The game is not as complex as mechwarrior but fills the niche for a mecha versus game in vr plenty of fun and all the different mechs are fun to mess around with even if some feel underpowered compared to others. Unfortunately in my playtime so far I've only encountered one other player at a time and have not had a match without bots filling empty slots. Pick this game up if you are looking for a mecha game. There is also no match customisation options and there is only a four player free for all game mode although I had a player join halfway through a match I was having with bots which resulted in 5 active mechs so I don't see why there isn't an option for more. I also can only get a regular controller to work even though there does seem to be some vive wand support I haven't been able to get my mech to do anything other than shoot and jump here's hoping the devs add a vive controller tutorial in future
Code51:Mecha Arena
- Release Date:
- Aug 28, 2018
- Developer:
- SmellyRiver
- Publisher:
- SmellyRiver
- Platforms:
- Windows
Game Tags
About This Game

Unlike most VR shooter games, you won’t need to stand and move around. Simply sit in your chair just like the way you do in a mech cockpit, and wear your VR device like a helmet, you will be brought into the immersive battleground and enjoy fighting with other players.

· Story
2040 A.D., the world condition continues to deteriorate. Fighting for very limited living resources, World War III had broken among the major forces. The great war exhausted almost all regular energy sources of the world, human civilization was mostly destroyed…People who survived the cataclysm reunited to find new energy sources. During which, they found the so-called Document of Code51, in which a mystery energy substance Code51 has been revealed.
With its discovery, mechas were made with this new energy. Warlords rose, factions formed. The union is as fragile as post-apocalyptic humanity. With these giant war gears, factions conflicted for exploiting Code 51 , another great war is breeding on the bruised earth…

· Immersive Cockpit Design
The game uses an in-cockpit camera, through which you can see the interior structure and your weapon. Clear at a glance!
· Player-Friendly Controls
All the controls are designed according to real world vehicles, and mapped to VR controllers perfectly. Very intuitive and easy to learn!
· Different types of mecha,every type of mecha has two skills and a skill.
9 different types of mecha

10 different types of weapons

Several different types of weapons





· Sit,Relax and play
Code 51 can be played without moving your body, which frees you from struggling with the wires, base stations and environmental dangers. Unlike other VR games, this game is merely energy-consuming, allowing you to play it for a long time without being tired.
Screenshots
User Reviews
Based off of the reviews I was excited to try this one, graphics are good, mechanics are decent. Unfortunately this game is based around arena PvP unless you want to "practice" with bots the whole time. Never once was I able to join a multi-player game, even after waiting 10 - 15 minutes at a time. I did post on the discussion board asking if this was normal and at the time of this writing ~3 business days later I have not received a response. I would suggest the developer offer a few weekends free play so that more people can experience the game and hopefully build a reasonable player base. Otherwise, I would not recommend this game, there is no storyline and fighting against bots is not hugely difficult after your first 15-30 minutes of getting the hang of the game.
Using an HTC Vive and an Xbone controller. GFX are pretty damn good, sound gets the job done. runs nice and smooth. Really liked the GUI. Game is definately intended to be an online arena fight thing, but if your nigel no mates it just throws bots in for you to blast. I had easily the price of it worth of entertainment in just the first couple of plays. I'd recommend this game no problem, I would pay for a Singleplayer campaign DLC using this engine. Good work Dev's
Excellent game. My favorite VR game to date!
A piece of scrap! It's not a game. It's just a a bunch of free assets. No WMR Control. No campaign. No servers. Awful animation. A lot of bugs. Only gamepad control!!!! Developers, are you stupid!?
For whatever I am unable to even start the game, get an Unreal Engine error. Devs completely ignore my several requests for help and unfortunately for me I didn't get to try it until after the refund date. Can't comment on the actual game, but don't support a dev who won't back their own product
unplayable with out a game pad, Super messed up controles. The entire front end is broken.
This game has fine graphics and controls nicely. If you want a nice immersive mech game this is the best one so far. This game seems to work fine with an Xbox 360controller I don't know why some others are having trouble with the controls. Kind of tricky the game starts on the desktop and must be launched from there for it to launch on the headset. Tested on WMR Samsung Odyssey HMD and it looks and runs great.
Looks cool but cannot recommend it as it stands, it seems to have some issues with control inputs. will not accept inputs from my oculus touch controllers OR from a PS4 controller making the game unplayable (at least in my situation) Main menu looks pretty though
I cannot get this game to work right. I have an Xbox controller and it should support that, but I can't really control much. Keyboard/mouse and controller will not work. The graphics are mediocre, so I would just steer clear of this game. I think it is a PSVR ported to PC that did not turn out well.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1 64 bit or newer
- Processor: Intel i5-4590 or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX960
- DirectX: Version 11
- Storage: 20 GB available space
- VR Support: SteamVR. Gamepad required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7 8700k / AMD Ryzen 7 1800X
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX1070
- DirectX: Version 11
- Storage: 20 GB available space
FAQ
How much does Code51:Mecha Arena cost?
Code51:Mecha Arena costs $19.99.
What are the system requirements for Code51:Mecha Arena?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 64 bit or newer Processor: Intel i5-4590 or greater Memory: 8 GB RAM Graphics: NVIDIA GTX960 DirectX: Version 11 Storage: 20 GB available space VR Support: SteamVR. Gamepad required Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i7 8700k / AMD Ryzen 7 1800X Memory: 16 GB RAM Graphics: NVIDIA GTX1070 DirectX: Version 11 Storage: 20 GB available space
What platforms is Code51:Mecha Arena available on?
Code51:Mecha Arena is available on Windows PC.
Is Code51:Mecha Arena worth buying?
Code51:Mecha Arena has 65% positive reviews from 23 players.
When was Code51:Mecha Arena released?
Code51:Mecha Arena was released on Aug 28, 2018.
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