The story and the visuals are calming and beautiful in this forest walk simulation. Narrator's is very soothing and the overall atmosphere is beautiful. There isn't much game in it itself, but that's not really what I was expecting either. Few minor puzzles in the path seems bit pointless and don't really add on to the story, but they don't bother much either. As a game programmer myself the technical aspect of the game could still use some fine tuning. The performance on GTX1070 doesn't seem to clock full 90fps which is likely due to poor optimization and heavy assets and shaders. Also the on-rails controls with pad (default FPS controller?) feels unnatural for VR experience. Even the slow movement pace can cause motion sickness because of clear sensoral conflict with what user observes and controls and the compromised frame rate contributes to the motion sickness. As it is, the game can be only experienced in small doses if you're sensitive to VR sickness. All in all it's still rec...
Reaching for Petals: VR Edition
- Release Date:
- Oct 19, 2017
- Developer:
- Blue Entropy Studios
- Publisher:
- Blue Entropy Studios
- Platforms:
- Windows
Game Tags
About This Game
VR Edition
The VR Edition of Reaching for Petals includes a free copy of the standard non-vr game. Likewise, the standard non-vr version comes with a free copy of the VR Edition. This is true for previous owners as well.
Non-VR Edition:
About the Game
Reaching for Petals is a poetic adventure about love, loss, and ambition in a desolated world full of mystery.Throughout your journey, you'll revisit past memories. Each and every one of them tell a chapter of your life; slowly uncovering the meaning of your travels. In this purely story-driven experience, Reaching for Petals combines dynamic music, breathtaking visuals, and interactive choices to tell an engagingly beautiful story.
Key Features:
- Dynamic music seamlessly paint emotion throughout your entire journey.
- Explore large, gorgeous, and semi-intractable environments created in Unreal Engine 4.
- Philosophical narration and poetic writing deliver a powerful and engaging story.
VR Features:
- Trackpad/Analog locomotion- comfortable speed and pacing reduces chance of motion sickness and highly improves immersion.
- Can be played sitting or standing.
- An immersive world that tells a heart-touching story; rebuilt and optimized for VR.
Available for Arcades on SpringboardVR
Screenshots
User Reviews
[h1]Experienced on the Oculus Quest 2[/h1] You can view my review & gameplay here: https://youtu.be/nlFnZoNEjww This is about a 1 hour long walking simulator that feels mostly like a nature walk. It is heavily narrated as you hear the narrator tell you about nature & how it relates to a past relationship. There are very few gameplay elements involved, most of it is just plain walking from point A to point B. You do have full locomotion and smooth turning. However, your motion controllers are used as a gamepad. I recommend just using a gamepad. I really liked the environments here as they are big & have nice little details like falling leaves or birds flying above you. However, the game is not well optimized. It ran poorly on my RTX 3080. Game is running on the Unreal Engine. I did like the VOs and also the musical soundtrack. The story did meander a bit and it had this twist ending that some may not find all that surprising. Overall, this is a budget title and it does feel like one...
I wanted to but I could not - first of all the lag was so bad, I even blamed the drivers and I updated, but still it did not help at all. This didn't make any sense as my hardware is less than a year old, using HTC Vive and an Asus Strix GTX1070 with 8GB and my system having 16GB memory and SSD disk, the CPU i don't know but it is equivalent. I gave up at chapter 1 when I arrived at the waterfall and it progressively became almost like a slide show of images, interrupted by the SteamVR pause-menu flashing/fading in the background. I tested other VR-games to see if there were some general issues, but no. Also I noticed in this game that you float much higher above the ground than you should, this made me even more nauseous in addition to the lag itself. Otherwise the narrator worked fine the first time, and the music was spot on...
under 5bucks... can that be good. YES it can and it is. I stop now and wait for an update. Some minor fixes still hold it back but i can already tell that once they are fixed that it is a must have for many people.I start with the stuff that needs to be adressed first: 1st and biggest problem right now: it has only gaze locomotion. Meaning you walk in the direction you look. This triggers more often MS and you can´t look around while you walk without changing your course. Onward style locomotion is needed here. 2nd. It looks a bit blurry. Seen this with many unreal titles and it may be adressed. But i honestly could live with it because it gives a dream like feeling that somehow fits the atmosphere. 3rd i was a bit taller than in real life. an issue that should be easy to fix. 4th running did not work for me (vive-keep the up direction pressed). Not a big deal, why should i run in a beautiful environment like this? Thats really all. Now we come to the good stuff: It is a walking...
Started the game with high hopes , walking in nature , very nice storytelling ..... ended the game , in tears ........... waw, so beautiful!! deep <3
I am on the last level of the game and so far I've played 93 minutes. I've taken my time though because this walking simulator is really a great experience. I like to get really drunk and play it once I can't handle playing other games. It's in my top 5 favorite VR games. I like to hike and it's like hiking but without having to leave your house. The narriation is great, but I think the first level's narriation is miles above the other levels. I really hope they make another game. I would pay double for a sequel.
Beautifully crafted experience. Music is perfect and have to admit this is the first time a vr title made me shed a few tears. There was a few issues during my play through but I'm sure the devs will fix them. Do I recommend this? of course. Nice change from shooters and run-of-the-mill bleh-ware!
Use TAA anti-aliasing-filter or it will look terrible!
[h1]Felt Like an Uncomfortably Drunk Simulator[/h1] I tried playing this on two systems: one with a Radeon RX 580 GPU, that slightly exceeded the minimum specs, and another with a GeForce GTX 1070 that slightly exceeded the recommended specs. I used a Rift CV1 on the Radeon system and a Rift-S on the GeForce system. I used Touch controllers for both. As other reviewers have noted, the performance is terrible. This was true even when I lowered the graphics settings. Everything was jittery during movement, especially when using the joystick to turn. If the developers added a snap turn with blink, this might be a small improvement. Another issue is that the locomotion follows the direction of the HMD. In what is more or less a "walking simulator," it's natural took look around the environment while moving forward. Given the limited peripheral vision of most HMDs, this requires head movement. Trying to walk a straight line, while taking in the sights, is like failing a field sobriety test...
Played on a HTC Vive Pro This crawling simulator (a 2 year old child moves faster) has on the surface good music and voice narration. The graphics on the VR version are terrible unlike the normal version which has reasonable graphics. The snail pace of movement is worse than everybody has gone to the rapture and while i could deal with it in that game due to their being so much to explore this game was barren by comparison. The only thing redeeming in this game is the aurora in chapter 4.
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System Requirements
Minimum
- OS *: Windows 7 SP1 or newer.
- Processor: Intel Core i5 4590 or greater.
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better.
- DirectX: Version 11
- Storage: 5 GB available space
- VR Support: SteamVR. Standing Only
- Additional Notes: Requires HTC Vive or Oculus Rift. Best played with a gamepad controller.
Recommended
- OS *: Windows 7 SP1 or newer.
- Processor: Intel Core i5 4590 or greater.
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1070
- DirectX: Version 11
- Storage: 5 GB available space
- Additional Notes: Requires HTC Vive or Oculus Rift. Best played with a gamepad controller.
FAQ
How much does Reaching for Petals: VR Edition cost?
Reaching for Petals: VR Edition costs $4.99.
What are the system requirements for Reaching for Petals: VR Edition?
Minimum: Minimum: OS *: Windows 7 SP1 or newer. Processor: Intel Core i5 4590 or greater. Memory: 8 GB RAM Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better. DirectX: Version 11 Storage: 5 GB available space VR Support: SteamVR. Standing Only Additional Notes: Requires HTC Vive or Oculus Rift. Best played with a gamepad controller. Recommended: Recommended: OS *: Windows 7 SP1 or newer. Processor: Intel Core i5 4590 or greater. Memory: 8 GB RAM Graphics: GeForce GTX 1070 DirectX: Version 11 Storage: 5 GB available space Additional Notes: Requires HTC Vive or Oculus Rift. Best played with a gamepad controller.
What platforms is Reaching for Petals: VR Edition available on?
Reaching for Petals: VR Edition is available on Windows PC.
Is Reaching for Petals: VR Edition worth buying?
Reaching for Petals: VR Edition has 64% positive reviews from 33 players.
When was Reaching for Petals: VR Edition released?
Reaching for Petals: VR Edition was released on Oct 19, 2017.
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