Bought the game on day 1. I was expecting a puzzle platformer, but really it's more of a puzzle point and click. Not a bad thing at all, but the descrip[tion doesn't really reflect that. I've only played through part of it so far, so I can only judge from what I've experienced. I like the way it looks, the art direction and the music. It has a relaxing atmosphere to it. Puzzles so far aren't extremely challenging, but I enjoy the mechanics of them, or at least the concept of the mechanics. The implementation is a little hit or miss at times I feel, especially when you get to the point when you can control the golem independently fromthe main character. I absolutely HATE the camera though, more particularly how it automatically recenters on the main character. It's actually most annoying as you're trying to get a wide view of the level you're in and trying to decide your next moves. In my opinion, the camera should be fixed and moved only by the player as s/he intends to, and maybe gi...
Golem
- Release Date:
- May 29, 2018
- Metacritic:
- 75
- Developer:
- Longbow Games
- Publisher:
- Longbow Games
- Platforms:
- Windows
Game Tags
About This Game
Just Updated
Note: Language selection and advanced configuration options still require a mouse/keyboard. Controller support for configuration options is coming soon.
About the Game
No one knew who built the ancient tower that loomed beside the coast. The young girl figured water must have once flowed down its giant aqueducts into her village, but even her grandfather couldn't remember seeing the mill's old water wheel turn. These days it is the job of her and the other children to journey to-and-from the tower to collect what little water bubbles up in the caves beneath it. But everything is about to change when she awakens a mysterious glowing orb buried beneath the puddles. Images long hidden on the cavern walls now glow with hints of a new hope for her drought-stricken village, and the sealed door of the tower sits ajar for the first time in centuries. With her curious companion in tow, the young girl bravely enters the crumbling ruins of the ancient machine to discover if its long-held secrets hold the key to her future.
Golem is a heart-warming adventure about a young girl and a shape-shifting golem who must navigate the ruins of an ancient tower to solve its challenging puzzles and re-activate its long-dormant machines.
Features:
- Explore 10 expansive levels, from the caverns deep below the tower to the windswept turrets perched above the surrounding desert.
- Using the different skills of the girl and the golem, solve the tower's puzzles to navigate the broken ruins and re-activate its long dormant machines.
- Help the golem evolve through five unique forms that each bring new abilities to aid the two companions on their journey.
- Decipher the tower's cryptic pictographs to find clues to its ancient builders and the origins of the mysterious golem.
Screenshots
User Reviews
Before I get into the bad stuff, I'll start off by saying this: It's truly a beautiful game with high potential. The puzzles are over-all interesting though not extremely challenging. On to the bad stuff. The hardest part about this game isn't the puzzles themselves. It's when there's no clear indication of what to do, or the camera. The camera controls in general are rather bad. You control it with 'ASDW' but the problem is that it has a tendency to sweep towards the character you're controlling while zooming in to a set FOV. This means that when you're using features that require you to see beyond that small window, the camera will constantly automatically pull away from what you're doing. This forced me to start over what I was doing several times during my playthrough. Then there're the actual character controls. They're honestly not much better, even though they're just you clicking at a spot you want the selected character to go to. It works fine while walking over 'normal' o...
Could be a nice and easy and relaxing game, if it wasn't for the camera. How it tends to center on the player is at first simply annoying, but graduates to outright detestable in second half when the game gets more "physical". With how one finds oneself juggling keyboard and mouse, the whole thing is almost reduced to an arcade genre, and not in a good way.
This was pretty disappointing for me, the puzzles are fairly obtuse and involve lots of backtracking... + Concept is cool, exploring ruins with your golem +- Graphics are ok, looks like a mobile game - Controls are annoying, zoom in and zoom out repeatedly, always need to hold down space to speed up your character - Some levels like "Power" have you rotate the entire puzzle, so you're repeatedly pulling levers and flip flopping to see if you did it right, it tests your patience - Achievements are janked, there are one or two you can't get and won't ever be fixed
Puzzle point-and-click game, despite what you might think this combo works quite nicely. Managed to finish in about 4 hours without any great difficulty. Almost all the ideas here are extremely well thought out, and as such most puzzles are very satisfying to overcome. However, lack of polish on a couple of mid-to-late levels meant the solutions were sometimes a little more frustrating than they could have been. A particular gripe on the last level required me to restart the entire level to correct my mistake. The camera also becomes the surprise antagonist by the end, and some minor keyboard gymnastics were needed to keep the camera from driving me completely mad. Still very happy with time and money spent on this game, and hope this encourages Longbow Games to try their hand at this style more often, though perhaps with a bit more polish next time!
I loved this game. I didn't really find the camera annoying at all. It took me very little time to get used to the controls so I had no problem playing it. For me, the best thing about Golem is the puzzle and level design which I thought was very innovative as it makes you think about which path to take and how to use both characters to progress. The graphics and music were also really good and perfectly suited to the atmosphere of the game. My only issue was that one of the achievements didn't unlock for me even though I'm sure it should have. But I wasn't too bothered about completing all of them (as it looks like one is permanently broken anyway).
Bit of a bummer this....Golem is precisely the sort of game I typically love (no pressure puzzle solving), but between the obtuse camera angles (thankfully you can adjust the camera with WASD and the mouse wheel to zoom in or out, but still.....the camera and how it affects your ability to click on targets is your enemy more often than not), some graphical glitches/bugs, and the increasingly convoluted puzzles, and a broken achievement, which the devs can't be arsed to address/fix, ultimately means I can't recommend this game. Obviously, how complicated a puzzle is remains a subjective thing, but if you not only have multiple moving parts that need to be activated, in the right order, added to the fact that you can sometimes be trapped halfway through a twenty/thirty minute level if you guess the wrong lever to pull next....well that's just frustrating. Because then you'd better hope you saved recently (ideally before you made the error, not after you've taken the action and had to ...
Great music, pretty artwork, interesting theme. Unfortunately the control mechanic feels horrid to me, bounced right off the gameplay because of that. It didn't help that the game crashed and doesn't autosave, so all progress was lost. The camera has a mind of its own and progress feels cumbersome. You may enjoy the aesthetic, but the gameplay and control lets it down.
Only played the game a little so far as you can see from my video link below - https://youtu.be/_ZhIPcc5_yM But in General it seems a fun little puzzle game you seem to just use the mouse (left button) and keyboard (W,S,A,D and Space bar) to move your charter around The little girl (and the Golem, when he follows you or your pushing him etc). As well as moving the camara (what seems to snap back if you zoom to much in) as well as being able to speed the game up what is also nice. I like the neat little animations the girl does when she jumps of things or spins around stuff it isn't needed but adds a nice charm to the game, They seems to be 10 levels (Or Puzzle rooms if you will) from what I can see so far (again not finished yet). I had a problem with my Radeon RX Vega 64 (AMD) PC that the game kept crashing my system (I play spellforce 3, Elex, star Citizen, Total War: Warhammer just to name a few games on that system fine) most of the time but on my wife's Nivida 1070 (Intel) it...
Nice atmosphere, mechanics are well-introduced and easy to apply, and the puzzles are pretty nice so far. Having an option to speed up the movement is nice. I had one brief moment of camera issues when the golem got too far away from me, but that's the only issue I've seen. Would recommend to friends.
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System Requirements
Minimum
- OS *: Windows Vista, 7, 8, 10
- Processor: Intel i5 or Equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- DirectX: Version 9.0c
- Storage: 4 GB available space
Recommended
- OS *: Windows 7
- Processor: Intel i5 or Equivalent
- Memory: 8 GB RAM
- Graphics: GeForce 780
- DirectX: Version 10
- Storage: 4 GB available space
FAQ
How much does Golem cost?
Golem costs $14.99.
What are the system requirements for Golem?
Minimum: Minimum: OS *: Windows Vista, 7, 8, 10 Processor: Intel i5 or Equivalent Memory: 4 GB RAM Graphics: Intel HD 4000 DirectX: Version 9.0c Storage: 4 GB available space Recommended: Recommended: OS *: Windows 7 Processor: Intel i5 or Equivalent Memory: 8 GB RAM Graphics: GeForce 780 DirectX: Version 10 Storage: 4 GB available space
What platforms is Golem available on?
Golem is available on Windows PC.
Is Golem worth buying?
Golem has 68% positive reviews from 28 players. Metacritic score: 75/100.
When was Golem released?
Golem was released on May 29, 2018.
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