[b]What else does a great date have other than destroying our enemies?[/b] Ah dating. Someone can be great at it, horrible at it, not even looking to date, or just become awkward as they try to not to ruin the date. Even if someone is looking to date, they must want someone that can connect to them and treat them great rather than someone that won’t. In a way, dating is a battlefield. And in Roguemance, you literally take your date into a battle. The heart-shaped island dubbed Heartipelago has been split apart by a raging volcano that threatens both parts from never reuniting again. Even more bad news, many monsters have decided to take onto the roads to attack any unlucky souls that wander by them. Luckily, you have stepped up to mend this heart island back together, but you can’t do it by yourself. Just mere recruiting won’t do, you’re on the island of love for god’s sake! Find a partner and have every battle be a date! How do you pick up your partners, you ask? Well, su...
Roguemance
- Release Date:
- Feb 14, 2018
- Developer:
- Lucas Molina
- Publisher:
- Lucas Molina
- Platforms:
- Windows
Game Tags
About This Game

Roguemance is a roguelite with romance. Each battle is a date! Meet love interests, fight relationship problems and make heart-breaking decisions.
EACH BATTLE IS A DATE
Fight by your lover's side! Combat is where you get to know them and find out if they are a good fit for you. Compromise or die!
A LOVE FOR EVERYONE
Everyone deserves love! You'll surely find a partner that fits you in Roguemance.
FIND PROCEDURAL LOVE
Procedurally generated companions with distinct appearances, personalities and abilities. Find one you love!
EXPLORE THE HEARTIPELAGO
A heart-shaped island is the setting you will explore. But this land of love is in trouble! Can you mend your broken heart?
GROW RELATIONSHIPS
Each partner has an opinion on what to do and where to go. Keep them happy or they will break up. Or find someone who suits you!
Screenshots
User Reviews
[b][i]Roguemance[/i] is small-scale rogue-ish game with an interesting combat mechanic.[/b] The whole thing is quite small in scope, and has an appropriate price-point to reflect this. As is suggested, it plays really well in local co-op. It's fun to learn all the nuances of the combat together. The only complaint I have is that I wish the overworld map (ie. all the non-combat parts of the game) were more interesting. It's just super standard. I also found the music to be not a great fit. [b]Pros:[/b] +Charming little game with a fantastic combat mechanic +I wouldn't even consider buying this if you are not going to play with local co-op +Just an overall neat idea [b]Cons:[/b] -The parts in between combat sequences could be fresher/more interesting -Music is technically good, but I'm not sure it's the best fit for this universe [b]Yeah, [i]Roguemance[/i] is certainly worth the low asking price - and you will definitely have at least an evening of fun with a friend.[/b]
[h1]Swipe left on this one [/h1] It sounded cute and different but the gameplay is lackluster. It's a simultaneous turn based strategy game. You choose from a wheel of four abilities ( which can be changed out at shops through a mystery gift in between battles) while your enemies abilities rotate clockwise. YOu can only use each ability once in a cycle. So you have to plan out what abilities to use when based on your enemies cycles, don’t throw a knife at a blocking enemy lest your hurt yourself, or if you use all your abilities except a heel when surrounded by enemies you will heal them. It can make for some interesting exchanges but battles grow stale was you realize you've seen every ability with in the first 5 minutes of the game. Playing co-op seems like a must as otherwise the ai partner also runs on a clockwise schedule like enemies and hurts more than helps. The campaign is just a bout 90 minutes long and it overstays its welcome by about 80 minutes.
I had the opportunity to play this game at SBGames 2017. Since then I have been waiting to play it again, I really love Roguemance's battle system. It's creative, funny and might get you thinking one, two, three steps ahead so that you don't end up screwing up your date. The pixel art is beautiful, the soundtrack is very nice. I recommend this game for everyone who enjoys a nice roguelite and interesting battle systems.
Believe me...I am sad for giving this a thumbs down. I wanna make it short just like the game, so these are the main points. + it has an absolutely delightful and charming pixel art and music. + The gameplay is very unique and entertaining. - [b]Extremely[/b] easy difficulty curve - The game is actually easier without adding partners to your party because they take up a slot in the battle, can hit you or block hits that is aimed on enemies. - lack of achievements in a roguelike is a really bad thing...this is the main reason I gave this a thumbs down because it lacks achievements, so after exactly 50 minutes I beat the game and had no actual reason to keep it opened. [h1] more details [/h1] How the game works is you get 4 abilities, can use one each turn, their cooldown reset once all 4 are used you can find many partners to join you, though at the start you cannot control them, you need to do actions to make them like you, such as follow the route that they told you to, or spare...
Note: At this time, I've only completed 1 run, with 3 NPCs with me. I loved them all equally, I swear. A great game for a quick fix, Roguemance is easy to pick up and put down, and then pick up again later. The combat is the best part of the game, by far. Most of it plays as a turn-based strategy, with everyone taking their turn simultaneously, but it also has a few moves that play with this in interesting ways, such as an axe throw that moves slowly, so you can take another turn before it lands, possibly avoiding damage entirely. It reminds me a little bit of earthbound in that aspect (where losing health wasn't immediate, but was lost over time), and that, along with other skills that interact with the system differently, makes for much deeper combat than it first appears. On top of that, the exp/money system is cute and plays well into the "dating" aspect and the game's tone. The music is my second favorite part of the game, it's suitably cute and happy and sweet, and maintains t...
Game softlocked 15 minutes in.
The fighting system is original and clever. Having the enemies's and your partners' actions wheels always cycling and not being able to use the same action twice (until you've used all actions in your wheel) forces you to think ahead. The management of abilities, money, health and relationships between fights is a fun challenge, without being overwhelmingly complicated. The game does get repetitive quite fast, so it's really a game to be played in short sessions. Lots of mechanics really foster the feeling of maintaining and being in a relationship. For example, once you have grown close enough to a partner, you can be in-sync with them (having both of your action wheels turn together). Another example is the choices you have to make: there are branching paths, and there are two different actions you can choose to do at the end of fights. Each has their pros and cons, and the player may have their idea of what is the best action to make, but your partner(s) will choose something firs...
Very simple but fun game. Beat it on my 2nd attempt. Still lots of replayability, so its worth the $7 I really like the way your SO kind of leads you, if you don't really have a reason to go one route or another you just let them pick. And if you do care, then you assert yourself!
The combat system is brilliant, and not like anything I've played. It's turned based, and super simple (enemies go through simple, visible, sequences of actions while you choose to order the actions of you and your partner) providing a ton of strategic and tactical depth, still having turns where things happen that surprise me (until I think back on what exactly each character did). The game itself is super short, and not particularly difficult once you have some good skills equipped and know how to use them. Took me about 2-3 hours to fail one run and win on my second. That length was good for me. By the time I got to the end I had decided I liked the powers my primary partner and I had and wasn't going to be changing anything up, so it was a good point to naturally end the game. Art, sound, and theme are all quite cute. Strong recommend if you want to play something with a unique, puzzle-like combat system, with the caveat that it's a fairly short game, and, perhaps, thoroughl...
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System Requirements
Minimum
- OS *: Windows XP / Vista / 7 / 8 / 10
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
- Storage: 200 MB available space
FAQ
How much does Roguemance cost?
Roguemance costs $6.99.
What are the system requirements for Roguemance?
Minimum: Minimum: OS *: Windows XP / Vista / 7 / 8 / 10 Processor: 2 GHz Memory: 1 GB RAM Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM Storage: 200 MB available space
What platforms is Roguemance available on?
Roguemance is available on Windows PC.
Is Roguemance worth buying?
Roguemance has 69% positive reviews from 39 players.
When was Roguemance released?
Roguemance was released on Feb 14, 2018.
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