In this game, you are the owner (and driver) of a super fast [i]Hypertrain[/i]. [b]Goal:[/b] Be the first one to reach 50 wagons. [b]How to achieve that:[/b] Complete missions like transporting goods, destroying other hypertrains (that have low reputation) and transporting passengers. You can also become a marauder and kill other trains for loot but you might get a bounty on your head and become the hunted. [b]Graphics:[/b] Good (simplistic, futuristic, modern) [b]Sound:[/b] Absolutely amazing Soundtrack, Good sound effects [b]Performance:[/b] No performance issues at all. [b]Gameplay:[/b] Great (Multiplayer in new in version 0.5) [b]Playtime:[/b] One round usually takes 2 to 3 hours. If you change the seed, you can get entirely different worlds & in the latest version you can change the AI level too for easier/harder rounds [b]Downsides:[/b] None. The building mechanic (that wasn't that great in the beginning) was drastically improved. Bugs (e.g. you could remove tracks you're sta...
Hypertrain
- Release Date:
- Feb 28, 2019
- Developer:
- Funcraft Games
- Publisher:
- Funcraft Games
- Platforms:
- Windows
Game Tags
About This Game
Features
- world's first 1000 kmph hyper-speed train simulator. You need skill to drive this fast.
- a vibrant world consisting of adventurous roads and huge cities to explore. Drive through dense forrests, across high mountains and through chaotic metropolitan traffic.
- perform cargo, passenger and assisination missions.
- extend your train with various types of wagons. Add turret wagons to increase your firepower, add booster wagons to increase speed, etc.
- claim and upgrade a settlement and transform it into a huge metropolis to further boost your income.
- earn extra cash by clearing Marauder nests, racing in time trials, exploring the map and hunting for bounty.
- get creative and use your hypertrain's build function to build massive 1000 kmph rollercoasters!
Screenshots
User Reviews
Really loving the game so far. I have a few untracked hours in the game and it's been very fun to try to go fast and not crash while trying to make deliveries as fast as I can. Keen to see where development goes with this one!
This is a great concept but is too broken, glitchy, and irratating to be fun. I love the idea of cruising at 1000 km/h exchanging goods and passengers between cities or laying and fixing track but this is not what I got. I got a game that thinks dying for no reason is fun. A game that thinks going slow is fun. A game that thinks what I need when driving down a seemingly normal road is corkscrews and loops with breaks in them that are impossible to see. A game that breaks down when driving 1000 for too long. A game that caps your speed at 1000 such that powerups that used to boost your speed now slow you down. A game that... I don't recommend this game. It has a long way to go before its ready to come out of Early Access. A lot of bugs that need fixing and more content to be added. As it stands now there is a lot of empty space between cities that is difficult and time consuming (more the latter) to fill with track. A lot of the content in this game is more or less there to make the pl...
An excellent gem of a game, I would highly reccomend this. Pro's: Gameplay: Drive a super fast train on a slot car style track delivering cargo and passengers from point A to B, all while navigating a randomly generated map and defending yourself from marauders and avoiding road hazards. Huge rollercoaster style roads: The road/track is incredibly varied, with plenty of giant loops and corkscrews, huge drops and sprials. Diffrent styles of play: You have a good few options for how you can play. You can be a pure cargo train, hauling goods around the map all while helping upgrade the cities you stop at. Being a passenger train is a risk/reward style of play, while carrying passengers starts out with more a mediocre reward, it can quickly add up as your "trust" bonus increases allowing you to triple your profits if you can drive fast and safely. However crashing once or damaging your passenger cars will completly reset your bonuses. Combat can be also be profitable, just mount a...
I bought this thing close to release, but never reviewed it. I came back to it recently for Reasons, and I got asked about it. So it's time to collect my rambling thoughts and put them to (figurative) paper. Some European developers have ambitious ideas and the execution doesn't quite match. This is one. I don't like "eurojank" as a title but this is kind of the poster child. What this is: There's a bunch of cities, most of which are connected by rail. You'll supply those cities with goods (and passengers) by train, buying more cars for your train as you go. First train to 50 cars wins! Easy as a concept. Except. Except the rail lines are insane. Imagine a rail-laying AI was hallucinating. There's corkscrews and loops everywhere. Segments are missing. And the trains can do several hundred km/hr easily. (The speedometer pegs at 2,000 km/hr.) Sure, you're travelling tens of kilometers a trip, but at these insane velocities it takes no time at all. Your gameplay is most...
i'll be honest, i really love this game. it's simple to play, and very challenging. along with the super fast speed given it's a bullet train simulator. there are moments where the game can be glitchy, random roads colliding into the road, along with other bugs. for example some corp trains could block the road invisibly and their locos are fully straight. some roads colliding into walls and hills, but it gives the construction missions a purpose. the graphics are simple, yet the lighting makes it beautiful, even in a low poly game such as this. missions can be a pain even with corp trains and mauraders on you, you can either fight back or outrun em and go about getting some extra money. i recommend this to anyone that loves futuristic stuff, or train based simulators. if not now, maybe when the game has lesser issues, it's still playable regardless. stay speedy :3
It's an extremely annoying game to deal with, I tried to repair the roads, but they refused to connect to each other. And getting around is extremely stressful and annoying to deal with. I never plan to play this game again.
Hypertrain is half slot cars, half DIY fetch quest. The gameplay basically comes in two flavors: The first is high-speed weaving and bobbing through traffic and obstacles while thumping music plays. The other is strategizing on how to enhance your train and optimizing your next route. Positives: - Once you get up to speed on the highway, the thumping music and "just right" amount of obstacles create a really cool "in the zone" kind of feel. Very satisfying! - The perk system and ability to add new types of train cars create a palpable sense of progress and add more incentive to keep playing - The clean, simplistic graphics belie a kind of dystopian future that's only hinted at. I think it's a neat juxtaposition. Negatives: - Tracks are sometimes generated in a way that abruptly stops the "in the zone" feeling I mentioned earlier. The most prominent is when every lane of track is disconnected and you must enter "build mode" to repair them. - There's a combat mechanic, but it feels at ...
​The game is certainly a little rough at the moment, but this is to be expected from a game made as a passion project by one developer from the Netherlands. However, despite the roughness that this early build has, it is already a wonderfully enjoyable game even in it's current state, and that roughness can also lead to some very interesting, hair-raisingly exciting moments. Such as the moments where you encounter a quad loop, or one of the rare spirals with a loop planted right in the middle of it, out in the wilderness, and you're so awesome by how big and impressive and cool this section of track is that you realize *almost* too late that some Mauraders have set up a roadblock in a relatively blind section of it, or a piece of the track was spawned partially underground, and you have to lock the brakes and skid to an emergency stop just before you would have crashed into the barriers at the break in the track. (This IS actually pretty fun, and it really gets the blood going) No...
Stumbled upon this one and i highly recommend this game, think of it as a delivery game with high speed slot racing mechanics, with a dab of track building in the mix on a pre-generated island and that is Hypertrain. The goal is simple, increase your hyper train wagon size to 50. However there are enemies out there that will try to destroy your wagon cars, there are bad track car drivers and shunts along the tracks which you have to flick to another track. Colliding with cars or other trains loses reputation which in turn hurts your job rewards. There are spirals and loops that at times feels like you are on a high speed roller coaster. You can play in 3rd person or hud view. You collect blue energy orbs to how power your train and the pink ones give you a boost which can be a good thing sometimes and not so good other times. There is a night and day cycle and sometimes fog rolls in which can he hazardous when you dont see that shunt, but these do have lights but still catches you...
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Dual Core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750 / Radeon HD 6950 comparable GPU
- Storage: 512 MB available space
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Hypertrain cost?
Hypertrain costs $9.99.
What are the system requirements for Hypertrain?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Dual Core Memory: 4 GB RAM Graphics: GeForce GTX 750 / Radeon HD 6950 comparable GPU Storage: 512 MB available space Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Hypertrain available on?
Hypertrain is available on Windows PC.
Is Hypertrain worth buying?
Hypertrain has 75% positive reviews from 40 players.
When was Hypertrain released?
Hypertrain was released on Feb 28, 2019.
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