Fisherman wouldnt catch fish,Gatherers wouldnt gather food,they starved. This game sucks.
Ancient Cities
- Release Date:
- Mar 24, 2023
- Developer:
- Uncasual Games
- Publisher:
- Uncasual Games
- Platforms:
- Windows
Game Tags
About This Game
Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times!
You will have to guide your people through generations, discovering and improving technologies, managing resources and population, building your city organically and facing other tribes in a fully simulated world and ecosystem.
Take your time to build your ancient city, step into our ancestors footsteps and get immersed in the ancient times.

In Ancient Cities you can play at any time and place of the European Stone Age. From the warm Mediterranean to cold Scandinavia and from the end of the Ice Age to the end of the Neolithic.
In each time and place you will have historically accurate forests, animals, buildings, tools, resources and knowledge of each culture that you will have to manage to survive in the harsh ancient times.

Ancient Cities reduces micromanagement through intelligent automation. Organise and build while your citizens perform the tasks that best suit their specific skills and knowledge.
In the regional game layer, you will be able to trade or attack neighbouring tribes or perhaps decide to migrate elsewhere if resources become scarce.

This is only the beginning, Ancient Cities has been designed as an ever-improving platform that supports the continuous introduction of new compatible content to explore new cultures and places throughout history.
Stay tuned for new improvements and contents!
Screenshots
User Reviews
The devs in this game missed the mark. It is a micro managed game from hell with to much hands on to do the simple things like gather, hunt and fish. I have 30 people and cannot feed them even with wheat and flax seed production. Domesticating animals is to far down the year scale so you cannot even raise pigs. You cannot get new techs without allowing migrating people to join which you cannot feed. Catch 22 and real irratating. They should have followed the Dawn of Man model. Much more payable and actually fun. This game is not fun!
Has potential. Great base game but needs way more stuff. It seems empty. Barely any mods. None that seem to work.
This game has really good bones and ideas. There is some work left to do, stuff like optimization (there is a bit of stuttering even on high-end systems) and a bit more streamlining and AI management would help. But the graphics and systems are really deep. The fact that skills are individual is such a great addition, and so meaningful for a game that simulates a rather small community. The fact that you can play on biomes across Europe is also great. But the best thing about this game is the feeling of accomplishment. This organic growth, the expanding sophistication of your tribe, all of these feel great. This is hard to achieve in a city builder, and society simulation at this granular level makes the game feel rich and grounded.
This game honestly is something different, I highly recommend it. Far more together then Manor lords at current, and more hardcore. Quiet impressed with the simulated earth. Starting in the Ice Age in Crete or Siciliy is something else. Worth the price tag indefinitely
NOOOO This game is a terrible waste of time and money.Shouldn't there be consumer protection here too? I am a veteran in PC gaming.Unfortunately, we consumers give the right to such developers to exist and steal money from our pockets. In my opinion, there should be an authority that does not allow a game to appear on the market until the game has completed version 1.0. Many years ago, there were no such games or so-called developers.I repeat, we consumers allow this.This Steam platform is created precisely for this financial scam, of which they also had their share. Gentlemen from Steam, how is it possible for you to accept a game in pre-alpha version 0.0.4? Who benefits from this? Not the players in any way. I bought this game for good reviews.and very good appreciation. Appreciation for what? You start the game, you have food for 3 maximum 4 days after which zero bar, nothing, with 50% fishing, very close to a river, and those who collect, go over the pile of conifers and don't coll...
I am permanently banned from the community page for speaking out and calling the devs abusive for how they are treating players and terrible game mechanics and their reason for banning me is that I don't get to insult them but yet they get to abuse us on levels that are so ridiculous making this game not only a trash game but outright abuse on players
Its just too complicated. I would never understand this trend in modern games of creating parties to choose how many works it will have to choose what resources they would pick, then create another party to look for other kind of resources and... I'm from AoE age. Settlers age. Just click in that resource and they will get it. Or buy the building that need that resource and the dude operating the building will look for that. Life is too short for this level of micromanaging.
Great game, but balancing is quite off. Village over 400 is nightmare, your roofs get rotten at least twice a year on each house so you cannot expand and enjoy. Instead it's struggle to keep up because all other suply chains crash - no tools, field food, no gathered food. . . Limit on Work groups is really crushing tool to stop micro-managing your resources. Also, strict limit of available slots to a group only adding to the problem. If that is on purpose, let me know - I will stop ranting. In other case, thing about above. BTW - 200h gameplay
Lakcs clear instructions on how to colelct resources qucikly to get important structures built. No longe term charts to show how many of an item is used each year. Ive attempted several times but I keep getting into a death hunger spiral.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel® i7-6700 / AMD® Ryzen 5 1600
- Memory: 6 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-560 (4 GB)
- Additional Notes: Linux Proton propietary drivers only. Currently INTEL graphics cards are not supported.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel® i5-10400 / AMD® Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 590 (8 GB)
- Additional Notes: Linux Proton propietary drivers only. Currently INTEL graphics cards are not supported.
FAQ
How much does Ancient Cities cost?
Ancient Cities costs $29.99.
What are the system requirements for Ancient Cities?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® i7-6700 / AMD® Ryzen 5 1600 Memory: 6 GB RAM Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-560 (4 GB) Additional Notes: Linux Proton propietary drivers only. Currently INTEL graphics cards are not supported. Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® i5-10400 / AMD® Ryzen 5 3600 Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 590 (8 GB) Additional Notes: Linux Proton propietary drivers only. Currently INTEL graphics cards are not supported.
What platforms is Ancient Cities available on?
Ancient Cities is available on Windows PC.
Is Ancient Cities worth buying?
Ancient Cities has 52% positive reviews from 21 players.
When was Ancient Cities released?
Ancient Cities was released on Mar 24, 2023.
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