AudioBeats game banner

AudioBeats

$9.99
Release Date:
Developer:
Famiku
Publisher:
Famiku
Platforms:
Windows
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About This Game

Future Updates

Thank you for your support! Audio Beats has only been launched for a week, and we have already gotten a lot of precious feedbacks.

We appreciate all your inputs, and we take them all very seriously. Our dev team will continue to improve Audio Beats to ensure you the greatest rhythm game experience!

We plan to launch an update in a few weeks with more additional features, as well as more songs from our first album. Stay tuned!


Audio Beats is about to release the official version on new year coming.

This version contains the complete Game play part for players to experience.

This version contains the top 6 tracks in the first original album.

The official version will update the song content and game function regularly.

Please enjoy, and thank you for all the support,happy holidays !


Founder of ROAD-TO-VR: Rhythm Game ‘Audio Beats’ is a Hidden Gem That Plays to VR’s Strengths

At SVVR 2017 this week in Silicon Valley, Chinese VR developer organization VRCore brought a range of content to the show representing some of the VR work happening in the West. Among that content was Audio Beats by developer Famiku, a SteamVR game for Vive and Rift with surprising polish and compelling gameplay.

Link:ROAD TO VR


About the Game

Audio Beats is a tribute to the classic rhythm games. If you are a traditional rhythm game player seeking for great beats and challenges in VR, Audio Beats is the answer.

Audio Beats is about to release the official version.
This version contains the core gameplay for players to experience.

This version contains the top 6 original tracks from our first album.

The official version will have more songs and game functions will be updated regularly.

Thank you for all the support!

About This Game
Audio Beats is a rhythm game. Players have to hit all the notes accurately!


Core Gameplay

The flying orbs indicate rhythm of the music. When an orb touches the hexagon fields, knock the panels to crash the note!

There are three types of note: single, long key, and direction key.

There are three levels of difficulty for each song: Easy, Normal, and Hard.

Don’t forget good rhythm and accurate timing will get you a higher score!


Features

To allow players to better judge and hit the flying notes, we make sure that the hit determination point and note hitting panels are friendly for all players.

In order for players to experience different ways of note hitting, we use a sophisticated collision algorithm and nested logic to analyze the player's actions.

Screenshots

User Reviews

Very Positive
48 user reviews
83%
Positive
1 hrs at review
Recommended

[h1]TL;DR: Get this game. Support its developers. We need more of this. It's an amazing concept for only 10 dollars, and this could seriously grow into a hit.[/h1] Long Version: Okay, don't let the broken english of the description send you away from this game. This game is exactly like the Drums from Rock Band, with an amazing arcade style vibe, and already some really catchy tunes. Pros: [list] [*]Absolutely great concept. I would play this for hours trying to get a high score. [*]Amazing aesthetic and design choice. [*]Great song choice for first 6 songs. [/list] Cons: [list] [*]Needs more songs. (Currently only 6) [*]Steam Workshop support. With a good mapping tool, this game could make itself within the community. [*](opinion) Color code the 4 hit bars. It would make realizing what notw is coming down which lane a lot easier, without disparaging the difficulty. [/list] This game absolutely gets my support, and I can only see this concept getting better...

17 helpful
6 min at review
Not Recommended

Well this game is to hard to play in my opinion and i didnt enjoy it at all.

8 helpful
16 min at review
Not Recommended

Abandoned

6 helpful
1 hrs at review
Recommended

AudioBeats is as polished as any typical non-VR release*. *there are some spelling mistakes (or are they?) in there that brings down the professionalism of the game as an english release - such as; "Original Cracks 1" instead of 'Original Tracks, Vol. 1' - but that's just been nitpicky, and is a largely forgiveable flaw given the current small state of the market meaning it's often difficult to justify additional professional translation expenses. Currently features 6 tracks and 3 difficulties for each. Pleasant asian pop music (the game is made by a chinese developer). The beats are hand crafted (which is a vitally important point of difference from more procedurally oriented beat/rhythm games) allowing the gameplay to be a lot more interesting and dynamic feeling (as in the transitions between each beat feel a lot more interesting and challenging). The only flaw is not really its fault - it's the lack of tactile feedback. I found that while standing, I'd slowly drift downwards as...

6 helpful
10 min at review
Not Recommended

It has a really good promise, but i feel it lacks higher drums as when it adjusts to your height, you can't see the drums unless you crouch a bit. Plus since the drums are very close to eachother, i then can't get a good score cause i then end up hitting the other which cancels the combo. and what would make it easier is to hear each drum, aswell as a force feedback in the controllers when i hit the drums. I like the game for what it is, but those small details makes me not able to recommend it as i struggled to hit the right drum or managed to hit 2 at once because of how close they are and not being able to see them when standing up straight and looking at the highway of the dots..

4 helpful 1 funny
19 min at review
Not Recommended

This game is well produced featuring an excellent UI and the environment and drums all look good. But to be honest, don't buy this game if you are over 30 :). I think it's more suited for teens with very fast reflexes. It makes Audio Shield feel like a game for the elderly. ;) Even the tutorial was too fast for me. Also, I don't think you'll like the music if you're over 30. ;)

3 helpful 1 funny
17 min at review
Recommended

[h1]Are you a Bemani fan? IIDX? SDVX? GFDM? Pop'n?[/h1] This review is aimed at you - because I am, I'm a super-diehard Bemani fan from back in the 5-key days on. I was a bit skeptical about how the lack of feedback would be with the Vive wands, as I am the type to put Sanwas in my RED ASC... but I was pleasantly surprised - this actually plays very well. There are a range of interesting note types beyond just impact. You have directional flick arrows - which are very satisfying, and you also have the classic hold note... except it pulls an SDVX - on tougher notecharts, the hold notes may move and zig-zag in an SDVX kinda way. Of course. there are also chords. To the most important stuff: the timing and combo structure work exactly like you would expect from a true Bemani game, and the grading system also fits the mold. The difficulty is, in true Bemani style, divided into three tiers - with individual notecharts having number ratings from 1-15. I got a B on the hardest chart in th...

3 helpful
30 min at review
Recommended

[h1]TLDR: For anyone that can keep up with Asian music rhythm games, and if you're okay with currently 6 music pieces (with 3 difficulty levels each) then grab this, it's a highly polished experience that uses VR to deliver uniquely engaging mechanics.[/h1] If this had a 'beginner difficulty' it'd be my favorite rhythm game without any doubt, regrettably I don't have the seemingly superhuman reflexes I see others show off in various youtube videos in the various Asian music rhythm games/systems. I can barely manage B on easy, my parents would run away after just watching my attempts. It's bursting with quality and consideration, this isn't another quick 'we got an algorithm so you can put your controls in the right spot at the right time to match beats' game. There's engaging unique mechanics like arrows that appear where you have to hit the beat and then swerve the controller in the arrows direction, and super neat touches like a character popping up when you reach any hundred combo...

3 helpful
19 min at review
Recommended

I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and ...

2 helpful
1 hrs at review
Recommended

Got it on sale and glad I did. I never really got into (or tried) many rythm games, yet it's one of only a few games I have gone back to after the first try on the Vive. I am pretty bad at it, as the commands become overwhelming even on easy for 5 out of the 6 tracks. I'm sure (at least I think) that if I keep at it, I will improve. One thing obviously lacking is the tactile response of actually hitting the drums or whatever they are. That's just a limitation of VR, though, and I don't hold it against the title especially considering the price. If someone was willing, it wouldn't be too hard to set up some real-life props to correlate to the drums! I enjoy the artwork, just wish there was even more crazy stuff popping up besides the chick at every 100-combo interval- even if it probably would take my attention away from the commands. I also like the songs especially the darker sounding ones with hints of dubstep in them.

2 helpful

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: windows 7,8,8.1,10 64bit
  • Processor: Core Duo
  • Memory: 2 GB RAM
  • Graphics: GTX 950
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • VR Support: SteamVR or Oculus PC
  • Additional Notes: HTC VIVE OR Oculus REQUIRED

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: windows 7,8,8.1,10 64bit
  • Processor: Core QUAD
  • Memory: 4 GB RAM
  • Graphics: GTX 970
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: HTC VIVE OR Oculus REQUIRED

FAQ

How much does AudioBeats cost?

AudioBeats costs $9.99.

What are the system requirements for AudioBeats?

Minimum: Minimum: Requires a 64-bit processor and operating system OS *: windows 7,8,8.1,10 64bit Processor: Core Duo Memory: 2 GB RAM Graphics: GTX 950 DirectX: Version 9.0 Storage: 1 GB available space VR Support: SteamVR or Oculus PC Additional Notes: HTC VIVE OR Oculus REQUIRED Recommended: Recommended: Requires a 64-bit processor and operating system OS *: windows 7,8,8.1,10 64bit Processor: Core QUAD Memory: 4 GB RAM Graphics: GTX 970 DirectX: Version 11 Storage: 2 GB available space Additional Notes: HTC VIVE OR Oculus REQUIRED

What platforms is AudioBeats available on?

AudioBeats is available on Windows PC.

Is AudioBeats worth buying?

AudioBeats has 83% positive reviews from 48 players.

When was AudioBeats released?

AudioBeats was released on Jan 5, 2017.

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