The game was 100% better looking in the greenlight trailer. It's downright hideous to look at. The original direction had a much more cellshaded, stylized look and now all the character portraits look like they came out of google paint. Despite the game looking quiet ugly, it somehow drops in framerate constantly. The controls are awkward to handle, you have to double click everything including opions in the options menu. The camera to view your base is also is way to slow, even at max setting. The game also demands that you have pin point accuracy when pressing buttons, and if your not pixel perfect it'll tell ya to f**k off. Speaking of settings, the game lacks any sort of real opions like lighting effects and doesn't even provide a windowed mode. The story was really what I was hoping to be it's saving grace, but it immediantly failed to intrest me. It's relying on the typical "Poor, unstable Middle Eastern/African nation being invaded/protected by big daddy USA". Along with terr...
Safe House
- Release Date:
- May 22, 2018
- Metacritic:
- 46
- Developer:
- Labs Games
- Publisher:
- Labs Games
- Platforms:
- Windows
Game Tags
About This Game
But secret agents don’t work alone. As a behind-the scenes director of a shadowy political conflict, you will recruit, train, and deploy spies and soldiers, shaping the events of the game’s non-linear story. Will you complete your mission – regardless of the cost? Can your allegiances be bought and sold? In the shadows, it's difficult to tell friend from foe.

- Run, construct, and manage your own top-secret spy headquarters.
- Devise and solve a variety of spy-themed puzzles – such as decoding scrambled messages, forging documents, and exchanging secret phrases.
- Embark on a non-linear story campaign and unlock multiple endings dependent on player choice.
- Play your way in ‘Endless’ mode.
- Immerse yourself in a retro art style that evokes classic spy films of the ‘60s.
Screenshots
User Reviews
I so wanted this game to be good.... Yet it's essentially unplayable. Even if the interface, (which lags like a turbo engine from the 70's), was fixed, what you're left with is an inane set of pointless and boring mini-games. Scroll, click, then match some letters or decode a message using an alphabet-shift (you need to write down) and you get some money. But why?! Why am I doing this simple and boring task?! You get no information from them, no advancement in the story...just some money to buy another room so you can play a different version of the same mini-game. I've had head colds that were more fun. This is supposed to be a strategy spy game...so where is the strategy? When do I get to make decisions, plan an operation, decide if someone is lying to me or not? If the answer is after several hours of 3rd grade letter puzzles, you've failed Intro to Game Design on day one. As a huge le Carre fan, I was looking forward to a cerebral espionage game that wasn't just another shooter in...
The safe house is way too slow and boring. During the period where you are earning money you have to repeat the same task time after time which just becomes boring right away. The infirmary is made way too complicated as one can not see which medecin helps for what, which should have next to the medecin itself and not the secret book, which means one how to use longer time than nessecary on a boring task. Bug report: The front door code system does not work probably. When one spy got in, I lost money because I used a code word in the right colunm, after the second respond. So I thought the right colunm didn't count towards the spy. But when another spy showed up, I lost money because I did not use a code word from the second colunm.
As someone who doesn't seem to like the same games everyone else loves, I find Safe House refreshingly different. Put as simply as possible, it is really a collection of mini-games of varying simplicity, packaged in a storyline. The story is interesting, and where the mini-games are so simplistic that by themselves they would not really entertain, the format that has one rushing to complete them as quickly and efficiently as possible so as to maximize the number completed each "night" gives them some life. I played the entire game through twice, making different decisions in order to experience different endings; it retained that much replayability, but some design flaws and errors made that the most I could bring myself to play. In case a developer is reading, I will ennumerate some errors and suggestions below. In all, I found the game worth playing for awhile as someone who wanted a different kind of game than what seems ubiquitously out there, although game errors, interface a...
Yes I have played less than an hour in this game, and yet I feel the need to review. simply put, its an excellent puzzle game if you are into that sort of thing. It is not and I repeat not an Adventure or a Strategy game. The principle is very simple. You have a folder against which you check, codewords, parcel codes, correct medications by blood type etc. There is no possibilty of setting up hot keys. WASD and Esc are it. The developer is non existent. I have not seen them respond to a single comment in the forums (check it out yourself) and amazingly, I cannot find a website for them either. Do not buy this game. I never say that, especially for indie game which I love, but you are just wasting it here.
Ugly graphics and unintuitive Esc controls. Pess Esc while ingame to get Menu, can't press Esc again (nothing happens). Esc to go back? Nope. Esc to cancel action? Nope. You have to actually press the X/arrow back/continue, but not Esc. At one point the game actually froze and i pressed CtrlAltDel like anyone would, it was then i noticed that it was using 100% of my GPU, AMD RX 480 with 8gb memory. Otherwise it's a micro-management game, set in a spy safe house. Mini puzzles. I returned the game. Mainly because of the clumsy controls.
I spend very good time with this game. Some bugs, but they don't destroy gameplay. Mentioned in other posts slow screen moving does'nt affect the game, u've time to center the house anyway, before another task. It's simple game, but I can recomend it for few hours of gameplay.
This little game is a gem! A real diamond in the rough. Even just for the 'endless' mode alone. The sound design is something to behold. I love a game that is set in that whole 'retro-noire' genre; and enough variety in the gameplay to keep you interested. It actually reminds me a little of Fallout Shelter in some ways; so just imagine that, but with spy-game elements. You get to build the 'rooms' within the safe house that you want, and you could be tasked with doing anything from shift-to-shift such as building a bomb, to accepting (or rejecting) a load of cargo into the loading dock. There is some element of 'story' to it and you can even send operatives (spys and spec-ops soldiers) out into the field to do missions and they may fail/pass depending on their skills and the mission difficulty. There's something about just turning off the music in this game listening to the ambient environmental effects. Not enough games can get sound design into the ballpark I feel; this game definit...
So far the only complaint I have is that it is not a very user friendly game.
Gets very boring very quick. I thought it would be like Xcom or paper please, however it is not. You get one room at a time, and there is very little consquence to worry about at all. Take your time. Theres no life inside the base at all. It's not like spys come in lie down, and destress. Just a walk in and a walk out. Do not get this game.
System Requirements
Minimum
- OS *: Windows 7/8/10 (64-bit versions)
- Processor: 2.5 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce 410M/AMD Radeon HD 7420G or Higher
- DirectX: Version 10
- Sound Card: DirectX®-compatible
- Additional Notes: 1.4 GB
FAQ
How much does Safe House cost?
Safe House costs $9.99.
What are the system requirements for Safe House?
Minimum: Minimum: OS *: Windows 7/8/10 (64-bit versions) Processor: 2.5 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor Memory: 3 GB RAM Graphics: NVIDIA GeForce 410M/AMD Radeon HD 7420G or Higher DirectX: Version 10 Sound Card: DirectX®-compatible Additional Notes: 1.4 GB
What platforms is Safe House available on?
Safe House is available on Windows PC.
Is Safe House worth buying?
Safe House has 33% positive reviews from 12 players. Metacritic score: 46/100.
When was Safe House released?
Safe House was released on May 22, 2018.
Similar Games
AI-powered recommendations based on game description