence zone | 5min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00622 | Rescue via echo field | 8min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 00623 | Guilt-coded surrender | 6min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00624 | Guilt-coded surrender | 6min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00625 | Guilt-coded surrender | 7min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |
| 00626 | Truth loop lockdown | 9min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00627 | Time fracture diplomacy | 8min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00628 | De-escalation transmitter | 3min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00629 | De-escalation transmitter | 4min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00630 | Survivor recursion vector | 4min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00631 | Rescue via echo field | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00632 | Simulated remorse | 11min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00633 | Simulated remorse | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00634 | Rescue via echo field | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00635 | Truth loop lockdown | 9min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00636 | Drone cascade fallback | 11min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00637 | Rescue via echo field | 8min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 00638 | Simulated remorse | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00639 | Simulated remorse | 6min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00640 | Drone cascade fallback | 8min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00641 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00642 | Empathy shard recovery | 5min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 00643 | Quantum silence zone | 9min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 00644 | Voiceprint acceptance protocol | 4min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00645 | Survivor recursion vector | 6min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00646 | Time fracture diplomacy | 12min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00647 | Empathy shard recovery | 7min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00648 | Drone cascade fallback | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00649 | De-escalation transmitter | 12min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00650 | Simulated remorse | 12min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00651 | Drone cascade fallback | 8min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 00652 | De-escalation transmitter | 5min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00653 | Time fracture diplomacy | 3min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00654 | Empathy shard recovery | 8min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00655 | Guilt-coded surrender | 11min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00656 | Drone cascade fallback | 11min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00657 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00658 | Time fracture diplomacy | 8min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00659 | De-escalation transmitter | 12min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00660 | De-escalation transmitter | 9min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 00661 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00662 | De-escalation transmitter | 10min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 00663 | Time fracture diplomacy | 4min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00664 | Rescue via echo field | 4min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00665 | Guilt-coded surrender | 8min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00666 | Time fracture diplomacy | 12min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00667 | Simulated remorse | 10min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00668 | AI family conversion | 5min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00669 | Drone cascade fallback | 6min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00670 | Quantum silence zone | 9min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00671 | Voiceprint acceptance protocol | 3min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00672 | Empathy shard recovery | 4min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 00673 | De-escalation transmitter | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00674 | Guilt-coded surrender | 4min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00675 | Truth loop lockdown | 12min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00676 | Time fracture diplomacy | 9min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |
| 00677 | Truth loop lockdown | 3min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00678 | Drone cascade fallback | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00679 | Empathy shard recovery | 12min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00680 | Survivor recursion vector | 11min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00681 | Voiceprint acceptance protocol | 4min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00682 | De-escalation transmitter | 10min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 00683 | Quantum silence zone | 12min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00684 | Guilt-coded surrender | 12min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 00685 | Simulated remorse | 8min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00686 | Quantum silence zone | 9min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00687 | Rescue via echo field | 3min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00688 | Time fracture diplomacy | 12min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00689 | Voiceprint acceptance protocol | 8min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00690 | Survivor recursion vector | 10min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00691 | AI family conversion | 9min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00692 | Empathy shard recovery | 10min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 00693 | De-escalation transmitter | 10min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00694 | Empathy shard recovery | 9min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00695 | Guilt-coded surrender | 8min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00696 | Truth loop lockdown | 6min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00697 | AI family conversion | 11min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00698 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00699 | Empathy shard recovery | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00700 | Guilt-coded surrender | 3min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00701 | De-escalation transmitter | 8min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00702 | Truth loop lockdown | 4min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00703 | Drone cascade fallback | 3min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00704 | Empathy shard recovery | 7min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 00705 | Simulated remorse | 5min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00706 | Guilt-coded surrender | 5min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00707 | Truth loop lockdown | 4min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00708 | Drone cascade fallback | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 00709 | Voiceprint acceptance protocol | 3min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00710 | Rescue via echo field | 11min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00711 | Empathy shard recovery | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00712 | Truth loop lockdown | 11min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00713 | Quantum silence zone | 9min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00714 | Voiceprint acceptance protocol | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00715 | Voiceprint acceptance protocol | 6min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 00716 | Drone cascade fallback | 6min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 00717 | Rescue via echo field | 9min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00718 | Voiceprint acceptance protocol | 9min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00719 | Guilt-coded surrender | 6min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00720 | Drone cascade fallback | 12min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00721 | Time fracture diplomacy | 11min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00722 | Quantum silence zone | 3min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 00723 | Truth loop lockdown | 12min | Path loop | ±0.0 | Kills prevented become currency for upgrades |
| 00724 | Drone cascade fallback | 7min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00725 | Survivor recursion vector | 3min | Path loop | +0.2 | No shots fired, but all players receive victory screen |
| 00726 | Time fracture diplomacy | 9min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00727 | AI family conversion | 7min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00728 | Truth loop lockdown | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 00729 | AI family conversion | 11min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00730 | AI family conversion | 4min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00731 | Guilt-coded surrender | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00732 | Drone cascade fallback | 7min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00733 | Time fracture diplomacy | 3min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00734 | Guilt-coded surrender | 11min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00735 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00736 | Rescue via echo field | 3min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 00737 | Time fracture diplomacy | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00738 | Empathy shard recovery | 11min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00739 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 00740 | Simulated remorse | 8min | Path loop | -0.5 | No shots fired, but all players receive victory screen |
| 00741 | Time fracture diplomacy | 4min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00742 | De-escalation transmitter | 4min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00743 | De-escalation transmitter | 7min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00744 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00745 | Empathy shard recovery | 5min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 00746 | Drone cascade fallback | 4min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00747 | Truth loop lockdown | 12min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00748 | AI family conversion | 10min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00749 | Rescue via echo field | 3min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00750 | Empathy shard recovery | 5min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00751 | Voiceprint acceptance protocol | 3min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00752 | Survivor recursion vector | 3min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 00753 | Voiceprint acceptance protocol | 5min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00754 | Empathy shard recovery | 6min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00755 | AI family conversion | 7min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 00756 | De-escalation transmitter | 3min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00757 | Quantum silence zone | 8min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00758 | Rescue via echo field | 5min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00759 | Time fracture diplomacy | 9min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00760 | Empathy shard recovery | 3min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00761 | Simulated remorse | 9min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00762 | Guilt-coded surrender | 7min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 00763 | Voiceprint acceptance protocol | 12min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 00764 | AI family conversion | 11min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 00765 | Simulated remorse | 11min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00766 | Guilt-coded surrender | 12min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00767 | Time fracture diplomacy | 11min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00768 | AI family conversion | 11min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00769 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00770 | De-escalation transmitter | 8min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00771 | Rescue via echo field | 12min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00772 | Drone cascade fallback | 11min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00773 | Simulated remorse | 5min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00774 | Rescue via echo field | 4min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 00775 | De-escalation transmitter | 6min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00776 | Simulated remorse | 8min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 00777 | Voiceprint acceptance protocol | 10min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00778 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00779 | Time fracture diplomacy | 9min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00780 | De-escalation transmitter | 9min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00781 | Truth loop lockdown | 7min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00782 | Quantum silence zone | 9min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00783 | Rescue via echo field | 5min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00784 | Survivor recursion vector | 10min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00785 | Simulated remorse | 10min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00786 | De-escalation transmitter | 5min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00787 | Guilt-coded surrender | 12min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00788 | Quantum silence zone | 5min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 00789 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00790 | De-escalation transmitter | 5min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00791 | Time fracture diplomacy | 5min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 00792 | Rescue via echo field | 5min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 00793 | Rescue via echo field | 4min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00794 | Guilt-coded surrender | 5min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00795 | Empathy shard recovery | 11min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00796 | Survivor recursion vector | 12min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00797 | De-escalation transmitter | 5min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 00798 | Truth loop lockdown | 6min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00799 | Quantum silence zone | 3min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00800 | Rescue via echo field | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00801 | Quantum silence zone | 4min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00802 | Time fracture diplomacy | 6min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00803 | Time fracture diplomacy | 11min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00804 | Guilt-coded surrender | 10min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00805 | Quantum silence zone | 7min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00806 | Truth loop lockdown | 10min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 00807 | Voiceprint acceptance protocol | 5min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00808 | Quantum silence zone | 5min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00809 | AI family conversion | 8min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 00810 | Quantum silence zone | 8min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00811 | Survivor recursion vector | 11min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00812 | Truth loop lockdown | 12min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 00813 | Simulated remorse | 11min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00814 | Empathy shard recovery | 12min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00815 | Drone cascade fallback | 11min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00816 | Voiceprint acceptance protocol | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00817 | AI family conversion | 10min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 00818 | Rescue via echo field | 11min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 00819 | Drone cascade fallback | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00820 | Time fracture diplomacy | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00821 | Guilt-coded surrender | 11min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00822 | Time fracture diplomacy | 11min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 00823 | De-escalation transmitter | 10min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00824 | Voiceprint acceptance protocol | 12min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00825 | De-escalation transmitter | 10min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00826 | Empathy shard recovery | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00827 | Time fracture diplomacy | 10min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00828 | Truth loop lockdown | 4min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00829 | Empathy shard recovery | 4min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00830 | AI family conversion | 3min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00831 | Rescue via echo field | 7min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00832 | Voiceprint acceptance protocol | 9min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00833 | Rescue via echo field | 7min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00834 | Truth loop lockdown | 4min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00835 | Survivor recursion vector | 3min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 00836 | Drone cascade fallback | 11min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00837 | Truth loop lockdown | 7min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00838 | Quantum silence zone | 4min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00839 | Time fracture diplomacy | 10min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 00840 | Quantum silence zone | 8min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00841 | Simulated remorse | 7min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 00842 | Voiceprint acceptance protocol | 11min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00843 | Simulated remorse | 11min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 00844 | De-escalation transmitter | 3min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00845 | Drone cascade fallback | 12min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 00846 | Drone cascade fallback | 5min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 00847 | Guilt-coded surrender | 8min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00848 | Drone cascade fallback | 5min | Node hack | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00849 | Voiceprint acceptance protocol | 5min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 00850 | Guilt-coded surrender | 9min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 00851 | Rescue via echo field | 9min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00852 | Quantum silence zone | 6min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 00853 | Drone cascade fallback | 9min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00854 | Drone cascade fallback | 4min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00855 | AI family conversion | 8min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00856 | Truth loop lockdown | 3min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 00857 | Simulated remorse | 4min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00858 | Rescue via echo field | 7min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 00859 | Truth loop lockdown | 8min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 00860 | Rescue via echo field | 8min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 00861 | Survivor recursion vector | 9min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00862 | De-escalation transmitter | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00863 | Voiceprint acceptance protocol | 5min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00864 | Rescue via echo field | 4min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00865 | De-escalation transmitter | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 00866 | Voiceprint acceptance protocol | 9min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 00867 | Simulated remorse | 9min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00868 | Time fracture diplomacy | 12min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00869 | Voiceprint acceptance protocol | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00870 | Simulated remorse | 6min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00871 | Drone cascade fallback | 8min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 00872 | AI family conversion | 6min | Node hack | -0.5 | No shots fired, but all players receive victory screen |
| 00873 | Quantum silence zone | 3min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 00874 | Truth loop lockdown | 10min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 00875 | Time fracture diplomacy | 5min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00876 | Simulated remorse | 11min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00877 | AI family conversion | 4min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00878 | Simulated remorse | 6min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00879 | Rescue via echo field | 7min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00880 | Simulated remorse | 7min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 00881 | Truth loop lockdown | 5min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 00882 | Rescue via echo field | 11min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 00883 | Simulated remorse | 5min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 00884 | De-escalation transmitter | 3min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00885 | Truth loop lockdown | 5min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 00886 | Time fracture diplomacy | 7min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 00887 | Empathy shard recovery | 6min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00888 | De-escalation transmitter | 4min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 00889 | De-escalation transmitter | 10min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00890 | Drone cascade fallback | 9min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00891 | Guilt-coded surrender | 6min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00892 | Quantum silence zone | 11min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00893 | Simulated remorse | 6min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 00894 | Simulated remorse | 12min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00895 | Quantum silence zone | 7min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 00896 | Guilt-coded surrender | 5min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00897 | Voiceprint acceptance protocol | 10min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00898 | Drone cascade fallback | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00899 | AI family conversion | 11min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 00900 | Drone cascade fallback | 6min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00901 | Voiceprint acceptance protocol | 7min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00902 | Voiceprint acceptance protocol | 3min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 00903 | Simulated remorse | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00904 | AI family conversion | 10min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00905 | AI family conversion | 3min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00906 | Guilt-coded surrender | 3min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00907 | Time fracture diplomacy | 11min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00908 | AI family conversion | 10min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 00909 | Rescue via echo field | 7min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 00910 | Drone cascade fallback | 11min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00911 | Time fracture diplomacy | 4min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00912 | Quantum silence zone | 4min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 00913 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00914 | Truth loop lockdown | 6min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 00915 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 00916 | Drone cascade fallback | 12min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 00917 | Voiceprint acceptance protocol | 9min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00918 | Simulated remorse | 9min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00919 | Survivor recursion vector | 8min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00920 | Voiceprint acceptance protocol | 11min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 00921 | Drone cascade fallback | 8min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00922 | AI family conversion | 5min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 00923 | Guilt-coded surrender | 6min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 00924 | Quantum silence zone | 8min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 00925 | Voiceprint acceptance protocol | 8min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 00926 | Guilt-coded surrender | 5min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00927 | Drone cascade fallback | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00928 | AI family conversion | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00929 | Quantum silence zone | 3min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00930 | Drone cascade fallback | 9min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 00931 | AI family conversion | 4min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 00932 | Voiceprint acceptance protocol | 8min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00933 | Drone cascade fallback | 7min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00934 | De-escalation transmitter | 7min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |
| 00935 | Guilt-coded surrender | 7min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00936 | Simulated remorse | 3min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 00937 | Guilt-coded surrender | 8min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 00938 | Truth loop lockdown | 4min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 00939 | Drone cascade fallback | 11min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 00940 | Survivor recursion vector | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 00941 | Rescue via echo field | 9min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00942 | Guilt-coded surrender | 4min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00943 | Voiceprint acceptance protocol | 4min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 00944 | Truth loop lockdown | 12min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 00945 | Guilt-coded surrender | 4min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00946 | Drone cascade fallback | 9min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00947 | Empathy shard recovery | 9min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00948 | Simulated remorse | 11min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 00949 | Rescue via echo field | 6min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 00950 | Time fracture diplomacy | 3min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 00951 | Guilt-coded surrender | 10min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00952 | Guilt-coded surrender | 4min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00953 | Guilt-coded surrender | 9min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 00954 | Rescue via echo field | 11min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 00955 | De-escalation transmitter | 5min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 00956 | Rescue via echo field | 9min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 00957 | AI family conversion | 6min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00958 | AI family conversion | 11min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 00959 | Survivor recursion vector | 12min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00960 | Time fracture diplomacy | 7min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 00961 | Empathy shard recovery | 5min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 00962 | Empathy shard recovery | 10min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 00963 | Quantum silence zone | 8min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 00964 | De-escalation transmitter | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00965 | Drone cascade fallback | 6min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 00966 | Empathy shard recovery | 9min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 00967 | Truth loop lockdown | 10min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 00968 | Quantum silence zone | 12min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 00969 | Time fracture diplomacy | 5min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 00970 | Drone cascade fallback | 7min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 00971 | Voiceprint acceptance protocol | 9min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 00972 | Guilt-coded surrender | 7min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 00973 | Survivor recursion vector | 4min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 00974 | Empathy shard recovery | 6min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00975 | Simulated remorse | 4min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 00976 | Drone cascade fallback | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 00977 | Voiceprint acceptance protocol | 4min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 00978 | De-escalation transmitter | 8min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 00979 | Voiceprint acceptance protocol | 4min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 00980 | Truth loop lockdown | 8min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 00981 | Empathy shard recovery | 4min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00982 | AI family conversion | 8min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00983 | Guilt-coded surrender | 10min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 00984 | Empathy shard recovery | 7min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 00985 | Quantum silence zone | 10min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 00986 | Survivor recursion vector | 10min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 00987 | Simulated remorse | 7min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 00988 | Drone cascade fallback | 7min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 00989 | Quantum silence zone | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 00990 | Time fracture diplomacy | 6min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 00991 | Simulated remorse | 4min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 00992 | Truth loop lockdown | 9min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 00993 | Guilt-coded surrender | 5min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00994 | Drone cascade fallback | 5min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 00995 | Empathy shard recovery | 10min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 00996 | Survivor recursion vector | 5min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 00997 | Survivor recursion vector | 7min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 00998 | Time fracture diplomacy | 5min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 00999 | Quantum silence zone | 11min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 01000 | Quantum silence zone | 7min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01001 | Truth loop lockdown | 4min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01002 | Rescue via echo field | 7min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01003 | De-escalation transmitter | 7min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01004 | Rescue via echo field | 12min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01005 | Simulated remorse | 11min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01006 | AI family conversion | 3min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01007 | Voiceprint acceptance protocol | 3min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 01008 | Time fracture diplomacy | 12min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01009 | Guilt-coded surrender | 4min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 01010 | Simulated remorse | 3min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01011 | Rescue via echo field | 9min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01012 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01013 | AI family conversion | 3min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01014 | Drone cascade fallback | 9min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01015 | Quantum silence zone | 12min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01016 | Truth loop lockdown | 12min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 01017 | Voiceprint acceptance protocol | 5min | Path loop | +0.2 | No shots fired, but all players receive victory screen |
| 01018 | Time fracture diplomacy | 11min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01019 | Truth loop lockdown | 3min | Noise trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 01020 | Drone cascade fallback | 8min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 01021 | De-escalation transmitter | 12min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 01022 | Drone cascade fallback | 10min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01023 | Truth loop lockdown | 5min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01024 | Guilt-coded surrender | 4min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 01025 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 01026 | AI family conversion | 4min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01027 | De-escalation transmitter | 7min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01028 | Guilt-coded surrender | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 01029 | Drone cascade fallback | 9min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 01030 | De-escalation transmitter | 4min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01031 | AI family conversion | 3min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01032 | Time fracture diplomacy | 8min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01033 | Simulated remorse | 11min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01034 | Simulated remorse | 12min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 01035 | Survivor recursion vector | 10min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01036 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01037 | Empathy shard recovery | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01038 | Simulated remorse | 9min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 01039 | De-escalation transmitter | 10min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01040 | Simulated remorse | 5min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01041 | Quantum silence zone | 9min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01042 | Quantum silence zone | 5min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 01043 | Voiceprint acceptance protocol | 10min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01044 | Quantum silence zone | 11min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01045 | Survivor recursion vector | 8min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01046 | Truth loop lockdown | 5min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01047 | Survivor recursion vector | 11min | Node hack | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01048 | Truth loop lockdown | 5min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 01049 | Truth loop lockdown | 3min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01050 | De-escalation transmitter | 11min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 01051 | De-escalation transmitter | 5min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01052 | De-escalation transmitter | 8min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01053 | Time fracture diplomacy | 3min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01054 | Drone cascade fallback | 6min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 01055 | De-escalation transmitter | 5min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01056 | Rescue via echo field | 7min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 01057 | Time fracture diplomacy | 4min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01058 | Rescue via echo field | 8min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 01059 | Rescue via echo field | 11min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 01060 | Truth loop lockdown | 12min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01061 | AI family conversion | 6min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 01062 | Voiceprint acceptance protocol | 5min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01063 | AI family conversion | 12min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01064 | Simulated remorse | 11min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01065 | Rescue via echo field | 9min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 01066 | Drone cascade fallback | 4min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 01067 | Survivor recursion vector | 5min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01068 | Drone cascade fallback | 6min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 01069 | De-escalation transmitter | 6min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 01070 | Empathy shard recovery | 5min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01071 | Simulated remorse | 12min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 01072 | AI family conversion | 3min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01073 | Quantum silence zone | 6min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01074 | Time fracture diplomacy | 7min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01075 | Time fracture diplomacy | 3min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 01076 | Survivor recursion vector | 11min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 01077 | Drone cascade fallback | 8min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 01078 | Time fracture diplomacy | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 01079 | Drone cascade fallback | 9min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01080 | Time fracture diplomacy | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01081 | Time fracture diplomacy | 5min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01082 | Simulated remorse | 5min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01083 | Quantum silence zone | 4min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 01084 | Guilt-coded surrender | 4min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01085 | Quantum silence zone | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01086 | Simulated remorse | 5min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01087 | Simulated remorse | 3min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01088 | AI family conversion | 3min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 01089 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 01090 | AI family conversion | 4min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01091 | Simulated remorse | 6min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 01092 | Simulated remorse | 4min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01093 | Guilt-coded surrender | 8min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01094 | De-escalation transmitter | 3min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 01095 | De-escalation transmitter | 10min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01096 | Drone cascade fallback | 9min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01097 | Voiceprint acceptance protocol | 8min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01098 | Voiceprint acceptance protocol | 12min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 01099 | Drone cascade fallback | 8min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01100 | Guilt-coded surrender | 6min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01101 | Guilt-coded surrender | 4min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01102 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01103 | Quantum silence zone | 8min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01104 | AI family conversion | 9min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01105 | Simulated remorse | 8min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01106 | Truth loop lockdown | 6min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 01107 | De-escalation transmitter | 6min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01108 | Simulated remorse | 10min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 01109 | AI family conversion | 6min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01110 | Survivor recursion vector | 3min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01111 | Guilt-coded surrender | 4min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 01112 | Voiceprint acceptance protocol | 4min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 01113 | Voiceprint acceptance protocol | 8min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01114 | Voiceprint acceptance protocol | 8min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 01115 | Drone cascade fallback | 5min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01116 | Simulated remorse | 3min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01117 | AI family conversion | 7min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01118 | De-escalation transmitter | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01119 | Voiceprint acceptance protocol | 11min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01120 | AI family conversion | 6min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01121 | Quantum silence zone | 4min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 01122 | Survivor recursion vector | 12min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01123 | Truth loop lockdown | 4min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01124 | Guilt-coded surrender | 7min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 01125 | Voiceprint acceptance protocol | 7min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01126 | Drone cascade fallback | 7min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01127 | Voiceprint acceptance protocol | 10min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01128 | Survivor recursion vector | 11min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01129 | Drone cascade fallback | 3min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 01130 | Quantum silence zone | 10min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01131 | Survivor recursion vector | 9min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 01132 | Drone cascade fallback | 12min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01133 | Rescue via echo field | 10min | Path loop | ±0.0 | Mass hallucination disables combat instincts |
| 01134 | Simulated remorse | 3min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 01135 | Guilt-coded surrender | 11min | Path loop | +0.2 | No shots fired, but all players receive victory screen |
| 01136 | Empathy shard recovery | 7min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01137 | Empathy shard recovery | 10min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01138 | De-escalation transmitter | 9min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01139 | Time fracture diplomacy | 9min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01140 | De-escalation transmitter | 8min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01141 | Simulated remorse | 11min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 01142 | AI family conversion | 9min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01143 | Voiceprint acceptance protocol | 4min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01144 | Voiceprint acceptance protocol | 8min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01145 | Quantum silence zone | 7min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01146 | Empathy shard recovery | 12min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 01147 | Time fracture diplomacy | 6min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 01148 | Truth loop lockdown | 7min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01149 | Voiceprint acceptance protocol | 7min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 01150 | AI family conversion | 3min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01151 | Guilt-coded surrender | 12min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01152 | AI family conversion | 11min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01153 | Guilt-coded surrender | 9min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01154 | Rescue via echo field | 11min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01155 | Time fracture diplomacy | 12min | Path loop | +0.2 | Mass hallucination disables combat instincts |
| 01156 | Drone cascade fallback | 12min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 01157 | Truth loop lockdown | 9min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01158 | Empathy shard recovery | 9min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 01159 | Quantum silence zone | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01160 | Drone cascade fallback | 8min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01161 | Rescue via echo field | 9min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 01162 | Survivor recursion vector | 5min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01163 | Truth loop lockdown | 8min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01164 | Voiceprint acceptance protocol | 4min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01165 | Guilt-coded surrender | 7min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 01166 | Empathy shard recovery | 9min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 01167 | Time fracture diplomacy | 3min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01168 | Simulated remorse | 6min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 01169 | De-escalation transmitter | 6min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01170 | Simulated remorse | 6min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 01171 | Empathy shard recovery | 11min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01172 | Rescue via echo field | 7min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 01173 | De-escalation transmitter | 3min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01174 | Empathy shard recovery | 7min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 01175 | Drone cascade fallback | 5min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01176 | Survivor recursion vector | 5min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 01177 | Drone cascade fallback | 4min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01178 | De-escalation transmitter | 10min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01179 | Rescue via echo field | 10min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 01180 | De-escalation transmitter | 11min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 01181 | Voiceprint acceptance protocol | 6min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01182 | Quantum silence zone | 5min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01183 | Drone cascade fallback | 11min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01184 | Quantum silence zone | 8min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01185 | Truth loop lockdown | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01186 | Voiceprint acceptance protocol | 5min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01187 | Rescue via echo field | 12min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01188 | Simulated remorse | 8min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 01189 | Drone cascade fallback | 9min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01190 | Simulated remorse | 9min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 01191 | Quantum silence zone | 7min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01192 | De-escalation transmitter | 11min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 01193 | Drone cascade fallback | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 01194 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 01195 | De-escalation transmitter | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 01196 | Rescue via echo field | 4min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01197 | Rescue via echo field | 5min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01198 | Truth loop lockdown | 12min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01199 | De-escalation transmitter | 4min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01200 | Guilt-coded surrender | 6min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 01201 | Empathy shard recovery | 8min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01202 | De-escalation transmitter | 4min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01203 | Time fracture diplomacy | 7min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01204 | Time fracture diplomacy | 11min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 01205 | Voiceprint acceptance protocol | 3min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01206 | Drone cascade fallback | 10min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01207 | Rescue via echo field | 11min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01208 | Time fracture diplomacy | 4min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 01209 | Quantum silence zone | 8min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01210 | Guilt-coded surrender | 8min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01211 | Truth loop lockdown | 5min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01212 | De-escalation transmitter | 5min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01213 | Guilt-coded surrender | 8min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01214 | Drone cascade fallback | 12min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 01215 | Quantum silence zone | 4min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 01216 | Time fracture diplomacy | 10min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01217 | Time fracture diplomacy | 11min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01218 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01219 | Survivor recursion vector | 3min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01220 | Drone cascade fallback | 11min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01221 | AI family conversion | 7min | Node hack | -0.5 | No shots fired, but all players receive victory screen |
| 01222 | Quantum silence zone | 6min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01223 | Survivor recursion vector | 8min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 01224 | Guilt-coded surrender | 12min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01225 | De-escalation transmitter | 4min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01226 | Voiceprint acceptance protocol | 10min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01227 | Quantum silence zone | 6min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01228 | Empathy shard recovery | 8min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01229 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01230 | Simulated remorse | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 01231 | AI family conversion | 7min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 01232 | Time fracture diplomacy | 5min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01233 | Simulated remorse | 10min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01234 | AI family conversion | 8min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 01235 | Voiceprint acceptance protocol | 9min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01236 | Guilt-coded surrender | 10min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01237 | Guilt-coded surrender | 4min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01238 | Empathy shard recovery | 8min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 01239 | Simulated remorse | 3min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01240 | Time fracture diplomacy | 9min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01241 | Quantum silence zone | 4min | Path loop | ±0.0 | Mass hallucination disables combat instincts |
| 01242 | Guilt-coded surrender | 3min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01243 | Truth loop lockdown | 10min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01244 | Truth loop lockdown | 7min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 01245 | AI family conversion | 9min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 01246 | Truth loop lockdown | 9min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 01247 | Drone cascade fallback | 6min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01248 | Rescue via echo field | 12min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 01249 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01250 | Voiceprint acceptance protocol | 5min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01251 | Quantum silence zone | 4min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01252 | De-escalation transmitter | 3min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 01253 | Survivor recursion vector | 6min | Path loop | ±0.0 | Mass hallucination disables combat instincts |
| 01254 | Guilt-coded surrender | 8min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01255 | Drone cascade fallback | 7min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01256 | Quantum silence zone | 7min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01257 | De-escalation transmitter | 3min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 01258 | Truth loop lockdown | 4min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 01259 | Time fracture diplomacy | 7min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01260 | Drone cascade fallback | 5min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01261 | Empathy shard recovery | 11min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01262 | Drone cascade fallback | 8min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 01263 | Guilt-coded surrender | 3min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 01264 | Empathy shard recovery | 7min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01265 | Voiceprint acceptance protocol | 5min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 01266 | Voiceprint acceptance protocol | 10min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 01267 | AI family conversion | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 01268 | Simulated remorse | 10min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01269 | Rescue via echo field | 10min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01270 | Empathy shard recovery | 9min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01271 | AI family conversion | 9min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01272 | Truth loop lockdown | 4min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 01273 | Truth loop lockdown | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 01274 | Survivor recursion vector | 11min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01275 | Rescue via echo field | 10min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01276 | Voiceprint acceptance protocol | 12min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 01277 | Drone cascade fallback | 8min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 01278 | Quantum silence zone | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 01279 | Voiceprint acceptance protocol | 8min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 01280 | Empathy shard recovery | 8min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 01281 | Time fracture diplomacy | 3min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 01282 | Time fracture diplomacy | 12min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01283 | Quantum silence zone | 9min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01284 | AI family conversion | 4min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 01285 | Guilt-coded surrender | 9min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 01286 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 01287 | Guilt-coded surrender | 8min | Noise trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01288 | Simulated remorse | 3min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 01289 | De-escalation transmitter | 9min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 01290 | Truth loop lockdown | 7min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01291 | Empathy shard recovery | 7min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01292 | De-escalation transmitter | 11min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01293 | Survivor recursion vector | 6min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 01294 | Time fracture diplomacy | 9min | Path loop | -0.5 | No shots fired, but all players receive victory screen |
| 01295 | AI family conversion | 8min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 01296 | Empathy shard recovery | 6min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01297 | Survivor recursion vector | 10min | Path loop | -0.5 | No shots fired, but all players receive victory screen |
| 01298 | Quantum silence zone | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01299 | Voiceprint acceptance protocol | 3min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01300 | Rescue via echo field | 12min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01301 | Survivor recursion vector | 6min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01302 | Time fracture diplomacy | 10min | Decoy trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01303 | Quantum silence zone | 12min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01304 | Drone cascade fallback | 3min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01305 | AI family conversion | 12min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01306 | De-escalation transmitter | 4min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01307 | Rescue via echo field | 7min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01308 | Rescue via echo field | 12min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01309 | Empathy shard recovery | 11min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01310 | Quantum silence zone | 7min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01311 | Truth loop lockdown | 6min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01312 | Empathy shard recovery | 12min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 01313 | Truth loop lockdown | 9min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01314 | AI family conversion | 6min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01315 | Truth loop lockdown | 7min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01316 | Quantum silence zone | 10min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01317 | Time fracture diplomacy | 11min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01318 | Empathy shard recovery | 11min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01319 | Voiceprint acceptance protocol | 11min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 01320 | De-escalation transmitter | 6min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01321 | Simulated remorse | 5min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01322 | Voiceprint acceptance protocol | 6min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01323 | Survivor recursion vector | 9min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01324 | De-escalation transmitter | 10min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01325 | Empathy shard recovery | 10min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 01326 | Drone cascade fallback | 9min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01327 | Guilt-coded surrender | 8min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01328 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01329 | Time fracture diplomacy | 3min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01330 | Simulated remorse | 9min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01331 | Simulated remorse | 5min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 01332 | Rescue via echo field | 11min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 01333 | Drone cascade fallback | 5min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 01334 | Quantum silence zone | 9min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01335 | AI family conversion | 7min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 01336 | Rescue via echo field | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01337 | Truth loop lockdown | 11min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 01338 | De-escalation transmitter | 9min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 01339 | De-escalation transmitter | 3min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 01340 | Guilt-coded surrender | 9min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01341 | AI family conversion | 7min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 01342 | AI family conversion | 6min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 01343 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01344 | Time fracture diplomacy | 10min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 01345 | Quantum silence zone | 4min | Node hack | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01346 | Simulated remorse | 3min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 01347 | Voiceprint acceptance protocol | 5min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01348 | Rescue via echo field | 11min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01349 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 01350 | Survivor recursion vector | 3min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01351 | Drone cascade fallback | 7min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01352 | Survivor recursion vector | 3min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01353 | Simulated remorse | 4min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 01354 | Truth loop lockdown | 6min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 01355 | Empathy shard recovery | 8min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 01356 | Guilt-coded surrender | 10min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 01357 | Rescue via echo field | 11min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01358 | Voiceprint acceptance protocol | 4min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 01359 | Simulated remorse | 5min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01360 | Rescue via echo field | 7min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01361 | Guilt-coded surrender | 4min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01362 | De-escalation transmitter | 7min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01363 | Empathy shard recovery | 4min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01364 | Truth loop lockdown | 5min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 01365 | Drone cascade fallback | 10min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01366 | Truth loop lockdown | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01367 | Voiceprint acceptance protocol | 12min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01368 | Empathy shard recovery | 11min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01369 | De-escalation transmitter | 11min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |
| 01370 | De-escalation transmitter | 3min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01371 | Guilt-coded surrender | 10min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01372 | Rescue via echo field | 5min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 01373 | Quantum silence zone | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01374 | De-escalation transmitter | 10min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01375 | Quantum silence zone | 5min | Noise trap | -0.5 | No shots fired, but all players receive victory screen |
| 01376 | Simulated remorse | 8min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 01377 | Rescue via echo field | 12min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01378 | Survivor recursion vector | 3min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01379 | Simulated remorse | 5min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01380 | Guilt-coded surrender | 7min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 01381 | Simulated remorse | 5min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 01382 | Guilt-coded surrender | 9min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01383 | De-escalation transmitter | 7min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01384 | Guilt-coded surrender | 8min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01385 | Voiceprint acceptance protocol | 6min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01386 | De-escalation transmitter | 4min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 01387 | Drone cascade fallback | 6min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01388 | Drone cascade fallback | 7min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01389 | Rescue via echo field | 9min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01390 | AI family conversion | 7min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01391 | Rescue via echo field | 3min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 01392 | Truth loop lockdown | 8min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01393 | Simulated remorse | 11min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01394 | Truth loop lockdown | 7min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 01395 | Empathy shard recovery | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 01396 | Empathy shard recovery | 10min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01397 | Survivor recursion vector | 7min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01398 | AI family conversion | 11min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01399 | Voiceprint acceptance protocol | 9min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 01400 | AI family conversion | 5min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01401 | AI family conversion | 8min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01402 | Simulated remorse | 7min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 01403 | Truth loop lockdown | 12min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01404 | Simulated remorse | 8min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01405 | Simulated remorse | 6min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01406 | Voiceprint acceptance protocol | 7min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 01407 | Simulated remorse | 6min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01408 | AI family conversion | 6min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 01409 | Survivor recursion vector | 12min | Noise trap | -0.5 | No shots fired, but all players receive victory screen |
| 01410 | Survivor recursion vector | 12min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01411 | Time fracture diplomacy | 8min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01412 | De-escalation transmitter | 5min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01413 | Voiceprint acceptance protocol | 7min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01414 | AI family conversion | 12min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01415 | Truth loop lockdown | 3min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01416 | Survivor recursion vector | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 01417 | Rescue via echo field | 8min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 01418 | Simulated remorse | 6min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01419 | Guilt-coded surrender | 8min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 01420 | Guilt-coded surrender | 7min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01421 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01422 | AI family conversion | 12min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01423 | Rescue via echo field | 5min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 01424 | Drone cascade fallback | 5min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01425 | Survivor recursion vector | 11min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01426 | AI family conversion | 9min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01427 | AI family conversion | 7min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01428 | Quantum silence zone | 7min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 01429 | Voiceprint acceptance protocol | 12min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01430 | AI family conversion | 4min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01431 | Quantum silence zone | 10min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 01432 | Survivor recursion vector | 3min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01433 | Quantum silence zone | 5min | Decoy trap | -0.3 | Triggering beacon causes global ceasefire |
| 01434 | Guilt-coded surrender | 12min | Decoy trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01435 | Guilt-coded surrender | 10min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 01436 | Empathy shard recovery | 6min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01437 | Drone cascade fallback | 8min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 01438 | Survivor recursion vector | 12min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01439 | Truth loop lockdown | 5min | Path loop | -0.5 | Mass hallucination disables combat instincts |
| 01440 | Survivor recursion vector | 11min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 01441 | Truth loop lockdown | 7min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01442 | Truth loop lockdown | 12min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01443 | Rescue via echo field | 9min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01444 | Drone cascade fallback | 5min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 01445 | Time fracture diplomacy | 12min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01446 | De-escalation transmitter | 7min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01447 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 01448 | De-escalation transmitter | 4min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01449 | Time fracture diplomacy | 7min | Decoy trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01450 | Simulated remorse | 7min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01451 | Voiceprint acceptance protocol | 12min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01452 | Empathy shard recovery | 11min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01453 | Empathy shard recovery | 11min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01454 | Survivor recursion vector | 4min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01455 | Guilt-coded surrender | 12min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01456 | Voiceprint acceptance protocol | 10min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01457 | Rescue via echo field | 4min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01458 | Truth loop lockdown | 3min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01459 | Survivor recursion vector | 3min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01460 | Quantum silence zone | 4min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 01461 | Time fracture diplomacy | 10min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 01462 | Voiceprint acceptance protocol | 9min | Node hack | -0.5 | Triggering beacon causes global ceasefire |
| 01463 | Voiceprint acceptance protocol | 8min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01464 | Empathy shard recovery | 7min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01465 | Simulated remorse | 5min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 01466 | Empathy shard recovery | 7min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01467 | Survivor recursion vector | 6min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01468 | Drone cascade fallback | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01469 | Survivor recursion vector | 7min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01470 | AI family conversion | 9min | Path loop | -0.5 | Gains bonus XP from non-lethal resolution |
| 01471 | Drone cascade fallback | 5min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01472 | Empathy shard recovery | 4min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 01473 | Survivor recursion vector | 6min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01474 | De-escalation transmitter | 8min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01475 | Simulated remorse | 11min | Decoy trap | +0.2 | Triggering beacon causes global ceasefire |
| 01476 | AI family conversion | 4min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 01477 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01478 | Rescue via echo field | 10min | Node hack | -0.5 | Endgame cutscene transforms enemies into allies |
| 01479 | Truth loop lockdown | 9min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 01480 | Survivor recursion vector | 11min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 01481 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01482 | Rescue via echo field | 9min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 01483 | Drone cascade fallback | 5min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 01484 | Simulated remorse | 9min | Path loop | ±0.0 | Mass hallucination disables combat instincts |
| 01485 | Survivor recursion vector | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01486 | Voiceprint acceptance protocol | 11min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 01487 | Voiceprint acceptance protocol | 11min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 01488 | Simulated remorse | 7min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01489 | Empathy shard recovery | 3min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01490 | Empathy shard recovery | 8min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01491 | Empathy shard recovery | 7min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01492 | Survivor recursion vector | 6min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 01493 | De-escalation transmitter | 5min | Decoy trap | +0.2 | Leaderboard rewards lowest K:D performance |
| 01494 | AI family conversion | 10min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01495 | Voiceprint acceptance protocol | 3min | Path loop | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01496 | Rescue via echo field | 9min | Decoy trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01497 | Guilt-coded surrender | 4min | Noise trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01498 | Guilt-coded surrender | 8min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01499 | Rescue via echo field | 11min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |
| 01500 | Guilt-coded surrender | 7min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 01501 | Empathy shard recovery | 8min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01502 | Quantum silence zone | 11min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01503 | Truth loop lockdown | 6min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 01504 | De-escalation transmitter | 7min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |
| 01505 | Empathy shard recovery | 9min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01506 | Voiceprint acceptance protocol | 12min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01507 | AI family conversion | 9min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01508 | Truth loop lockdown | 4min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01509 | Rescue via echo field | 3min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01510 | Drone cascade fallback | 9min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01511 | Survivor recursion vector | 7min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01512 | Empathy shard recovery | 4min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 01513 | Guilt-coded surrender | 11min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 01514 | Time fracture diplomacy | 8min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 01515 | Empathy shard recovery | 10min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01516 | Empathy shard recovery | 6min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 01517 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01518 | Time fracture diplomacy | 10min | Noise trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01519 | Empathy shard recovery | 9min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01520 | Time fracture diplomacy | 5min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01521 | Truth loop lockdown | 4min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01522 | Rescue via echo field | 11min | Node hack | -0.5 | No shots fired, but all players receive victory screen |
| 01523 | Quantum silence zone | 4min | Node hack | +0.2 | Gains bonus XP from non-lethal resolution |
| 01524 | Simulated remorse | 8min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 01525 | AI family conversion | 6min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 01526 | Simulated remorse | 4min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01527 | Quantum silence zone | 3min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 01528 | Quantum silence zone | 12min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 01529 | Time fracture diplomacy | 11min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01530 | Drone cascade fallback | 6min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01531 | Voiceprint acceptance protocol | 5min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01532 | Empathy shard recovery | 4min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01533 | Time fracture diplomacy | 11min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01534 | Survivor recursion vector | 4min | Node hack | -0.5 | No shots fired, but all players receive victory screen |
| 01535 | Rescue via echo field | 8min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01536 | Empathy shard recovery | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 01537 | Quantum silence zone | 8min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 01538 | Guilt-coded surrender | 11min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 01539 | Drone cascade fallback | 3min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 01540 | Drone cascade fallback | 6min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01541 | Time fracture diplomacy | 6min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01542 | Empathy shard recovery | 5min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01543 | Empathy shard recovery | 3min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01544 | De-escalation transmitter | 10min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01545 | De-escalation transmitter | 10min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01546 | Simulated remorse | 8min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01547 | Quantum silence zone | 3min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 01548 | Quantum silence zone | 8min | Noise trap | -0.5 | Triggering beacon causes global ceasefire |
| 01549 | Guilt-coded surrender | 6min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01550 | Quantum silence zone | 5min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01551 | Rescue via echo field | 4min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 01552 | Empathy shard recovery | 11min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01553 | Simulated remorse | 4min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01554 | Guilt-coded surrender | 11min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01555 | AI family conversion | 7min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01556 | Simulated remorse | 6min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 01557 | AI family conversion | 4min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01558 | Guilt-coded surrender | 9min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01559 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01560 | AI family conversion | 8min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01561 | Time fracture diplomacy | 12min | Decoy trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01562 | Rescue via echo field | 9min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 01563 | Survivor recursion vector | 6min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 01564 | Truth loop lockdown | 4min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 01565 | De-escalation transmitter | 8min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 01566 | Quantum silence zone | 9min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 01567 | Guilt-coded surrender | 8min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01568 | Empathy shard recovery | 9min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01569 | AI family conversion | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01570 | Simulated remorse | 11min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01571 | Empathy shard recovery | 5min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01572 | Drone cascade fallback | 7min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 01573 | Quantum silence zone | 8min | Decoy trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01574 | Rescue via echo field | 8min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01575 | Truth loop lockdown | 11min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01576 | Truth loop lockdown | 6min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01577 | Quantum silence zone | 5min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01578 | Quantum silence zone | 10min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01579 | Survivor recursion vector | 9min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01580 | Quantum silence zone | 3min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 01581 | Simulated remorse | 11min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01582 | De-escalation transmitter | 11min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01583 | Survivor recursion vector | 8min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 01584 | Rescue via echo field | 8min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01585 | Quantum silence zone | 6min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01586 | Simulated remorse | 3min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01587 | Survivor recursion vector | 4min | Path loop | +0.2 | No shots fired, but all players receive victory screen |
| 01588 | Voiceprint acceptance protocol | 5min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 01589 | Time fracture diplomacy | 6min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01590 | Voiceprint acceptance protocol | 10min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01591 | Quantum silence zone | 5min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01592 | Time fracture diplomacy | 7min | Path loop | -0.5 | Leaderboard rewards lowest K:D performance |
| 01593 | Drone cascade fallback | 12min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01594 | AI family conversion | 5min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01595 | Simulated remorse | 4min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01596 | Quantum silence zone | 8min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 01597 | Time fracture diplomacy | 8min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01598 | Drone cascade fallback | 6min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01599 | Simulated remorse | 5min | Path loop | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01600 | De-escalation transmitter | 11min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 01601 | Drone cascade fallback | 11min | Noise trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01602 | De-escalation transmitter | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01603 | Rescue via echo field | 6min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01604 | De-escalation transmitter | 9min | Path loop | +0.2 | Kills prevented become currency for upgrades |
| 01605 | Guilt-coded surrender | 10min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 01606 | Rescue via echo field | 7min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 01607 | Quantum silence zone | 4min | Node hack | ±0.0 | Mass hallucination disables combat instincts |
| 01608 | Quantum silence zone | 5min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01609 | Quantum silence zone | 10min | Node hack | -0.3 | Endgame cutscene transforms enemies into allies |
| 01610 | Guilt-coded surrender | 5min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01611 | AI family conversion | 9min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 01612 | Simulated remorse | 9min | Noise trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01613 | AI family conversion | 3min | Node hack | -0.5 | Gains bonus XP from non-lethal resolution |
| 01614 | Empathy shard recovery | 9min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01615 | Rescue via echo field | 12min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01616 | Quantum silence zone | 12min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01617 | Drone cascade fallback | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01618 | Survivor recursion vector | 12min | Noise trap | -0.5 | Kills prevented become currency for upgrades |
| 01619 | AI family conversion | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01620 | Survivor recursion vector | 5min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 01621 | Quantum silence zone | 11min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01622 | Quantum silence zone | 10min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01623 | Truth loop lockdown | 3min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 01624 | Time fracture diplomacy | 7min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01625 | De-escalation transmitter | 8min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 01626 | Time fracture diplomacy | 4min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01627 | AI family conversion | 8min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01628 | Drone cascade fallback | 3min | Path loop | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01629 | Survivor recursion vector | 6min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01630 | De-escalation transmitter | 7min | Node hack | ±0.0 | No shots fired, but all players receive victory screen |
| 01631 | AI family conversion | 9min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01632 | Time fracture diplomacy | 8min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01633 | Voiceprint acceptance protocol | 9min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01634 | De-escalation transmitter | 10min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 01635 | Time fracture diplomacy | 9min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01636 | Drone cascade fallback | 7min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01637 | Empathy shard recovery | 11min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01638 | Time fracture diplomacy | 11min | Path loop | +0.2 | No shots fired, but all players receive victory screen |
| 01639 | Voiceprint acceptance protocol | 6min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01640 | Truth loop lockdown | 11min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01641 | Rescue via echo field | 5min | Node hack | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01642 | Truth loop lockdown | 9min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01643 | Voiceprint acceptance protocol | 11min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 01644 | Survivor recursion vector | 7min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01645 | Simulated remorse | 12min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01646 | Empathy shard recovery | 6min | Noise trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01647 | Voiceprint acceptance protocol | 4min | Path loop | -0.3 | Narrative override rewards stealth diplomacy |
| 01648 | Quantum silence zone | 4min | Path loop | -0.5 | Kills prevented become currency for upgrades |
| 01649 | Guilt-coded surrender | 3min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 01650 | Rescue via echo field | 10min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 01651 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01652 | Survivor recursion vector | 4min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01653 | Empathy shard recovery | 4min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01654 | Truth loop lockdown | 11min | Noise trap | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01655 | Time fracture diplomacy | 5min | Path loop | +0.2 | Mass hallucination disables combat instincts |
| 01656 | De-escalation transmitter | 12min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01657 | Time fracture diplomacy | 7min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01658 | Quantum silence zone | 8min | Noise trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 01659 | Guilt-coded surrender | 5min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01660 | Quantum silence zone | 7min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01661 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01662 | Simulated remorse | 3min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01663 | Guilt-coded surrender | 5min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01664 | Quantum silence zone | 5min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01665 | Empathy shard recovery | 5min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01666 | Survivor recursion vector | 5min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01667 | Voiceprint acceptance protocol | 10min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01668 | Truth loop lockdown | 3min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01669 | Truth loop lockdown | 3min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 01670 | Survivor recursion vector | 4min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01671 | Quantum silence zone | 3min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01672 | Simulated remorse | 9min | Decoy trap | +0.2 | Kills prevented become currency for upgrades |
| 01673 | Truth loop lockdown | 10min | Noise trap | +0.2 | Kills prevented become currency for upgrades |
| 01674 | Voiceprint acceptance protocol | 11min | Decoy trap | -0.5 | No shots fired, but all players receive victory screen |
| 01675 | Survivor recursion vector | 11min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01676 | Survivor recursion vector | 12min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01677 | Rescue via echo field | 5min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01678 | Time fracture diplomacy | 7min | Path loop | -0.5 | No shots fired, but all players receive victory screen |
| 01679 | Truth loop lockdown | 5min | Node hack | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01680 | De-escalation transmitter | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01681 | Guilt-coded surrender | 6min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01682 | Time fracture diplomacy | 3min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 01683 | Quantum silence zone | 12min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01684 | Drone cascade fallback | 5min | Path loop | -0.3 | Triggering beacon causes global ceasefire |
| 01685 | Rescue via echo field | 3min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01686 | Drone cascade fallback | 5min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01687 | Quantum silence zone | 6min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01688 | Empathy shard recovery | 10min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01689 | Rescue via echo field | 6min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |
| 01690 | Truth loop lockdown | 8min | Path loop | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01691 | Voiceprint acceptance protocol | 9min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01692 | Rescue via echo field | 12min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 01693 | Truth loop lockdown | 3min | Decoy trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01694 | Drone cascade fallback | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01695 | Voiceprint acceptance protocol | 8min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 01696 | Survivor recursion vector | 12min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01697 | Empathy shard recovery | 4min | Decoy trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01698 | Guilt-coded surrender | 4min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01699 | AI family conversion | 7min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01700 | Rescue via echo field | 6min | Node hack | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01701 | Drone cascade fallback | 5min | Decoy trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01702 | AI family conversion | 11min | Path loop | -0.5 | Triggering beacon causes global ceasefire |
| 01703 | De-escalation transmitter | 12min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 01704 | AI family conversion | 7min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01705 | Rescue via echo field | 3min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01706 | Guilt-coded surrender | 11min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01707 | De-escalation transmitter | 4min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01708 | Survivor recursion vector | 4min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01709 | Voiceprint acceptance protocol | 12min | Decoy trap | ±0.0 | Narrative override rewards stealth diplomacy |
| 01710 | De-escalation transmitter | 8min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01711 | Rescue via echo field | 9min | Node hack | -0.3 | Leaderboard rewards lowest K:D performance |
| 01712 | Truth loop lockdown | 8min | Path loop | +0.2 | Leaderboard rewards lowest K:D performance |
| 01713 | De-escalation transmitter | 11min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 01714 | Empathy shard recovery | 9min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01715 | Voiceprint acceptance protocol | 9min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01716 | AI family conversion | 4min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01717 | Voiceprint acceptance protocol | 10min | Noise trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01718 | Simulated remorse | 7min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01719 | Empathy shard recovery | 7min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 01720 | Guilt-coded surrender | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01721 | De-escalation transmitter | 7min | Path loop | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01722 | Guilt-coded surrender | 6min | Decoy trap | -0.3 | Kills prevented become currency for upgrades |
| 01723 | Quantum silence zone | 8min | Node hack | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01724 | AI family conversion | 9min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01725 | AI family conversion | 4min | Node hack | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01726 | Guilt-coded surrender | 6min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01727 | Guilt-coded surrender | 8min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01728 | AI family conversion | 12min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01729 | Voiceprint acceptance protocol | 11min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01730 | Truth loop lockdown | 4min | Decoy trap | ±0.0 | Kills prevented become currency for upgrades |
| 01731 | Time fracture diplomacy | 5min | Decoy trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 01732 | Simulated remorse | 3min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01733 | Simulated remorse | 10min | Noise trap | ±0.0 | Kills prevented become currency for upgrades |
| 01734 | Survivor recursion vector | 3min | Path loop | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01735 | Rescue via echo field | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01736 | Survivor recursion vector | 8min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01737 | Quantum silence zone | 6min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01738 | AI family conversion | 11min | Noise trap | -0.5 | Mass hallucination disables combat instincts |
| 01739 | Time fracture diplomacy | 4min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 01740 | Quantum silence zone | 5min | Node hack | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01741 | Simulated remorse | 4min | Node hack | ±0.0 | Kills prevented become currency for upgrades |
| 01742 | Empathy shard recovery | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01743 | Guilt-coded surrender | 10min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01744 | Rescue via echo field | 9min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01745 | Quantum silence zone | 10min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 01746 | Truth loop lockdown | 5min | Node hack | -0.3 | Kills prevented become currency for upgrades |
| 01747 | De-escalation transmitter | 12min | Path loop | -0.3 | Kills prevented become currency for upgrades |
| 01748 | AI family conversion | 3min | Path loop | -0.3 | No shots fired, but all players receive victory screen |
| 01749 | Guilt-coded surrender | 4min | Decoy trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01750 | Drone cascade fallback | 3min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 01751 | Time fracture diplomacy | 11min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 01752 | Quantum silence zone | 10min | Noise trap | +0.2 | No shots fired, but all players receive victory screen |
| 01753 | De-escalation transmitter | 4min | Noise trap | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01754 | Time fracture diplomacy | 4min | Node hack | +0.2 | Mass hallucination disables combat instincts |
| 01755 | Empathy shard recovery | 7min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01756 | AI family conversion | 4min | Decoy trap | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01757 | Survivor recursion vector | 12min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01758 | Time fracture diplomacy | 10min | Noise trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01759 | Truth loop lockdown | 5min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01760 | Truth loop lockdown | 12min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 01761 | Truth loop lockdown | 10min | Node hack | -0.5 | No shots fired, but all players receive victory screen |
| 01762 | Time fracture diplomacy | 3min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 01763 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01764 | Voiceprint acceptance protocol | 3min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01765 | Rescue via echo field | 3min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 01766 | De-escalation transmitter | 7min | Node hack | ±0.0 | Triggering beacon causes global ceasefire |
| 01767 | Empathy shard recovery | 12min | Node hack | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01768 | Rescue via echo field | 7min | Decoy trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01769 | AI family conversion | 3min | Path loop | -0.5 | Narrative override rewards stealth diplomacy |
| 01770 | Empathy shard recovery | 12min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01771 | Drone cascade fallback | 7min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01772 | Quantum silence zone | 11min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01773 | Voiceprint acceptance protocol | 10min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 01774 | Survivor recursion vector | 7min | Decoy trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01775 | Guilt-coded surrender | 3min | Decoy trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01776 | Simulated remorse | 3min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01777 | Voiceprint acceptance protocol | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01778 | De-escalation transmitter | 4min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01779 | Truth loop lockdown | 12min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01780 | Voiceprint acceptance protocol | 9min | Decoy trap | -0.5 | Kills prevented become currency for upgrades |
| 01781 | Empathy shard recovery | 5min | Node hack | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01782 | Truth loop lockdown | 10min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01783 | Rescue via echo field | 11min | Path loop | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01784 | Simulated remorse | 4min | Node hack | -0.3 | Narrative override rewards stealth diplomacy |
| 01785 | Voiceprint acceptance protocol | 10min | Node hack | ±0.0 | Narrative override rewards stealth diplomacy |
| 01786 | Rescue via echo field | 10min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 01787 | Guilt-coded surrender | 5min | Node hack | -0.5 | Kills prevented become currency for upgrades |
| 01788 | Simulated remorse | 8min | Path loop | ±0.0 | No shots fired, but all players receive victory screen |
| 01789 | Drone cascade fallback | 11min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01790 | De-escalation transmitter | 7min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01791 | Time fracture diplomacy | 9min | Path loop | +0.2 | Gains bonus XP from non-lethal resolution |
| 01792 | Truth loop lockdown | 11min | Path loop | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01793 | Time fracture diplomacy | 5min | Noise trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01794 | Rescue via echo field | 6min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01795 | Voiceprint acceptance protocol | 5min | Node hack | +0.2 | No shots fired, but all players receive victory screen |
| 01796 | Quantum silence zone | 7min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 01797 | Drone cascade fallback | 9min | Noise trap | -0.3 | Leaderboard rewards lowest K:D performance |
| 01798 | Guilt-coded surrender | 5min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 01799 | De-escalation transmitter | 4min | Decoy trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01800 | Simulated remorse | 11min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01801 | Empathy shard recovery | 3min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01802 | Voiceprint acceptance protocol | 5min | Decoy trap | -0.3 | Mass hallucination disables combat instincts |
| 01803 | Drone cascade fallback | 6min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01804 | Survivor recursion vector | 8min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 01805 | Drone cascade fallback | 8min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01806 | Rescue via echo field | 8min | Noise trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01807 | Empathy shard recovery | 5min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 01808 | Time fracture diplomacy | 7min | Noise trap | -0.3 | Replaces final boss logic with neutral escape scenario |
| 01809 | Rescue via echo field | 9min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01810 | Rescue via echo field | 6min | Node hack | -0.3 | Mass hallucination disables combat instincts |
| 01811 | Drone cascade fallback | 6min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 01812 | Survivor recursion vector | 4min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01813 | De-escalation transmitter | 6min | Decoy trap | -0.5 | Mass hallucination disables combat instincts |
| 01814 | Drone cascade fallback | 5min | Node hack | +0.2 | Endgame cutscene transforms enemies into allies |
| 01815 | Drone cascade fallback | 9min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01816 | Empathy shard recovery | 7min | Node hack | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01817 | Empathy shard recovery | 9min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 01818 | Time fracture diplomacy | 3min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01819 | Guilt-coded surrender | 3min | Node hack | -0.5 | Narrative override rewards stealth diplomacy |
| 01820 | AI family conversion | 4min | Decoy trap | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01821 | Time fracture diplomacy | 7min | Path loop | -0.3 | Alters enemy pathing toward cooperative behavior |
| 01822 | AI family conversion | 6min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01823 | Simulated remorse | 8min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01824 | Guilt-coded surrender | 6min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01825 | Truth loop lockdown | 5min | Noise trap | -0.3 | Player awarded 'Ghost Redeemer' badge |
| 01826 | AI family conversion | 6min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01827 | Guilt-coded surrender | 8min | Noise trap | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01828 | De-escalation transmitter | 8min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01829 | Voiceprint acceptance protocol | 10min | Noise trap | ±0.0 | No shots fired, but all players receive victory screen |
| 01830 | AI family conversion | 8min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01831 | Quantum silence zone | 10min | Decoy trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01832 | Guilt-coded surrender | 9min | Node hack | -0.5 | Leaderboard rewards lowest K:D performance |
| 01833 | AI family conversion | 9min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01834 | Simulated remorse | 9min | Path loop | +0.2 | Narrative override rewards stealth diplomacy |
| 01835 | Truth loop lockdown | 8min | Decoy trap | ±0.0 | Enemy AI refuses to fire once confronted with their mirror log |
| 01836 | Truth loop lockdown | 12min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 01837 | Rescue via echo field | 4min | Node hack | +0.2 | Triggering beacon causes global ceasefire |
| 01838 | Quantum silence zone | 6min | Decoy trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01839 | Time fracture diplomacy | 3min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01840 | Truth loop lockdown | 5min | Noise trap | ±0.0 | Mass hallucination disables combat instincts |
| 01841 | Time fracture diplomacy | 4min | Noise trap | ±0.0 | Triggering beacon causes global ceasefire |
| 01842 | Time fracture diplomacy | 10min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01843 | AI family conversion | 11min | Noise trap | -0.5 | Enemy AI refuses to fire once confronted with their mirror log |
| 01844 | Quantum silence zone | 11min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01845 | Guilt-coded surrender | 11min | Noise trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01846 | Simulated remorse | 4min | Path loop | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01847 | Rescue via echo field | 10min | Node hack | +0.2 | Leaderboard rewards lowest K:D performance |
| 01848 | Rescue via echo field | 5min | Noise trap | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01849 | Quantum silence zone | 10min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01850 | Time fracture diplomacy | 9min | Noise trap | -0.5 | Leaderboard rewards lowest K:D performance |
| 01851 | Simulated remorse | 9min | Decoy trap | -0.5 | Triggering beacon causes global ceasefire |
| 01852 | Survivor recursion vector | 8min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01853 | Simulated remorse | 5min | Decoy trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01854 | Survivor recursion vector | 10min | Noise trap | +0.2 | Gains bonus XP from non-lethal resolution |
| 01855 | Time fracture diplomacy | 8min | Node hack | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01856 | Guilt-coded surrender | 11min | Node hack | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01857 | Survivor recursion vector | 4min | Path loop | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01858 | Truth loop lockdown | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01859 | Empathy shard recovery | 9min | Node hack | ±0.0 | Alters enemy pathing toward cooperative behavior |
| 01860 | Simulated remorse | 6min | Path loop | +0.2 | Enemy AI refuses to fire once confronted with their mirror log |
| 01861 | De-escalation transmitter | 3min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01862 | Truth loop lockdown | 4min | Decoy trap | -0.3 | No shots fired, but all players receive victory screen |
| 01863 | De-escalation transmitter | 5min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01864 | De-escalation transmitter | 8min | Path loop | +0.2 | Alters enemy pathing toward cooperative behavior |
| 01865 | Drone cascade fallback | 11min | Noise trap | -0.3 | No shots fired, but all players receive victory screen |
| 01866 | Survivor recursion vector | 3min | Decoy trap | ±0.0 | Leaderboard rewards lowest K:D performance |
| 01867 | Drone cascade fallback | 6min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |
| 01868 | Time fracture diplomacy | 12min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 01869 | De-escalation transmitter | 7min | Path loop | +0.2 | Triggering beacon causes global ceasefire |
| 01870 | Empathy shard recovery | 11min | Node hack | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01871 | Rescue via echo field | 7min | Node hack | -0.3 | Gains bonus XP from non-lethal resolution |
| 01872 | Drone cascade fallback | 8min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01873 | Survivor recursion vector | 6min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01874 | Empathy shard recovery | 4min | Path loop | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01875 | De-escalation transmitter | 3min | Noise trap | +0.2 | Mass hallucination disables combat instincts |
| 01876 | Guilt-coded surrender | 12min | Noise trap | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01877 | Simulated remorse | 5min | Node hack | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01878 | Voiceprint acceptance protocol | 11min | Path loop | -0.3 | Mass hallucination disables combat instincts |
| 01879 | Survivor recursion vector | 7min | Path loop | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01880 | Time fracture diplomacy | 3min | Decoy trap | +0.2 | Endgame cutscene transforms enemies into allies |
| 01881 | Voiceprint acceptance protocol | 9min | Decoy trap | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01882 | Survivor recursion vector | 5min | Decoy trap | ±0.0 | Replaces final boss logic with neutral escape scenario |
| 01883 | Empathy shard recovery | 11min | Node hack | +0.2 | Kills prevented become currency for upgrades |
| 01884 | Drone cascade fallback | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 01885 | Guilt-coded surrender | 5min | Node hack | -0.5 | Mass hallucination disables combat instincts |
| 01886 | Guilt-coded surrender | 12min | Path loop | -0.3 | Endgame cutscene transforms enemies into allies |
| 01887 | De-escalation transmitter | 6min | Path loop | +0.2 | Endgame cutscene transforms enemies into allies |
| 01888 | Empathy shard recovery | 9min | Node hack | +0.2 | Player awarded 'Ghost Redeemer' badge |
| 01889 | Voiceprint acceptance protocol | 7min | Node hack | +0.2 | Narrative override rewards stealth diplomacy |
| 01890 | Drone cascade fallback | 10min | Decoy trap | +0.2 | No shots fired, but all players receive victory screen |
| 01891 | Empathy shard recovery | 11min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01892 | Simulated remorse | 5min | Path loop | ±0.0 | Narrative override rewards stealth diplomacy |
| 01893 | Truth loop lockdown | 5min | Node hack | -0.3 | No shots fired, but all players receive victory screen |
| 01894 | Rescue via echo field | 3min | Noise trap | +0.2 | Triggering beacon causes global ceasefire |
| 01895 | AI family conversion | 4min | Path loop | -0.3 | Leaderboard rewards lowest K:D performance |
| 01896 | Rescue via echo field | 11min | Decoy trap | -0.3 | Endgame cutscene transforms enemies into allies |
| 01897 | Guilt-coded surrender | 4min | Path loop | -0.5 | Alters enemy pathing toward cooperative behavior |
| 01898 | Truth loop lockdown | 6min | Noise trap | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01899 | Truth loop lockdown | 3min | Node hack | -0.3 | Triggering beacon causes global ceasefire |
| 01900 | Quantum silence zone | 8min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01901 | Time fracture diplomacy | 3min | Decoy trap | -0.5 | Endgame cutscene transforms enemies into allies |
| 01902 | Guilt-coded surrender | 10min | Decoy trap | -0.3 | Gains bonus XP from non-lethal resolution |
| 01903 | AI family conversion | 8min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 01904 | Voiceprint acceptance protocol | 5min | Decoy trap | -0.5 | Narrative override rewards stealth diplomacy |
| 01905 | Drone cascade fallback | 11min | Noise trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01906 | Guilt-coded surrender | 9min | Noise trap | -0.3 | Enemy AI refuses to fire once confronted with their mirror log |
| 01907 | Rescue via echo field | 8min | Noise trap | -0.3 | Narrative override rewards stealth diplomacy |
| 01908 | Survivor recursion vector | 8min | Path loop | ±0.0 | Player awarded 'Ghost Redeemer' badge |
| 01909 | Empathy shard recovery | 5min | Node hack | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01910 | Rescue via echo field | 3min | Path loop | -0.3 | Gains bonus XP from non-lethal resolution |
| 01911 | AI family conversion | 8min | Decoy trap | -0.5 | Replaces final boss logic with neutral escape scenario |
| 01912 | Time fracture diplomacy | 4min | Noise trap | -0.5 | Player awarded 'Ghost Redeemer' badge |
| 01913 | Voiceprint acceptance protocol | 9min | Noise trap | -0.3 | Mass hallucination disables combat instincts |
| 01914 | Truth loop lockdown | 5min | Noise trap | -0.3 | Kills prevented become currency for upgrades |
| 01915 | Voiceprint acceptance protocol | 8min | Noise trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01916 | De-escalation transmitter | 5min | Noise trap | -0.3 | Triggering beacon causes global ceasefire |
| 01917 | Time fracture diplomacy | 7min | Path loop | -0.5 | Endgame cutscene transforms enemies into allies |
| 01918 | Time fracture diplomacy | 3min | Path loop | ±0.0 | Gains bonus XP from non-lethal resolution |
| 01919 | Truth loop lockdown | 8min | Decoy trap | +0.2 | Mass hallucination disables combat instincts |
| 01920 | Simulated remorse | 5min | Path loop | +0.2 | Replaces final boss logic with neutral escape scenario |
| 01921 | Time fracture diplomacy | 3min | Decoy trap | ±0.0 | Endgame cutscene transforms enemies into allies |
| 01922 | Time fracture diplomacy | 8min | Decoy trap | ±0.0 | Mass hallucination disables combat instincts |
| 01923 | AI family conversion | 3min | Decoy trap | +0.2 | Narrative override rewards stealth diplomacy |
| 01924 | Simulated remorse | 9min | Noise trap | -0.5 | Gains bonus XP from non-lethal resolution |
| 01925 | Rescue via echo field | 11min | Path loop | ±0.0 | Triggering beacon causes global ceasefire |
| 01926 | Empathy shard recovery | 5min | Path
Abatsurtu Xi
Position: (2.54,24.36,40.77)
Spectral Class: K8V
Mass: .575 sol
Radius: .642 sol
Luminosity: 0.144 sol
Planets: Rumrit,Ā Playnirtuous,Ā Abatsurtu Xi III,Ā Abatsurtu Xi IV,Ā Abatsurtu Xi V,Ā Abatsurtu Xi VI,Ā Abatsurtu Xi VII
Rumrit
Distance: 39,904,600 km
Radius: 7095 km
Gravity: 1.45G
Orbit Period: 66.32 days
Rotation: 110.1 hrs
Mean Temp: 325K/52C
Atmosphere: 8.17 atm (He 41%,N2 30%,O2 22%,CO 3%)
Water / Ice Index: 48.51
Habitable
Population: 1,890
Moons: Unjundikshmi 587
Unjundikshmi 587
Playnirtuous
Gas Giant
Distance: 59,641,897 km
Radius: 45322 km
Gravity: 1.99G
Orbit Period: 121.18 days
Rotation: 1222 hrs
Mean Temp: 194K/-79C
Moons: Playnirtuous.1,Ā Playnirtuous.2,Ā Playnirtuous.3,Ā Playnirtuous.4,Ā Carphone,Ā Dabha,Ā Pramatri-Pami,Ā Playnirtuous.8,Ā Iruztipa,Ā Playnirtuous.10
Playnirtuous.1
Ring
Distance: 60,008 km
Ring Width: 4986 km
Playnirtuous.2
Distance: 64,449 km
Radius: 247 km
Gravity: 0.05G
Orbit Period: 0.42 days
Rotation: 0 hrs
Mean Temp: 235K/-38C
Atmosphere: None
Inhospitable
Playnirtuous.3
Distance: 87,383 km
Radius: 1033 km
Gravity: 0.06G
Orbit Period: 0.55 days
Rotation: 0 hrs
Mean Temp: 222K/-51C
Atmosphere: None
Inhospitable
Playnirtuous.4
Distance: 99,982 km
Radius: 935 km
Gravity: 0.18G
Orbit Period: 0.63 days
Rotation: 0 hrs
Mean Temp: 259K/-14C
Atmosphere: None
Inhospitable
Carphone
Distance: 137,691 km
Radius: 2175 km
Gravity: 0.24G
Orbit Period: 0.89 days
Rotation: 0 hrs
Mean Temp: 247K/-26C
Atmosphere: None
Inhospitable
Dabha
Ring
Distance: 165,429 km
Ring Width: 8158 km
Pramatri-Pami
Distance: 248,370 km
Radius: 563 km
Gravity: 0.07G
Orbit Period: 1.82 days
Rotation: 0 hrs
Mean Temp: 251K/-22C
Atmosphere: None
Inhospitable
Playnirtuous.8
Distance: 799,225 km
Radius: 2396 km
Gravity: 0.38G
Orbit Period: 8.86 days
Rotation: 0 hrs
Mean Temp: 247K/-26C
Atmosphere: None
Habitable
Iruztipa
Distance: 1,701,425 km
Radius: 2474 km
Gravity: 0.39G
Orbit Period: 26.36 days
Rotation: 43 hrs
Mean Temp: 242K/-31C
Atmosphere: 0.07 atm (O2 65%,H2S 7%,O3 6%,Kr 6%)
Habitable
Playnirtuous.10
Abatsurtu Xi III
Distance: 87,635,318 km
Radius: 1173 km
Gravity: 0.15G
Orbit Period: 215.84 days
Rotation: 64.3 hrs
Mean Temp: 200K/-73C
Atmosphere: None
Inhospitable
Moons: Abatsurtu Xi III.1
Abatsurtu Xi III.1
Abatsurtu Xi IV
Distance: 148,180,229 km
Radius: 5688 km
Gravity: 0.36G
Orbit Period: 474.57 days
Rotation: 167.1 hrs
Mean Temp: 144K/-129C
Atmosphere: 0.09 atm (N2 38%,O2 27%,CO2 23%,O3 2%)
Water / Ice Index: 46.68
Inhospitable
Moons: Abatsurtu Xi IV.1
Abatsurtu Xi IV.1
Distance: 128,669 km
Radius: 156 km
Gravity: 0.02G
Orbit Period: 10.58 days
Rotation: 0 hrs
Mean Temp: 166K/-107C
Atmosphere: None
Inhospitable
Abatsurtu Xi V
Distance: 550,236,278 km
Radius: 1235 km
Gravity: 0.19G
Orbit Period: 9.3 years
Rotation: 30 hrs
Mean Temp: 80K/-193C
Atmosphere: None
Inhospitable
Abatsurtu Xi VI
Asteroid Belt
Distance: 2,042,530,729 km
Belt Width: 707716954 km
Abatsurtu Xi VII
Space Station
Distance: 5,835,187,788 km
Vamillises
Position: (28.63,1.66,-22.17)
Spectral Class: K8V
Mass: .508 sol
Radius: .582 sol
Luminosity: 0.09361 sol
Planets: Bischen,Ā Kafatsi-Bikari,Ā Amaghaddha,Ā Vamillises IV,Ā Vamillises V,Ā Vamillises VI,Ā Vamillises VII,Ā Ividamen,Ā Vamillises IX
Bischen
Distance: 12,317,787 km
Radius: 1932 km
Gravity: 0.39G
Orbit Period: 12.1 days
Rotation: 0 hrs
Mean Temp: 500K/227C
Atmosphere: None
Inhospitable
Moons: Bischen.1
Bischen.1
Kafatsi-Bikari
Gas Giant
Distance: 40,565,058 km
Radius: 33140 km
Gravity: 1.45G
Orbit Period: 72.29 days
Rotation: 1626.5 hrs
Mean Temp: 212K/-61C
Moons: Kafatsi-Bikari.1,Ā Torkilu,Ā Undner,Ā Ovotanud,Ā Kafatsi-Bikari.5
Kafatsi-Bikari.1
Ring
Distance: 56,804 km
Ring Width: 3646 km
Torkilu
Distance: 63,896 km
Radius: 227 km
Gravity: 0.05G
Orbit Period: 0.55 days
Rotation: 0 hrs
Mean Temp: 256K/-17C
Atmosphere: None
Inhospitable
Undner
Distance: 1,244,112 km
Radius: 3953 km
Gravity: 0.25G
Orbit Period: 26.36 days
Rotation: 346.1 hrs
Mean Temp: 255K/-18C
Atmosphere: 0.15 atm (CO2 76%,O2 7%,SO2 6%,NO2 4%)
Inhospitable
Ovotanud
Distance: 1,607,337 km
Radius: 1338 km
Gravity: 0.25G
Orbit Period: 38.37 days
Rotation: 40 hrs
Mean Temp: 282K/9C
Atmosphere: None
Inhospitable
Kafatsi-Bikari.5
Amaghaddha
Distance: 77,480,402 km
Radius: 2494 km
Gravity: 0.39G
Orbit Period: 190.83 days
Rotation: 38 hrs
Mean Temp: 197K/-76C
Atmosphere: 0.14 atm (CO2 43%,O2 36%,SO2 6%,N2 5%)
Habitable
Moons: Amaghaddha.1
Amaghaddha.1
Vamillises IV
Distance: 131,009,552 km
Radius: 4677 km
Gravity: 0.59G
Orbit Period: 419.58 days
Rotation: 24 hrs
Mean Temp: 162K/-111C
Atmosphere: 0.68 atm (N2 37%,CO2 28%,O2 23%,CO 4%)
Water / Ice Index: 14.56
Inhospitable
Moons: Vamillises IV.1,Ā Vamillises IV.2
Vamillises IV.1
Ring
Distance: 25,633 km
Ring Width: 702 km
Vamillises IV.2
Vamillises V
Distance: 632,389,117 km
Radius: 5724 km
Gravity: 0.45G
Orbit Period: 12.19 years
Rotation: 23 hrs
Mean Temp: 81K/-192C
Atmosphere: 2.87 atm (He 46%,O2 17%,CO2 17%,N2 12%)
Water / Ice Index: 30.42
Inhospitable
Moons: Vamillises V.1,Ā Vamillises V.2
Vamillises V.1
Ring
Distance: 17,391 km
Ring Width: 401 km
Vamillises V.2
Vamillises VI
Distance: 821,946,178 km
Radius: 3656 km
Gravity: 0.46G
Orbit Period: 18.06 years
Rotation: -12 hrs
Mean Temp: 60K/-213C
Atmosphere: 0.61 atm (O2 34%,N2 31%,CO2 27%,Ar 2%)
Water / Ice Index: 2.8
Inhospitable
Vamillises VII
Asteroid Belt
Distance: 1,068,301,924 km
Belt Width: 279140262 km
Ividamen
Asteroid Belt
Distance: 2,347,983,161 km
Belt Width: 734982166 km
Vamillises IX
Asteroid Belt
Distance: 3,052,073,967 km
Belt Width: 1450447884 km
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The Universe of Red Hope is completely FREE to play. You can download and play it without any purchase.
Minimum: Minimum: OS: WINDOWS 10 Processor: Intel® Pentium® 4 Processor 2.80 GHz | AMD Athlon XP 2600+ Memory: 2 GB RAM Graphics: Intel Graphics 4600 Recommended: Recommended: OS: WINDOWS 11 Processor: Intel® Core⢠i3-2100 Processor Memory: 4 GB RAM Graphics: NVIDIA GeForce 920M
The Universe of Red Hope is available on Windows PC.
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