Clad in Iron: Sakhalin 1904 game banner

Clad in Iron: Sakhalin 1904

$24.99
Release Date:
Developer:
Totem Games
Publisher:
Strategy First
Platforms:
Windows
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About This Game

CLAD in IRON: Sakhalin 1904 is a Russo–Japanese War history naval game in which a turned-based digital board strategy and a real-time simulation are combined.

Historical Events:
In the 19th century, Russia and Japan began to develop wild, but rich in natural resources on the shores of the Sea of Okhotsk. By 1875, the island of Hokkaido and the Kuril Islands were under Japanese rule, and Sakhalin Island and the Kamchatka Peninsula were part of the Russian Empire.
In early 1904, Japan and Russia launched a war for domination in the Far East. The main events in this war took place in Manchuria and around the Russian naval base in China in the city of Port Arthur. But even in the Sea of Okhotsk, the opponents were ready to fight.
Will Russia be able to protect Sakhalin Island from the Japanese invasion? Will Japan lose the Kurile Islands? It depends only on you!

Gameplay Description:
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategy mode - all of these actions are possible in CLAD in IRON: Sakhalin 1904.

The real time tactical battle (simulation) mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game.

Raise anchor and get CLAD in IRON: Sakhalin 1904 NOW!


ATTENTION! In the game there is no interactive training, only a textual manual.

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User Reviews

Overwhelmingly Positive
27 user reviews
96%
Positive
11 hrs at review
Recommended

I'll start with the most important - this game is unfriendly to newbies. There is no training or anything like that. To learn how to play, you need to read the user manual and watch some tutorial videos. In general, the game is nothing complicated, but you need to spend your time to figure it out. For a fan of naval war games like me, this is not a problem. No less important point on which depends the perception of the game - this is not a commercial project and this is not an indie. I bought the first game of this Ironclads series, when nobody heard about indie devs. All the money from the sale are investing in the new games in free time. Developers are actively communicating with players in social networks and forums as Grogheads, Subsim, Octopus, SimHQ etc. I did not have any technical problems. There is a large selection of graphics options. Saving and loading work fine. This is the most beautiful naval sim and war game I've ever seen. The change of weather and the effect of wave...

43 helpful 1 funny
13 hrs at review
Recommended

For those who have never played the Totems naval war-game’s: The first game in the Ironclads series was published 10 years ago. It was a very bad and very strange game. I played this game. Then there were more games. Each of them became better than the previous one, while retaining its own oddities. In the Clad in Iron games, all the original ideas of the series are finally fully realized. There is still not enough in-game tutorial, a custom battle mode and multiplayer. In addition, here is the strangest strategic turn-based system I've ever seen. This system has its own logic and works well within it, but this logic is not always based on common sense. For example, here one tiny ship can hold several large battleships at the harbor entrance for a whole week. Also surprised by the instant reaction of the computer AI to the player's actions. You forget about all this as soon as the game moves from the turn-based strategy mode to the real time sim mode. Here, the outdated old-fashi...

23 helpful 2 funny
11 hrs at review
Recommended

If you know how an armored cruiser differs from a torpedo boat destroyer, why melinite is better than gunpowder, and what was the name of the Russian and Japanese admirals in the Tsushima battle, then I recommend this game to you. You will understand the rules, learn to use the interface and get your portion of pleasure.

18 helpful 2 funny
5 hrs at review
Recommended

This is my 3rd game in Clad in Iron game series and I have to say it feels most polished of then, I seen Philippines was updated too but I didn't check it, so torpedoes are stable, ships are stable on x4 acceleration at least for my PC, water looks better, probably developers tuned it, from technical side I got not surprises. From gameplay side, it's a surprise! This game (at least on current state) is about torpedo destroyers, both sides have a lot of them, Russian Empire even 3 types including 25 tons super small boat. You shoot and shoot and again lots of torpedoes and get them from another side, it super fast and intensive, I spend in the first fight only 20 mins an finished it in auto-resolve when a result was on my side, and still I have a lot of ships to sank and harbors to take! I continue to play and probably update review soon.

18 helpful
5 hrs at review
Recommended

My first impressions of the game are the most positive. I played almost all the games in the Ironclads series and I feel that this is the most rapid gameplay. Down with the agonizing wait until the monstrous 15-inch Dalgren’s finally finish reloading. Everything is fast here: shells from all sides, destroyers at full speed and torpedoes, torpedoes, torpedoes! All right, well... let's see what happens. UPDT I play on a tablet PC (Acer Aspire Switch 11). This is not the most powerful device, but it is enough to easily play in turned-based strategy mode. In real-time sim mode, I can still play at the minimum graphics settings. There are some problems, but I remind you that I have a tablet PC.

18 helpful
20 hrs at review
Recommended

In fact, in this game there are only two sides, one scenario and no training or multiplayer. In addition, this game is short and costs $19.99. Hey, you know what? I am pleased! All that makes Totem Games can either love or hate. I love what these guys do, but for many casual gamers the Clad in Iron: Sakhalin 1904 may seem too strange and old-fashioned.

17 helpful
4 hrs at review
Recommended

At first, everything is incomprehensible, then everything is strange, and after understanding the basics of the game - excellent 10/10

13 helpful 1 funny
58 min at review
Recommended

The pinnacle of Totem Games work, Clad in Iron: Sakhalin 1904 expands upon all of the previous works by the devs and really demonstrate the skill and passion they have for the genre. The team has learned from the past and have made a fun, challenging, and absolutely beautiful game. I must warn you, it can be difficult to get into as there is no tutorial but there is a very useful manual and the controls are rather simple once you get the hang of it.

13 helpful
10 hrs at review
Recommended

This is the best naval game I've played. No fools! Of course, we must understand that this is a somewhat old-fashioned game. But this is a good honest old-school wargame.

12 helpful
7 hrs at review
Recommended

The bigger ships - the better gameplay, of course it's just my opinion and 99% is not only about cruisers and ironclads but it's finally when small torpedoes not only can destroy any ship you choose but also destroyers can be destroyed by huge battle stations of new era. It's finally not only fast naval combat experience but also experience from different points of view. Well done! P.S. Watch tutorial video from Philippines first, it's easier to start with it if you are new.

11 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows XP SP2
  • Processor: CPU Pentium 4 / Athlon 1.1 GHz
  • Memory: 2048 MB RAM
  • Graphics: compatible with DirectX 9.0C 512 Mb
  • Storage: 800 MB available space
  • Sound Card: compatible with DirectX 16-bit

Recommended

Recommended:
  • OS *: Microsoft Windows 7/8/10
  • Processor: CPU Pentium 4 / Athlon 2,4 GHz
  • Memory: 4096 MB RAM
  • Graphics: compatible with DirectX 9.0C 1024 Mb
  • Storage: 800 MB available space
  • Sound Card: compatible with DirectX 16-bit

FAQ

How much does Clad in Iron: Sakhalin 1904 cost?

Clad in Iron: Sakhalin 1904 costs $24.99.

What are the system requirements for Clad in Iron: Sakhalin 1904?

Minimum: Minimum: OS *: Windows XP SP2 Processor: CPU Pentium 4 / Athlon 1.1 GHz Memory: 2048 MB RAM Graphics: compatible with DirectX 9.0C 512 Mb Storage: 800 MB available space Sound Card: compatible with DirectX 16-bit Recommended: Recommended: OS *: Microsoft Windows 7/8/10 Processor: CPU Pentium 4 / Athlon 2,4 GHz Memory: 4096 MB RAM Graphics: compatible with DirectX 9.0C 1024 Mb Storage: 800 MB available space Sound Card: compatible with DirectX 16-bit

What platforms is Clad in Iron: Sakhalin 1904 available on?

Clad in Iron: Sakhalin 1904 is available on Windows PC.

Is Clad in Iron: Sakhalin 1904 worth buying?

Clad in Iron: Sakhalin 1904 has 96% positive reviews from 27 players.

When was Clad in Iron: Sakhalin 1904 released?

Clad in Iron: Sakhalin 1904 was released on Nov 4, 2018.

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