This is a good, solid, fun little retro game. My first reaction to hearing about this game was "surely a game from a magazine listing from 1981 will be too simple to have enduring appeal", and the idea of someone selling a game that's from a magazine listing seemed... well, lazy. For anyone who doesn't remember, back in the early 1980s when home computing was first starting to take off, computer enthusiast magazines would sometimes include game listings for you to key in and play. This was back in the days before they began to tape recorded media to magazine covers. I remember typing in game listings - back in the early 1980s - and... well, I learned two things. 1) how to type accurately, and 2) that games you type in from magazine listings generally aren't worth the time they take to type in. The other thing is - I wasn't playing on home computers in 1981. I was three years old, and there are Atari 2600 joysticks in my mum's house with my baby teething marks imprinted upon them....
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About This Game
2016 marks the 35th anniversary of the introduction of Space Mouse, and to commemorate this occasion, Mindware Co., Ltd is releasing a compilation of five games that includes two ports of the original version, two MZ-700-style arrange version, and an NES-style arrange version!
The NES arranged version includes dramatic enhancements similar to our previous release, Cosmic Cavern 3671 (http://store.steampowered.com/app/496980/), drawing this fun from the past and adding new and interesting improvements.
Product includes:
Arranged Version in the style of the NES
Arranged Version in the style of the MZ-700+PCG
Arranged Version in the style of the MZ-700
Port of the PC-8001+PCG version
Port of the original PC-8001 version
Space Mouse was first published for the PC-8001 in the October 1981 issue of engineering magazine I/O, where it was very highly rated and eventually ported to a wide range of personal computers of that era. This pioneering work is a very early example of vertical scrolling in a videogame.
In this maze game, you must guide Alice to the top of the building before her oxygen supply runs out and without being caught by the vicious Space Mice! Power-ups allow her to punch through brick walls and send those interstellar vermin flying!
This simple, but deep gameplay still keeps players coming back for more, core qualities common to any classic and hasn’t faded even after 35 years. We hope you will enjoy Space Mouse for many years to come!
Screenshots
User Reviews
TLDR: A simple, but quite enjoyable little game, obviously a labour of love. The goal is to get to the top of each level, while avoiding or killing the monsters who head in the opposite direction, but there are many little things that make it more interesting and tactical than it first might seem. For instance, while the monsters movement may appear chaotic, it is based on simple and predictable rules. There are also keys to find and coins to grab. The keys let you unlock bonus "rooms", while the coins let you kill enemies and break walls, but only for a short while (unless you grab more coins). Later levels (in the NES-style arranged version, at least) introduce new elements that must be taken into account, such as invincible walls and walls that can be broken even in normal mode. The presentation is quite nice (I love the little wave that the main character gives while waiting for the rocket) and authentic, and I am very fond of the music. The tune on level three is my favourite...
As a fan of Mindware's work on WiiWare and the DSi (MaBoShi is amazing), l had to give this a go given its rather quirky heritage. Despite its age, Space Mouse is a product of good design, it doesn't feel as old as you'd expect it to, and instead has a timeless appeal to it much like the best games of the 80s which you'd still play today. In Space Mouse you've got to make your way to the top of the screen, navigating floors of a building and avoiding mice which are making their way down the screen. Each "tier" of the screen is effectively a floor of the building, and there are gaps (or stairwells if you will) to move up to the next floor. What makes this simple idea work rather well are the smart constraints applied to your character and the rules of the game. You can't go back once you've moved up a level, so you've got to plan far ahead of time. The mice which run against you either move left or right once they pass a stairwell, which introduces a constant element of uncertainty ...
Space Mouse is great. From a time when games were easy to learn but hard to master. You can move left, right, and up -- but not down. As you're climbing up the level, the enemies are coming down at you. They fall through the holes in the floor and maintain their direction until they hit an obstruction, at which point they turn around. Despite the predictable nature of their movement, it is still very challenging. In addition, you have a limited supply of air so you can't take too much time waiting out the enemies. There are several power-ups and lots of easter eggs to be found in the game.
This is a really wonderful game. When I purchased it I thought that the different modes (NES, PC88, and another computer) were just graphical themes. Turns out they're all different versions of the same game. Sound is great, graphics are great, the concept is super minimal but lovely, I haven o complaints whatsoever.
Space Mouse is amazing, its a modern spin on a ancient indie that has stood the test of time and is well worth the price. This is my new favorite indie game and it tops my list as one of the best indie's ever. Even though the gameplay looks easy, it is very fun, challenging and takes a little bit of stategy. I love all the mechanics of this game, the power ups, the keys, the hidden gems. If you want a real challenge, try to get the achievements on infinite climb. GL HF!
It's a game from 35 years ago that has been remade to be better. The NES mode is hands-down the best one. That all being said, it's a fun game and would fit very well on a portable console in the modern era, I think. A great way to waste a half hour at a time or so.
This is another remake of a late 1970s-early 1980s Japanese arcade game that was groundbreaking at the time for the new features it introduced. The game itself is a vertical maze where you try to climb to the top while avoiding enemies that come down from above, you can collect keys to open locked doors and coins to quickly move up floors. There are also alternate versions that change the character layouts and alter coins to let you defeat the enemies, as well as an NES-style remake with a one-life infinite climb mode. While the original game itself is fine and a good challenge, like with Mindware's other games the extra versions and NES-style remake are the real stars. Each is slightly different from the other but they are all fun to play, easy to learn but hard to master. One thing to note if the game seems to play at hyperspeed, especially on newer or faster PCs-if you go into the options menu and change "Frame Skip" from 0 to 1, that should slow the game down to normal speed. If yo...
[h1]..Where is the said "mouse"? (Short review)[/h1] Space mouse is actually a nice and fun little arcade game. You "climb" with your character up a tower and avoid "blob" like characters the way up, collecting money and power ups on the way. It sure is funny and i recomment it if you have the money or its on sale coz 5 bucks is kinda a to high price if you think about which games you could get with in this price... Still, if its on sale, you should give it a try, its a nice game if you have nothing else to play.
Frankly I think instead of remaking it they should just have published the type-in-program code via Steam.
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System Requirements
Minimum
- OS *: Windows 7 or later
- Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c compatible graphic card
- DirectX: Version 9.0c
- Storage: 60 MB available space
- Sound Card: DirectX 9.0c compatible sound card
Recommended
- OS *: Windows 7 or later
- Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c compatible graphic card
- DirectX: Version 9.0c
- Storage: 61 MB available space
- Sound Card: DirectX 9.0c compatible sound card
FAQ
How much does SPACE MOUSE 35th Anniversary edition cost?
SPACE MOUSE 35th Anniversary edition costs $4.99.
What are the system requirements for SPACE MOUSE 35th Anniversary edition?
Minimum: Minimum: OS *: Windows 7 or later Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz) Memory: 2 GB RAM Graphics: DirectX 9.0c compatible graphic card DirectX: Version 9.0c Storage: 60 MB available space Sound Card: DirectX 9.0c compatible sound card Recommended: Recommended: OS *: Windows 7 or later Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz) Memory: 2 GB RAM Graphics: DirectX 9.0c compatible graphic card DirectX: Version 9.0c Storage: 61 MB available space Sound Card: DirectX 9.0c compatible sound card
What platforms is SPACE MOUSE 35th Anniversary edition available on?
SPACE MOUSE 35th Anniversary edition is available on Windows PC.
Is SPACE MOUSE 35th Anniversary edition worth buying?
SPACE MOUSE 35th Anniversary edition has 93% positive reviews from 27 players.
When was SPACE MOUSE 35th Anniversary edition released?
SPACE MOUSE 35th Anniversary edition was released on Nov 8, 2016.
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