Concept is good, art is great, music is good, story is pretty good.... but .... the gameplay is not very interesting. I did finish the game so it was not horrible but it did not really feel rewarding. The monster development was most disapointing, because it was really slim and basically just increasing stats. At start I tried to develop some monsters to see where the game would take me, but it did not take me anywhere. The skills and abilities of monsters were all there to see, there was no "evolving" or "upgrading" of any kind and there were generally too few skills so that the monsters did not feel different enough. Then there were some legendary monsters which made the regular monsters pretty much obsolete. Which mostly had to do with the staring level of legendaries, so they did not require any grinding. Once I started to get some more interesting monsters (legendaries) the game gave me so many in so short period of time, I did not feel like testing everything. Partly beacuse I d...
Game Tags
About This Game
Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy land, capture monsters and use them to fight turn based battles.
You have been invited to a mysterious tournament of Beastmancers in a remote archipelago with the promise of riches and glory. Fight powerful enemies, capture new monsters and uncover the secret behind the tournament.
Features
- Capture and train more than 60 different monsters.
- Deploy multiple monsters in a grid-like arena and fight turn based battles.
- Explore magical and wild lands in search of treasure and new challenges.
- Use spells, items and tactics to support your monsters and defeat powerful enemies.
Screenshots
User Reviews
It is a pretty solid monster taming rpg. I like it and so far had a lot of fun playing it. I was looking for a monster taming game on PC for quite a while, so I am glad this game was offered here. So far I captured about 10 monsters and have seen a lot of other monsters in fights, but I just started. There are monster capturing / fighting areas in which you can freely move around to train your monsters or capture new ones. So far I haven´t yet tried out the dueling to other tamers, because I want to train my team beforehand. The monsters gain skills with levels, some have ranged attacks, some are spellcaster like, some are warriors. You, as monster tamer, have also an own character with stats, that can use items or magic during the fights. Considering the price of the game, I would say, it is worth the money, I am sure, that I will have a few more hours fun with it. EDIT: Now I am playing this game for more than 10 hours, still having fun. The story is good, keeping me intereste...
Beastmancer was a great and delightful discovery for me on Steam. I do not like to make comparisons, but for sure many people will compare Beastmancer to Pokemon. I believe the essence of capturing monsters, battling and leveling them is here. However, the plot is more adult: with deaths, betrayals and some twists. Even our decisions have "changes" and somehow impact on history. I want to emphasize for those who are undecided about whether or not to buy this game, even though it is from an indie studio, which as we know with limited financial resources and people, the game is beautiful, fun and without bugs. In addition, the developer is aware of community feedback, always bringing changes that will add more value to the game. For those who wonder how the game works I respond as follows: there are several monsters to collect and train; the combat is in shifts; save several times and choose your battles wisely; fulfill missions or win battles for your character to gain experience and re...
Like Pokémon, but on the PC and with a more mature, less cartoonish art-style and storyline... talk about a persuasive elevator-pitch! Still, if you're going to buy this game, you need to keep in mind that it's an Indie-title with capital I - made by a 'team' that could quite literally fit in a phonebooth. This has consequences - many of them. The most covering word would have to be 'amateurish'. Many of the maps look like the sort of thing you'd draw up in a map-editor for a game you enjoy, before losing interest - lots of inexplicably-straight treelines and mountainsides, lots of empty ground, lots of recycled assets. The maps are, indeed, ultimately too big and empty for the rather slow travel-speed. The optimization also isn't great - some can't get the game to run at all, while others experience long hang-times when zoning (myself included), to the point where the game feels like it's constantly on the edge of crashing. Dialogue is often poorly-written and rife with typos and br...
Lots of fun so far. I am really enjoying coming into a "monster training" type game with no prior knowledge and working out for myself what stats matter and what strategies work. Thus far, the only criticisms I have are pretty minor. 1.) The stats for the monsters are a little too similar, since they are mostly between 1 and 3 for the early levels, so it makes it hard to tell what strengths and weaknesses of each monster. This issue might work itself out as I level up, but they still seem a little to similar in terms of strength and damage, etc. 2.) the performance is spotty in terms of frame-rate, even on systems that should easily run the game. 3.) The pacing is tricky, which comes with the territory in games that don't hold your hand. It's a little too easy to get in over your head, and I haven't found a quicksave function, so you can wind up repeating substantial portions of the game. That said, I've got several hours in and I've no plans to stop. My favorite aspects...
So let me say a few things about this game. It isn't a hard game but it is a pain because it requires a LOT of grinding. Be prepared to fight, run back to town, heal/rest and repeat over and over and over. YOU need to farm a lot to get strong monsters. You will find yourself upgrading as you capture them. Find a way to play the game (lot of speed hacks out there) on a faster setting (2x-3x preferred) because the chat and the long walks are a pain in normal speed. I honestly wouldn't buy it again if given the chance. It wasn't bad but it wasn't great either. Story line wasn't bad, but there is no real exploration, and the grind is real. Be prepared to get your butt handed to you at the last boss. YOU WILL have to really grind your mobs and be stockpiled with big mana potions to take them down.
[h1]A solid RPG/TBS experience.[/h1] This game mixes some classic RPG elements (talking to NPC's, quests, crafting, loot, etc...) with a turn based combat system that is a whole lot like that of Heroes of Might & Magic. The goal of the game is to assemble a dream-team of the best monsters you can find by capturing them in the wild (like Pokemon but with the addition of the HoMM style combat) with special crystals (pretty much your pokeballs) and put your army to the test against verious NPC's in a story-driven line of quests and tournaments. Unlike pokemon, these creatures don't evolve but you can level them up to unlock new and powerful abilities. There are lots of monster types and some even have a nice synergy with eachother, which allows you to create specific types of teams to counter various strategies if needed. You also level up, allowing you to allocate stat points to make your army even more powerful. [b]So what's the good and the bad?[/b] Well, first of all you need to ...
Stumbled upon this game after beating Kings Bounty Crossworlds. I was looking for another turn-based strategy game where I could collect an army while exploring an overworld. Beastmancer scratches the same itch, but with a Pokemon-style collection mechanic rather than the HOMM mechanic that KBC uses. Pros: The monsters are varied and the death mechanic makes them difficult to resurect, so I ended up using quite a few of them. The dev has been actively improving QOL of the game such as adding a rest mechanic while exploring. Some of the storyline fights are legitimately challenging and enjoyable. Improvement areas: The overworld is very large and can seem empty. Monsters in the wild are completely avoidable. Traveling can take a lot of time, it would be nice to have the option to increase movement speed or to use a mount. Overall I am really enjoying the game and I would recommend it!
I want to recommend this game because I think the fact that one single guy made it is amazing, but there are far too many shortcomings. If there were a neutral I would pick that. The description promises unique skills for monsters, but unfortunately the skills are all pretty similar and there aren’t many in the game. There is zero motivation to level up monsters, but rather just get new ones in each area, and once you get to the legendary monster point in the game you are overpowered and can just run to end game. There is a lot of grinding and the game plays very slow, and I don’t mind this if the rewards are there but they just aren’t. The maps are boring and its’ basically the same 5-10 monster models running around in circles across all of them, one in each area that may or may not reflect the battle itself. Good loot is hard to come by. The dialogue is excruciatingly slow and cannot be skipped. There are just a ton of improvements that could have been made. It’s ...
---{Gameplay}--- 🔳Try not to get addicted ☑️Very good 🔳Good 🔳Nothing special 🔳Ehh 🔳Bad 🔳Just dont ---{Graphics}--- 🔳Masterpiece 🔳Beautiful ☑️Good 🔳Decent 🔳Will do 🔳Bad 🔳Awful 🔳Paint.exe ---{Audio}--- 🔳Fascinating 🔳Very good 🔳Good 🔳Decent ☑️Not too bad 🔳Bad 🔳Earrape ---{Audience}--- 🔳Kids ☑️Teens ☑️Adults ☑️Everyone ---{PC Requirements}--- 🔳Check if you can run paint ☑️Potato ☑️Decent 🔳Fast 🔳Rich boi 🔳Ask NASA if they have a spare computer ---{Story}--- 🔳Doesn't have 🔳Something isn't nothing, I guess 🔳Not greatly told ☑️Average 🔳Good 🔳Will make you cry a lot ---{Playstyle}--- 🔳Almost never the same in any two people ☑️Varies a little bit from person to person 🔳Weapon AND character classes 🔳Weapon OR character classes 🔳Creative AND Survival 🔳Creative OR Survival ☑️Melee AND Ranged 🔳Melee OR Ranged ---{Difficulty}--- 🔳Just press a b...
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System Requirements
Minimum
- OS *: Windows Vista
- Processor: Core 2 Duo Processor or equivalent
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- DirectX: Version 11
- Storage: 6 GB available space
Recommended
- OS *: Windows 8.1 or 10 64bit
- Processor: Core i5/i7 or equivalent
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- DirectX: Version 11
- Storage: 6 GB available space
FAQ
How much does Beastmancer cost?
Beastmancer costs $9.99.
What are the system requirements for Beastmancer?
Minimum: Minimum: OS *: Windows Vista Processor: Core 2 Duo Processor or equivalent Memory: 4 GB RAM Graphics: 256 MB DX11 Compliant DirectX: Version 11 Storage: 6 GB available space Recommended: Recommended: OS *: Windows 8.1 or 10 64bit Processor: Core i5/i7 or equivalent Memory: 8 GB RAM Graphics: 1 GB DX11 Compliant with PS 3.0 support DirectX: Version 11 Storage: 6 GB available space
What platforms is Beastmancer available on?
Beastmancer is available on Windows PC, macOS, Linux.
Is Beastmancer worth buying?
Beastmancer has 76% positive reviews from 84 players.
When was Beastmancer released?
Beastmancer was released on Oct 5, 2017.
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