[h1]Not there yet.[/h1] I think this game needs some time to polish some irritating rough edges. Here's a vague categorisation: Pacing: - I think the constant "new segments every 30 seconds" makes the very early game too slow; I have the habit of placing the beginning four road pieces and skipping to next morning. - When you have a network that needs major reworking, even if you pause instantly, it can take the whole two-minute game over timer for the existing backlog to clear. I get that having the backlog clear instantly when the road is removed would be exploitable, but it can make it feel like the game over timer simply appearing kills a game. - Because spawning segments is disabled when there are road problems, it often feels like one puts themself in a corner where they need to spawn segments to unlock more highway/road tiles to fix the road network. Tutorial: - It's unclear what the legal road/highway connection possibilities are, and you have to figure it out by trial and ...
Costa Verde Transport Department
- Release Date:
- Oct 31, 2023
- Developer:
- Nikita Lisitsa
- Publisher:
- Nikita Lisitsa
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
A new city is emerging on the vibrant shores of Costa Verde, but the citizens need help: someone must build the roads for them! Luckily, they have you: the head of the city's Transport Department. The growing city expands in all directions, people drive from home to work and back, industrial trucks transport resources between manufacturers, and you have to carefully plan the road network for the city!
The main gameplay consists of planning & building a road network for the growing city. You have to carefully plan the roads to balance the city traffic and obtain valuable resources that help you progress. Sooner or later your roads won't be enough: you'll have to build detours, roundabouts, bridges, and use some magic!
Key features:
- Procedurally-generated maps with seas, forests, mountains, rivers, and deserts
- Bright & cozy environment full of vibrant colors and lively details
- Randomly growing city forcing you to carefully plan your road network
- Funny car physics & a unique road building mechanic
- Infinite replayability
Screenshots
User Reviews
It has a lot of potential as a puzzle game, trying to balance limited roads with ever increasing traffic. If you like road management in cities skylines, this is the game for you. However, I cannot recommend it. The controls are, in a word, jank. Trying to make multi way intersections, place highways, or even deleting road sections is an exercise in frustration. You look at pictures, you see it work, you GET it to work in one section, but you cant replicate it in another section, despite using the same mouse movements. It goes from challenging to outright frustrating very quickly. The tutorial is quite unhelpful. It's 5 lines of text. On highways, it says "highways are hard to build, but you'll figure it out"....that is NOT a tutorial! That's a terrible tooltip from some janky youtube review. The game shows you screenshots of highways, and from that you are supposed to figure out that A) roads and highways have totally different rules for connections, can only interconnect on certain...
This is a fun game, I played a lot of the demo. Takes a bit of time to figure the roads out, but once you do it's very fun. I think the price is a bit high for what it is in its current state though, but if it gets more updates and new features definitely worth it.
Game looks nice and simple and satisfying. Gives vibes of a traffic game like mini motorways. However the traffic management is TOO simplistic. You don't have enough tools to control the traffic correctly and the cars drive either extremely cautiously and sometimes vehicles won't clear our of a traffic jam despite there being no obstructions in front of them or drive like someone cut their break lines, approaching traffic jams at 400MPH and plowing straight through anyone and anything that gets in their way. Then there is the traffic density problem. You can only have two-lane roads. Every road spawns districts and every district spawns cars. It looks like any car can spawn at any district and have a destination to any other district. This means that your cities can reach a critical mass where once there is enough districts there is no longer enough space on the roads for all of the cars. It isn't a matter of road or district layout. These things help delay that problem, but inevita...
It's good!! I like the resource management; not a fan of the 'lose the game' countdown would be nice to be able to see where cars are trying to go when they can't find a route
10/10
A very cozy traffic game! Runs well and has a nice vibe to it.
Man, I really wanted to be able to recommend this one. There are elements here that I enjoy such as the charming, calming aesthetics (reminds me of Islanders) and I like the random elements to the maps. It's very fun in the beginning but then quickly starts to go downhill. There are several problems that are cutting short my play session though which, if resolved, would probably keep me coming back to this game for hours and hours, so I feel like there is a worthy game to continue building off of should the developer decide to keep updating: -this game is very difficult. I only ever played on easy difficulty and I felt like my city was crashing and burning in a matter of minutes and not getting close to populating even a quarter of the build area -I want more tools for diagnosing the problems. It seems there are some correlations with the farms areas not causing a ton of traffic but the houses/cities are, but that's just by observation. Maybe some stats on what the tiles actually do ...
The game loop is solid; however, I expected much more tools from a transport department game. Are there seriously [b]no traffic lights[/b]? [b]No traffic signs[/b]? And what the hell is this "magic" that disabled hitboxes in a particular tile? [b]The highways are poorly implemented.[/b] The tutorial says, [i]"It's tricky, but you will figure it out"[/i]? I tried for 15 minutes, but I must be dumb because I don't understand how they work. This game does not feel like a traffic management game.
I don't know what this game wants to do. The only thing players can do is lay roads, but the game never allows them to go where you want them to. Traffic congestion is a lose-condition, but there's only a magic-away tool that doesn't feel like a solution, and a bulldoze tool that creates more problems that can't be fixed because of road-laying problems. This does not feel competently executed. Even as an alpha-build it's rough all over and painful to look at.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64 bit
- Processor: Intel Core i5
- Memory: 1 GB RAM
- Graphics: 2GB of video memory, OpenGL 3.3 support
- DirectX: Version 10
- Storage: 46 MB available space
- Sound Card: Any
- VR Support: -
- Additional Notes: -
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Costa Verde Transport Department cost?
Costa Verde Transport Department costs $9.99.
What are the system requirements for Costa Verde Transport Department?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64 bit Processor: Intel Core i5 Memory: 1 GB RAM Graphics: 2GB of video memory, OpenGL 3.3 support DirectX: Version 10 Storage: 46 MB available space Sound Card: Any VR Support: - Additional Notes: - Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Costa Verde Transport Department available on?
Costa Verde Transport Department is available on Windows PC, macOS, Linux.
Is Costa Verde Transport Department worth buying?
Costa Verde Transport Department has 71% positive reviews from 35 players.
When was Costa Verde Transport Department released?
Costa Verde Transport Department was released on Oct 31, 2023.
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