Songs of Conquest game banner

Songs of Conquest

$29.99
Release Date:
Developer:
Lavapotion
Platforms:
Windows Mac
Download Game

Game Tags

About This Game

Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!

Adventure Awaits

Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.

Build an Empire

Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?

Wage War

Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!

Play Your Way

Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.

Alone or Together

Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.

Four Factions

Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.

Four Choral Campaigns

Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.

In-game Map Editor

The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!

Screenshots

User Reviews

Very Positive
100 user reviews
80%
Positive
11 hrs at review
Not Recommended

Pro: - Feels like HOMM - Good Layout - I actually had fun - good performance (99%) I really tried to but... here's why i do recommend it but have to mark as not recommended (thanks steam for no Neutral button): Con: - Balancing is not really existing. - If enemy attacks you and is in your sight of view, it sometimes stutters a bit - AI (playing for the player) is not the smartest, wait it's actually dumb (in fair difficulty). Enemy got lot of AOE? Let's group up! He does not? Lets split! If this should be kind of punishment for not playing by urself, nah thanks. - Campaign feels wayyyyy to short, they going for an addon to expand the campaign probably more expensiv than the game itself in sale - Achievements do not track correctly (i achieved some ingame, steam doesn't show as completed) - Achievements LOCKED behind Addons is a no go. - Too much content split into addons instead of doing a real addon - that's just greed.

11 helpful
3 hrs at review
Recommended

This game has the fun factor! We speak of 'technical polish' of a game, meaning fewer bugs and jank and it just performs well. This game has a very high level of 'gameplay polish'. Many tactical RPGs are complex and therefore can be a bit stressful. So far this game hits the perfect balance of enough exploration and tactical battle choices to not be too simple, yet not too many as to become a bit too complex. I enjoy playing this game at standard difficulty, with no worries. The game has the 'just let me explore a bit more' feel. For me, in comparison, Age of Wonders 4, has amazing customization and is very sophisticated (complex), but this game hits the sweet spot of fun better and this game has a stronger story campaign. I thought I wouldn't like the game because of the pixel graphics, and I very much prefer Age of Wonders 4's better graphics, but for the first time in a long time I'll play a game with simple pixel graphics because the game itself is so fun.

9 helpful
5 hrs at review
Not Recommended

Being a hardcore Heroes 3 player, this is a more lite and chill type of game. The reason that I DO NOT RECOMMEND this game is because after buying it, I found out that I have to pay extra for the VANIR and ROOTS factions...so yeah...any company that makes you pay more to get the whole game, deserves to gth :)

7 helpful
270 hrs at review
Recommended

Good HOMM-like. Pretty, sounds good, nice presentation, both army and magic are strong, research is an interesting addition if flawed (encourages spamming one or two unit types, often discourages large dwelling units), command and stack limits introduce different limits. I like the campaigns, auto-resolve is good to have. Logistics and scout skills are legitimate options and not dead weight, helped by overworld XP sources and tutor. The AI is unfortunately kind of a headless chicken strategically. That would be my one gripe: it either crushes you with spawn bonuses at higher difficulties, or you roll it over with better decision making. Could use more maps if you enjoy larger ones but what game doesn't? There is also modding now, including attempts at rebalancing some things (revortex at time of writing is pretty nice).

6 helpful
53 hrs at review
Recommended

Songs of Conquest (53hs) (PC) - Played through the base game campaign (all 4 songs) in Overwhelming difficulty. Visually 9.4 (Graphics 9 / Artistic Direction 10 / UI 9 / Performance 9.5) - I loved the pixel art from this game. All units are exceptionally realized and translate super well to both the big screen and the Steam Deck. It all fits together, and the UI is clean and intuitive. Performance was great in both PC and Deck.. with the deck version having slightly longer loadtimes for battles than I would have liked, but still fairly tolerable (around 15 seconds). Sound 8.5 (Music 9 / Voice acting N/A / Sound effects 8) - Very good music and instrumentals. I specially enjoyed the song section after each campaign mission. Story 8.1 (Main Story 8 / Cinematics 7 / Writing 8.5 / Lore 9) - The game has great writing and lore - I am super interested to see where they take the story moving forward. The base game, however, was a bit like an introduction to the world and why are all these...

6 helpful 1 funny
4 hrs at review
Recommended

ᓚᘏᗢ If you enjoy games inspired by the [i]Heroes of Might & Magic[/i] or [i]King's Bounty[/i] series, don't miss [i][b]Songs of Conquest[/b][/i]. Here, this game type is cleverly redesigned with a pleasant and functional interface. The pixel art, music, and atmosphere are superb. However, [i][b]Songs of Conquest[/b][/i] is less epic than its "ancestors" and lacks their depth. The pace is fast and enjoyable, but the strategy less taxing on the neurons. Perfect to chill out!

5 helpful
3 hrs at review
Not Recommended

Tool-tip system for adventure map objects is terrible. I get an exploration spirit and a touch of old-school. But tool-tip shows what the object does only for the selected hero that visited it. I need to switch to the hero that visited it to see what were the modifiers if I have several heroes. And tool-tip for the object stops showing the modifier after the battle, if it was timed to the first battle. Do you expect me to write all those down every time in my notebook? It is terribly annoying. I've been playing the genre since HoMM1 but UX have gone a long way since then. Old school games suppose to bring back the feeling of the old games, not the frustration of a bad UX.

5 helpful
23 hrs at review
Not Recommended

I never made it past campaign. The game lacks depth and any sort of memorability. Having put in 23 hours I can't remember any unit names. Granted I played 80% of battles on quick battle because the essence for spell casts drove me nuts. The songs between the campaign missions are pretty cool though

4 helpful
10 hrs at review
Not Recommended

It's a lot like heroes of might and magic, however it falls far short. Balancing for costs of units and stats, and spells is all over the place, some units costing way too much gold for far too little value, while others cost too little, and being far too weak. The unit variety, while smaller than most games which resemble HOMM, is not particularly inspiring of strategy either. Most of the factions are extremely similar to each other, and require very little fine tuning to pick up, which makes for a nice easy learning curve, but very little options for anyone to master and utilize with finesse. If you have a higher functioning brain, you won't enjoy this game. Hero growth is poorly setup, you can choose up to 3 random skills/traits to advance per level, but once command is maxed you lose a slot to choose from, meaning you can only choose 2 skills or traits to improve. A small thing to some but a serious detriment to those who want to max command quickly without screwing their hero d...

4 helpful
22 hrs at review
Not Recommended

As an idea Songs of Conquest has some neat unique features not found in any other strategy game I have played. However none of those are worth talking about when we consider it's weakest feature : all knowing cheating AI. - Every turn the AI can see where your army is located even when it has no means to do so. The AI will react by being at least 1 step away from where you could attack it as it min/maxes its movement. The day they revert this or turn it of is when I will revisit this game. Otherwise I suggest you watch a 'let's play' instead of buying it. - The map options are also far too limiting for my personal tastes. I can pick out at least 5 games that came before this one and say why don't you have features XYZ for map generation? Normally I give a game at least 50-100 hours once I've bought it to try and see if there is any redemption. That was not necessary here. I hope you save your time and money by staying away from this product. I wish I didn't have to say th...

3 helpful

Page 1 of 7

System Requirements

Minimum

Minimum:
  • OS: Windows 10
  • Processor: i5 Dual Core or Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Integrated graphics card
  • DirectX: Version 10
  • Storage: 4 GB available space

Recommended

Recommended:
  • Graphics: GTX 970, RX 570 or similar

FAQ

How much does Songs of Conquest cost?

Songs of Conquest costs $29.99.

What are the system requirements for Songs of Conquest?

Minimum: Minimum: OS: Windows 10 Processor: i5 Dual Core or Ryzen 5 Memory: 8 GB RAM Graphics: Integrated graphics card DirectX: Version 10 Storage: 4 GB available space Recommended: Recommended: Graphics: GTX 970, RX 570 or similar

What platforms is Songs of Conquest available on?

Songs of Conquest is available on Windows PC, macOS.

Is Songs of Conquest worth buying?

Songs of Conquest has 80% positive reviews from 100 players.

When was Songs of Conquest released?

Songs of Conquest was released on May 20, 2024.

Similar Games

AI-powered recommendations based on game description