The only reason I'm writing a review, and a negative one at least, is because the dev cares about this game a lot, so getting this opinion voiced might actually change something. As of right now, I cannot recommend this game wholeheartedly, and that's in spite of playing both normal and 'heroic' mode all the way up to the 'completionist' reward. It took me 16 hours to accomplish this feat, but honestly it shouldn't have taken more than 8 (5 for the initial playthrough and 3 for the replay in heroic mode). The gametime is inflated due to a SERIOUS issue with inventory and money management. It's perfectly natural in this sort of game to have your progress correlated with unlocks and upgrades to the amount of gold and stuff you can carry around with you, but in this case it's completely off balance. Instead of linear progression throughout the game, you spend the sheer majority of it hustling through with barely any upgrades, only 2 potions you can carry, and in heroic mode everything ki...
Shalnor Legends: Sacred Lands
- Release Date:
- Jan 25, 2018
- Developer:
- Johnny Ostad
- Publisher:
- Johnny Ostad
- Platforms:
- Windows
Game Tags
About This Game

A Story-Rich RPG/Action-Adventure Game, made by one person over the course of three years. Step into the shoes of the young Elf Rynna, and explore the Sacred Lands. Venture into dangerous dungeons, explore caves and solve puzzles and become the champion of the Goddess Illeria.
In hopes of proving herself to the goddess Illeria and becoming her champion, the young Elf Rynna has ventured into the Sacred Lands. In this beautiful and yet treacherous place, one may only leave by finishing the trial designed by the goddess herself.
While exploring the nine zones, Rynna will meet with many wanderers who had come to the Sacred Lands before her. Some of them already dead with their ghosts lingering about, and some who have survived and set up shop to help out who ever brave enough to finish the trial.

The trial of the goddess Illeria is not a simple one. Our heroine must venture into dark dungeons, solve puzzles and fight ancient horrors. If she succeeds, she will not only become the goddesses champion but she will also free all others who have been trapped in the Sacred Lands.
Features:
- There are 9 large zones to explore along with caves.
- Talk to the inhabitants of the land to upgrade your gear.
- Make Potions and Elixirs and carry them with you.
- Find Artifact Orbs to permanently Increase your stats.
- Venture into dark dungeons and face ancient bosses.
- Find lore books to understand the world of Shalnor.
- There are many enemies, puzzles and traps.
Screenshots
User Reviews
Fun little rpg. The dev is great and cares about the game. I had an issue and they worked with me to get it fixed. A lot of devs will not do that.
[b]I enjoyed this game, despite its roughness around the edges.[/b] It had enough of that Link to the Past-esque feel to be fun all the way through. Even mowing the lawn is fun, just like in ALttP! I beat the game in about 7 hours. I completed every main quest but not all the side quests or grinding. This game was good, but it had the potential to be GREAT. A few design flaws prevented that. Here are my suggestions to you, Johnny, so you can learn from this experience and create a totally awesome next game. [list] [*]Increase the difficulty, or allow the player to choose a harder mode from the start. I would have enjoyed playing Heroic Mode from the get-go. Shalnor Legends' difficulty is very low. This makes it great for someone's first Zeldalike, but limits the appeal to experienced players. [*]Increasing the difficulty in a more interesting way would be more fun, e.g. more enemies and slightly faster traps instead of simply taking more damage. [*]Money is broken. I can get 500 gold...
Starts out kind of fun, but gets repetitive and annoying.
A modern representation of a Zelda-clone, and actually a good one. As expected the game is Action/Puzzle/Exploration in 2D with descent graphics/audio and very fluid gameplay. Game builds its mechanics through discovering secrets, and player evolves in a rewarding pace. Its areas are open to be explored as the player wants, and most upgrades require heavy grinding which can become repetitive. Other than that, the game offers a well presented world offering many good puzzles and bosses to treat the player. As it stands I recommend it for a full play-through as it connects with good memories and offers a solid RPG experience.
For 10 dollars it's incredible value.
[code]If you enjoyed this review, please consider following my Curator Page [url=https://store.steampowered.com/curator/33864135/]Nep's Gaming Paradise (Nepiki Gaming)[/url] for more reviews![/url][/code] [h1]Nepiki's Stats[/h1] [table] [tr] [td]Overall length[/td] [td]About 6-8 hours for beating, 16 for completion.[/td] [/tr] [tr] [td]Overall difficulty[/td] [td]Low difficulty[/td] [/tr] [tr] [td]Overall score[/td] [td]★★☆☆☆[/td] [/tr] [/table] [h1]Summary[/h1] [url=https://infinitebacklog.nl/users/nepiki/reviews/shalnor-legends-sacred-lands]Click the link for the full detailed review[/url] [table] [tr] [td]--Positives--[/td] [td]--Negatives--[/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td]A good attempt at bringing lore into the game.[/td] [td]No progression. Puzzles don't change much over the course of the game.[/td] [/tr] ...
I've been on a 2D Zelda-style RPG binge recently, and this is one of the good ones. Plenty of well-designed puzzles, loads of hidden secrets and enjoyable combat. Upgrades are available to spend your gold on but the more tedious RPG extras, like crafting, are (thankfully) simplified and not too much of a focus. The first playthrough had a few tricky parts but is generally easier than average. Anyone wanting more of a challenge can play through a much harder 'heroic mode' (unlocked by completing the standard game). Thumbs-up!
Very nice game.. not sure why it isn't more popular. The soundtrack is great. The only gripe I have with it so far is slow movement speed. I like the minimalistic approach.. the atmosphere is really intriguing.
This game really reminds me of the gameboy version of LOZ, like Oracle of Season and Oracle of Ages. I only have one real issue with this game and one nitpick. My issue with the game is with the grinding for upgrades. I would prefer having gameplay that involved completing a dungeon that rewards you with an upgrade rather than grinding gold and resources to get it (Sorry if that is too LOZ but it made it more enjoyable). The nitpick deals with the sprite artwork for the pushing of the blocks. The arms just look kind of weird being straight when she pushes a block. I would say make the arms look more bent when she pushes something. However, it is still enjoyable and I will definitely look forward to the sequel to this.
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System Requirements
Minimum
- OS *: Windows 7/8/10 (32-bit or 64-bit)
- Processor: 1.0 GHz
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 120 MB available space
- Additional Notes: Supports Xbox or similar controller with X-input.
FAQ
How much does Shalnor Legends: Sacred Lands cost?
Shalnor Legends: Sacred Lands costs $9.99.
What are the system requirements for Shalnor Legends: Sacred Lands?
Minimum: Minimum: OS *: Windows 7/8/10 (32-bit or 64-bit) Processor: 1.0 GHz Memory: 2 GB RAM Graphics: 512 MB VRAM Storage: 120 MB available space Additional Notes: Supports Xbox or similar controller with X-input.
What platforms is Shalnor Legends: Sacred Lands available on?
Shalnor Legends: Sacred Lands is available on Windows PC.
Is Shalnor Legends: Sacred Lands worth buying?
Shalnor Legends: Sacred Lands has 64% positive reviews from 39 players.
When was Shalnor Legends: Sacred Lands released?
Shalnor Legends: Sacred Lands was released on Jan 25, 2018.
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