way to short. finished in under 2h! get it when it's on sale....like a real sale. not worth the 20 bucks. sorry devs, you have a nice game here, with nice mechanics and ideas....but that's a demo at best!
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About This Game
YouTube Reviews
https://youtu.be/eN6cAeZYqHU
About the Game
The game brings you to a quest for the magic stone that grants power over Dragons. Dozens of fights with hordes of enemies will be thrown at you your loyal allies along the way. The game world consist of various different locations with special firing spots. Move swiftly along these spots, choose the right view and angle for attack, protect your companions and defeat the enemy. Features: • Breathtaking immersive storyline that will carry you to the world of SACRALITH. • Lifelike bow shooting! The only thing we can’t reproduce is the weight of a bow in your hand. However, feel free to tie a stone to your gamepad! • Storming battles and instant travel along the map. Don’t stand still, move forward, your allies are in danger and you’re the only one in charge of their lives! • Detailed graphics and stunning visual effects, including facial MoCap: all movements and articulation have been recorded by real actors. • Wide range of enemies. Some of them will die from the first arrow. Others will require all your wit and effort!Screenshots
User Reviews
Pretty impressed with this game, given it was barely on my radar before release. It needs a few things worked out in patches, but if the problems listed below get addressed, this will be the most engaging VR archery game yet. Pros: - Great graphics, body physics (really fun shooting guys off of a log bridge and watching them fly off.) - Smooth gameplay (at least in-game , which is where it counts) - Good gameplay mechanics - teleporting to strategic vantage points to protect various offensive fronts - Powerups, skill tree add interesting variety - High level of immersion Cons: - Impossible to aim accurately with the arrow rest on the opposite side. EDIT: This has been fixed already and it is much more intuitive to aim now. Nice job! - Long loading screens, even off an SSD - a) theres just a static map to look at, not very interesting after the first 2 minute load and b) the main problem being the insane amount of flickering with the steamVR screens (at least on my system) making ...
The graphics and audio of this game (on HTC VIVE) are on the level of watching CGI movie. Literally, this is level of immersion that made me get into VR to begin with! Game is basically moving tower defense using VR Archery vs. steady spawn wave of attackers from many different angles. And different hits to opponents do matter in the game. 2 major annoyances soon begin to wear on you and will eventually make you switch off to another game after a while. 1) Cut scenes are neat...the 1st 10 or 12 times you watch them...then they are a agonizing and grating waste of my time. There currently is no option to skip them...and that's just bad production value in day and age of ADHD folks. 2) The controls are frustrating once the pace beginnings to pick up of the steady stream of attackers. You'll find trying to get your arrow out of your quiver increasing frustrating as you just did the same movements you JUST DID 20 times before...and no arrows?? Meanwhile guys you're protecting are callin...
A well-polished archery wave-type shooter that is worth standing around for. This game is a a wave-shooter that lets you move around to multiple points within a level to attack your enemies. Essentially, you are playing as a a not-so covert sniper archer covering your sword-endowed AI team mates. There is no smooth locomotion (teleport to existing attack points) nor smooth turning (there is snap turning, but since I've got a 3-sensor Rift set-up, I do not use snap turning), but for this game that is not really a negative. You are providing so much cover to your AI team mates that smooth locomotion may actually be a detriment (there are a lot of enemies; if there were fewer, then smooth locomotion would be more immersive). Unlike most other archer games I've played (primarily 'In Death'), your enemies are moving quick and fast around your AI team mates, so accurately tracking your enemy for a shot starts to become critical. There are substantial power-ups (i.e., freeze arrow, heal...
A cool new take on the Archery Tower Defence mechanic. Unlike other indie devs, this one features triple A like efforts on graphics and story implementation with a progression system and skill trees. The bow itself might need a little love on how it's working in VR on certain details, but it's enjoyable already and working very well.
i cannot in good conscience recommend this game. the first couple of levels are really strong, they teach you to use your bow, you get a few levels, unlock the various magic arrows, but just as you feel like you're reaching the early midpoint of the game, you get half of level of on-rails elephant-vehicle section where the mechanics that made the game fun and unique are taken away, and immediately afterwards, you get a flaccid cutscene, a very short boss fight without your magic, your levels or even your bow, against a boss that doesn't even fight back, and then the game ends. If the game could follow through on the strong start this would be a definite recommend, but the brevity of the whole thing and the absolute trash ending makes it not worth money.
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] You can view my review & gameplay here: https://youtu.be/tuRJzNHQ-7g This is one of the most fun archery games in VR and is a must buy. It's also unique. I had various play sessions and each time I had to stop when I was drenched in sweat, not because I wanted to. I managed to snag it on sale for $12.99 USD during the Steam Summer 2018 sale and just finished playing it now. I wish I had played it sooner. So what makes it so fun and unique? Well, it's got polish all the way around. Beautiful, stunning graphics and the game runs smoothly. There's voiced dialogue and cut scenes. It's got this musical, funny introduction. The bow mechanic feels awesome. It's not just about accuracy, but about getting on target quick and making some strategic decisions with your special magical arrows. It's got stuff like a slowing pool of ooze or turning dead enemies into friend zombies or healing arrows. You're basically in FPS God mode w...
First of all, I suck absolutely at this game. It took me almost five minutes to complete the little practice at the beginning. However, my ineptitude aside, this is basically a tower defense game. You stand at predetermined spots and can teleport between said spots. The arrows are dynamic, you can adjust your aim, and the bow mechanics are really impressive, even if, as I said, I'm likely the worst player to dare to touch this game. Overall, I'd definitely give this game a go, after all, if my repeated defeats leave me wanting more, i'm sure someone semi competent would have fun too.
First things first, this is a solid fantasy-ish archery game. I mean I had fun shooting down big guys and then ressurrecting them as a zombie ally. The enemies don't even pay attention to you (9 out of 10 positions you can teleport to can't even be reached by enemies). However, there are a few things that make me not recommend this. 1. If you're not a great archer (I have like 30% accuracy), this game can get very challenging, even on Normal difficulty. I feel like Normal should be for enjoying the game and finding fun ways to kill your enemies, and Hard should be difficult. However, Normal feels like quite the challenge. There are sections that I had to redo quite a few times because I spent most of my time healing the two other guys instead of throwing down traps or something. Maybe I specced my arrows wrong, but even then one might argue that any build should be able to go through the game on Normal. 2. You'll miss quite a few arrows because the AI makes very spontaneous changes in...
It's short (about 2 hours on medium difficulty) but very high quality and great fun. There are a lot of archery games in VR and this is by far the best. Recommended, even if you think you've played too many VR archery games.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: i5 64bit
- Memory: 16 GB RAM
- Graphics: GTX 970
- Storage: 11 GB available space
- VR Support: SteamVR
- Additional Notes: VR - only
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: i7 64bit
- Memory: 16 GB RAM
- Graphics: GTX 1070
- Storage: 11 GB available space
- Additional Notes: VR - only
FAQ
How much does SACRALITH : The Archer`s Tale cost?
SACRALITH : The Archer`s Tale costs $19.99.
What are the system requirements for SACRALITH : The Archer`s Tale?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows Processor: i5 64bit Memory: 16 GB RAM Graphics: GTX 970 Storage: 11 GB available space VR Support: SteamVR Additional Notes: VR - only Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows Processor: i7 64bit Memory: 16 GB RAM Graphics: GTX 1070 Storage: 11 GB available space Additional Notes: VR - only
What platforms is SACRALITH : The Archer`s Tale available on?
SACRALITH : The Archer`s Tale is available on Windows PC.
Is SACRALITH : The Archer`s Tale worth buying?
SACRALITH : The Archer`s Tale has 81% positive reviews from 100 players.
When was SACRALITH : The Archer`s Tale released?
SACRALITH : The Archer`s Tale was released on May 17, 2018.
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