I have played enough Miasma Caves to recommend it. You play a dragon-lady who spelunks a procedurally-generated cave in search of treasure and you're a pacifist, so that means that you don't attack any of the monsters inside. But you still can get hurt (such as from cave-ins, and falls, and the titular miasma), and there's still a challenge in seeing how far you can go whilst getting out alive! It's a fun game and I recommend it to anyone, especially those who loved Leila "Woofle" Wilson's soundtrack in Freedom Planet; some of the greatness in that soundtrack is carried over in this game. I give two enthusiastic coronavirus-infected thumbs up!
Miasma Caves
- Release Date:
- Feb 28, 2020
- Developer:
- Windy Games
- Publisher:
- Windy Games
- Platforms:
- Windows
Game Tags
About This Game
Miasma Caves is an explorative action-adventure featuring Lesath, a determined draconid set on saving her village, Radiant Ridge, by venturing into the local cave system to find the source of the dangerous Miasma. There are many secrets hidden in the caves, including artifacts and treasures that you can appraise to learn more about the lore, as well as secret areas to discover and explore. After a day of adventuring, you’ll bring your treasures back to town to sell so you can resupply, upgrade the village, and catch up with the locals before you head back into the depths to learn the secrets of a place long forgotten!
Miasma Caves is a single-player treasure hunting game focused on exploration through randomly generated voxel cave systems. The gameplay focuses on searching for treasures that hold lore and jokes within the cave to fund future expeditions,upgrade the town, and discover the secrets of the Miasma. The caves contain many different secrets and treasures as well as creatures. All the dangers in Miasma Caves are environmental, including cave-ins, poison gases, and time itself.
- Explore a procedurally generated cave system
- Environmental based dangers like cave-ins and poison gases
- Venture strategically as your health will continuously deplete, make your way back on time!
- Over 150 treasures to be found
- Uncover lore and secrets of the cave through the treasure you find
- Hidden secret areas throughout every cave
- Randomly generated caves make for a different experience every time
- Diggable caves
- Encounter a variety of non-aggressive creatures
Screenshots
User Reviews
A chill game about spelunking! The music and characters are lovely, and the concept of peacefully treasure hunting for artifacts (as opposed to murder-robbing a bunch of cave goblins) is a nice twist on cave-diving games. At time of writing, the game is currently in early access, and it does in some places feel like there is still more to come. So I'm looking forward to see where this one goes.
The gameplay of Miasma Caves is very simple: Explore a cave, find treasure, escape alive to sell said treasure in town, repeat. The Cons: - No Automap (for an exploration game this is a huge drawback) - Intermediate cave levels are a bottleneck in difficulty (rocks fall, everybody [strike]dies[/strike] faints) - Not much of a story - A few minor bugs The Pros: - Over 150 different treasure items of 4 different categories - Town can be developed - A lot of variety in available tools, which allows for different approaches of exploration. - Manual resetting of the cave is possible - Nice 3D graphics and animations - Physics engine works fine - Runs even on an older laptop - Responsive developers in the bug-report forum Other: - Main character Lesath won’t die in the caves, only faint - Randomly created caves - No combat (the cave itself is dangerous enough) - No levelling up (aside from the appraisal skill) - Music is not annoying - Few but difficult quest - Autosave Miasma Caves...
A very cute, little game in which you play a female Draconid* (Dragon-folk) whose parents mysteriously disappeared while on expedition in her hometown's nearby mines; now Lesath must take up her family trade to keep her hometown prosperous by venturing into the procedurally-generated mines near Radiant Ridge in search of rare trinkets and lost artifacts. You can also find upgrade items that give Lesath new abilities, such as more inventory space or treasure detection. Acquired items can be sold in town to raise funds to purchase consumables and to upgrade the buildings in town. From the inventory menu, you can navigate to the 'Research" tab to find out more about different items, which slightly increases Lesath's ability to properly identify items she finds in her spelunking, thus leading to learning more about the game's lore, and increased profits from eventually selling said items. Players must monitor their health, as the gases in the caves will slowly sap Lesath's strength; fortun...
A quaint, pleasant experience for anyone who gets a kick out of spelunking but there's a twist; you're on a timer and it keeps you on your toes! The system of exploration and treasuring hunting can quickly become addictive, and the cave exploration provides a good challenge of avoiding obstacles and risk vs reward (more time spent in the cave=more treasure but also more HP lost). Recommended for anyone who wants a chill, less intense and peaceful rougelike experience.
A peaceful, relaxing game with enough ever present dangers to keep you on your toes. The world is charming and the charitable premise is refreshing. At the moment, the game is slow for me since I haven’t figured out the cues for avalanches and gem/treasure placement. I look forward to exploring the different tools, treasures, and crannies.
It feels like the developers first game. The walk animation for the player looks okay but the npcs seem to glide. the Player's run animation looks like a high knees exercise. the constant flipping of the camera when entering or exiting the cave is annoying. The forced 3rd person camera for everything other than digging is annoying. There is no reason to play in 3rd person because 1st person has the same if not better lighting than 3rd person. Outside of the cave, movement feels too slow, and the shops are setup in bad locations. Your house and the mining supply shop are the closest to the cave; but the shop where all your goods are sold is on the other side of the map. You find all your equipment in the cave and are subject to the random generation. You can't change the key bindings or the setting much. Movement inside the cave feels good and the cave-ins are nice. The digging feels slow but the pickaxe feels nice. The game is okay, as in not great there's room to grow. Multiplaye...
It's a relaxing game with a unique concept I hope to see iterated on in future games. Basically you slowly try to progress down a cave system that doesn't give a flip about being a convenient layout, and its that ignorance that gives it some magic missing in most games. Its voxel based, a kind that crumbles beneath your feat and cuts off passages, a dynamism that makes it more interesting. You gotta make sure you can make it out alive, so there is some tension to avoiding getting stuck or lost. Its fun leaving markers behind to make sense of it all, slowly building a path downwards. I recommend getting it on sale. Its not the most polished game, and I think most people will get bored after some initial interest, but its a game that has inspired me as a developer and will live in my mind a bit.
I was skeptical that the spelunking without enemies would be compelling, but Miasma Caves actually does offer up a decent amount of challenge through various hazards like cave-ins, collapsing floors, miasma, falls, etc that you really do need to be attentive to your surroundings. The most challenging part, however, is mapping out the caves yourself trying to keep track of where you've been and where you are going leaving little way markers as a breadcrumbs to lead you back out of the caves safely. Despite being procedurally generated, the caves are actually quite compelling to explore. The proc gen isn't leashed enough to prevent you from screwing yourself over if you go in unprepared, like dropping down too far without a rope to get yourself back out. There are also plenty of dead ends too, which helps keep the caves feeling believable and unpredictable, rather than a special little area laid out with you in mind, even though it is since the game does need to be playable. I've alw...
I had a lot of fun with it enjoyed the game only ran into a few hiccups, [strike]after saving in a cave (at the edge of the map or things just weren't loading?) the game soft-locked and will no longer load the profile resulting in i guess starting over.[/strike] This has since been fixed in recent updates so i'm back at it again. wishing I could rebind a few keys but this is more of a personal preference than an issue with the game I just always go to tab instead of the "i key" to open the inventory. trying to figure out how ropes work as I seem to always take fall damage if I use them to scale lower into the caves. The Music is always banging and could listen for hours. Overall just a nice exploration game some times panic and a lot of fun.
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System Requirements
Minimum
- OS *: Windows 7+
- Processor: Intel i5
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 550
- DirectX: Version 11
- Storage: 3 GB available space
FAQ
How much does Miasma Caves cost?
Miasma Caves is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for Miasma Caves?
Minimum: Minimum: OS *: Windows 7+ Processor: Intel i5 Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 550 DirectX: Version 11 Storage: 3 GB available space
What platforms is Miasma Caves available on?
Miasma Caves is available on Windows PC.
Is Miasma Caves worth buying?
Miasma Caves has 92% positive reviews from 13 players.
When was Miasma Caves released?
Miasma Caves was released on Feb 28, 2020.
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