You can't change the controls. If you don't like the "Interact" button being RB and the "Dash" button being A, well, tough luck. The movement and combat do not feel as fluid as they were in some of the gameplay footage I've seen. There also doesn't appear to be any way to attack while airborne. Overall, I thought this was going to be a fun roguelike side-scroller, but it really leaves a lot to be desired. That said, the music is pretty good.
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About This Game

Embark on your journey, travel through rifts and restore the balance as the Rift Keeper in this handcrafted 2D roguelite platformer with challenging, fast-paced action gameplay.
Duty called and the Rift Keeper woke up from his deep slumber. The little town he was summoned was silent as if it's the end. He opened the church's rusty old door and four old men wearing red robes greeted him with a grim smile. One of the priests stepped forward and said, "The Gates are open".

- Embark on your journey , travel through 30 different dungeons! Grow powerful as enemies keep getting harder. How far can you go?
- Loot epic gear as you progress through the dungeons. Find new weapons and accessories, grow your power!
- Unique enemies to fight with and many more to come!
- 30 handcrafted dungeons!

Hey! Rift Keeper is our second project. We developed and released Firewood, our first title in 2017. Under the name of Frymore we are just two friends who always have a big desire to improve ourselves and our games. Rift Keeper was a big step for us. Hope you have a wonderful journey!
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User Reviews
Post Reply Edit: After knowing the development start time and end results, I think the devs could do with some support as the they came up with is proven to be good, but end result could be improved a significant amount. And sorry for assuming rip-off as the games really are too similar. Good luck on your improvements or next game attempts! ------------------------------------------------------------------------ I don't usually write reviews and I don't dislike many games but there are some things that need to be made clear with this one. [b][u]TL;DR buy Dead Cells instead if you haven't and keep away from this rip-off.[/u][/b] Going into this game, I was expecting to see a Dead Cells type of rogue-like platformer with maybe some interesting mechanics, a different take on the genre for some change, and some fast-paced gameplay with some hard decisions to make about which items to keep and which ones to leave behind. What I found was nothing of the above except the "a Dead Cells t...
I've pretty much seen it all a few mins in, but even with so little time, half of it was starting the game, seeing the low FPS, coming back to menu to change the settings, and doing it again. My machine should run it flawlessly, I'm well above the requirements (playing without V-Sync makes it go over 200FPS so why can't it keep it at a set 60FPS???). But ok, that was just a little thing, I lowered the resolution and it was cleaner. Now onto the gameplay... as I said, I've pretty much seen it all on my first attempt. You start with no equipment and a chain-whip as weapon (it's not an actual weapon equipped, but the default, weird design choice IMO) and just go through the town after the introduction cutscene. Then you arrive at the church, go inside, some priests or w/e say the last Keeper never came back, blabla, you enter the portal and there you just have to kill 70% of enemies to open the exit portal and also you have some time challenge that rewards you with an extra chest (they p...
We got a sleeper! While it doesn't excel in any of the elements that it's borrowing from, the developers still manage to string together a tight package here. Goal is to beat 70% of the enemies in a level in order to move onto the next floor. I wish there was permanent progression with the items; every item in the shop only lasts for that specific run, no roll-over. So that mechanic is somewhat discouraging for long playthroughs of this game; lends itself to a nice pick-up-and-play for about 30-60 minutes at a time though. One more nit-pick: if you already discovered the exit portal to a level, we should be able to warp back to it once we get to the 70% threshold of enemies defeated, perhaps with a gold penalty if trying to get the under 180 second reward for the level... Otherwise, the gameplay loop can be quite addictive and rewarding to progress and gear up as we progress down the levels. Looking forward to putting in s'more time and seeing what's down there!
I wanted to like this game, but the controls are boned (controller drift which is nonexistent in any of my other 500+ games) which remains unanswered for by the developer. From what I can tell, this is an abandoned project, so I don't expect a fix anytime soon - likely never. I refunded this and warn anyone else off. It's too bad, there could have been a good game buried in here...
[h1] OVERVIEW [/h1] I saw footage of this game over a year ago and was hopeful what it could turn out to be. I saw it on sale a few weeks ago and hoped it had progressed so I picked it up. Unfortunately I didn't find it to have made much development. Overall, the experience has been slightly lacking, but I think that the game could be salvaged. [h1] PROS [/h1] - Music is pretty cool - There is an Aesthetic that I like, but it needs developed - Easy to pick up, within an hour of playing I already felt in tune with the system - There is a story, writing seems just okay. World has a little flavour to it [h1] CONS [/h1] - Incredibly repetitious. You play the same part of the game several times over. Deaths send you directly back to the beginning with very little sense of meta progression. There is a skill tree, but the only meaningful skill to purchase is gold increase and retention and the currency to purchase skills seems to be an entirely random drop from enemies. Most my good runs...
If Sultan Suleiman was still alive, he would definetly play this game. Because it is Magnificient!
The game moves me to the right, and i have no option to stop moving. I tried a number of fixes, and nothing worked.
This game is just really repetitive and boring. After the second boss, I already had all the strongest items in the game and the only reason I died after that was because I got impatient and just raced through the levels trying to just finish as fast as I could. Each dungeon felt exactly the same as the last with the only difference being the color of the background. The gameplay was vaguely Dead Cells-esque, but way more clunky. The interact button seemed to only work half the time, dodging sometimes wouldn't work, either. I ended up just rapidly pressing the button three times when I wanted to dodge roll. There were three types of weapons, but neither of them changed the play style. It's just stats. I got it for really cheap, but I wouldn't waste my time on it if I were you. It's just not very good. Plenty of better sidescrolling action games out there. 3/10
I deffinatly recommend its a rogue like so be careful but very fun i would like a graphics and animation overhaul tho
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel i3 equivalent.
- Memory: 2 GB RAM
- Graphics: 460 GTX or equivalent.
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel i5 or equivalent.
- Memory: 4 GB RAM
- Graphics: 560 GTX or equivalent.
- Storage: 2 GB available space
FAQ
How much does Rift Keeper cost?
Rift Keeper costs $9.99.
What are the system requirements for Rift Keeper?
Minimum: Minimum: OS *: Windows 7 Processor: Intel i3 equivalent. Memory: 2 GB RAM Graphics: 460 GTX or equivalent. Storage: 2 GB available space Recommended: Recommended: OS: Windows 10 Processor: Intel i5 or equivalent. Memory: 4 GB RAM Graphics: 560 GTX or equivalent. Storage: 2 GB available space
What platforms is Rift Keeper available on?
Rift Keeper is available on Windows PC.
Is Rift Keeper worth buying?
Rift Keeper has 57% positive reviews from 47 players.
When was Rift Keeper released?
Rift Keeper was released on Jan 14, 2019.
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