Immortal Planet game banner

Immortal Planet

$14.99
Release Date:
Metacritic:
65
Developer:
teedoubleuGAMES
Publisher:
teedoubleuGAMES
Platforms:
Windows
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About This Game

On the icy surface of a forgotten planet stand ruined tombs where immortals sleep. While sleepless warriors roam the halls with their minds eroded by eternity, a lone Awakewalker emerges from cryosleep. With no memory of their past, it’s up to them to forge their future, discover the planet’s mysteries, and find a way out of this icy hell.

Fight against challenging enemies with complex behaviours while exploring levels built around single checkpoints. Gather Experiences from fallen enemies to upgrade your character. Fight and die repeatedly, but never lose progress by recovering Experiences lost upon death. Explore the world to discover the story and find many items, spells and weapons that will give you an edge against demanding boss enemies.

Souls-like Progression: Recover Experiences lost upon death and use them to upgrade your character. Customize your playstyle with dozens of items and spells.

Methodical Combat: Patience and focus are much more important than reflexes. Block, dodge and tackle enemies while managing your stamina. You can see enemy stamina and exploit it to stun them when they are exhausted.

Tight Level Design: Levels are designed around single checkpoints from which you explore the area around it. Levels feature many unlockable shortcuts so you are always progressing no matter what.

Intense Bossfights: Every level features a powerful boss enemy. Fights with these enemies are multi-stage struggles that are a real test of skill and determination.

Screenshots

User Reviews

Very Positive
100 user reviews
80%
Positive
2 hrs at review
Recommended

So before I go into this, I should mention that I am a huge sucker for anything soulslike, so I have a special place in my heart for games like this. Immortal Planet is, as advertised, an isometric souls-like game. It uses the same familiar stamina system. There is no rolling, but you do dash, so in that regard it's more like Bloodborne. The story is captivating, the controls are tight, all enemies require study to defeat. So all is good in that department. The bosses are also very interesting and complex. The two I've faced so far have 3 phases which are outlined by some UI bars above their heads. The boss hits deal HUGE damage, but they are very well telegraphed, so it works out. The character leveling system and customization is also reasonably robust. So far I've discovered 3 spells that all have interesting and situation dependent properties. A lot of strategy here. I think anyone who's a fan of the souls series would not be disappointed with this indie title.

118 helpful 2 funny
10 hrs at review
Recommended

In short, I enjoyed playing this game, it was more enjoyable than I originally thought it would be. Before I go on though I would point out that, I am very much the targeted demographic being a huge fan of this style of gameplay, having finished the souls series multiple times. Also note that I played the entire game using an Xbox 360 controller so I cannot confirm how well the keyboard handles. Pros: • Level design is well done, and encourages short cuts • The combat is immediately familiar and holds up to other titles in the genre • The weapon and item selection is quite varied allowing for replayability • Every single boss is good, some even great (Alpha Twin = Prince Lothric?) • The artefact choice at the beginning is great (needs to be a way to swap them) • From first glance, the builds that are possible seem varied and extensive • Dash into enemy to stun is a great mechanic whilst not perfect • The story whilst not perfect is surprisingly interesting, and a great...

74 helpful 4 funny
7 hrs at review
Not Recommended

While this game had interesting gameplay and FAR more interesting lore, the game's developers intentionally lied about a "good ending" to the game that has never existed. I can't support people who would trick players into sinking more hours into a game to give a false sense of more popularity -- and purely because players were honestly curious about such a unique and interesting narrative that they clearly never had the time or resources to finish. The game has its other flaws, as well -- all weapons function almost exactly the same with the exact speeds and damages, extremely repetitive gameplay, minor yet persistent bugs with the game's all-important hitboxes -- but these flaws would have been forgivable had the makers of this game simply admitted that they weren't able to finish their very interesting story. The game has only one, single "bad" ending, confirmed by the developers: this ending is "bad" not due to any choices made by the player, but more because it is forced on you ...

58 helpful 6 funny
7 hrs at review
Recommended

Some tips for beginnners: if you're not skilled at timing blocks or dodges, start with the Bloodshot Eyes relic. They'll help you regain health if you get hit - perfect for button mashers. Also consider the Shieldaxe for your starting weapon. In its normal form, you can use it to efficiently block attacks until your enemy is out of stamina. Then you can dash into them to stun them, then turn your shield into an axe and easily kill them. Almost every enemy in the game, final boss included, and be defeated by this method if you're patient. Finally, I advise against putting too many points into intelligence/willpower. While it's great to be able to throw a lot of high-damage fireballs, the most effective DPS in this game will always come from your melee weapons. Stunning your enemy so you can hit them a lot is almost always better than hanging back and throwing fire.

27 helpful
8 hrs at review
Not Recommended

After playing this game for a while I really can't recommend. There are a lot of things about that I like ,the aesthetic, setting, even the combat, but there a lot of little things that when brought together drag this game down. 1. Slow combat This isn't actually a bad thing, and the combat is enjoyable. My only gripe is that the best method is often just to knock enemies off the edge since it can be much quicker than killing them straight up. 2. Slow movement speed Walk speed being slow doesn't really matter, but the sprint speed is barely faster, and this just makes the game annoying to play. 3. Collecting heals Like dark souls you spawn with a healing item. However, in immortal blood you can only ever spawn with one, and if you want more you must collect them. On its own not a problem. 4. Doors Doors won't let you pass if there is an aggro'd enemy nearby. Not usually a problem, except one time I tried to bait an enemy who was waiting for me at the end of ...

26 helpful
1 hrs at review
Not Recommended

There are a lot of things I really like about this game - enough that I'm sorely disappointed that my enjoyment is crippled by two factors: the game is terrible at giving the player information, and arbitrary and frustrating design decisions have been made with the idea of making the game hard, not making the game better. The first problem is mostly an irritation - the game explains itself poorly, providing you the absolute dirt basics in an opening tutorial, then the rest is just there, without even being mentioned. Entire systems are present without so much as a clue about how they're supposed to work, you're handed a sheet of stats with no explanations, things like that - but fundamentally, that's academic, you can work everything out with enough experimentation. The real issue here is the lack of good feedback. It's sometimes difficult to tell when you've been hit, particularly if you just landed a flurry of blows, but even worse is that it's hard to read the enemies. Each one...

24 helpful 1 funny
5 hrs at review
Recommended

Very interesting game, I'm enjoying it immensely. It has a very sedate pace. Combat has almost a rythm to it that is easy to lose and then you start to become frantic but if you keep with the ebb and flow and it is truly great. The story is told in small descriptions found in the compendium. When you defeat a new enemy you get a small introductionary blurb but if you kill enough of them you get asmall description about the Immortal society. So in this way you have to keep checking your compendium, looking at the enemies you defeated and reading about the items you gain and you learn a little bit more about what's going on and this world you are playing in. If you have an open mind, enjoy story rich games and are willing to treat each battle with a certain level of respect and focus the game is great and highly recommended, already lookin forward to possible DLC.

22 helpful 1 funny
2 hrs at review
Not Recommended

I'm a sucker for Souls-like games, and the inspirations here are definitely clear. I say this up front because this game makes a particularly infuriating error in replicating the formula, and I want to provide feedback: Making controlling your character deliberately clunky is not a good way to make the game "difficult" or "unforgiving". This game certainly is difficult and unforgiving, but the fact that this difficulty is created by simply making your character painful to control really ruins the experience. You are slow, your stamina bar is particularly restrictive, and the dash-stun mechanic, while a neat innovation, often leaves you stunned because you accidentally dashed (intending to dodge) a pixel too close to an enemy with stamina remaining. I normally find myself leaning into difficulty in games like this, but the above factors combined with odd pacing in the enemy layouts (the more difficult enemies are about what you'd expect, but the "easy" ones were surprisingly difficu...

15 helpful
10 hrs at review
Recommended

I recommend this game but i still have to give it a thumbs down. This is a beautiful game with solid gameplay mechanics that fit incredibly well with its isometric style, if you are searcing for a hard experience look no further. But it's the same difficulty that turned it down for me, consider this, the first non-tutorial boss you will encounter can: dash across the map stunning you for several seconds on contact, hit you for a third of your life, fire a laser across the arena that leaves a trail of fire that keeps damaging you and spawn mines that home on you and stun you when you get too close. Not that bad you may think, but consider that this boss uses at least three of theese moves in less than a second and you can start to notice how it can get annoying. Edit: forgot to mention that the majority of the time of this boss is spent returning to it instead of fighting it, there's a reason other games put save spots before bullshit bosses. Second Edit: while thinking about it I ha...

13 helpful 3 funny
1 hrs at review
Recommended

only just beat the first boss but am really enoying this. I have become skeptical of most souls like indies lately but am glad i took the chance with this one so far. The first boss I had to try maybe 5 or 6 times but it felt just like in a souls game the satisfaction i got from finally beating it! I can only hope the progression continues to be as enjoyable as the first hour was. Also really hope points in intellegence will be a viable option.

13 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7 or later.
  • Graphics: If it can run Crysis then it it should be fine.
  • DirectX: Version 9.0

FAQ

How much does Immortal Planet cost?

Immortal Planet costs $14.99.

What are the system requirements for Immortal Planet?

Minimum: Minimum: OS *: Windows 7 or later. Graphics: If it can run Crysis then it it should be fine. DirectX: Version 9.0

What platforms is Immortal Planet available on?

Immortal Planet is available on Windows PC.

Is Immortal Planet worth buying?

Immortal Planet has 80% positive reviews from 100 players. Metacritic score: 65/100.

When was Immortal Planet released?

Immortal Planet was released on Jul 27, 2017.

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