This game has TONs of promise, and to be honest I am quite impressed at how stable it ran for me given it's a one-man-show - fantastic work! Now to the details - Pros: The game mechanics are phenomenal and with a story-line this literally has the potential to be the next Portal/Portal2 in my opinion. Uses a known-stable engine and runs rock-solid already. I had a LOT of fun with it! Cons/Areas needing support: Graphics are rather simple and definitely need to be spruced up drastically (this is not a one-man job in my opinion though... if a shop were to pick this up and give it a total makeover it would be a huge boon for the game.) The levels could benefit from a professional level-designer as some of the levels were a bit too easy to solve for their location in the progress/campaign. Story-line is non-existent/limited (to be fair, we know this though as the game is still in-development.) Videos/Animations are rudimentary and need to be reworked from scratch (also not a 1-man job...
Gravia
- Release Date:
- Mar 15, 2021
- Developer:
- Dan Goyette
- Publisher:
- Self-published
- Platforms:
- Windows Mac
Game Tags
About This Game
Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. Destroy obstacles, solve puzzles, and move around at crazy speeds. The main game is a mix of Action and Puzzle gameplay, offering a satisfying challenge, without being too difficult. See how your Rifts interact with other advanced technologies, such as: Anti-gravity, laser beams, rocket launchers, gravity shields, energy cores and robotic soldiers.

"Story Mode" features a fully voiced cast of characters. Explore a high-tech research facility as it deals with the fallout of a spacetime catastrophe. The main game typically provides an 8-10 hour experience. (Don't worry; cutscenes are skippable if that's not your thing.)

If you're looking for more of a challenge, we've got you covered. Almost all levels contain hidden areas that can only be reached by the most skilled and dedicated players. Finding them all usually adds about 30-50 hours to the game.
Most levels can also be played in "Time Trial" mode, where you try to finish the level as fast as possible. See where you rank on the Leaderboards.
And if you're still not sufficiently challenged, try the new "Hard Mode", where you replay familiar levels with insanely difficult changes.

Gravia is in Early Access, but most of the game is complete at this point. There are two major areas of development remaining:
Adding the remaining cutscenes to the existing levels. (Cutscenes are currently only added in about half of the levels.)
Completing the remaining 5-10 planned levels at the end of the game, along with the final cutscenes and story resolution.
The demo lets you play the first 4 levels of the game, so give it a try and see if it's for you.
Screenshots
User Reviews
This game is just awesome. It gives me portal vibes which is a good thing, I've always liked portal and this kinda recreates it. I really liked the demo, so that's the reason I got this game. This "Rift" you can throw everywhere is very fascinating as it sucks up every object around it. It's really fun! Also this game isn't like those boring puzzle games on mobile, this game really makes you have to use your brain. It can get pretty puzzly sometimes so it includes hints to every level. That gives you more motivation to keep going as you would mostly give up rather than trying to pass the level. I definitely recommend buying this game. the robots that tried to kill me made me rage
great gravity (you will see what i mean)
Let me know when you've got a full game ready. This is barely an idea. Easy puzzles made frustrating via a lack of well thought-out game mechanics is no basis for a game. I've seen too many good concepts misused that lead to railroaded scenarios. Hell, at least two of the levels would've been improved (or made redundant) by just adding a crouch function. The gravity mechanics are cute, but nowhere near enough to sustain a whole game that doesn't even have a consistent gameplay loop I could name. What was the idea behind this: make a physics-based game with subsequently more difficult challenges? Great. You're about a decade and a half behind and lacking the imagination to use it properly. Again, let me know when it's done, because this is barely worth it, even to desperate twitch streamers.
Interesting concept but I think no further dev time past early access will make this game ever really stand out as something solid. Cringey music, character interactions and death screens amongst other small details made me nope out of this one pretty quick.
This was a fun although short experience (But I suppose that's going to change with updates). One thing I would like is bigger levels as you progress, in terms of challenge and size, just like in Portal. Every level I played mostly felt like it was the same size and difficulty as the last one, except maybe one or two that really stood out. New mechanics were introduced with every level, which is quite nice and what you'd expect from a puzzle game, but the concepts were rarely mixed together in bigger, more complicated levels. Some of the puzzle items (If that's how you'd call them) were extremely fun concept, such has the rift destroyer icosahedron (I forgot it's name, sorry) and the rocket turrets. I felt as if I was in a Christopher Nolan movie when using the gravitational force of the rift to bend the rocket's trajectory at my wish. On another note, I do agree with what someone else said in the reviews that the death screens are annoying and I certainly hope that they are changed.
Great game! INSTANTLY fell in love when I played the demo a good week ago or so. Definitely some Portal inspiration there, but is its own game at the same time. Though there are definitely levels here and there that feel a tad unbalanced imo. Also, I swear to God if I see another death screen... Gotta be honest, I hope they're removed; they honestly get so annoying to look at. Also, genuine question, but did you literally rip a pokeball drop sound effect for the "near death" sound? Because it seriously sounds like one. Other than that though, really nice, and can't wait to play future levels! Keep up the great work :)
What and excellent game! I know others have said it but yeah it has a portal feel. It's only in early access so I'm sure that this will only get better!
It's fun and you can play around and do tasks at the same one of the best games I've played
good game
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 3rd Generation Intel i5, or similar
- Memory: 2 GB RAM
- Graphics: NVIDIA GForce GT 750M, or similar. Must support Shader Model 5.0 or higher.
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: None
FAQ
How much does Gravia cost?
Gravia costs $19.99.
What are the system requirements for Gravia?
Minimum: Minimum: OS *: Windows 7 Processor: 3rd Generation Intel i5, or similar Memory: 2 GB RAM Graphics: NVIDIA GForce GT 750M, or similar. Must support Shader Model 5.0 or higher. DirectX: Version 11 Storage: 3 GB available space Sound Card: None
What platforms is Gravia available on?
Gravia is available on Windows PC, macOS.
Is Gravia worth buying?
Gravia has 88% positive reviews from 25 players.
When was Gravia released?
Gravia was released on Mar 15, 2021.
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