Edit #1: There is a bug reporting window now, so thats a step forward. Can't say I would reccomend this game for a good deal of reasons. 1: The tutorial doesn't explain what everything does and why you need to do it. - Don't even get me started on all the typos and grammar issues either. 2: You can literally get adventurers that deal no damage to monsters, thus making them unable to deal with monsters at all. - This means they can't kill monsters you place down whatsoever, making monster cards unuseable. 3: Quests have a habit of breaking and getting stuck on a 0 timer. - The dismiss button is nice and all but if it doesn't get rid of bugged quests that are stuck on a zero timer, there isn't much you can do but restart the game with a new save or give up on that area slot completely. Not to mention that you won't be able to use any of the cards in that bugged quest ever again in that save unless you get another copy of it. [b]This is game breaking.[/b] 4: Heroes wil...
GameMaster: MAGUS
- Release Date:
- May 25, 2018
- Developer:
- Emperor Development
- Publisher:
- Emperor Development
- Platforms:
- Windows
Game Tags
About This Game
Behold the Game Master!
Tell your stories, create quests, play your cards to progress. Master the ultimate GM power to shape your adventurers' lives and destiny.
Dive into MAGUS!
Explore the depth of the MAGUS fantasy universe. The essence of 60 novels, 25 rulebooks and expansions await you.
The Party is On!
All set: pen and paper, dice and cards... Your players are ready to take part your untold legends.
Highlights
- Unique mixture of World Simulation, Player Simulation and RPG in the role of The Game Master.
- The game is an official licensed product and based on MAGUS, the most popular Hungarian pen and paper roleplaying game ever. It has more than 25 rulebooks, and a detailed lore of 60 novels.
- Improved MAGUS roleplaying ruleset
- World Simulation based on scientific macro models: Demographics, Economy, Security, Politics, Races, Factions, World Events
- Trade system with simulated economy, markets, goods, traders
- Player Simulation using RPG micro model: Each player is unique, has various class, attributes, skills, faction, personalities defining their actions. Adventurers are self-motivated to complete matching quests, improve their skills and equipment, to learn, heal and live their life making their own decisions.
- Create quests collecting, combining and playing wisely your Quest Cards
- Play increasing number of Story modules, or the Sandbox mode to tell your own stories via card triggered creative narrative
- Progress to unlock: Huge playfield: 3.75 million square meters of playing area, filled with 65 regions, cities and 200+ POIs including famous locations of Ynev. Endless character variations: 4 races, 25 classes, 19 factions, 101 personalities could mix and react
- Vast and increasing number of Quest Card combinations and stories to tell: 130 illustrated and animated cards: locations, challenges, world events, monsters and specials
Screenshots
User Reviews
Great idea and looks truly to be a solid start at development. I encountered no bugs in my short play time, I'll probably put another hour into it just out of curiosity. The problems are simple: 1) Lack of updates 2) Lack of explanations about what's currently in the game, how to properly structure quests, events, etc. 3) Lack of information from the dev. It's obvious that this is a solo dev or small team and normally I'd hold off on the negative with that in mind. But I've owned it a year and there's been nothing done in that time that I can see so it's most likely a dead project. Seems like an awesome idea and seems like it was off to a solid start so I'm not sure why it hasn't improved. Time, money, health, who knows, but there isn't enough here to justify buying it at any price without some signs of life from the developer. He responded to other reviews so maybe he'll respond here. If it gets updated I'll be more than happy to review it again at that time.
From the screenshots I couldn't tell what's the gameplay about, but given they wrote "Magus is a unique RPG simulation, bringing you the ultimate role to play in RPG games: The Game Master", I thought it would be similar to a Dungeon Keeper game. However, it's barely an RPG and barely a card playing game. User interaction is limited to placing cards onto the playfield (cities and locations on the map), and that's it, literally. Then it turns into a waiting game where you look at giant men running around a huge map from location to location and "completing quests", then you get more cards to put on the playfield.. There is also a fog of war, even though you don't have an opponent or any reason to worry about not getting information from a region. In all game modes you are going to be spending time looking on a big empty map, there are no battles to be fought, no cities to explore, nothing, you control nothing, neither a unit like in a HoMM game, nor a single character, and you can'...
Not a good game... tutorial needs a lot of work. Doesn't explain things clearly enough.
This review should hopefully serve to enlighten those on the fence about this game; as has been mentioned before it is hard to figure out what this game is without actually playing it. I also would point out that this review is not a hard pass, as there is limited potential, I suppose. TL;DR: Gameplay is shallow and repetitive, with no reason to care about anything in the world. All you do is place cards to level up to unlock more cards to place, and ultimately for what purpose? The game doesn't say. In depth review below: As one reviewer stated, there is hardly any gameplay to speak of here; the entirety of the gameplay is as follows: You start off with a hand of cards and a small portion of the map revealed, which you can place on locations for adventurers to complete. By successfully completing said cards the adventurers will gain gold and gems for you that fill 2 bars, when these bars are filled you can click them to level up; each time you do so you get to pick 1 of 3 cards to ...
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64bit
- Processor: Intel Core 2 Duo E4400 2.0 GHz or Athlon 64 X2 Dual Core 4200+
- Memory: 8 GB RAM
- Graphics: 512 MB nVidia GeForce 8800 GT or Radeon HD 3870
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does GameMaster: MAGUS cost?
GameMaster: MAGUS costs $17.99.
What are the system requirements for GameMaster: MAGUS?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64bit Processor: Intel Core 2 Duo E4400 2.0 GHz or Athlon 64 X2 Dual Core 4200+ Memory: 8 GB RAM Graphics: 512 MB nVidia GeForce 8800 GT or Radeon HD 3870 Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is GameMaster: MAGUS available on?
GameMaster: MAGUS is available on Windows PC.
Is GameMaster: MAGUS worth buying?
GameMaster: MAGUS has 14% positive reviews from 7 players.
When was GameMaster: MAGUS released?
GameMaster: MAGUS was released on May 25, 2018.
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