Game looks great and seems to play great. Had a small problem when setting my resolution higher, had to quit game and come back in. Overall the net hacking is pretty amazing. Feels like you are doing Shadowrun decking in first person. The tutorials are only pages to read, so that isn't as good as the game teaching how to play. Game doesn't look like it will be that easy either. Hacking comes down to running across the grids, trying to find the proper nodes to access and defeating ICE in multiple ways without getting knocked out yourself. So far no flaws in game besides the beginning part I talked about. Would recommend to fans of Hacking games, Shadowrun, the simple roguelike Decker, and especially the Old Genesis Shadowrun.
>//:System.Hack
- Release Date:
- May 11, 2017
- Developer:
- Nullray Gaming
- Publisher:
- Nullray Gaming
- Platforms:
- Windows
Game Tags
About This Game
Almost every piece of electronics and machinery from phones, cars, street lights, vending machines, door locks, to entire buildings and businesses are now tied-in and controlled via the internet, which has evolved into The Net.
The Net is a virtual world, layered over and intertwined with our own. Machines known as NetDiver Rigs, allow users to project their consciousness into the Net and control virtual Avatars as if they were their own bodies. The world within the Net isn't bound by the laws of physics, but can be shaped and controlled through constructs and programs. A steel wall blocking your path? In reality it's simply a line of code, and with the right tools and know-how it's easy to re-write a couple lines of code.
>//:System.Hack is a sim-rpg set in a dystopian future. Take the role of a programmer-turned-hacker as they begin their criminal career. While hacking, enter a virtual world, delving the digital dungeons of cyberspace. Use the money you earn to upgrade your hardware and software, or possibly pay off some debts...
Features
- You Career, Your Way: Start the game indentured to your sponsor company. Stay with the company and work your way up the ranks, earning perks & bonuses, while being sheltered under their protection. Complete special operations for the company, and help them grow in power! However as an employee you will be paying a steep commission on all money earned, and have to meet daily quotas. Or you can choose to buy-out your contract and go Freelance, allowing you to earn more money per job and live your life with no obligations. As a Freelancer you can launder money, rob banks, and pilfer valuable PayData for secure systems. Once you've banked some serious creds, you could even start your own company and hire other hackers to do the work for you!
- Work Generator: In addition to story jobs and special jobs, players will take regular hacking jobs to earn money and experience. These regular hacking jobs are generated dynamically. You could work forever.
- Open-Ended Character Growth: Software ratings and Skill ratings have no upper limit. The game uses formula based calculations instead of a fixed graph. There are no real limits in the virtual world.
- Create Custom Programs: Control every aspect of your hacking software using an intuitive interface. Stack multiple subroutines in a single program for greater versatility, or add negative elements that make it easier to build. As your Programming skill increases you will be able to build more and more complex hacking software.
- Customize your Cyberdeck: Collect and slot a variety of chips in your cyberdeck to determine your Avatar's stat's within cyberspace. If you need stealth, slot extra Masking chips. If you're expecting heavy IC resistance, slot extra Firewall chips. Upgrade your motherboard to gain more chip-slots, or dump a ton of creds to purchase hyper-efficient high end hardware.
- Semi-Scaled Difficulty: As you grow in skill and power, the regular generated jobs will increase in difficulty in order to always provide a challenge, and the rewards required to fuel higher level growth. Story and special missions will have a static difficulty, which means you could either dominate... or get crushed. If you fail, you can always try again later.
- Overwatch: Join a team of mercenaries as the resident hacker, and help them complete dangerous runs. Do legwork, and prep-work beforehand, and then chaperone your team as they infiltrate secure facilities to commit a variety of crimes.
Upcoming Features
- New Tutorial System, covering every feature, and is more user friendly.
- Steal blueprints from corporations and 3D print your own hardware ad a steep discount.
- More system and environment styles to reflect different corporate aesthetic, system function, etc.
- Explore the Net to discover new systems to hack.
- Epic-Level Challenges. Very high level quests, or ultra-violet systems with unique and powerful rewards. Most rewards are geared towards enriching the player experience opposed to giving power. Such as adding a new minor feature, discovering a side-story, or unlocking a better ending.
- Environmental Manipulation. Change the architecture within cyperspace to suite your own needs.
- Branching story with multiple endings.
Screenshots
User Reviews
I bought this game to support the original author of one of my favorite mods for Shadowrun Returns, but I found myself thoroughly enjoying >//:System.Hack on its own merits. The gameplay just has a great “flow” to it and managed to be great fun even during my learning curve when all I knew was to run around and interact with random nodes, and even after I figured out what I was supposed to be doing it managed to keep that "fun factor". However, probably one of the best features of >//:System.Hack is “Oracle” which allows you to code your own hacking programs, it’s powerful, extremely flexible, and just “feels” perfect for the setting. Now, as an Early Release, the game still has a few bugs a couple of minor quibbles here and there, but I’ve yet to run across anything that was Gamebreaking or managed to dent my enjoyment of slicing through systems like a ghost or smashing ICE into oblivion. The fact that the dev is extremely responsive to both bug reports and feature...
Immersive hacking gameplay. Well written dialogue and choices. Feels like HACKERS the movie with Angelina Jolie. Still pretty buggy because of Early Access but definitely worth keeping an eye on. https://youtu.be/Z2zkKHEWZ7o
In a word: Frustrating. The combat is slow, clunky, and way too difficult. Early on you'll get completely decimated before you ever have a chance to act, even on low-level missions. The game relies a [i]lot[/i] on luck. I hope you're good at guessing 5 number passwords, otherwise you're going to be ganked and destroyed. Hope the RNG Gods are in your favor during combat, because even if you get [i]good[/i] rolls, your attacks may as well be an airsoft gun being fired at an aircraft carrier. If you get bad rolls (which you will get a [b]LOT[/b] of), you may as well be hitting the aircraft carrier with a wet noodle. A lot of very important things aren't explained very well. I had to post on the forums just to figure out how to sometimes win the easiest of missions, and even then it relies a lot on luck. The "Haven", the town of sorts, is enormous. There's [i]plenty[/i] of wait time for auto-running elevators and paths having to rearrange themselves before you can cross, to boot. Getting ...
Even as an advocate of early access and in-dev titles in the past, I've recently been avoiding them almost entirely. Something about this game just made me curioius and I bought it on a whim after playing a decent amount of other hacking games. Just keep in mind that early access means the very real possibility of bugs and crashes, unbalanced gameplay, and just the general "unfinished" feel. So you should expect this. That said, the dev on this project is EXTREMELY responsive to feedback and on top of any bugs reported. I have no question that he truly respects the opinions of the fanbase and honestly wants to make his game better. Every time I've posted a bug on the forum, it has been fixed in less than 24 hours! OK, but what about the actual game? -There's a good bit of repitition as you can expect with most hacking games, but in this case you are navigating systems in an FPS style, rather than typing into a console. That may turn off a lot of people right away as "totally not hac...
So I don't usually write reviews, but I really like how this game is turning out. Starting off you play the part of a hacker who has landed himself in hot water and is applying for work at a company that provides job of the not so legal sort for hackers. They set you up with a bunker and a hacking rig, at a cost of course, and you take various jobs improving your skils.earning cash, to make programs upgrade your rig, and get out of your contract with the company. The gameplay might be a bit repetitive for some due to the need to grind your skills and level them up to take on progressively tougher systems. however new feature are planned to make it more diverse, and I dont mind the grind as long as the leveling is rewarding. there are alot of cool features like the program creation console where you can build custom programs to aid you in hacking the systems. There is also a set of perks you can earn and three different modes of game play to unlock. The graphics are nothing special but ...
Since this game is early acccess, the review is about its current state. (However, so far the game got better and better with each new update!!) When my characterI first logged into the net of >//:System.Hack I was just amazed how well this cyberspace worked for me. The game is also a lot of fun, accessing the systems and performing various tasks like cracking the access codes to a node via a real well-made and fun mini-game and 1:1 battles vs different intrusion countermeasure (IC) codes ranging from simple block programs to pretty difficult battle codes. So far I did only see a fraction of the IC variants, so I am eager to explore more of the net. The game also has player stats in virtual combat and stealth, cryptology and programming. The latter is fun because it allows the player to create new programs for the character. For this an quite amazing script-like language is already in place. The player-base is very active and seeing the development of the game first hand is a quite ...
After the first questionnaire I thought I'd be skulking around in shadows and hacking into companies afterhours or something like Vampires The Masquerade Bloodlines but for cyberpunk theme. Instead you are confined to your room and everything explorative is cyber-wise. This game needs more updates. Plus the special powers you use to "hack" are easily to forget how to use. Maybe a toggle-able tutorial or a consistant tutorial until you have say over 15,000 dollars. Also the randomized quest system should be overhauled to give more money, seems too grindy. But maybe that is because this game needs to develop more. I am NOT recommending this game just yet, I will come back and try it properly when their is more features implemented.
This game is a pretty sweet mix of hacking and rpg. Things start slowly, but when you get going it feels really rewarding. There's some bugs still, but that's to be expected in early access, and the developer is extremely active. Often able to get a fix pushed out within a few hours even. If you're looking for a fresh new take on a hacking game, this one is worth getting.
The gameplay is not very intuitive so not doing what I did - ran headfirst into it - and read the tutorials is very much recommended. :) This game has me in the same place Fallout put me the first time I played it, it sort of gets me angry and a tad frustrated but I refuse to quit because I want to see what's next. (the same goes for Giants: Citizen Kabuto as well, both of these I went into not knowing what to expect, got something I didn't know how to play and came out on the other side loving...) The game is a bit grindy considering the cost for upgrades and your earnings at the start of it all but the better you get at the game the faster you'll earn money as well so.... One big warning is that pressing the delete button means you'll leave the mission you're on - which I noted due to being a bit too fast with adding the password and wondered if you could delete the number... (adding a "are you sure you want to leave?" confirmation screen would be a good idea I think) Graphics an...
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System Requirements
Minimum
- OS *: Windows (64) 7+
- Processor: 2 Ghz
- Memory: 2 GB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 16 GB available space
- Additional Notes: While in early access system requirements may change.
FAQ
How much does >//:System.Hack cost?
>//:System.Hack costs $10.99.
What are the system requirements for >//:System.Hack?
Minimum: Minimum: OS *: Windows (64) 7+ Processor: 2 Ghz Memory: 2 GB RAM Graphics: 1024mb Dedicated VRAM Storage: 16 GB available space Additional Notes: While in early access system requirements may change.
What platforms is >//:System.Hack available on?
>//:System.Hack is available on Windows PC.
Is >//:System.Hack worth buying?
>//:System.Hack has 75% positive reviews from 28 players.
When was >//:System.Hack released?
>//:System.Hack was released on May 11, 2017.
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