Super fun. I'm obsessed with chicken-based attacks at the moment. Loading times are resolved. Dev is working on reported issues quite promptly. The content has been growing since I purchased it. Fair price.
Hyper Knights: Battles
- Release Date:
- Dec 4, 2017
- Developer:
- Endless Loop Studios
- Publisher:
- Endless Loop Studios
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Spartans vs Persians, Ogres vs Chickens, Marines vs Archers. Who will win?
Create your own units by drawing the sprites, creating the animations and writing their AI.
Want to make a Goose that can teleport and stuns enemies? You can!
Want to make a Space Ninja that can push and pull enemies while attacking them with lightning? You can!
Want to make a Super Hero that can solo 1,000 enemies? You can!
Your imagination is the limit!
Features 11 Default Unit Types: Minion, Shielder, Archer, Chuck Boris, Space Ninja, Spartan, Persian, Ogre, Chicken, Marine, Zombie
Share your Units in the Workshop and check out what others have built.
Screenshots
User Reviews
Sorry for the brief description of my review but as for what i mean one thing that i find that i wish was in hyper knight battle is the various unit levels like the different minions/sheilders etc. like the elite ones or mid level ones. I also think that you should have a knight characters to hyper knights battles the mini bosses in hyper knights basically. i think it's cool how they have there different abilities like heal motors inspire etc. which i think would be a great addition to hyper knights battles. One thing that i'm typically drawn into by battle simulators are the facts that usually the environment is intractable meaning things can block units way like rocks or trees or even better destructible surroundings a good example is men of war assault squad which in game the units can destroy walls rocks towers etc. that would heavily improve my liking another thing i would like to see is unit bodies for some odd reason i get a feeling of unjust when the unit simply vanishes after ...
It's just a battle simulator, and there are far better ones out there. Also, why make levels so huge if the game can't handle units in the hundreds?
[h1] SEAL OF APPROVAL. 10/10. [/h1] Perfect game for those who love Creative and Casual Games to chill, with various characters to play, but more importantly, it has a simple system that allows you to make your drawings or sprites into animated characters that battle, with powers already ready or customized by you! it's extremely addictive! I recommend full price! Gameplay: 11/10 Audio: 9/10 Graphics: 10/10 Interface: 10/10 Creative character and skills system: 15/10 [h1] WHAT IS GOOD [/h1] * Easy system * Several ready characters (varied skills) * Easy character creation system * Easy skill creation system * Allows you to animate your drawings * Workshop * Play in short bursts * [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1532311434] Poring, [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1531498861] Dragonlord Samael, [/url] and the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1529092370] Death Knight [/url] to play * Active and R...
NO ITS NOT WHAT YOU THINK GO WATCH A YOUTUBE GAMEPLAY FIRST JUST NO
Good price, Dev responds to issues quickly, and the content has been growing already since it came out. Give the game a chance, it's worth it for the price.
For a battle simulator, it's got pretty poor max units. My PC is pretty beast and it literally crashed in a battle with 5050 units. I've played others where I've had tens of thousands. But the character creator is a nice touch.
The game has a cool idea and the origninal hyper knights was pretty good but this game feels very limited, i have a good pc and im putting 1200 troops in total on the field and the game still lags, i honestly wish they would have put it in early access first then to put it as a game that looks like its done. The game also has a unit maker where you can make your own unit but the game in total just feels very limited and not as much content in it, game is worth 2 dollars imo.
It's a pain to set up a single battle and the fights themselves are boring. No clue on what the devs where thinking with this one.
It's worth the dollar I paid for it I guess?
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System Requirements
Minimum
- OS *: Windows XP
- Processor: 1.7Ghz Core 2 Duo
- Memory: 1 GB RAM
- Graphics: Radeon 4850 or equivalent
- Storage: 1 GB available space
FAQ
How much does Hyper Knights: Battles cost?
Hyper Knights: Battles costs $4.99.
What are the system requirements for Hyper Knights: Battles?
Minimum: Minimum: OS *: Windows XP Processor: 1.7Ghz Core 2 Duo Memory: 1 GB RAM Graphics: Radeon 4850 or equivalent Storage: 1 GB available space
What platforms is Hyper Knights: Battles available on?
Hyper Knights: Battles is available on Windows PC, macOS, Linux.
Is Hyper Knights: Battles worth buying?
Hyper Knights: Battles has 60% positive reviews from 78 players.
When was Hyper Knights: Battles released?
Hyper Knights: Battles was released on Dec 4, 2017.
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