Decent story, really short, easy to beat ( I never lost a battle). Worth $2??? Not really but it was fun...ish...
7 Pillars
- Release Date:
- Jun 20, 2017
- Developer:
- Mark Hagan
- Publisher:
- Mark Hagan
- Platforms:
- Windows
Game Tags
About This Game
NEW CONTENT AVAILABLE!
Just updated! Use your current saves to continue the 7 Pillars story and search for the remaining 4 relics. Prepare for the final fight against Aisa. This update is free to those who already purchased the game and will be included at the regular purchase price for anyone new who purchases the game.
About the Game
Basics: Single player RPG with turn based combat. Easy to pick up for first time RPG players. Accumulating enough XP will automatically level up your character. All you have to worry about from a customization standpoint is different weapons if you find them that are specific to each character. Higher level bosses will most likely require items (such as healing potions and revival stimulants), so exploration and random encounter battles are crucial for end game success. Core feature: CHOICES MATTER! One ending, but two different paths to get there. Story: You control a young man named CJ. Little is known about your history, but you are thrust right into a war with Ethos. She has returned after 500 years to establish her pillars and conquer the earth. It seems almost everyone is dead and it is up to you and your friends to stop her. You will have to make a handful of tough choices along the way and one in particular will affect how you face Ethos in the final battle. Things will appear off sometimes (e.g. some walls can be walked through, details may seem vague, etc.) and not until after defeating Ethos will you begin to understand what just happened...Screenshots
User Reviews
Battle system isn't for me but that's the nature of RPG maker I guess. Story is fun for $2 (w/ discount).
7 Pillars is a very amateurish RPGMaker RPG with straight-up tedious combat - even basic enemies take multiple rounds to defeat, but you get all your HP and MP back after every battle, so you just spam the skills you have. Those skills, by the way, are a very limited set and as far as I can tell you get almost nothing else after the start of the game. Add typically amateurish map design and basically nothing to interact with other than the next plot point, and you have a recipe for a game I quickly decide I won't be finishing. It does have one unique bit, the ability to spare or kill basically every NPC in the game (not that there's many of them), but this came across as kind of pointless for the most part. Not recommended, even if you already own it. (As clear from this review I did not finish this game nor am I planning on doing so.)
I like games that try to create an original setting, a world that stands out among the crowd. Different games do this in different ways. Some have intricate storylines or clever scripts; some use distinct graphical or musical styles etc. What they all have in common is the ability to draw the player in, to involve the player with whatever is going on. Gameplay has a role in this process - bad gameplay can really detract from the experience, and good gameplay can enhance it - but I don't view it as the centerpiece. Generally, I prefer a thoughtful, intelligently written game with uncomplicated gameplay to a game that has very elaborate gameplay but puts no effort into the world in which it takes place. This game delivers on that standard. It is a fun story to play through with classic RPG element gameplay. Over the years, many great story-based games with narratives that fracture or morph based on player decisions have hit the market. 7 Pillars harkens back to a time where decisions ma...
Guess this is another game I ask for a refund....even with the low price I just don't want to support such games. Not that I started playing it with high expections. My first minute was a proofe of that. I mean starting a game without any introduction is bad. That my party could walk into the wall just from their starting point (and than into many other objects) wasn't a big surprise. Of course the world is rather small...and oh wonder if you played some other RPGMaker games....you will find that someone just used paste and copy. But maybe there is an interesting story?....ehh Nope! How about the fights? Oh, you get one type of enemy at every location. Because your party heals HP and MP after each fight no need for something like tactics. In fact I use repeat command and than just put down the trigger. Only for the boss fights you need to heal. Fun fact...in my short playtime I finished 2 of the bosses. It was amazing...walking over lava/poison and NO loss of HP. Just a useless flashi...
System Requirements
Minimum
- OS *: Microsoft® Windows® 7/8/8.1/10 (32-bit/64-bit)
- Processor: Intel Core2 Duo or better
- Memory: 2 GB RAM
- Graphics: Compatible OpenGLR
- Storage: 500 MB available space
FAQ
How much does 7 Pillars cost?
7 Pillars costs $1.99.
What are the system requirements for 7 Pillars?
Minimum: Minimum: OS *: Microsoft® Windows® 7/8/8.1/10 (32-bit/64-bit) Processor: Intel Core2 Duo or better Memory: 2 GB RAM Graphics: Compatible OpenGLR Storage: 500 MB available space
What platforms is 7 Pillars available on?
7 Pillars is available on Windows PC.
Is 7 Pillars worth buying?
7 Pillars has 57% positive reviews from 7 players.
When was 7 Pillars released?
7 Pillars was released on Jun 20, 2017.
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