Death Point is Stealth game with Action elements in a 3rd person isometric view. You can find a bit over 26 minutes of gameplay with commentary here: [url=https://www.youtube.com/watch?v=nDnQWq9bCYs] https://www.youtube.com/watch?v=nDnQWq9bCYs [/url] Don't let the poor Steam description through you off, if your after a game with light stealth mechanics then you might enjoy this. You play as Mark - Agent 217. You goal is to progress through the stages with the help of an assistant by the name of Suko. She isn't much help, so you can just skip her dialogue if you wish as there are waypoints on the map for you to follow. The movement controls are WSAD, with right click to aim, left to shoot. TAB brings up a weapon wheel to change your equipped weapon, and Q allows you to scan the surroundings. This is not a hard game, the AI isn't the greatest - as long as you do not appear in the front arc of their view then most of the time they will not spot you. In fact you can run up behind the...
Death Point
- Release Date:
- Aug 31, 2017
- Developer:
- Andiks LTD.
- Publisher:
- Andiks LTD.
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Prepare to be amazed.

Only two from your group have survived: you (agent) & she (operator). She is blocked somewhere at the enemy’s territory, while you woke up in a prison, barely alive, but determined to get revenge. The countdown has started. Elimination sensors are already ticking in your heads. The mission success & your future depends solely on you. All you have to do is to find the girl and call for evac. Hurry up!

Plan you attack by using baits to successfully eliminate step by step various opponents (including zombies!). Hide in shelters to pass by without being noticed or hide from enemy fire. Use a gun with silencer to quietly reduce a number if enemies.

There are various tactics with using if encirclement. Hide from attacks in containers & cases. Draw guards attention throwing a bottle or a flash bang grenade. Use smoke bombs to pass unnoticed.

To survive you can use any kind of weapon you would like: a gun with a silencer, a shot gun, an ‘UZI’ weapon, a land mine and many other things.

∙ Episodic storyline in 10 chapters - all chapters out now!
∙ Up to 12 hours gameplay with interesting challenges of single player game
∙ Wide range of weapons, guns & gadgets
∙ Low PC system requirements
∙ Competent and accurate elaboration of any location.
∙ High quality & stylish HD graphics
∙ Variations of mission passing
∙ Captivating storyline
∙ Dynamic gameplay
Screenshots
User Reviews
First level was fine, second level has a bug where if you die the game resets you at the "checkpoint" and then resets the enemy so that he's standing directly behind you with his gun drawn so you can't do anything. Other issues that in totality make this a pass for me: - No rekeybinding. - No video settings. - The dialog is weak and peppered with a light misogyny that rings hollow. - The dialog is timed for a first-timer, so if you run the level again (naturally, you'll be faster the second time around) the dialog plays one after another in a very unnatural fashion. - You can take down the first guard but NOT pick up his gun - You can pick up five bottles, but you can't use them as weapons (only as noise makers) - You can't whistle - If you've ever opened a locker in real life, you know why that's a horrible place from which to conduct a surpise attack - All attacks are mortal; no knocking people out - You can't spin the camera, which makes sneaking up on a guy very difficult
Really great game so far! It's a really straight forward isometric stealth game. The AI is pretty simple, following a route while they "patrol". Using objects to distract them is hit or miss but seemed to work better as the game went on. You really do have to think through your moves with this game as charging through will get you killed really quick. Timing foot patrols and cameras to slip through at just the right time or know exactly when you're going to have to shoot someone/snap their neck and then hide the body before someone notices. The controls can take a little bit to get use to but once you do you can move and interact quickly with the environment. The dialogue gets kind of obnoxious after awhile but they included an option to turn it off completely and let you just focus on the game. I definitely recommend this.
Nice indie game with stealth elements and good graphics
Since I could see some effort was put into the environments and mechaics I wanted to like the game but ultimately can't and will request a refund after posting this review. The biggest issue with the game is the way it handles the visibility of your environment and enemies. If you closely look at the screenshots you'll notice that only the area the character can see is visible to you even though the game is isometric. So any adjacent room or corner is invisible unless you move so that it's in your eyesight. To counter this you can see enemy footsteps but if an enemy isn't moving there's no way to know the enemy is there unless you use a certain gadget in the third level. This gadget shows you where all the enemies are in the general area but is tied to an energy pool that regenerates slower than it depletes. As a result it's easy to run into enemies and cameras, half the challenge is working out where your enemies are before you can even think of working out their patrol patterns or t...
A stealth puzzle game, where you mostly just bypass one encounter, then the next encounter, and so on, like this one, really needs a quicksave system in order to be any fun. Sparse checkpoints get really annoying when you've figured out how to take two minutes to deal with seven guards, and it's only still interesting to work out a way to deal with the eighth. Until that particular brand of frustration I can't stand, it seemed like this was actually going to be a pretty good game.
I changed my mind ;-) After my initial review with a thumbs down, I wanted to add some cooments and change to thumbs up. After some struggle and anger with this game initially, there's one interresting fact - I continued playing and in fact still do play that game. :-) I also appreciated, that the developpers are responsive and get stuff fixed. While I got used the fact you can't reload checkpoints once you quit the game, it gave me lots of opinions to go through the same (rather long) levels more than 10 times..... I vote for a way to save and reload checkpoints. Regards, netwho ------------------------------- Initial review: I really hate this game - As much as a love it! + Great game play, challenging but you won't give up. + Good graphics + good sound - A bit short, though the price is OK. I hope there will be some DLC's in the future. - Not able to save inside a mission! Sometimes you'll play 10 times the same 15 minutes to get to the point you were failing. - K...
This isometric indie stealth game is too frustrating to enjoy in my opinion. There is no quick save feature and the checkpoints are very far away. This means you will constantly replay the same sections over and over again because there are highly sensitive guards, cameras, and turrets everywhere. If you are detected even slightly, tons of guards immediately rush you and the level ends. There is also no difficulty setting. In fact, there are also no graphic settings and you cannot remap the controls. Another thing that makes this game frustrating is that the enemies are invisible until you get right up on them. You can only see their footsteps, which I found didn't make any sense and only added to the frustration. There is also some highly annoying flirtatious banter between the male and female protagonists that thankfully you can disable. Overall, this game was more frustrating than enjoyable to me so I uninstalled it and removed it from my account.
its a fun small indie stealth game, one of the best attempts a indie dev has made, way better than many competitors, would love a sequel fixing all the issues with the game. so the problem with the game is how the movement and unpolishdness of the levels feel. its a good game, just need mroe polish, if you want to develop stealth games or are a stealth conoisseur this is an interesting game to have a go at it poorly tries to implement mechanics from mark of the ninja, without properly telling how alert enemies are, how visible you are, and having an indicator on how the enemies are seeing you. weirdly it has indicators for cameras and lasers, but not for npcs. I also wish you could look further, its like you are as blind as everyone else, the Q button lets you use scan, but its not so useful because how much it depletes. Also the movement is too slow and crouched doesnt do much. play other stealth games instead
good game but suffers from some bugs and achievements that don't work
System Requirements
Minimum
- OS *: Windows 7 - 32bit
- Processor: i5-4440
- Memory: 3 GB RAM
- Graphics: GTX 650 or equivalent (Does not support Intel Integrated Graphics Cards)
- Storage: 3 GB available space
- Sound Card: Windows compatible card
Recommended
- OS: Windows 10
- Processor: i7 4790 3.6ghz
- Memory: 8 GB RAM
- Graphics: GTX 750 or higher
- Storage: 3 GB available space
- Sound Card: Windows compatible card
FAQ
How much does Death Point cost?
Death Point costs $5.99.
What are the system requirements for Death Point?
Minimum: Minimum: OS *: Windows 7 - 32bit Processor: i5-4440 Memory: 3 GB RAM Graphics: GTX 650 or equivalent (Does not support Intel Integrated Graphics Cards) Storage: 3 GB available space Sound Card: Windows compatible card Recommended: Recommended: OS: Windows 10 Processor: i7 4790 3.6ghz Memory: 8 GB RAM Graphics: GTX 750 or higher Storage: 3 GB available space Sound Card: Windows compatible card
What platforms is Death Point available on?
Death Point is available on Windows PC, macOS, Linux.
Is Death Point worth buying?
Death Point has 55% positive reviews from 22 players.
When was Death Point released?
Death Point was released on Aug 31, 2017.
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