The Guild series, but in Anglo Saxon England. Unfortunately it has exactly the same problem that ruined The Guild, namely that the automation is awful when it works, and buggy enough that it often doesn't, so past a certain point it's a choice between micromanagement hell or watching your commercial empire collapse under the weight of terrible AI decisions and inexplicable stoppages.
SAELIG
- Release Date:
- Jun 30, 2017
- Developer:
- Atorcoppe Games
- Publisher:
- Atorcoppe Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game

A Note From The Developer:
First, we should address the elephant in the room - SAELIG has been in Early Access like 7 years. That's a long time. What's the deal with that then?
Well SAELIG is a hobby project I work on after work and on weekends, and there is no set ending or final design. SAELIG continues to evolve over time and is updated fairly often with fixes, tweaks, and new features. So while SAELIG is in Early Access, it's less because it's missing lots of content, and more because I see it as a living project. It's always evolving and changing, and I feel like the Early Access tag is a convenient way to indicate just how much aspects of the game can change between updates.
The Game:
SAELIG is a strategy game that blends simulation, RPG elements, trading, and business management, where your goal is to ensure the survival, wealth, and legacy of your family. Set in the Dark Ages of England, you’ll step into the Anglo-Saxon kingdom of Wessex during a time of turmoil. Engage in commerce, manage your enterprises, and make crucial decisions to carve your own path and leave a lasting mark on the world for generations to come.
You have the freedom to shape your destiny and play your way—become a trader, a business owner, a hardworking labourer, a landlord, a cunning criminal, a vigilant watchman, an influential abbot, a skilled hunter, or explore other roles. The choice is yours.
SAELIG features a dynamic, living world where every action counts, and each character leads a life of their own. You’re not here to save the world or play the hero—you’re here to live your life, make your choices, and do your best to thrive in a world full of possibilities.









SAELIG offers many possibilities for how you approach the game, giving you the freedom to shape your story in countless ways:
Begin your journey however you choose—from beggar to business owner and everything in between.
Forge your own path, regardless of your starting point.
Find love, start a family, and build a lasting dynasty.
Rise to power as an Abbot running the church, or take charge as a Town-Reeve, placing yourself above the law.
Take on a humble job and earn your keep with honest work.
Become a gravedigger, earning silver by tending to the dead, or care for the village children at the Learning Hall.
Forage for resources and sell your findings at the market.
Hunt wild animals and profit from processing their hides and meat.
Trade goods between markets and seize opportunities for wealth.
Establish towns and build them up alongside the other civilians.
Adopt orphans and send them to work in the mines.
Invest in properties and rent out homes for steady income.
Run a variety of businesses to supply towns with vital goods.
Buy land and develop it, helping the community grow.
Manipulate the economy, start fires, hoard resources, and create chaos if you wish.
Turn to a life of crime, stealing your way to riches.
Fight for survival against brutal Viking raids.
Win the favour of the King and rise to the rank of Thegn.
And so much more—your story is yours to create.
SAELIG has a living world that deepens your experience:
A living, breathing world where every character is striving to survive and thrive.
Every character has a full life, from birth to death, and the ability to influence the world just like you.
Experience multiple generations—when your character dies, continue the story as one of your children.
Dynamic seasons and weather that impact the environment and gameplay.
A variety of buildings to construct, purchase, and upgrade to suit your needs.
Fires and diseases that can devastate not only your home but entire towns and villages.
A living economy where every item is produced and consumed by the population—nothing exists without purpose.
A knowledge system that rewards practice and mastery, allowing you to improve skills through repeated actions.
Screenshots
User Reviews
I set building required nails and wood. The daily raging raiders destroyed every woodcutting huts and mines on the map. No one could build anything. Everything was burnt down. Everybody was dying. 10/10 business management game
Game is great. It is incomplete, but it's great. Maybe not for everyone, but I really like it so far. Feels like someone tried the guild and realized that it shouldn't be to hard to make a better version of the same game - and well on his/her way of doing so.
By now abandonedware. 8 Years after early access still no product.
I agree with another user that this game feels kinda like the Sims, but you can only directly control one person per generation. Also in 880s England. I love this game. Sure, it's nearly a decade old already, but it's being made by one dude in their spare time. It gets a pass. :) Pros: - Graphics are very pretty. - Dynamic Market that responds to product flooding, and taking advantage of wandering merchants buying stuff for more. - You can do nearly anything you want. Arson, poisoning, B&E, Teaching, Farming, Fishing, Mining, Land-lording, etc. etc. - Every item has a purpose, unlike some games that add filler junk items. - Fair amount of options to customize your difficulty. Change the time flow, turn on/off needs, require nails, etc. - Building a Trade Post lets you sell stuff at the value the Market would charge you. Caravans are 100% worth to do. - Dev is super responsive and helpful in discussions even after all this time. (Thank you, again!) - Diverse range of skills t...
its the Guild but in the dark/viking age. its amazing and i love it to death.
enjoyable
Don't let my playtime fool you - I took good advantage of the very generous demo (and you're able to continue your save games when you buy the full product, by the way!). I had to pull the trigger on this title because, while the game's not for everyone, it will be like crack to a minority of us. This game is like a mixture of singleplayer Runescape, a sort of Sims-Lite, and good old fashioned business simulation and trading. If I had to offer an elevator pitch it'd be "Want to live an idyllic life in rural Anglo-Saxon England? Do you also like setting up logistics and general business-ness?" The (one man) developer seems very responsive and is still working on the game, replying to lots of issues people have very promptly. Try the demo, maybe you'll like it! The only (tongue-in-cheek) minus I'd give this is that I'm not sure all the outfits are historically accurate for the period. The richer folks' garb looks more like it belongs in the 14th century to me, but I'm not an expert...
[h1]Huge Potential, Huge Disappointment (For Now)[/h1] It's truly sad, because I love the core concept of this game, but I cannot in good conscience recommend it, at least not in its current state. Even though the developers are updating it and fixing issues, three years after I first tried it, the game is still plagued by game-breaking issues that ruin the experience. [b]Massive Difficulty Imbalance[/b] The game's difficulty is completely inconsistent. [list] [*]If you start in an already developed city, everything is excessively easy. [*]However, if you try to start from scratch, the game is relentlessly punishing unless you disable all the "challenges" (e.g., the need for nails, wood for upgrades, bows, and arrows). [/list] [b]Broken Core Mechanics[/b] The biggest problem is that the game's core mechanics are flawed or simply unfair. [b]Weather Damage:[/b] This is perhaps the most illogical and unfair mechanic. Random buildings take damage each time but if you are starting on ...
Sexy game, sexy dev! I mean a random guy makes a better game than games like The Guild 3 devs do. WOT???!!!! Also, game is marked Early Access because the dev continues to add things to it, but it's fully furbished, with tons of features, so it's 100% worth the time and money.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10, 11 - 64 Bit
- Processor: Multi core CPU
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- DirectX: Version 11
- Storage: 14 GB available space
- Additional Notes: These specs are indication only and the game may run on lower end hardware
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10, 11 - 64 Bit
- Processor: Multi core CPU
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- DirectX: Version 11
- Storage: 14 GB available space
FAQ
How much does SAELIG cost?
SAELIG costs $14.99.
What are the system requirements for SAELIG?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10, 11 - 64 Bit Processor: Multi core CPU Memory: 8 GB RAM Graphics: GTX 970 or better DirectX: Version 11 Storage: 14 GB available space Additional Notes: These specs are indication only and the game may run on lower end hardware Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10, 11 - 64 Bit Processor: Multi core CPU Memory: 16 GB RAM Graphics: GTX 1080 or better DirectX: Version 11 Storage: 14 GB available space
What platforms is SAELIG available on?
SAELIG is available on Windows PC, macOS, Linux.
Is SAELIG worth buying?
SAELIG has 78% positive reviews from 18 players.
When was SAELIG released?
SAELIG was released on Jun 30, 2017.
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