This game is awesome. Story? Yup. Good balance of difficulty? Yup. Probably one of the better indie rpgs on Steam imo.
Tale of Enki: Pilgrimage
- Release Date:
- Jan 29, 2019
- Developer:
- Jordan Allen, Howard Ross IV
- Publisher:
- Enkian Games, Howard Ross IV
- Platforms:
- Windows
Game Tags
About This Game
"Every Ogre must make his own path outside of the clan, but always pay respect to where he came from." - Overlord Gruuga Wrathsin

Overview
Tale of Enki: Pilgrimage is a story-driven RPG that tells the tale of a young Ogre, Gargan, who's kicked out of his house by his father for being a layabout. Gargan is determined to prove to his father that he's a true Ogre and sets off on a journey across the country to retrieve a relic from an ancient Ogre hero. Gargan is joined on his journey by: Rook the aspiring paladin, Drusilla the cruel demon witch, Twostone the rocky cyclops hermit and Ka-gu the reformed villain and current necromancer. They all have their own reasons for joining the journey, but it's never smooth and they don't always get along too well.
Features
Tale of Enki: Pilgrimage is a turn-based RPG with no random battles! It has influences from both Western and Japanese role-playing games as well as influences from classic pen and paper games like Dungeons and Dragons.
- Character-driven plot that won't have you saving any worlds for a change.
- Fast-paced battles using our custom Stamina system that lets you take multiple attacks per round.
- Over 120 pieces of equipment to use ranging from swords to spells to armour.
- Over 50 enemies and bosses to slaughter along your journey from bugs made of fruit to demon lords to the ghostly spirits of your ancestors.
- Dozens of quests where you can help the good folks of the land or abuse your power.
- Original art and story all put together in our custom engine.
Screenshots
User Reviews
I've really been enjoying Enki. It feels like an old school RPG that reminds me of when I actually had serotonin. The battles are really well scripted, which prevents some of the really frustrating random battles other RPGs have. My favorite thing about this game is the soundtrack. It really captures the old school RPG music vibe while staying unique. Finally, the story is pretty good and I really relate to Gargan. I also am a disappointment to my dad, so we're basically brothers. 8.5/10 would really recommend if you like old school RPGs.
This is a quick RPG that hits a lot of the good notes you'd expect: cogent story, alright combat system, building up strength... However, the game has a number of issues. The combat is fine, but not well polished or thought-out. It's great to be able to avoid enemies, but the collision detection doesn't match the graphics. There is no apparent "ambush" mechanic, so engaging an enemy from behind gives no noticeable benefit. Later in the game, fights always include long stretches where you are just watching enemies attack over and over again between each of your actions. There is no leveling up, so your incremental growth comes from looting better items or grinding money to buy hp/stam/weapon/magic/armor upgrades. It is not clear when the game actually ends. There appears to be a main quest which, once completed, does not grant the traditional ending screen/sequence. You can complete side quests after finishing the main quest, but there are a number of areas alluded to in the game wh...
So far this has been a really fun game with a classic art style that reminds me a lot of RPGs I played growing up (but of course, with a more updated system). The characters I've encountered so far are interesting and have their own personalities. I've also encountered several tidbits of lore here and there that seem optional, but that add a lot of depth to the world. The battle system is fun and easy to pick up quickly. The quest system is a great feature to an RPG of this style as well. Looking forward to continuing my adventure as I dive in deeper! This is a fun adventure RPG that I absolutely recommend.
I've played through a couple of hours so far and I'm liking it more and more as I get further along in the story. First of all I think the battle system is a step up from traditional JRPG battle systems and, although it took a few minutes to get used to, I think it works really well for the game and I enjoy using it. Also, the fact that enemies are on the overworld is quite helpful for me because I like the option of skipping a few battles when I'm travelling from place to place. Also, I want to compliment the art style and overall character design. The graphics are bright and colourful which reminds me of the SNES era and each character sprite is very distinct, I even think all of the NPCs have slightly different sprites to one another which is nice touch that I rarely see in RPGs. Moreover, each character seems to be very unique, which helps to keep the story interesting and gives a lot of variation within battles and dialogue, which I like. Most NPCs also seem to be relevant to s...
Just finished the main quest so I figured I'd put a review up now ^^ Gotta say I've really enjoyed this and that you certainly get more than money's worth with this RPG. It's full of content with plenty of sidequests to do, loot to find (check everything, you'd be amazed at what you'll find) and gear to acquire for your party. For such a small team they've done a great job at building this interesting world full of lore and interesting characters with well written dialogue which often sparks fun banter between the party member (all of which I think are great in their own ways). The soundtrack really stands out to me in this, it definitely helped add that extra layer of quality to the whole thing and I feel that the themes for all the areas/towns suit them perfectly, I chuckled at the final port town's theme with it's beach/reggae vibes. In terms of gameplay it all flows pretty well and there shouldn't be anything too alien to anyone that's played turn based RPG's before. There's a ...
I really wanted to like this since I really enjoy short indie rpg's with pixel graphics. Quick breakdown of the aspects that made me turn it off: [list] [*] Recycled interiors with minor changes, lot's of locked doors [*] Quest log with little detail about where you originally picked up the quest and not enough motivation to revisit every location asking around [*] Short storyline dialogue among party members and long-winded lore found on the bookshelves [*] No leveling up, instead you grind to buy new equipment and grind to buy potions that add extra stats to your party members [*] Each time you equip something you have to reselect a character and then a slot and then equipment again, it backs you out each time (it's nitpicky, but annoying if you want to equip multiple things in one go, which you are often doing) [*] Little motivation to utilize the games magic system, I was able to fight my way through using melee alone. [*] Sometimes checking fireplaces ...
Enki hits me right in the member berries. From pokemon red to zelda on SNES, its overall game play feel natural. Even if you rush through the game just for the achievements you are still going to enjoy it. But, if you take your time, there is a so many hidden gems. This game has a simple but enjoyable combat style. A ton of easter eggs that don't feel like a chore to find. Its story is engaging. It has giggling in some spots and maybe even shed a tear in other. Enki doesn't feel rushed as do some indie games. For the price you can't beat it. I'm looking forward and hoping to see more from these developers.
I'm finding this game to be a lot of fun. It took a little while to grasp the combat system at the beginning, but it works well once you understand it. The game has a lot more depth and polish than most Indie games I've played, and everything - art, story, writing, combat - comes together very well. I particularly respect that the devs took the time to include numerous npcs with well-structured dialog, regardless of whether the npc is for a quest or not. All in all, everything comes together to produce a very good game, with a few positive surprises as well. 9/10
Only a few hours in but i'm enjoying it. It's a fun little old school RPG with unique combat mechanics. It takes the stamina management common in a lot of action adventure games and utilizes it in the turn based style of the traditional RPG. This combined with your commands being limited to the items you have equipped means you need to make choices each round beyond who you’re attacking and what you’re attacking them with.
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System Requirements
Minimum
- OS *: Windows XP SP2
- Memory: 2 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 512MB
- DirectX: Version 9.0
- Storage: 250 MB available space
FAQ
How much does Tale of Enki: Pilgrimage cost?
Tale of Enki: Pilgrimage costs $6.99.
What are the system requirements for Tale of Enki: Pilgrimage?
Minimum: Minimum: OS *: Windows XP SP2 Memory: 2 GB RAM Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 512MB DirectX: Version 9.0 Storage: 250 MB available space
What platforms is Tale of Enki: Pilgrimage available on?
Tale of Enki: Pilgrimage is available on Windows PC.
Is Tale of Enki: Pilgrimage worth buying?
Tale of Enki: Pilgrimage has 92% positive reviews from 13 players.
When was Tale of Enki: Pilgrimage released?
Tale of Enki: Pilgrimage was released on Jan 29, 2019.
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