NO. just no. There was a game released a couple of years ago called "Cars Incorporated" that the dev abandoned that this game seems to copy. The difference is this isn't ready to play, alpha or not. I am not paying to alpha test for a developer. You want a good game about the early days of automobile manufacturing, get Gear City. Not this. PS If you don't like my review too bad. I paid my money I write my impressions.
Automobile Tycoon
- Release Date:
- Sep 4, 2018
- Developer:
- Silver Lemur Games
- Publisher:
- Silver Lemur Games
- Platforms:
- Windows
Game Tags
About This Game
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About the Game
Basic gameplay:
Automobile Tycoon is a simulator of a car manufacturing company where you develop, produce and sell cars. The game is turn-based and covers a period of automotive history between 1905 and 2020.Mechanics:
- turn-based
- relatively fast paced (1 turn = 1 quarter, so the game does not drag on)
- gameplay ranges from 1905 to 2020 with historical events like world wars, economic crises and inflation (can be disabled if desired)
- various starting dates (1905,1920,1948,1960,1980)
- various car types (sedan, pickup, cabriolet, minicar, etc) new ones unlocked depending on year
Core design goals:
1. Focus on running a car company (it's a tycoon not a car designer simulator)
The game is about three primary activities a car manufacturing company need to undertake: developing a car, producing a car and selling a car. I tied to balance all those aspects without making any single one dominant. First your engineers research parts and develop a car then you set up, modernize and expand your factory and next you decide on distribution and marketing. All these are accompanied by secondary activities like paying taxes, taking bank loans and so on.
2. Fast paced (simulated 100 years of automotive history in mere 400 turns)
I tried to make it so the game does not drag on. Each turn represents one quarter, so it goes relatively fast without slowdowns. If you add to it historical events (world wars, economic crises) then you need to adapt your strategy quite often.
Also I used mechanics to reduce the need of micromangement and tried to make a convenient to use interface which allows you to execute your strategic decisions swiftly.
3. Streamlined gameflow
While the player is allowed to produce everything there is an incentive to stick to a limited line of models, so you don't need to deal with tons of micromanagement if you want to play optimally. Interface has options to quickly execute your strategic priorities, for example if you want to quickly boost your production you can enable "work overtime" option which makes you pay significantly higher wages for a modest boost of production. Especially introducing new models is streamlined, you just need to enter the model price once and set up region wide optional discounts, no need to check tons of identical boxes and setting every single time.
Screenshots
User Reviews
This game is a huge fail. Even with loads of work I cant see it being any good. Its a really bad ripoff of a awesome game called Gear City. I have racked up 181 hours on that game and they are improving it all the time. So if you want a game like this but something worthy of your money try Gear City dont waste your money and time on this.
It's very early access, but it has just been relased and there's already plenty to do, however, If you are looking for simulation depth look elsewhere, "Automation Game" is probably what you're looking for. This one has quite the potential but the basic mechanics are on the simple side for a tycoon; I think how special events will be handled will help define this as either good or bad, more than its potential as a business simulation. Happy enough with the purchase for now, as not every tycoon need to be a super detailed excel driven accountant simulator, and since being streamlined is the main selling point of the game, can't wait where the foundation will bring it.
I have been looking forward to this game as I love them. Bought this one this morning and it really isnt ready to be released. Sorry. Every screen shows message that this is alpha and that most things are not implemented. When I first started the game it appeared I had 3 or 4 factories running already eventhough I really couldnt tell. And couldnt change the name of my company because when you erase the original name by backspacing the name just re appears, so you have to leave the first letter. lol not a big deal there though. I will continue to follow and see if it gets better. I hope it does.
This game sucks....I know its early release and all ..but has no core to it and I love all tycoon games ..even the basic ones but this one has missed the boat all around...worst money I have spent on steam ...Please trust me on this one...at this time ...this game isnt even worth a $1 ...I would love to get my money back even though its $10 I would of rather handed my money to a homeless person i sure would of felt alot better OldSkoolz
-Unbelievably buggy -Worst interface i've ever seen -Most mechanics and features do not work currently -"Streamline" feature seems to translate to "You can't actually control very much." It was excruciating to play the 5 minute minimum to post this review. I own 3 OOTP titles, and love management sims, but this game falls so short in the interface and presentation aspects that it's impossible to overlook. I'm disappointed, I was really looking forward to this game. Cannot reccommend in the current state. I'll keep it on my wishlist and monitor for progress.
Well... it's not bad... but it's not good. I've burned quite a few hours in it, and keep coming back because I'm a car junky, but when I want that fix, I'm more often reaching for Automation, Gear City, or Production Line, and honestly I still prefer running Detroit in DOSBox, which this is supposed to be a spiritual successor of (it doesn't catch the same magic though) This is a decent spreadsheet simulator (turn off the inflation, or you'll spend all your time micromanaging prices because costs spiral quickly but there's no option to scale the selling price with inflation) but it isn't really a car game. You could replace the products you're making with just about anything, and change the R&D tree. Feels like it was built to be modular but then didn't take off so they didn't push it out with other assets. The BIGGEST problem is a complete lack of support and a rather sour developer. Got a bug? "You don't understand the game, you're probably doing something wrong." Except that I fol...
Not fleshed out enough to justify even an early access release. Feels pre-alpha.
This game checks many of the boxes in my opinion as a replacement for the early 2000s game by Fishtank Interactive, Car Tycoon. I waited for years for that title to come to GoG or to be updated, remastered, etc. I've tried several other titles that have tried to follow the concept and mechanics of what I loved about Car Tycoon, but I have to say that I believe I've finally now found the title I've been looking for. Automobile Tycoon graphically cannot compete with Car Tycoon, but being a modern game it is able to deliver exactly what I loved about Car Tycoon and in many ways, more so than Car Tycoon could. I love being able to research and design my own components in an effort to assemble a vehicle that'll be satisfactory and affordable enough to meet the needs of as many people as possible, or if I'm feeling brave, attempt to design something so rare and exclusive that only the wealthiest would have the opportunity to even consider my product. Despite the cartoonish and limited graph...
A nice little game very much like Detroit and not as complex as Gear City. Get me a thumbs up and a definate recommend. Maybe there could be an add on for future cars in when this is released and stable.
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System Requirements
Minimum
- OS *: Windows (XP, 7, 10, 11)
- Graphics: Screen resolution minimum 1024x768.
- Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
Recommended
- OS *: Windows (7, 10, 11)
- Graphics: Any non integrated card should be perfect.
- Storage: 99 MB available space
- Additional Notes: In case of problems run "safe" mode version.
FAQ
How much does Automobile Tycoon cost?
Automobile Tycoon costs $14.99.
What are the system requirements for Automobile Tycoon?
Minimum: Minimum: OS *: Windows (XP, 7, 10, 11) Graphics: Screen resolution minimum 1024x768. Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version. Recommended: Recommended: OS *: Windows (7, 10, 11) Graphics: Any non integrated card should be perfect. Storage: 99 MB available space Additional Notes: In case of problems run "safe" mode version.
What platforms is Automobile Tycoon available on?
Automobile Tycoon is available on Windows PC.
Is Automobile Tycoon worth buying?
Automobile Tycoon has 56% positive reviews from 50 players.
When was Automobile Tycoon released?
Automobile Tycoon was released on Sep 4, 2018.
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