This game started out good, but it soon falls into the same trappings that a lot of games this style do. Due to a lack of creative design, the game increases difficulty by continually making everything more and more complicated, without becoming interesting. Dungeons become increasingly maze like, with no indication of where you're supposed to go. Enemies gain more health, but prove no challenge. And then throw never ending random encounters on top of it all. Eventually, the dungeons become a slogfest of boredom without any real reason to push onward.
Reverie - A Heroes Tale
- Release Date:
- Mar 21, 2018
- Developer:
- Foxless Box
- Publisher:
- Foxless Box
- Platforms:
- Windows
Game Tags
About This Game
The Gameplay
Reverie: A Heroes Tale is our interpretation of classic Turn-Based RPG's with the addition of being able to customize the way that you play. You begin the game by creating a party of four. You've the option of selecting through 17 different classes to mix and match in your party as you please, allowing yourself to be thrust into the game world with a playstyle that suits you best, regardless of how strong, or not-so-strong, that it ends up being.

Traveling through the world yields superior armor, weaponry, and other such treasures you'd expect, as well as Shards - bits and pieces of knowledge left behind by the gods to afford your characters skills and abilities that they would otherwise not have access to, allowing you to expand the build of your party even further to maximize your potential in your inevitable battle against the Dreaming King.
As you gain experience and level up, you are not simply made stronger in a default, linear fashion. You, as the player, choose how your characters progress, earning "Level Up points" as you level, which you may distribute freely into your characters to increase their maximum Health, Mana, damage output, and/or speed in combat. Are you the kind of person with a desire to create a party of glass cannons? Do you want one member of your party to hit like a wet noodle, but elsewise be the beefiest, tankiest being to ever exist? How about a character that is so fast that they are sometimes able to act multiple times before the enemy? The choices are all your own, for better or for worse.
The Story
The world is being thrown into darkness by the waking of the Dreaming King. With his shadowy tendrils outstretched, the continent of Asphal is being thrust into a state of disease and death. Reports are flowing in about a kind of "Dreaming Curse" that is bringing all of Asphal to its knees. The curse, as the reports indicate, cites that sometimes when residents go to sleep, they never wake up. Pronounced as dead, many of these people were laid into graves within the catacombs of local churches.
Reluctantly, the King of Anavyl called upon the Warriors of the Divine, a special group of four heroes that were blessed by the Divine, the last remaining holy spirit, to become immune to the Dreaming King's curse. Their quest was simple: defeat the Dreaming King and end the curse once and for all.
In order to do so, however, the heroes must first gather the necessary strength to face him. In their journeys throughout Asphal, they will meet potential allies and enemies of varying walks of life and enter the dreams of those who were cursed in an attempt to save them from the demons that force them into their slumber.
Screenshots
User Reviews
A few bugs. Underflow of HP (i assume) caused a few monsters to become unkillable & unrunable. (vagabond randomlly nuking and your party dying >.> ) Wish there was a back button in the hero create menu at the start. Controls/menus are old school, and somewhat clunky because of it. Otherwise solid game good number of characters, solid map, reminds me of FF1
TL;DR: I bought the game at half-price and so had low expectations. I got a poorly plagarized Artifact Adventure made with resources that may be copyrighted and thus illegal to use in a commercial product. I play and have played a lot (and I mean A LOT) of old school RPGs and newer games inspired by older games, which made me interested when I saw a game that looked kind of like Artifact Adventure (which I love), but using some game materials that seemed somewhat familiar (ie fonts from Soulblazer/Illusion of Gaia/Terranigma). Sadly, I didn't have to go far to see what a subpar ripoff of Artifact Adventure this is. This quote from the game designer from a discussion post sums up what I think their thought process was: "Wasn't expecting anyone else to have played that game and then Reverie." I played through the first dungeon/2nd town and not only is it clear the game designer copied AA's plot/sidequest/game system ideas (shard=artifacts, Dreaming King=Swamp King, Special shrines, th...
A game that gives off a classic JRPG feel for that nostalgic experience. A lot of people say this game gives them the FF1 vibe but I've never played FF1 so I can't guarantee it. Reverie - A Heroes Tale definitely deserves a second/third/fourth playthrough using a different combination of classes.. because there are tons of combinations to use (I believe there are more than 15 classes to choose from). At first I had a really hard time with the game because you won't be guided as much as other games typically do. I went to the discussion board and the developer responded to one of my posts and that helped me understand the game a bit more and now I'm having a blast! The game isn't perfect though and the maps are somewhat bland. There are a lot of symmetrical elements you'll find but maybe that's just me and my hate for those kind of maps.
This game was honestly so good. It took a bit and a few restarts to really understand the game and to get a team that wasn't garbage, but I thought it was great the whole time through. Also, so much content for like the $1 that I paid for it.
If any of you have played The Last Dream, think of this as a more bite-sized version of that, something that you can jump into more easily and not feel daunted by a stupid number of hours ahead of you. This is a zoning out and having fun kinda game. You load it up and just get into the zone, trying to optimize your way through encounters and not die horribly along the way. It's not the best JRPG-style game on Steam like this, there are ones with better stories or characters or plots going on, but if you're just trying to grapple with some satisfying Turn-based classic JRPG combat, you can do a hell of a lot worse. There's also a kickstarter running for the sequel right now, as-of Late July 2019, which is how I found the game, so if you try it and like it, that's an option for y'all.
I am really enjoying this game. Started off as a Chanter, Monk, Sage, and Cleric and really took the time to methodically choose this party combination based off of the description of the classes alone. This game does a good job at explaining this. I enjoy the passive abilities and other 'shard' abilities that are discovered throughout the game that the leader of the party can have access to. The party customization in this game is nuts. Having put in 2 hours now, I've faced some nice bosses/mini-bosses and really appreciate the battle system. Thankfully my party has great synergy, though I could see that if you choose a certain setup that you may have a hard time with some of the bosses. The art can be improved as far as monsters go, but if you can get past that, you will thoroughly enjoy progressing through the game with the party customization (I repeat this because this is literally my favorite part of the game). The fact that we have control of where the stats go is also impress...
Old school feel for sure. Choose your own 4 player party, no swapping, choose wisely. I don't know why at this point everytime I enter in any town, when I leave I end up at North Port... Seriously... Enter Giman, leave, I am outside North Port, enter Hope, leave, outside North Port...Real PITA... Although Speedwalk helps... Worth every bit of $3 so far.
I purchased this because I'm a big fan of the resources used - but I'm a little disappointed in the glaring graphical inconsistencies. PROS [list] [*]Character/class selection reminiscent of old school Final Fantasy games [/list] CONS [list] [*]Glaring graphical inconsistencies (1PX characters, 3PX tiles and vector(?)-based enemies) - it just looks really thrown together because of this - and doesn't build it's own "brand". [*]Unbalanced battles - this might be because of the party I chose but I felt very "meh" about battles overall. The difficulty spikes felt really bizarre. [*]Can't change party members/classes (I think a better idea would be to have chosen the main character's class - and then be able to hire the extra people in your party/dismiss them). [/list]
Amazing! Better than most JRPGs on Steam.
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System Requirements
Minimum
- OS *: Windows 7 or higher
- Processor: Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Graphics: Any DirectX 9/OpenGL 4.1 capable GPU
- DirectX: Version 9.0
- Storage: 350 MB available space
FAQ
How much does Reverie - A Heroes Tale cost?
Reverie - A Heroes Tale costs $2.99.
What are the system requirements for Reverie - A Heroes Tale?
Minimum: Minimum: OS *: Windows 7 or higher Processor: Intel Core 2 Duo or better Memory: 2 GB RAM Graphics: Any DirectX 9/OpenGL 4.1 capable GPU DirectX: Version 9.0 Storage: 350 MB available space
What platforms is Reverie - A Heroes Tale available on?
Reverie - A Heroes Tale is available on Windows PC.
Is Reverie - A Heroes Tale worth buying?
Reverie - A Heroes Tale has 77% positive reviews from 13 players.
When was Reverie - A Heroes Tale released?
Reverie - A Heroes Tale was released on Mar 21, 2018.
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