[b][i]Last Encounter[/i] is a frustrating game because while I sometimes see a glimmer of something beautiful and crazy, it too often all gets bogged down with balance and other issues.[/b] I'll try to explain it in detail because I know the devs are actively addressing things brought up by the community. [i]Essentially, this rogue-ish twin-stick shooter is trying to be like [/i]Isaac[i] where you can get OP through a modified lottery system in that it rewards knowledge of the system.[/i] Sounds great. Okay, so the main mechanic is that your gun is composed of up to three modular parts. You may have something like a 1) laser that fires 2) machine gun style and has 3) homing ability. On paper this is a really neat idea, but in my time playing it all felt a bit underwhelming. I found that too often I was [i]more[/i] powerful with just a single laser than when I added mods on. And while I'm here, I should note that the machine gun is so horribly innacurate that it feels like a penalty. ...
Last Encounter
- Release Date:
- May 8, 2018
- Developer:
- Exordium Games
- Publisher:
- Exordium Games
- Platforms:
- Windows Mac
Game Tags
About This Game

Last Encounter is a twin-stick action roguelite in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components.
Advanced technology lets you and your friends clone your avatars so death is not the end. Teleport into new sectors of space, discovering the ever-changing, procedurally generated layouts and hazards filled with strange beings and alien environments.
Find dozens of advanced weapon components scattered throughout diverse galaxy biomes. Combine the pieces as you see fit to create the strongest weapon in the universe.
Choose from a variety of unlockable ships and pilots and prove your skills against alien ships and bosses in the far reaches of space.

Last Encounter does not have predefined weapons. Dr. Daniel Connor has found a way to use alien technology through a unique component based weapon system. Research enables you to combine components into deadly designs, like Homing Gatling Rockets, Poison Flak Shells or the Triple Bouncing Laser Beam on the image above.
What components will you find in the depths of space? What weapons will you craft?

Your mission sends you into deep space, many galaxies from home. Since not every pilot makes it back, or very far to be honest, Dr. Connor has a cloning device which lets him create new pilots to send on the mission.
The problem with the portals though is that they are unreliable. You will end up in the same galaxies, most likely. But that does not mean they’ll be familiar. Every time you jump through a portal you’ll be in a galaxy sector you most likely have not seen before

On your journey deep into unexplored sectors you will encounter both human remains and alien species. These strange beings might join you on your adventure and grow your pool of available pilots.
Each pilot comes with their special traits. Some of them rely on speed and agility, while others prefer raw force.

Besides pilots, you’ll also be growing your collection of space crafts in your home base. Ships have varied hulls and shields. But what mostly makes them apart are their special abilities. Cloaking devices, EMP bombs, Weapon Augmentations, you name it!

Alien weaponry systems hold dozens of weapon components which can be designed into hundreds of weapons. With the various weapon systems, pilots and ships there are thousands of combinations you can use to your advantage, or doom.

Although it’s perfectly acceptable for you to take on the mission by yourself, if you do prefer company, you can team up with three more pilots in local co-op.
The friendly pilots will join in on your mission wherever you left off. You’ll be sharing the same progress, money pool and technology resources on your adventure into the unknown.
Welcome to Last Encounter!
Screenshots
User Reviews
I had originally written a negative review for this game. There were some balance/quality of life issues that were driving me nuts and really muddied my enjoyment of the game, and i cited that if adjustments were made then the game would be much more enjoyable. And guess what? The dev team for this game listened. They have already patched it and made positive changes and I am stunned and happy to see this. The framework for this game is fantastic - your ship is fun to pilot and weapons are somewhat morphic based on the upgrades you collect, there is good enemy variety and the overall actual gameplay is solid. It is fun to experiment with the various pilots and ships to see what style fits best, and it has a ton of potential overall. On top of this i really like the level design and the small touches in the background like the paralax scrolling, its a great design. My negatives on the game have thankfully been lessened by the dev team listening to feedback, and at the moment my comp...
Lazy developers tried to lengthen the game by using cheap insta kills and bosses with long invul times. Your ship has no I frames once your shields are down so no matter how much hp you think you have, you will die if an enemy shoots mutiple bullets right into your face. Some of the bosses in the game ( one of the final bosses comes to mind) have extreme long invul times and very often there's nothing you can do about it as they constantly stream bullets at you.
This is fun, everybody at the office loves it! The name... eh, not so much. ;) Congrats from all @ CT!
Rogue-like arcade with story elements and unlockables for a fair price. Excellent: within the scope of the game project, this game does a great job of creating a sci-fi atmosphere and a sense of moving forward. My pilot goes places, blows things up, slows accumulates more survivability for future levels, and constantly looks for health. Positives: imaginative level design a cut above your average shooter Needs improvement: the UI for weapons and powerups/consumables is confusing to me. A single "weapon slot" seems to either/both contain a weapon or consumable.
A thrilling rogue-like game, coupled with excellent graphics and interesting narrative background. Last Encounter is imagined as Geometry Wars with a twist. Instead of an open-ground arena, your ship is exploring various maze-like galaxies full of alien vessels. As last human pilots (and humans at general), you have a strange advantage over your foes: the ability to rebuild yourself in your base and start your quest anew with more advanced weaponry and better wits about your path. I played the game with a mouse and found the interface responsive. The player has good control of his craft and can manouver it well even during more demanding clusters. Some weapons are more entertaining than others, but each pilot will find his or her favorites. Unexpected boss encounters can happen between galaxy jumps, allowing tense experiences and opportunity to gain some valuable upgrades. If I could change anything, it would be a slightly easier 'level entrances'. As all things are procedurall...
ok game. But only play this if you have 1.5-2hr of spare time to play. Cannot save the game at all. For us parents with kids, very hard to have that much spare time. I understand this is rogue, but Devs, consider allowing us to save at the end of each world. That would make the game fantastic.
Fun game
This game has amazing assets and a decent storyline which matches the price nicely. It's easy to navigate and to figure out what you need to to do , but it's not complete in my opinion. The mechanics of a game like this make or break the game. It doesn't matter how nice the explosions or enemies look like if the player isn't able to setup the controls to his/her liking then it's possible to fully enjoy the game without becoming fustrated. I went to the setting to try and customize the controls and to my horror you can't customize the controls at all. you simply have to except them as they are. Which in my case was a disaster, because I wanted to the move the ship/spacecraft with my mouse and aim with the arrow keys or W,A,S,D. I defintiley don't want it the other way around(which the default). However it does warn you that the controls customization feature is still in development hopefully in the near future we can customize this very important setting.
It's dense with content, zones to explore, bosses to fight, enemies to run away from. Running away from enemies is exciting and fun in this game, and is a pretty effective way to progress too. The weapon mods system is intriguing, but it seems like not enough mods drop for me to properly revel in the chaos.
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System Requirements
Minimum
- OS *: Windows 7 or later
- Processor: AMD A4-3400 (2*2700) or equivalent
- Memory: 3 GB RAM
- Graphics: Radeon HD 38xx (512 MB) or equivalent
- Storage: 1200 MB available space
FAQ
How much does Last Encounter cost?
Last Encounter costs $8.99. Currently 40% off!
What are the system requirements for Last Encounter?
Minimum: Minimum: OS *: Windows 7 or later Processor: AMD A4-3400 (2*2700) or equivalent Memory: 3 GB RAM Graphics: Radeon HD 38xx (512 MB) or equivalent Storage: 1200 MB available space
What platforms is Last Encounter available on?
Last Encounter is available on Windows PC, macOS.
Is Last Encounter worth buying?
Last Encounter has 82% positive reviews from 17 players.
When was Last Encounter released?
Last Encounter was released on May 8, 2018.
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