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FOUNDRY

$29.99
Release Date:
Publisher:
Paradox Interactive
Platforms:
Windows
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About This Game

Roadmap


This roadmap outlines our future plans for the game, including both some planned features and ideas. Please note that features mentioned here are not guaranteed and may change.


About the Game

FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.

Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

  • Progress from manual resource extraction to a fully automated and perfectly optimized factory.

  • Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.

  • Explore a vibrant voxel world and sculpt the landscape block by block.

  • Research new, more advanced technologies to meet the demands of your ever-growing production lines.

  • Personalize your creation by unlocking decorative items and new color options.

  • Maintain a complex power system to keep your factory running at top speed.

  • Work solo or recruit outside contractors in online or LAN co-op multiplayer.

  • Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Build Anything, Anywhere

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build. 

Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Automate Everything

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.

You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Optimize to Perfection

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.

Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.

Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.

Screenshots

User Reviews

Very Positive
54 user reviews
80%
Positive
79 hrs at review
Not Recommended

Foundry somehow successfully combines the worst parts of both Satisfactory and Factorio. It's 3D with big machines, so getting anything built is a tedious chore. Quality of life was not part of the deal - if you want to connect pipes to your machines you gotta pick the shape from the radial menu every time, rotate it, repeat every time you need a different pipe... the blueprints are not there, and if they are - I still haven't reached them. All of it turns even the smallest attempt at making progress into a massive undertaking. The number of resources and their requirements is quickly blown out of proportion, and the kind of guidance the game offers does not extent beyond the earliest steps, all of it leading to decision paralysis. In Factorio, the factory must grow because bugs constantly evolve and are gonna eat you if it doesn't. In Satisfactory, we get to advance the story and earn some cool thingies that make exploration easier. Here, you make money for the sake of making even mo...

10 helpful 1 funny
63 hrs at review
Not Recommended

clunky belt laying system clunky inserters severe lack of transport options crap animations and repetetive machines inventory management so bad that i had to mod it to make it barable (stack sizes are waaaay too small) lack of animals and danger so the world feels dead the space laser was fun tho

8 helpful 1 funny
60 hrs at review
Not Recommended

The first part of the game is great, I really enjoyed it. The later part of the game gets complicated and gives little guidance. I do realize that it's Early Access and not meant to be a complete game. I will update my review once it is fully release and I can play it again. Until then, I've uninstalled it.

8 helpful
13 hrs at review
Not Recommended

I come from many hours of Factorio and Satisfactory. This game seems to borrow mostly from Factorio with the research and more. It adds the cubic terrain of minecraft that can be dug up and used. I got to the point where I had a few production lines going and the factory was fairly large but to be honest I was hoping that this game would bring what most automation have been missing since Factorio, that is: proper base defense. This seems like the perfect game to do it in, performance and AI should be easy in a world like this. The way the game is going, I would assume that they plan for it but it I haven't heard anything about it being planned. I don't think the minecraft style is enough to set this game apart, they will need at least a "survival" mode, and I don't mean health/hunger/energy/battery/etc. There needs to be a threat that feels at least half as organic as the threats in Factorio. No one will ever do it as organically as Factorio but this game will need something. It won't...

6 helpful 1 funny
42 hrs at review
Recommended

This game is fun, but the late game feels more like a chore sometimes due to the game kind of forcing you to make spaghetti factories after a while because it's very difficult to go vertical like in Satisfactory. What in Satisfactory would be seen as a small factory would turn into a fight for space with all the belts going everywhere. 6.5/10 I do recommend it because it is still fun to play, but I think the game is a little expensive, so just buy it on sale.

5 helpful
17 hrs at review
Not Recommended

Currently I cannot recommend this game. Belt management is clunky and weird. Manufacturing and research is so slow that this might as well be a standing around and waiting for something to happen simulator. I would hope the devs work harder on streamlining the early game. I'm sure there is better content to come in the game but the early game is such a slog I have no enthusiasm to fire it up and wait for an hour until I have enough research or construction parts to move the game forward.

3 helpful
70 hrs at review
Recommended

Not your common factory-building game The galaxy-market-trading aspect creates a refreshing new experience

2 helpful
378 hrs at review
Recommended

The Best.........That is all....

1 helpful
95 hrs at review
Recommended

SO ADICTIVE

1 helpful
15 hrs at review
Not Recommended

I really want to like this game and will play here and there but the game feels like a chore and doesn't feel as natural as other games like Satisfactory and other games. Don't get me wrong the game is alright but I have to agree with others the QOL needs work and the UI and overall experience NEEDS a lot of work. The UI feels clunky and doesn't feel as natural as Satisfactory. Also building is one of the biggest turn off for me for example when building things like conveyor belts it can be a chore and sometimes very buggy when trying to connect it to where you want it to be it doesn't allow the freedom it needs. I hope this game gets worked on even more and more but I simply cannot recommend the game under the state it's under. Will update my review as times goes on.

1 helpful

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® Core™ i3-2120 | AMD® FX™ 6350
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ RX 460 (2GB) | ASUS® ROG Ally | AMD® Radeon™ Vega 8 | Intel® Iris® Xe

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit | Windows® 11
  • Processor: Intel® Core™ i5-4690K | AMD® Ryzen™ 5 2400G
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 970 (4GB) | AMD® Radeon™ RX 480 (8GB) | Intel® Arc™ A750 (8GB, ReBAR on)

FAQ

How much does FOUNDRY cost?

FOUNDRY costs $29.99.

What are the system requirements for FOUNDRY?

Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit Processor: Intel® Core™ i3-2120 | AMD® FX™ 6350 Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ RX 460 (2GB) | ASUS® ROG Ally | AMD® Radeon™ Vega 8 | Intel® Iris® Xe Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit | Windows® 11 Processor: Intel® Core™ i5-4690K | AMD® Ryzen™ 5 2400G Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 970 (4GB) | AMD® Radeon™ RX 480 (8GB) | Intel® Arc™ A750 (8GB, ReBAR on)

What platforms is FOUNDRY available on?

FOUNDRY is available on Windows PC.

Is FOUNDRY worth buying?

FOUNDRY has 80% positive reviews from 54 players.

When was FOUNDRY released?

FOUNDRY was released on May 2, 2024.

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