I have some extremely mixed feelings about this game. I came into it hoping for an experience analogous to Proteus or Shape of the World, and got something quite different. It remains to be seen exactly how much this has colored my view, but I suspect some of my initial disappointment which opened me up to see the flaws I now see was due to that. I should also mention that I too am a game developer and, to a certain extent, I see some of what's being said in Pattern in myself and the way I think about my projects. Some of the ideas and techniques presented here are phenomenal, so in no particular order, here are the notable pros I see: 1) The concepts involved, "narratively"-speaking, and the way they're weaved into the procedural levels is quite interesting. I enjoyed wandering around these strange, sometimes liminally-charged, spaces just thinking about what the placement of these objects might represent and why this-or-that choice in was made in the construction of this game. 2) ...
Pattern
- Release Date:
- Apr 7, 2020
- Metacritic:
- 61
- Developer:
- Michael Bell, Badru, Galen Drew
- Publisher:
- Ice Water Games
- Platforms:
- Windows Mac
Game Tags
About This Game
Key Features:
- Endless procedural world filled with broad vistas, towering cliff-sides, and hidden structures.
- Procedural soundtrack that changes based on your location & what surrounds you.
- A journal like story about the process of creating art discovered through play.
- A Day/Night cycle creates bright mornings & stunning sunsets.
- An in-game camera allowing players to document their journey.
Screenshots
User Reviews
Well, this wasn't really what I hoped it was. I wanted a strange place to explore and lose myself in my own thoughts. At first it seemed very much like what I expected, but then I got to the text. I have a hard time with these kinds of games. I want to like them, but when they start telling their personal story with it, breaking you out of your immersion as a gamer.... well... the experience (for me) is ruined. I am a writer. If I was writing a scene, walking in a forest for instance, with a crumbling tower in the distance, and then suddenly said "I sometimes wonder if I am really good enough to write these scenes", it would probably make you put the book down. That's about how I feel about this. I will keep it however, because as long as I avoid the text spots, at least I still have an interesting world to wander and explore in. 6/10 (I wish I could have an 'informational' on regular reviews, like on Curator reviews.... I can't say really Yes or No on this one. Let's just c...
Nice relaxing, beautiful walking simulator. If that's your bag you'll like it!
I am a huge fan of Eidolon so I purchased this game as soon as it became available. Once again, beautiful scenery and music from this wonderful development team. The views and sounds will give you chills. I'm happy to support independent developers. This is a perfect fit if you are looking for something relaxing and with no stakes whatsoever.
very nice pc game! top walking simulator! I realy like it! you can play it!<333
In the morning I saw the trailer of this game. Quite attractive trailer. The main phrase "videogame about making videogames" made me interested. The game itself is pretty good. The world is procedurally generated, I could see many landscapes: from simplest wood to steppe plateaus with giant chairs on it. And I'm sure that game will find something else to surprise me. There's a change of day and night, it's cool too - the sky changes its color very beautifully at these moments. I noticed here two weather phenomena - rain and snowfall - it's also implemented quite nicely for the eyes. In general, it seems the authors looked and analyzed the landscapes from my dreams and created such walker. Very nice. Of cource, the game is not without issues. IMHO, the game needs more activities with surround (maybe taking a cup or throwing items?). And I think the music somethimes becomes very anxious, in very unexpected moments. Generally, I think this game is very good-maked, wanna hope that develope...
There's a lot more to this game than meets the eye (both in terms of story and imagery).
Not bad, but full price is too expensive. Get it when discounted. The game is procedurally generated, but the in the end you will always cycle the same 4 different environments + the room, more variation would be better or at least making the order in which the levels appear more random. Another simple feature that I would like to see implemented is an auto-walking key, like what you have in Meadow: you press F and the character just walk by itself, freeing you of the need to keep pushing the W button, which is a bit annoying.
Uninteresting visuals and gameplay and terrible FPS lag for some reason. I've not had issues running AAA games with top tier graphics but this game runs at about 15 - 20 fps for some reason.
Beautiful and immersive
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System Requirements
Minimum
- OS *: Windows 8
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Dedicated GPU
- DirectX: Version 11
- Storage: 250 MB available space
FAQ
How much does Pattern cost?
Pattern costs $14.99.
What are the system requirements for Pattern?
Minimum: Minimum: OS *: Windows 8 Processor: 2.5 GHz Memory: 2 GB RAM Graphics: Dedicated GPU DirectX: Version 11 Storage: 250 MB available space
What platforms is Pattern available on?
Pattern is available on Windows PC, macOS.
Is Pattern worth buying?
Pattern has 81% positive reviews from 26 players. Metacritic score: 61/100.
When was Pattern released?
Pattern was released on Apr 7, 2020.
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