[b]HOT TAKES INCOMING:[/b] 1. [u]This game is should be listed as early access.[/u] It doesn't have a 1.0 release, is only ~0.5, and it shows. Hear me out: 2. [u]This game has many partially implemented features.[/u] Egg size exists but doesn't affect meal quantity. A chicken egg will feed as many dwarves are a giant dragon egg. Value in general needs (another) huge rework, currently if you engrave a metal floor or wall the room value is many times higher than anything else you can do. There are many balance issues like this. 3. [u]Weirdly opaque systems create an impression of difficulty for newcomers.[/u] It is common to run out of seeds. To solve this issue, you can research the wiki to see what production methods result in saving seeds or not. There is no clear in-game way to discover this. Another weird one is that cows need to be pastured with grass, but pigs can be kept in a single cell underground with zero need for ANY food. So if you want milk, the choice is obvious:...
Dwarf Fortress
- Release Date:
- Dec 6, 2022
- Metacritic:
- 93
- Developer:
- Bay 12 Games
- Publisher:
- Kitfox Games
- Platforms:
- Windows Linux
Game Tags
About This Game
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!
The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!
This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.
Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.

Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Screenshots
User Reviews
Never ending !!FUN!! colony builder. You're not going to make a purchase decision based on this review. You're going to watch other people play it, read about it, dive into the wiki, and decide for yourself.
I played the game for years before Premium came out. Like all old-time fans, I always overlooked its flaws because it was a quaint, odd little project, and its design was always more simulation than video game. That's all fine. But now that it has become a "real game" and I paid a fair amount for it (it was pretty expensive in my region) so it's fair game to criticize it. (This review is mostly of Premium, since it's not fair to demand much of a freeware two man project. Anything towards legacy issues are, if anything, directed at Premium for not prioritizing them.) 1. Nothing to Do Most of the initial challenge lies in learning how the game works and setting up the various industries. Once you know how to do that, the game becomes just watching an ant farm run. I actually prefer that, as opposed to a RimWorld gamey approach that keeps summoning stuff out of nowhere to challenge you. But the problem is that DF does nothing with its rich, vast world. You can send your dwarve...
I know everyone loves this game, but my god the controls and UI are terrible. I just couldn't get into it.
I just cant seem to get into the game. Too much micromanage is not my idea of fun. thousands of messages to read and not very clear what is happening. So many menus and no explanation of what they do or items needed to build things. Just feel overwhelmed, as well as of actions not completing. So sad, really like these type of games, but i just feel like nothing is happening or i have no idea of whats going on.
Just a less fun and graphically inferior Rimworld, I kinda regret buying this. It does not look or feel good, the animations are janky and you lose track of moving creatures and dwarves easily. Adding it to steam and giving it a proper interface does not solve the core issues of this game for me. 3/10 Rimworld is much much better.
A lot to like and dislike about Dwarf Fortress but I believe most of my time has either been looking up "why arnt my dwarves doing X" or dealing with bugs with weird work arounds like unsquading a whole military unit because they didnt equip armor correctly. Most things were my fault at my lack of understanding the complex systems at play but I believe the game does a poor job of educating the player at how those systems work. DF gives you a ton of freedom of choice but that is a blessing and a curse for new users because a 5 hour tutorial on the basics of DF on youtube is not the way I should be learning DF. I do not believe just because its a 20 year passion project gives it these excuses nor do I believe it justifies it being 30 dollars. People love this game for a reason and I dont think my experience is what you will have and I believe I just want more guidance from the game. I think if you like colony sims, you should at least try DF but be warned, it takes time for this game to ...
Overall Dwarf Fortress is not for the faint of heart, it demands patience, a willingness to be humbled, and the courage to embrace failure. But if you are willing to take on this monumental challenge, you will discover an unparalleled simulation experience, a game that will get under your skin and stay there. It’s more than a game it’s a monument to creative genius, a work of art that promises endless, unforgettable stories. There is truly nothing else like it. For so long, Dwarf Fortress was just a name a myth whispered among hardcore gamers, a game so complex it was said to be unplayable by mere mortals. But with its recent Steam release, something magical happened. This isn't just a game, it's a living, breathing world, a monument to a singleminded vision. It's a daunting, overwhelming, and utterly brilliant simulation that will consume you entirely and will haunt your imagination long after you stop playing. Gameplay Leading a small band of dwarves to build a home in a brut...
this game is a never-ending source of frustration. not because of the game design itself, but due to the terrible implementation. every time i come back to it, i end up quitting after running into another game-breaking bug. and these bugs? man they have been around for decades - and no one seems to be fixing them. for me the previous time it was cavern dwellers got stuck on a tree growing out of sea on the edge of a cavern causing fps death. this time, my squads won't return from missions (partially stuck travelling), and various workarounds i tried don't help to solve this. it just a couple of examples, believe me there are much much more "fun" things like these. i've really tried hard to adapt to its "surprises" and must say i always try avoid things that eat up fps (like using ramps instead of stairs, not messing with pumps and custom liquid flows, and cutting down on line-of-sight checks) but no matter what, the outcome is always the same - your run will be broken by this or that ...
Got a tavern lots of people starts showing up people start dying in the halls i lock the tavern up for outsiders my people are dying theres a serial killer i have too many people to find them myself hire a sherif sherif questions everyone people still die my sherif was killer
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: XP SP3 or later
- Processor: Dual Core CPU - 2.4GHz+
- Memory: 4 GB RAM
- Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage: 500 MB available space
- Additional Notes: Requires 64 bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
- Processor: Dual Core CPU - 4GHz+
- Memory: 4 GB RAM
- Storage: 500 MB available space
FAQ
How much does Dwarf Fortress cost?
Dwarf Fortress costs $72.00.
What are the system requirements for Dwarf Fortress?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: XP SP3 or later Processor: Dual Core CPU - 2.4GHz+ Memory: 4 GB RAM Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT Storage: 500 MB available space Additional Notes: Requires 64 bit processor and operating system Recommended: Recommended: Requires a 64-bit processor and operating system Processor: Dual Core CPU - 4GHz+ Memory: 4 GB RAM Storage: 500 MB available space
What platforms is Dwarf Fortress available on?
Dwarf Fortress is available on Windows PC, Linux.
Is Dwarf Fortress worth buying?
Dwarf Fortress has 86% positive reviews from 99 players. Metacritic score: 93/100.
When was Dwarf Fortress released?
Dwarf Fortress was released on Dec 6, 2022.
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