Fist off I didn't mind the game. It was paced well and it was just the right lvl of challange to keep me playing until the end. It took me 7.6 hours to finish the game on the default difficulty setting. Everything worked as it should and there were no game breaking bugs and it has co-op. Buuuuuut...it's dated. The graphics, assets, mobs, the space scene, trees that dance when you move your head, it's all...old. Like it should have come out 7 months after launch. Which would be fine if the story was kick ass....but it's not. There is more story on the store page than the game. What little back story there is is told through pointless quips and sporadic tablets lying about. Ultimately it's forgettable. All of which could be forgiven...if it wasn't 30 bucks.
Inhumanus
- Release Date:
- Apr 27, 2018
- Developer:
- Bad Bird Studios
- Publisher:
- Bad Bird Studios
- Platforms:
- Windows
Game Tags
About This Game
Inhumanus is a story-based Sci-Fi single player / co-op (up to 4 players) virtual reality shooter. You will use a variety of guns to survive in a secret underground complex full of aliens, robots, and mutants. You will be forced to go deeper into the dangerous facility in order to discover its purpose, and in search of a way home.
The campaign contains 14 levels and should take about 8-10 hours to complete.
There are 21 guns scattered throughout the campaign, as well as 2 secret unlockable uber guns.
In addition to the campaign, Inhumanus also features a mode called "The Descent", the perfect mode for those who need a break from the campaign and just crave some action.
"The Descent". The test of a true space marine. No story, just combat. Delve lower and lower into the facility filled with beasts, robots, and mutants. Earn more powerful weapons and face more fearsome foes as you progress deeper. Each level is randomly generated and features 5 different themes with matching enemies. The descent features 15 of the game's guns and 22 of the game's enemies.
Inhumanus has a choice between trackpad movement, traditional teleport, and a trackpad/teleport hybrid movement. Roomscale with 360 degree tracking is highly recommended, although not required. Users can easily turn with the click of a button, and Rift users have additional rotation options.
Inhumanus can now be played with a flat monitor and Mouse/Keyboard, but VR is highly recommended.
*UPDATE*
We have added some new features since launch. These features include:
- Option for easy mode. Enemies do less damage and take fewer shots to kill.
- Normal mode is now easier as well.
- Added a hard mode, which represents the original difficulty when the game was first released (was too hard for most players)
- Option for hardcore mode. Enemies take fewer shots to kill, but do MUCH more damage.
- Option for arcade reload. With this option enabled, you can reload your weapons with a button push rather than manually reloading them by hand.
- Option for extra light. With this option enabled, dark levels will have extra lighting so they are not pitch black.
- Option to skip levels. Stuck on a level that is too scary/too hard? You can now skip to the next level. That way, you can experience the whole game even if you are unable to play the scarier levels.
- Cheats codes/2 uber guns. They must be unlocked first!
- Secret collectible objects added to each level. Collect them all to unlock certain cheat codes. Some are quite hard to find!
- Traditional teleport locomotion.
- New level: Space. In this level, you will be piloting a small space ship (fighter). More bonus levels are coming soon!
- New level: Landing Bay. This is an endgame level, so it is quite challenging.
- New level: Mech. Another challenging endgame level. Take control of a mech suit and mow down hoards of enemies.
- New FINAL level: Destruction.
- The new action mode "The Descent".
- 3 New enemies, the "Seeker" drone, the "Shredder" drone, and the "Heavy" drone (which is a mini boss).
- Extra turning controls, including incremental and continuous turning with the trackpad/thumbstick.
- Mouse / Keyboard mode.
- 4 new campaign guns.
- Upped the co-op from 2 to 4 players.
Available for Arcades on SpringboardVR
Screenshots
User Reviews
A suprisingly immersive little game - worth the asking price especially when on sale. There are problems with some of the design choices though (the belt slots are a bit irritating) and it does seem a bit sparse at times. (If you are expecting a AAA title then you are expecting way too much from a small developer.) Also, the guns seem a bit oddly balanced; mostly because the backup gun (unlimited ammo) seems to be the go to more often than the powerful guns. Reloading the normal guns (with the belt slots as they are) can cause you to go down failry quickly when a hoard comes at you. I found myself accidentally switching guns or putting them away because the slots are a bit funky and buggy on your waist. The graphics are not going to blow you away but they get the job done - sometimes they look very good and other times they look just "OK". Sound is also a mixed a bag with it ranging from very creepy to a bit cheesy (which is fine since it fits the mood of the game). It isn't go...
[h1]Experienced on the Meta Quest 2. Link Cable.[/h1] I gave up on this game after about an hour. I just didn't like the combat. The further you get in the game, the more you'll see enemies just spawn out of nowhere and you're just overwhelmed so you just have to run & gun. Sometimes enemies do get behind cover, but otherwise they usually just run straight towards you. You are usually running out of ammo or having to reload (although you can use a low powered laser gun that has infinite ammo & no reloads). It just wasn't fun. Beware: make sure you can touch the ground as you'll need to pick up a keycard and if your height isn't properly set, you won't be able to pick it up. You do have full locomotion, teleportation, smooth & snap turning available. You can play seated, but you'll be too low to the ground. [b]Rate 5/10. I can give this game a neutral recommendation at only .99 cents. Sadly, I paid more than .99 cents. [/b]
Update 07 Dec 2018: The developer has implemented smooth turning for the Oculus Touch, and for myself, it has turned the completely around for me. I'm not saying the game surpasses (for example) Doom 3 BFG VR, but with no fighting the controls on basic movement, I can enjoy what the game has to offer finally. The game is very DOOM-like in it execution, and does the job well. So far I have only run into 4 kinds of enemies (flying drones, bugs, some lizard-type creature, and gun turrrets). The gun turrets allow you to tackle them via smooth locomotion or roomscale, which is a nice feature. I'm not sure what else I'm going to run into, but I'm now looking forward to it. Original Review: The game is a type of homage to old-school DOOM gaming, with an endearing art style, that while not appearing state-of-the-art, has a colorful charm not unlike that of watching an Adam West Batman tv episode. I've currently made it to a portion where I've dropped into a dark sub-level where minature ver...
Game improved considerably after the update, it still needs some polishing at some points, but the story is enjoyable, the mechanics work as they intended. It definitively is an Indie Game, but it shows that a lot of effort has been poured into this, and the big difference the update made, means the devs arent finished with it yet. Biggest complain is Audio related, i feel it could improve the most (there is a place where an enemy breaks through a wall and it was pretty intense... except the audio was very very "dull", just to mention 1 place i felt audio was lacking). Overall recommended, its a nice single player (coop) campaign of a considerable length, more than a couple of different enemies, small but effective array of weapons... pretty decent.
Not a bad game for 8 bucks. I've played all the way to the Escape level in Coop and its been fun. I like it far better when playing with a friend. It gets a bit difficult at times playing solo. The dev is still very active for this game so its not one of the many "dead" games offered for VR. I did find some glitches here and there but nothing too crazy. This game needs to be run on at least a 1070 graphics card though. Don't get the game unless your system meets the minimum requirements.
I really think this game has potential. I got this game because it is one of the few coop VR games out there. It is a Doom(seriously like the original 2D version)-like dungeon crawler style game. I personally love the graphics style(kinda 90's) and if Doom scared the crap out of you this will too. There are some cool android enemies and some drones and cool weapons too. It also has a good amount of playable hours for a VR game. Thats the good part. I think Inhumanus needs a bit more polishing to clean up things like the way to retrieve a item accidentally dropped on the ground or slightly out of reach(pointing a finger and getting within inches to pick up??), a door that opens with a keycard and closes up before you get in and enemies come thru walls and such(level 3 medical), being able to walk thru walls and get trapped outside the map(lvl3 medical door and hallway in same area), very pixeled and laggy in some areas(may be due to my 1060 graphics card though) etc. My game crashes ...
Inhumanus is clearly an indie VR game. No doubt about that. The graphics are very plain and outdated. Computerized voices are used for voice overs. There are several huge colored bubbles in front of you to place inventory items. Teleportation is terrible with only being able to travel a few feet at a time. And then you have to keep switching to free locomotion to traverse some areas with hills. You run out of ammo quickly and often and reloading is a pain. The menu on the left arm is upside down on the Oculus Rift-S. Getting close to objects pushes you back, which induces nausea with me. The whole experience feels clunky, unpolished, and awfully boring.
TL;DR Graphics - meh Sound - alright Price - excellent Gameplay - fun Overall - Worth it 12 out of -5432 : Will play again Tripped over this one as I was browsing for something new. The preview looked a bit like an aliens movie so I figured it couldn't be too terrible. I have found it to be one of my more enjoyable FPS for VR. It's a simple design that easy to play when you are already tired from playing beat saber for 2 hours straight. The graphics are workable if not ok. I have no trouble seeing what I am supposed to be shooting at an discerning what in the environment I can interact with. They feel reminicent of one of the many shooters that came between HL and HL2. The lighting is dark in places, but the flashlights work quite well. Going through vents can get a bit tense especially later on when the vents can have enemies coming from many different angles. Other than dark places and passable light effects, don't expect blockbuster results. Sound is decent. Nothing ...
Unfortunately, this game lacks a significant amount of polish. It takes an inordinate amount of time to load. Twice it loaded with my hands frozen in the ground forcing me to restart, its menu is clunky and unintuitive, and I didn't even have a clear indication of how to start the singleplayer campaign. There were two buttons labeled 'the ship' and 'the descent', and I figured that the menu was the ship so maybe the descent would start the game. Instead I was tossed into some kind of seemingly endless corridor or low poly monsters... Tried again another day, started with 'the ship', and while this was clearly a more narrative focused campaign level, I only lasted about 10 underwhelming minutes. Scale was way off and inconsistent, narration was uncomfortably drab, aesthetics were ugly, and the motion used to chamber a round in the starting pistol causes the Vive wands to collide uncomfortably. Enemies were boilerblate sci-fi goo-gas that walk towards you mindlessly, and I ran out...
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System Requirements
Minimum
- OS: Windows 10
- Processor: Intel i5-4590, AMD FX 8350 equivalent or better.
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better.
- Storage: 10 GB available space
- VR Support: SteamVR. Standing or Room Scale
FAQ
How much does Inhumanus cost?
Inhumanus costs $0.99.
What are the system requirements for Inhumanus?
Minimum: Minimum: OS: Windows 10 Processor: Intel i5-4590, AMD FX 8350 equivalent or better. Memory: 4 GB RAM Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better. Storage: 10 GB available space VR Support: SteamVR. Standing or Room Scale
What platforms is Inhumanus available on?
Inhumanus is available on Windows PC.
Is Inhumanus worth buying?
Inhumanus has 68% positive reviews from 22 players.
When was Inhumanus released?
Inhumanus was released on Apr 27, 2018.
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