Well, looks like we have another winner here. I've been totally addicted to this one since getting it, and from watching my friends list, I'm not the only one. Space Bob vs The Replicons is, well.... how do I describe this? Now, I said this already in a recent other review (of ADIOS Amigos), but this game reminds me of two things: Lunar Lander, and Solar Jetman, both put together. And yeah, it's sort of a similar concept to ADIOS as a result, but it takes that basic core concept and runs in a totally different direction with it... this is NOT a clone of that game. Here, you will control Bob (obviously) as he tries to make it home, hopping from planet to planet on his way to the jump gate that should get him out of this galactic hell. Better move fast though, the Replicons are out for blood, and the longer you take, the more aggressive the horde will get. You'll explore all sorts of places, go hunting for crystals and items, fight robot spiders, dodge lava geysers, and so on, ...
Space Bob vs. The Replicons
- Release Date:
- Sep 28, 2018
- Developer:
- Intravenous Software
- Publisher:
- Independent
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Space Bob vs. The Replicons is a procedurally generated gravity simulator that tasks the clueless Bob with figuring out how to recover loot and resources from the heart of hostile planets and haul them back into space where they can be salvaged into essential materials used for crafting and survival. As if that weren't enough, an army of replicating robot bug things have chosen this day, of all days, to start a full scale invasion, and poor old Bob is the only one who can save the day. Well he can't, because he's clueless, but we haven't got much choice.

Gameplay
The core gameplay mechanic, other than shooting bugs and running around in panic, revolves around the use of a multi-functional grappling gun that can stick anything to anything. It can stick loot to Bob, loot to loot, loot to Bob's lander, loot to the ceiling, loot to enemies, enemies to walls, enemies to enemies, enemies to bombs....well you get the idea. It can stick random stuff to other random stuff in so many endless ways that you'll never stop figuring out new ways to solve the torrent of emergent gameplay situations.Oh, and if you think Bob is a stupid name for a game hero, well that's just rude, and it's no worse than the name of his AI companion or better yet the mysterious all powerful being behind all the multiverse and time travelling shenanigans. Oh yeah, time travelling is a thing too; we forgot to mention that. Hmmm, never mind, you've already got enough to worry about.
Rogue-like or Survival?
There are two distinct game modes to choose from. Both are completely open-world and both have a combination of Rogue-like and survival elements. With that said, the game is neither a Rogue-like nor a survival game. It's a little bit of both and a whole lot of something completely new.Invasion Mode:
First there's 'Invasion Mode' which is the original story driven game mode with permadeath and a few other Rogue-lite elements. Games generally last from one to three hours on average but the entire story line will take multiple games to complete.
This game mode can be a serious challenge and is infinitely replayable by design. Everything seems to be out to kill Bob in one way or another and that's because, well, it is. Death comes frequently but, with a little experience, you'll soon be cranking up the difficulty slider (which increases the score multiplier) in order to get the top spots on the leaderboards.
Survival Mode:
Then we have 'Survival Mode'. In most games, survival mode is the hardcore mode but in this one it's the easier of the two options. Here the name of the game is surviving for as long as possible and everything in the game is tweaked to make things more survivable than in Invasion mode.
For example, the Replicons invade much more slowly and in smaller numbers, loot respawns over time, it's far more sandboxey in nature with a single overall goal - that can be achieved however you like - and, although it's still permadeath, there's a teleporter that can automatically save Bob from death as long as he has enough resources to power it.
Survival mode can potentially last for tens of hours and is geared more towards players who like to explore, relax, test things out, and not worry too much about objectives or time constraints. It's still a challenge, especially at the higher difficulty settings, but it's a much more laid back experience overall.
Leaderboards:
Both game modes have two score based leaderboards. One for the highest score achieved in a single game, and one for the highest combined score achieved over multiple consecutive games without dying.The May 2022 update brought with it two brand new leaderboards for speedrunning. There's a quick and easy one that most players can get involved with, and another for those who manage to complete the entire game.

Technology
The game may initially appear to use traditional 2D sprites, or vectors, but instead uses polygons to model every object, planet, and blade of grass. This allows for incredible performance, even on low end hardware, but also the ability to seamlessly zoom from viewing an entire planet down to those individual blades of grass without any visible pixelation.At the start of each game a new system of planets is generated, each remixed and respawned with different resources and loot to create an open-world experience where no two games are ever alike.
Good luck, Bob. You've got this!
____________________________
Trailer Music by Antti Luode.
Full game soundtrack by Antii Luode.
Screenshots
User Reviews
Lunar Lander meets the FTL game. A good concept and a good modern take on Lunar Lander game mechanics. Where you have to tow collected resources back to a orbiting mother ship. Once collection is done navigate on FTL style jump map. To go to the next world. Finally racing the bad guys to the end level point on the map. Thumbs down because of mystery doors that block access. With no clue as why they even exist. Also the random placement of resources means it is possible to have several planets with no fuel in a row. Which means you automatically lose regardless of an actions taken. It is a random flip of a coin between a good strategy game or one that removes all player agency. The developer admitted that "game's challenge is somewhat based on RNG". Confirming that player skill can take a back seat over pure random chance. In terms of development it is a solid concept that well executed. However the randomness of it all is just not for me. The whole thing is spoiled by the random lo...
This game needs way more polish for 20 bucks The tutorial system is obnoxious, having to sift through text that are 60% humor and 40% content while I'm like "I just want to play jesus" The controls are wonky, nothing feels right. Having to use E and Q to change lengths and swapping guns with c and f. I just feel myself getting frustrated as I play. Even getting around my own ship is annoyingly slow. Going to the upgrade room takes 30 seconds. I also don't like how you start off with everything and then upgrade the equipment you already have. Would have been cool if it was like Pikman where you gather your essentials from planets and it's really exciting. I'd have liked if the movement around the ship was like subnautica. Everything happening fast, no waisting your time. Even gathering minerals was feeling tedious having to slowly buzz through the maze to get to them. All in all this game has a ton of potential in the idea, just flying from planet to planet upgrading your stu...
I'm not typically moved to write reviews, because ultimately, who cares what I think? Enjoyment of any game is totally subjective, so the reviews around this one could well all read: "Worst game ever - refunded", but for what it's worth, here are my thoughts... Space Bob is an engaging, challenging, physics-based sandbox puzzle game that continues to reward your investment of time many tens of hours in. The controls may feel a tad unfamiliar at first, but persevere and you'll soon see your skills improving with every fight and salvage run. As you discover new resources, biomes and threats you'll develop strategies for dealing with them, particularly for recovering salvage from the deeper cave systems. There are many environmental hazards that can be perilous if not respected, especially when encountered in conjunction with the sudden appearance of Replicons. The Replicons themselves will pursue Bob if nearby and can be somewhat troublesome, but can be avoided with practice and ra...
The classic arcade game Gravitar meets the frenzied race against time of FTL with a side order of old-school platforming for a terse, tense game of finagling crystals via grappling hook through caves to your lander, which then has to carry the whole heavy mess back to your ship before the aliens kill you. A strict hour time limit and having a jetpack/grappling hook combo from the start makes for a very hard but fun game. Features adjustable difficulty and many ways to kill your own dumb self like explosively slamming the loot into your lander, or attempting to eject with the cockpit still down. Despite having a grappling hook and jetpack with separate energy bars, arguably two of the most useful things in video games ever, this game is hard as balls and demands you not be greedy whilst pulling energy crystals to the surface in a desperate race against time. Space Bob and his Space Suit are rather fragile. So is the lander. Not insta-death fragile, unless you select that difficulty, a...
Very fun little game that I can't stop playing. You've got combat, spaceflight, crafting, some survival, and exploration all at your fingertips. I love exploring the caves, loading up my lander with as much stuff as it can possibly carry, and slowly making it back up to the refinery ship. [strike]Unloading can be a chore sometimes, but just that's part of bringing back too much loot.[/strike] [i]Update: I missed the part in the tutorial saying you can use down on the D-pad or X on the keyboard to manually disconnect the loot from your ship. This resolves my unloading problems. Thanks to the dev for helping me out there![/i] The story mode was a little too tough for me on my first game while learning the controls and all that. A few hours in the less stressful exploration mode got that all straightened out though. The dev seems very engaged with the community, so I have high hopes for this one improving while in early access. Highly recommended to anyone who likes space games.
[list] [*]CHALLENGING [*]SURVIVAL [*]ROGUE-LITE [*]HE'll BE LUCKY TO SURVIVE AN HOUR. Take note of the above list. It hits all the right buttons for me. It's got space, jetpacks, ships with Thrust-style mechanics, grappling, swinging and generally good old mechanics driven fun. If you take parts of Cosmochoria, Capsized and Retrobooster(underrated games) and mix them up and add in some new sparkles and charm, you get something close to Space Bob vs The Replicons. It's easily worth the small asking price and the dev keeps improving it. I've been following it since launch and I'm happy to have jumped in as early as I did. Get it now and watch it get better.
this game is just ok honestly, its fun, but the perma death really ruins it
Game seems to be a lot of fun so far. During my lunch break, I went through the entirety of the tutorial, and collected some resources from the following planet and managed a hyper-jump. Controls on XBone need a bit of work, mostly I'd like to see aiming on the right thumbstick, instead of sharing with movement. It would save having to lock feet as well, with the left trigger, which seems clunky. If it allows remap, that would be grand, and I'll update my review accordingly. Obviously this game is very important to the developer, and is definitely worth the money invested so far (bought on the first day). UPDATE: The dev has listened to feedback and added a complete save system, and has satisfactorily addressed some of the concerns I had with the tutorial.
Finally a great Game again to play for hours and not getting boring. I love the Mix of Freedom, Exploring and fighting. Collecting Materials from the Planets and Aliens to craft some Upgrades for your Pilot and your Shuttle to get better in this long fight against the big Alien Invasion. And the funny comments from the KI in your Suit is very amusing which brings me often to laughing. Another good point is the fact, that the Devs are communicating with the ppl, helping with probs, giving some tipps, btw. this game have a good tutorial, and some nice help for beginners in the forum incl. video. Reported bugs geting almost instantly feedback from dev and when its needed, fix is on the way. There are many updates till now, still making the game better and better. I love this Game and i can just say, give it a try.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows XP \ Vista \ 7 \ 8 \ 10 (64bit)
- Processor: 2 Ghz Single Core
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 or better.
- DirectX: Version 9.0c
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Processor: 3 Ghz Dual Core
- Memory: 8 GB RAM
- Graphics: Geforce GTX 640
- Additional Notes: Example: A Geforce 970 can achieve 300+ frames per second at 4k with full 8xMSAA
FAQ
How much does Space Bob vs. The Replicons cost?
Space Bob vs. The Replicons costs $14.99.
What are the system requirements for Space Bob vs. The Replicons?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows XP \ Vista \ 7 \ 8 \ 10 (64bit) Processor: 2 Ghz Single Core Memory: 4 GB RAM Graphics: Intel HD 4600 or better. DirectX: Version 9.0c Storage: 2 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system Processor: 3 Ghz Dual Core Memory: 8 GB RAM Graphics: Geforce GTX 640 Additional Notes: Example: A Geforce 970 can achieve 300+ frames per second at 4k with full 8xMSAA
What platforms is Space Bob vs. The Replicons available on?
Space Bob vs. The Replicons is available on Windows PC, macOS, Linux.
Is Space Bob vs. The Replicons worth buying?
Space Bob vs. The Replicons has 89% positive reviews from 90 players.
When was Space Bob vs. The Replicons released?
Space Bob vs. The Replicons was released on Sep 28, 2018.
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