Well, it's honestly funny. No sarcasm, no way too spot on nerd references... The music is great, from the ever talented Hyperduck Soundworks, with an absolutely on point Bond theme... But the game goes for a roguelike that makes the meta-currency cash grind the literal game. I'm 3 hours in and all I've done is run the same random dungeon a dozen times with no real challenge to it just to unlock a lame perk like "More likely to gain health" or "Grab cash from farther away." This game can't achieve roguelike longevity through mechanics and challenge alone so it is trying to cheat to get that by making you grind the roguelike just to get cash and that cash is your progression. Worse, it's the same dungeon every time. Yes, it's random, but the levels ramp up in the same manner. 2-2 is always the turret intro level, world 3 is when cameras speed up, world 4 is when guards speed up. Even when you have a special mission like "Rescue this dude" or "Blow up Amadeus Guildenstern's Doomsday We...
Never Stop Sneakin'
- Release Date:
- Feb 25, 2018
- Developer:
- Humble Hearts LLC
- Publisher:
- Humble Hearts LLC
- Platforms:
- Windows Mac
Game Tags
About This Game
Yes, all of them! Even the bad ones!
If you're going to fix history, you'll need the help of the world's most elite stealth operatives: The Department of Sneakin'.
Infiltrate the enemy base, avoid their patrols, and hack their systems to gain valuable intel. Build your Sneakin' HQ, and figure out how to stop Guildenstern's time-traveling scheme!
Key Features
- Fast-paced, pick-up-and-play arcade action, rendered with only the finest polygons.
- Unlock new characters, weapons, and perks to aid you in your mission.
- Fight incredible bosses, including the evil Dr. Acula (probably a vampire) and Vice President Helicopter (who is a helicopter).
- Dynamic infiltration system generates new layouts every mission. Never sneak through the same base twice!
- Multiple control options to customize your sneakin' experience!
- Musical score by HyperDuck SoundWorks.
Screenshots
User Reviews
Never Stop Sneakin's core gameplay isn't bad. A bit on the simple side, but simple can be incredibly fun, and as it's getting its legs, you think and hope at some point that things are going to get switched up a bit or that the game has a surprise or two in store. The simplified stealth gameplay feels like it'll eventually build to something even the slightest bit more nuanced. Unfortunately, that's just not the case. After around two hours, the gameplay has already shown its entire hand, and then it expects you to keep repeating the same gameplay loop for another thirteen hours with the only things changing about gameplay being unlocked Perks that make you nigh untouchable and enemy movement routes and patterns becoming faster. The game's presentation is likely to be what draws a lot of folks in, and they're sure to not be the least bit disappointed by the PSX-era graphical style and silly time travel story that unfolds similarly to Metal Gear Solid. Hyperduck Audio's work on th...
This game, is made by Dean Dodrill. A.K.A The dev of Dust: An Elysian Tail and the genius behind the best and most adorable side-kick of all time. [spoiler]Ive seen the silloette of dust as an unlockagle agent and ahra as an unlockable weapon. WHERE IS MY SUPER SECRET AGENT FIDGET?![/spoiler] It is about sneakin. You sneak into bases, kill dudes and sneak out all with only directional inputs. No other buttons required as every action is contex sensitive to what is around you at the time. From killin, to hackin it's got you covered. You wana stop sneakin? Get that out of your head agent. You're *never* going to stop. Ok srs time. It's a fantastic little game, to just sit back and relax through, with hilarious and dumb (in the good way) dialog. It looks like a pre-Nintendo 64 game with massive polygons but it is intended and looks great because of it. 9/10 needs more tiny adorable side-kicks.
If you've played a Metal Gear game and enjoyed it. You'll not only get a laugh out of Never Stop Sneakin', but you're also likely to enjoy its core gameplay. Which feels to me like its based around a Metal Gear Solid speedrun, only massively simplified to the point where your focus is entirely on precise, fast movement through the level. If you've never played a Metal Gear game, but enjoy infinite runners, or similar almost mobile-style randomly generated games with a focus on movement. This game can offer that and more, without all the usual microtransaction baggage that comes with mobile games. Failing either of those points, watch the trailer and see what you think. If you're still uncertain, maybe watch some gameplay. The only controls are for movement, so you should get a good idea how it works from watching a video. I love this game already. It's just a ton of fun. If any part of it appeals to you, it'll deliver. Except perhaps, don't expect immediate super-challenging difficu...
it's like they took the part from MGS1 where you have to backtrack all the way to the start to get an item and made that the whole game edit: it gets a little bit of credit for accidentally parodying how most of Death Stranding's cutscenes happen in the same room before that game even came out
[h1]"It's like one of my Japanese animes!"[/h1] Never Stop Sneakin' has a nice recipe going for it: boil the MGS gameplay to its bare minimun, and add a pinch of randomized elements to the pot. Unfortunately, it doesn't have enough content in it to justify serving you its 10-hour course meal (I'm hungry at the time of writing this, sorry). With a low-poly, unfiltered-ps1-textures look to it, a catchy theme song, weird story and some forced humor, the bulk of Never Stop Sneakin's gameplay has you running through randomly generated facilites collecting currency, important gizmos and NPCs, all the while evading guards, security cameras and turrets. And once you reach a third level, you also get a boss fight. Upon completion of an objective or all levels, you get back to your base, where you use your currency and your rescued NPC/McGuffin to build more buildings, unlock more in-mission perks, and then the cycle repeats. For the first couple of hours, this is great fun: you sneak around, av...
Never Stop Sneakin' is a PC port from the Nintendo Switch. Unfortunately, the Steam version suffers a few problems. The cut-scenes freeze the game and the sound stutters. These are problems that the developer cannot fix. When returning to the main menu your mouse cursor disappears. The levels all play exactly the same without any player interaction. All you really do in this game is move the character. Fighting and searching are performed automatically. The different player skins and weapons are purely cosmetic. On a positive note, the song and soundtrack and great.
MGS1 VR Missions turned in to a roguelike. Even the music is like MGS. I'm down with this game.
"My arrival was delayed, yes?"- Large Leader
Well, i'm very disappointed that i paid 10 dollars for this game that feels like a proof-of-concept with end-of-project story cutscenes. The pros: -Extremely fun gameplay loop. It's simple but it works really well -Very funny cutscenes and writing, great voice acting. -Aesthetics are on-point. Looks really nice all around and has great music. The cons: -Gameplay changes are drip fed at an absolutely ludicrously slow speed and are definitely not deep enough. -Only 1 gameplay class. Tons of skins but ultimately, the first 10 minutes or gameplay and the last 10 minutes of gameplay are going to be identical. -Base-building that does not unlock any new gameplay mechanics. It feels like the only thing i get out of building new upgrades is seeing the story move forward. Big let-down. -low number of bosses. i counted 5 in 6 hours of play. -Literally no increase in complexity or depth of gameplay. -Runs are simply too easy. It's trivial to succeed in a run and, while it's not always bad to no...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 2.4 GHz Dual core
- Memory: 2 GB RAM
- Graphics: GeForce GT 640M, Radeon HD 5670, or Integrated Intel HD Graphics
- DirectX: Version 9.0c
- Storage: 550 MB available space
FAQ
How much does Never Stop Sneakin' cost?
Never Stop Sneakin' costs $11.99.
What are the system requirements for Never Stop Sneakin'?
Minimum: Minimum: OS *: Windows 7 Processor: 2.4 GHz Dual core Memory: 2 GB RAM Graphics: GeForce GT 640M, Radeon HD 5670, or Integrated Intel HD Graphics DirectX: Version 9.0c Storage: 550 MB available space
What platforms is Never Stop Sneakin' available on?
Never Stop Sneakin' is available on Windows PC, macOS.
Is Never Stop Sneakin' worth buying?
Never Stop Sneakin' has 61% positive reviews from 28 players.
When was Never Stop Sneakin' released?
Never Stop Sneakin' was released on Feb 25, 2018.
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