The actual gameplay portion is great, super unique and fun to puzzle through and iterate with. Art style is adorable and dialogue is cute and its clear a lot of thought went into the game's lore and story. But there is just so so so much dialogue to go through, it feels like the game should be marketed as a visual novel. I really wish the lore and dialogue was better spread apart through normal gameplay as after 90 minute of what feels like the tutorial, 80 minutes of this was straight dialogue boxes and going from one NPC location to the next to get more lore and more chatting. While the story lore is super interesting, I felt like it bombarded me at the beginning of the game with so much reading that I became bored and almost forgot about the arcane constructs.
Ritual of Raven
- Release Date:
- Aug 7, 2025
- Developer:
- Spellgarden Games
- Publisher:
- Team17
- Platforms:
- Windows
Game Tags
About This Game
Ritual of Raven is a cozy, story-based farming sim - but you don’t do the farming yourself! Instead you collect and enchant Arcana Constructs to grow your magical herb garden.
In a world where different traditions of magic live side by side, ambitious plans were made to open portals between worlds, but the ritual went terribly wrong. Those involved each lost something most precious to them and the portals became unstable, randomly spitting out new arrivals into the world.
After falling through one of these mysterious portals yourself, you encounter the local witch Sage, who decides you’re the best person to help her in her quest. Taken under her wing as an apprentice, you’ll be able to help search for her missing Familiar, Flufferstoop.
With your cheeky Familiar Raven by your side, you’ll gather the knowledge and ingredients to perform powerful rituals. Fill your Book of Shadows and find the Portal Keepers to bring stability to the portals that have been causing trouble for the village.

Did you know, harvesting lavender with your hands completely destroys its magical properties? Fear not, that’s why Arcana Constructs are there to do all your magical gardening for you! Using a mystical deck of cards, you’ll be able to enchant them to plow, sow seeds, water and harvest them for you. Collect all 22 Constructs and create a thriving herb garden.

Make friends with the quirky community of outcasts and help them grow closer to each other. Get to know their unique backstories and trade with them for valuable ingredients.

Learn how your harvest changes in each moon phase and use the moons power to charge your crystals. Discover how to command the moon phases to suit your needs at the moon shrine. There’s a lot more to the moon than meets the eye.

After finding yourself in a brand-new land, it's important to make it feel as homely as possible. Take a trip to Pistachio’s and get creative with their stock of out-of-this-world furniture to decorate the village and your farm.

Let your Construct extract and fuse lots of different crystals, fill the library and throw your fishing claw into the portals to pull out artifacts from different worlds!
From the developers who brought you Sticky Business!
Funded by MFG Baden-Württemberg
Screenshots
User Reviews
For reference, the game has been out for about 36 hours at this point, and I have apparently spent 19 of them playing it. It's a good job I didn't have a life to begin with.
I wanted to like this game -- it's very cute and the ideas are there. BUT the UI menus are terrible. I don't know why it was designed as a controller game and then also have absolutely terrible UI on top of it. And this game is so menu heavy, it's just not fun to play when it's just battling against the menu system. Awful. Just had to stop playing.
I really wanted to like it but the idea with the cards and constructs is extremly annoying. You need to use constructs to plant, harvest and clean up things. Basically all of it is card based puzzles and it just takes forever to place the cards and use the construct to even harvest the first field which is just 4 tiles big…. I recommend watching videos about this mechanic before buying so you really know and understand how it works and what it is about because for me it was super annoying so refunded the game
I want to give this game a positive review because it's charming and adorable, but there are many issues that I feel a "positive" review would overshadow. Some of the following might be a complete deal breaker for new players, but with that said, I'm hoping the devs can fine-tune some things, and make some much needed QOL improvements. 1. This is one of the most egregious examples of hand-holding I've seen in almost a decade, and the worst part is, it's not useful or consistent. Simple, mundane mechanics are given endless dialogues and forced tutorials that make the player do EXACTLY what it says, and any deviation from what the tutorial wants [i]doesn't count[/i]. It doesn't respect the player's intelligence at all, and that's very disappointing. 2. Even with all the tutorials, some mechanics of the game [spoiler]like certain plants having multiple stages of growth[/spoiler] are not explained AT ALL. There were multiple parts where I thought I had soft-locked the game (thankfull...
Okay... I almost banished this game into the dark depths of my Steam backlog because I really...REALLY didn't gel well with the character they let you create (they look like they have buck teeth, flat hair, and a dad bod... which is wild because the scenery and all the other characters are so amazing looking), but I am so glad I gave this one another go because DANG IS IT GOOD. It's only the third "Cozy" game I've found/played that included automation on this level (Rivertown Factory and Oddsparks being the other two, look em up)... and the very first that uses it's own type of programming as the main focus (and while this game can be incredibly complex, you can get by with some simpler setups). It's super fun to set up one of your constructs and spend a good chunk lining everything up and "Let 'er Rip", then watch as all your careful planning comes to fruition. The characters are pretty cool too (what I've met so far), one of them was kind of a **** and I always love a game lik...
I originally wrote a positive review of this game when I first started playing because I genuinely loved it. Its incredible optimization and gameplay mechanics—relaxing yet entertaining, where you can program your arcane robots to help you with the farm—impressed me, especially compared to other games where every action feels like solving a puzzle. However, after about 33 hours of playtime, my opinion has changed. While I still think the core gameplay is fun, I believe it should have been released as Early Access rather than as a final, polished version. I’ve had to restart my playthrough from scratch five times due to an overwhelming number of bugs that corrupted my save files. At first, the lack of multiple save slots within the same playthrough didn’t seem like a big deal since there are several slots for different playthroughs. But everything changed when I ran into bugs that made my progress completely unusable. These problems tend to appear once you’ve advanced far en...
I love this game, the art is beautiful I was hoping there could be a save button or save place built as I can't play for long periods of times
I really wanted to like it but it's just not fun. The gardening programming game is a fantastic idea but you have almost nothing to garden for, so you don't really interact with it, only when it's a must. The immersion is not there, the characters don't do anything but stand in one position 90% of the time so the village doesn't feel alive at all. For example: In the first quest you help assemble a big stage for a concert, days of waiting for the preparations to be done, then when it finally begins it's held just for you and one other guy who was already standing there and says nothing. It's just really bland. It's a shame because the animations are very well done, the design is pretty and I really liked Dan, but I just can't continue playing.
cards to move....... NOPE... boring and a shame because i really like the graphics and story line it states in the description... i knew about the cards but did not think it would be an issue, i like some card mixtures in games like these but to use cards repetitively it seems, it would be super annoying and just pointless , sorry... just do not like that part at all.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-540 or AMD Phenom II X2 550
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon HD 6670, 1 GB or Intel UHD Graphics 610
- DirectX: Version 10
- Storage: 1 GB available space
- Additional Notes: 1080p @ 30 FPS
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-2100 or AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 530, 2 GB or AMD Radeon R7 250, 1 GB
- DirectX: Version 10
- Storage: 1 GB available space
- Additional Notes: 1080p @ 60 FPS
FAQ
How much does Ritual of Raven cost?
Ritual of Raven costs $14.99.
What are the system requirements for Ritual of Raven?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i3-540 or AMD Phenom II X2 550 Memory: 6 GB RAM Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon HD 6670, 1 GB or Intel UHD Graphics 610 DirectX: Version 10 Storage: 1 GB available space Additional Notes: 1080p @ 30 FPS Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i3-2100 or AMD FX-6300 Memory: 8 GB RAM Graphics: NVIDIA GeForce GT 530, 2 GB or AMD Radeon R7 250, 1 GB DirectX: Version 10 Storage: 1 GB available space Additional Notes: 1080p @ 60 FPS
What platforms is Ritual of Raven available on?
Ritual of Raven is available on Windows PC.
Is Ritual of Raven worth buying?
Ritual of Raven has 89% positive reviews from 100 players.
When was Ritual of Raven released?
Ritual of Raven was released on Aug 7, 2025.
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