A fun casual game. You collect colored blobs and have to throw them at a collector bot. Blobs you don't actively hold float around and can collide with each other, which increases the radiation level. If it gets too high, you lose. At the higher levels more difficult than it sounds. The gameflow kind of reminds me of Tetris when you collect a blob and then wait for your "helper" to want the correct color.
[ R.U.M.A ]
- Release Date:
- Nov 5, 2016
- Developer:
- Thomas Bartram, Jonathan Bartram
- Publisher:
- Thomas Bartram, Jonathan Bartram
- Platforms:
- Windows
Game Tags
About This Game
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User Reviews
https://www.youtube.com/watch?v=gXaGYQnnJn8 Check the video for gameplay and details. [h1]A neat, polished game that plays well and is reasonably priced. It deserves your support.[/h1] I'm fond of games that don't overreach, that pick a gameplay concept and refine it and offer a focused polished experience., and this is a good example. We especially need these in VR. Too many Vive games out there feel like rough drafts, or like "my first dev" experiments, or try to do too much. Anyway. In RUMA, you stand in a chamber with energy blobs appearing randomly around you, in red, green or blue. You have to feed them to a robot that stands there with you. Combine blobs of the same colour to make them grow and get more points when feeding. Don't let blobs of different colours touch, or they'll raise the radiation level in the room and eventually lead to game over. The robot asks for a different colour every time. Don't feed it the wrong colour or it will spit it back out, leading to radiat...
its fun and relaxing. the only downside are that you cant rotate or center your position. :/
Nice casual game making good use of the medium. You collect blobs of the three primary colors floating around you and pass them on to a robot. Blobs of the same color can be joined, yielding larger blobs that give more points, while blobs of different color bounce of each other and mutually reduce their size (and thus value). The robot's accepted color changes randomly. After getting a knack for reliably grabbing blobs (grabbing a bit too soon or a bit too late as it approaches, you repel it instead), increasing difficulty arises from larger numbers of blobs and a limit imposed if there are too many around. The principle is simple and the gameplay casual, but it's still fun to play it now and again and a good demonstration of the immersion VR offers. Runs well on my GTX 1070 OC system, plays well with a limited play space (mine is currently 2.4 by 1.8 meters), and involves no artificial locomotion. Graphics are nice and polished. Recommended, especially at the current price of about 2...
System Requirements
Minimum
- OS *: windows 7 sp1 or newer
- Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
- DirectX: Version 11
- Storage: 500 MB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
FAQ
How much does [ R.U.M.A ] cost?
[ R.U.M.A ] costs $0.99.
What are the system requirements for [ R.U.M.A ]?
Minimum: Minimum: OS *: windows 7 sp1 or newer Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater Memory: 4 GB RAM Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater DirectX: Version 11 Storage: 500 MB available space VR Support: SteamVR. Room Scale 2m by 1.5m area required
What platforms is [ R.U.M.A ] available on?
[ R.U.M.A ] is available on Windows PC.
Is [ R.U.M.A ] worth buying?
[ R.U.M.A ] has 80% positive reviews from 5 players.
When was [ R.U.M.A ] released?
[ R.U.M.A ] was released on Nov 5, 2016.
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