From the outside this game looks like an interesting strategy game. It's a tactics game with limited depth. I believe it could become a good game. But it needs UI fixes, rebalanced units, and more variety. The games are incredibly short. I played 5 campaign/tutorial maps, 2 random maps, and two custom maps in 44 minutes. Pros: ++Suppression combat is interesting, rarely seen in turn based strategy games. I think it's a good choice. +Victory positions are an interesting king of the hill mechanic. +Victory points for killing enemies are a good touch. Cons: --Map placement needs a lot of work, but could be good. It can be a loss since sometimes how many spots you have to place is sometimes unknown, if you bought too many units they get thrown away. There should be a mechanic to reinforce unused troops. You also can't replace or move placed units if you make a placement error. --Unit specs from the field are unclear; ex1. You can't tell how much armor-piercing damage a unit has fgrom the...
Attrition: Tactical Fronts
- Release Date:
- Mar 6, 2018
- Developer:
- Cardboard Keep
- Publisher:
- Cardboard Keep
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- 17 mission single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own single- and multi-player scenarios, with Steam Workshop support
- 11 different units and 15 terrain types provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam.
Check out Cardboard Keeps entire catalogue of games for more amazing experiences!
Screenshots
User Reviews
Finished all campaign missions in less than 30 minutes. AI Skirmish is repetitive. Little replay value. Not worth the price paid.
This Is a Really Good Strategy Game to Play Attrition: Tactical Fronts totallly came out from under the radar when it came out. There was no previews of any kind for this game and nobody talked about this game before it came out. I really enjoy this game. The graphics are pretty good in this game and the maps you play on are hex based maps on different terrains. The game is turned based and each turn you control military units to move and fire against enemy units. The game has great sounds effects when you fire different weopons against the enemy.. I've only played the Single Player Campaign so far but I really like wihat I have seen so far in this game. The game has a good tutorial during the beginning of the Single Player Campaign and I recommend going trrough the tutorial to learn the basics. I don't think trying to learn the game is all that hard to learn. You have alot of different untis to play with in the game. You have sniper units, infantry units, cavalry units, tanks, m...
So far, for early access, this is a fun game. It scratches that itch for a fairly short length, turn-based strategy game. Replay value is good because you can create your own maps and I think that is the best feature of the game. I do feel there needs to be a bit more AI skirmish features such as, more generated map size variations, different point variations for setup not just twenty points, and maybe a score talley dialog at the end of all skirmish matches. Additionally, the AI could be improved some. All I really have to do to beat the AI every time is to group my units so that they support each other. Maybe different AI selections like offensive, defensive could help fill that void too. Right now as it stands I give the game 3.5 stars out of 5. That's pretty good for early access. Keep up the good work Devs! Edit - I have changed my star rating to a better 4.0 out of 5. Some decent support on this through EA, and this is a pretty fun TBS title with an easy to use editor. I'm re...
It's a fun game, but it gets boring halfway through the campaign. I honestly think that the trailer mad the game seem better than it actually is, and id don't think it's worth the $15 I spent on it.
A good start to a game. I'm assuming development is still ongoing. I played through all of the content that was available in v. 1.0 in less than three hours, so if this is the completed game, I'd say it's overpriced relative to most other video games. For being version 1.0, it works surprisingly well on Linux (Ubuntu). This game plays sort of like the combat portion of Civiliztaions if you remove everything else from the game. It feels like it has much more potential to become an interesting game than anything else I've played with similarly short matches. I think the short duration of each match is really nice. The two biggest things this game needs are more maps and difficulty settings (to give the A.I. significant advantages relative to current settings). You gain levels for winning matches in the game. I'm not sure whether this has any impact on game play or not. If this is the mechanism by which the A.I. is given advantages, it needs to be reworked, because as it stands, it sta...
I purchased the game in July 2017, and unlike some games of this nature or price range, it is finished. The dev kept all the promises I could think of, and you will be getting a bug-free experience. And yes, I only have 5+ hours in, but have pretty much done everything I could to "break" the game, and there were no problems. I think the game would get more love from wargamers if Panzer Corps-type unit counters were used or optional. There is nothing wrong with the 3D counters, and it probably would have been less work to go with boardgame counters. But they tend to belie the fact that: Yes, there are terrain effects, fog of war, higher sighting from hilltops, combined arms effects, etc. It sort of reminds me of a simple version of an HPS Squad Battles game. Using the editor is so easy. You can edit any scenario you upload from Workshop or create your own. It's pretty limitless overall, so you are really getting a bargain here. Pretty much anything is possible, and there is a decent n...
Good Early Release tactical war game. Simple rules and fast play. Point buy system for armies. Maps good but need more variety. AI not hard to beat-needs some more work. Best strategy for me so far is buy 1 heavy tank, 1 heavy foot soldier, 1 mortar, 2 artillary, 1 sniper or machine gunner. Explore map 1 or 2 hexes at a time with tank leading and slowly morve up all other units. Place artillary on hills if possible. Let the enemy come to you with your troops waiting since you usually can't move and attack in same turn and it takes multiple hits to kill a unit. Fun game, but needs some more maps and a harder AI.
Game is interesting, but the Linux version is poorly maintained.
Very fast-paced tactical wargame. Game mechanics is much better than Advance Wars, or Panzer General. However AI is very poor, and campaign is much too short. So after a day or two you will find you can only play online, and the community is rather small.
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 2009 or newer dual-core
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- DirectX: Version 9.0
- Storage: 500 MB available space
Recommended
- OS: Windows 10
- Processor: 2011 or newer quad-core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX series
- DirectX: Version 12
- Network: Broadband Internet connection
FAQ
How much does Attrition: Tactical Fronts cost?
Attrition: Tactical Fronts costs $14.99.
What are the system requirements for Attrition: Tactical Fronts?
Minimum: Minimum: OS *: Windows 7 Processor: 2009 or newer dual-core Memory: 3 GB RAM Graphics: GeForce GTX 500 series or Radeon HD 5800 series DirectX: Version 9.0 Storage: 500 MB available space Recommended: Recommended: OS: Windows 10 Processor: 2011 or newer quad-core Memory: 4 GB RAM Graphics: GeForce GTX 900 series or Radeon RX series DirectX: Version 12 Network: Broadband Internet connection
What platforms is Attrition: Tactical Fronts available on?
Attrition: Tactical Fronts is available on Windows PC, macOS, Linux.
Is Attrition: Tactical Fronts worth buying?
Attrition: Tactical Fronts has 68% positive reviews from 22 players.
When was Attrition: Tactical Fronts released?
Attrition: Tactical Fronts was released on Mar 6, 2018.
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