UPDATE: Developers have mentioned in Dev Diary #22 that they are planning to redesign arenas among other things. Look it up on the official website in the "News" tab. TL:DR for ex-robocraft players: You are playing Mars Crater and everyone is playing Rail Walkers. TL:DR (for everyone else) - Small maps, little cover and auto-spotting [i]kinda[/i] favor the point and click nature of long range armor cubes. The game itself has massive potential, though it's currently plagued by a couple of problems that complement each other resulting in a huge issue.. By reading other reviews you are probably aware of the "long range" builds issue with about 44.2% of the community focusing on two longest range weapons. You can find the data on the Dev diary #21 on the official site. I mean Jesus, how do you end up with almost half the community using only two weapons out of 7 total? We'll I'll tell ya, now buckle up, this is gonna be a long one. (As usually happens with my rants when I have a love/...
Galactic Junk League
- Release Date:
- Jul 26, 2017
- Developer:
- Pixel Federation
- Publisher:
- Pixel Federation
- Platforms:
- Windows Mac
Game Tags
About This Game

Galactic Junk League is a tactic sci-fi free-to-play shooter arena - a combat game mixed with almost infinite ship building possibilities.
Build anything. Fight anyone. In space.

What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge. The most valuable thing here? Your team.

Build your junk ships to literally any shapes and sizes and fight against the creations of other players in 7v7 PvP capture arenas across 3 new maps. The more you fight the better ships you can build. Pick one of the classes (Frigate, Cruiser, Battleship and Destroyer) and research all the blocks to build your ultimate junk ship. Every classs has its own role in the team.

- 4 unlockable classes with unique fighting styles and build options
- 3 unique multi-level weapon systems (Rockets, Lasers, Gauss)
- class-specific abilities
- 3 different maps, each with unique play style
- infinite number of possible ship designs thanks to vast building options and mirror mode
- high level of replayability
- player profiles and top ladders
- skill-based matchmaking with players from all around the world!
New with the full release (compared to Early Access):
- brand new game mode: Galactic Conquest
- reworked game mechanics and abilities
- class system overhaul
- Tactical Communication Interface
- revamped game start
- AI opponents
- sales and new DLCs
Screenshots
User Reviews
So I'll give an honest opinion about this game... 1. Snipers are too strong, they can completely tear you apart in a few shots. 2. Snipers also don't travel very far from spawn meaning IF you manage to get through the enemy team and avoid said snipers fire, he's just going to spawn up and remove you. 3. Rockets, phasors or cannon is really the only way to go... you have to aim everything but why should I restrict myself to trying to lead in this game when rockets are so much better? The machine guns are TERRIBLE. 4. No regen so if you get your stuff shot out... even though you won the fight... you have to press K and suicide giving the enemy a point anyway. 5. Maps are too small and too big at the same time. All the terrain you can take cover behind is limited to such a small space, yet you can fly out of that to rediculous lengths making that annoying flankers capable of just riding the edge into your spawn, then fly behind your spawn and never get spotted by your team. 6. Progressio...
Its Meh Ill start by saying its not a bad game for being in the early stages. A bit of fine tuning and it will be a great game. My issues are, its really unbalanced, no moderation in the chat and the matches arent long enough. Ship building takes me back to Kingdom Hearts in a good way. Keep working and Iron out the bugs and it will be good. But at the moment, I cant recommend.
Game might be for you. But it runs random commandprompt which i have no idea what is. Denied it. And if you wanna uninstall it. Folders are locked and your permission is denied if you try to do it or even give your account full control. I do not recommend even touching this game before this have been dealt with.
EARLY ACCESS REVIEW Not a bad game so far, very inspired by Robocraft and obvious where it borrowed from its progenitor. But that does not make it a bad game by any means. The building is decent, but not hugely important. There is simply not enough depth to the building -yet- to make it matter much. The combat is very engaging and the ground work for a solid damage system are there, but as the building doesnt matter much yet so doesn't careful targeting. On the flip side, you can make a really cool looking ship without sacrificing much in the way of power/toughness. The weapons need a lot of work though... the game is currently a snipe fest. Everyone uses the big cannons and stays back at max range just pinging at each other. Few ships are well enough designed and piloted by skilled enough people to zip in and fight up close/mid range but they are still inferior to the large cannon cruiser/battleships in general. They have a tough uphill journey to balancing their weapons and creat...
Gauss Cannon Artillery League more like it haha. In all fairness I really like the customizability of ships, but the weapons and ship classes are terribly imbalanced. All of these Gauss Cannons bring back PTSD of the R8 in CS: GO. You can't get anywhere close to the enemy without being sniped from nearly halfway across the map. That basically leaves you with the choice to either use Gauss Cannons and artillery mode on your ship to have a fair (albeit rather bland) fight, or be a flying target that no amount of armor can protect. There are so many cool weapons and ship classes in this game; to make one of them so OP that the others are irrelevant makes it a lot less fun.
This game could be good but... There is some horrible balance issues. Creativity isn't even in the back seat compared to gunbeds, it's in the trunk, bound by duct tape. There is no /ignore feature to mute the horde of idiots spamming. Assists and Kill's seem to be broken where you don't get credit for your work 50% of the time. The Gamemode gets stale after a few hours. Low amount of content to unlock and all unlocked really early. You can pretty much access to everything during a 2 day premium. Painting is a joke when it barely shows up on a few blocks. Matchmaking? What is that? The Good: It's not Robocraft at least.
good -simple -graphics look cartoony -easy to use editor bad -unbalanced, need to grind weeks for a decent weapon or anything -performance, it consistently lags every 3-4 second , hiccup or something -easy to use editor (not many possibilities) -weapons are unbalanced, theres obvious which ones are inferior with just one quick look at stats
Why is this game better than rc? the answer is it's really up to vote. But as a man who has spent nearly 3000 hours in rc and could probably write a book on how to develop a game into the ground based on what I have witnessed in the the three years I played rc. I guess what I am saying is this game so far has itched a scratch that no other game besides rc has and so far has done it well. Some things that are great about this game and I let you decide if it's any good. 1. Unlimited amount of blocks, no pay wall or grind to get more simply unlock the modules with your in game credits and you can use as much as your cpu (game block count limit) will allow. 2. No pay to get better things only pay to get cool looking skins and faster exp. 3. Skins are AMAZING with custom animations and designs and everything. 4. Very few bugs. (win 10, geforce laptop 900 series and intel cpu) 6. More than just building the best craft, abilities and the effective use of them as well as knowing what abiliti...
The game has some balancing issues, but i believe it can be better than Robocraft, cause it has no random generate loot and it has FAR more rewarding match system
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System Requirements
Minimum
- OS *: Windows 7 SP1
- Processor: Intel Dual Core
- Memory: 4 GB RAM
- Graphics: Intel HD 3000
- Network: Broadband Internet connection
- Storage: 4 GB available space
Recommended
- OS *: Windows 7 SP1
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 650 and better
- Network: Broadband Internet connection
- Storage: 4 GB available space
FAQ
How much does Galactic Junk League cost?
Galactic Junk League costs Free.
What are the system requirements for Galactic Junk League?
Minimum: Minimum: OS *: Windows 7 SP1 Processor: Intel Dual Core Memory: 4 GB RAM Graphics: Intel HD 3000 Network: Broadband Internet connection Storage: 4 GB available space Recommended: Recommended: OS *: Windows 7 SP1 Processor: Intel Core i5 Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 650 and better Network: Broadband Internet connection Storage: 4 GB available space
What platforms is Galactic Junk League available on?
Galactic Junk League is available on Windows PC, macOS.
Is Galactic Junk League worth buying?
Galactic Junk League has 72% positive reviews from 100 players.
When was Galactic Junk League released?
Galactic Junk League was released on Jul 26, 2017.
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