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Xenonauts 2

$39.99 $25.99
Release Date:
Publisher:
Hooded Horse
Platforms:
Windows
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About This Game

Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.


It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.




Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.

  • A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
  • Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
  • Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.




The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.

  • A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
  • Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
  • Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
  • Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.




Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.

  • Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
  • Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
  • The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.



Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.

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User Reviews

Very Positive
45 user reviews
84%
Positive
57 hrs at review
Recommended

[Attention I rate the game on 07.08.2025 Currently it is still in EA (Milestone 5) and not feature complete.] it´s a UFO: Enemy Unknown Clone (NOT A XCOM) My first playthrough on the easiest difficulty took 40 hours. The game has everything you'd expect from a clone of UFO: Enemy Unknown. However, what I miss—especially after playing XCOM: Enemy Within—is the inclusion of psychic soldiers, cybernetics, and gene manipulation. XCOM simply offered so many more possibilities. The wide range of active abilities also made the game more dynamic. In contrast, every combat encounter in Xenonauts feels the same. The soldiers themselves are essentially identical, and while the gear gets better, it only increases the numbers rather than expanding the player's tactical options. I had fun playing through it, but it lacks long-term motivation. Honestly, the battles became too repetitive by the end of my very first playthrough. 6/10

26 helpful
41 hrs at review
Not Recommended

I have good experience with XCOM games overall. I chose Normal difficulty and was doing very well until the first Terror mission. My soldiers had great weapons and armor, but those Grey bastards kept killing civilians. If you kill one zombie, it turns into another Grey guy, and so on. They literally ATTACK my ship on the first move! Like, WTF!!! This is insane. I played XCOM 20 years ago on PS1, and it was much more balanced back then. I can’t recommend this game now. You’ll play for a solid 10 hours, and then one mission will literally destroy you without a chance.

4 helpful
5 hrs at review
Recommended

Game is in an excellent state for early access. Combat is unforgiving and punishes your mistakes. But there is nothing more thrilling than completing a mission by the skin of your teeth. You will definitely need more soldiers than you think. I've played Xenonauts one and both XCOMs and I've lost more soldiers in the first several hours on this than I have entire playthroughs on others. And even when they do survive they need a looonnnggg time to heal. (Which is realistic and I approve) I do like the customisation options and being able to field nine soldiers right off the hop is appreciated. The combat support vehicle mechanics: Have been nerfed. Unlike the first game where even a basic support vehicle could withstand a ton of punishment, these early ones cannot. I've lost four already. I've been using them like I have previous games: send them out first use them to draw fire, shoot back while manoeuvring my human forces to counter. Well these delicate fuckers definitely draw fir...

3 helpful
40 hrs at review
Recommended

It reminds me of the original XCOM, punishing, but so satisfying when you do well. Expect a lot of losses if you take too many chances. I have not progressed too far, but so far as I have gone, the only negative is the need for more diverse missions and maps, but I am guessing more will come as I progress. Overall game play is a 9/10. Graphics are more old school, but I actually like them. Anyone who likes turn based tactics will enjoy this rendition of extraterrestrial invasion of earth set in 2009.

2 helpful
73 hrs at review
Not Recommended

Last patch crashing after first mission. Save unpalyable,

1 helpful 1 funny
39 hrs at review
Recommended

Having played XCOM EW and XCOM 2, I always wished there was a game that was closer to the feeling of the original XCOM UFO Defense. Larger squads, more scope, more diversity in play. Phoenix Point was almost there, but feels clunky and un-engaging at times. Xenonauts 2 really captures the feeling, especially now being so close to full release. I wholeheartedly would recommended either 1 or 2 to anyone who wants a new XCOM experience.

1 helpful
50 hrs at review
Recommended

You like turn based tactics that hold your hand and make you feel good about yourself? This aint it. This is Xcom made by Micropose from the 90s brought into the future. The turn based combat will take you from hero to zero in one turn. You think your better than me? You wont save scum? Yeah sure. Wait till you hit day 200 +. On normal difficulty. It starts off nice and easy and gets harder, much harder. Your one base that you build morphs into 3 or 4, your interceptors become outdated and you have to constantly move people and equipment around to keep the aliens at bay. In short, Game is great and if you enjoyed the orignal Xcom from yesteryear this will scratch that itch. The ground combat is top notch, the air combat needs some work (which the devs have stated they will be working on), and the base management is a carbon copy of that great game made years ago. No matter how good you think you are your troops will die and you will make mistakes, sometimes unavoidable ones. ...

1 helpful
11 hrs at review
Recommended

3 hrs at review
Recommended

Great followup to the first one and scratches the original XCom itch.

19 hrs at review
Recommended

If you've played the original 1990's X-Com games like X-Com: Apocalypse, then you already know what this game is all about. It really is the spiritual successor to the originals. The 2010's reboot of the original X-Com franchise with X-Com 2 was brilliantly done and qualitatively is a superior game to Xenonauts 2. So while this game isn't X-Com 2, it's still a great game and a lot of fun to play. For me it brings back great memories of the original X-Com series, and I love playing all of them. There's no reason to not play his because you played X-Com 2, they're both quite enjoyable!

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4300M / AMD® Athlon™ II X2 250
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce™ GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB) / Intel® HD Graphics 4600
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-750 / AMD® Phenom™ II X4 965
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce™ GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: 1080p resolution / SSD

FAQ

How much does Xenonauts 2 cost?

Xenonauts 2 costs $25.99. Currently 35% off!

What are the system requirements for Xenonauts 2?

Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-4300M / AMD® Athlon™ II X2 250 Memory: 4 GB RAM Graphics: NVIDIA® GeForce™ GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB) / Intel® HD Graphics 4600 DirectX: Version 11 Storage: 5 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-750 / AMD® Phenom™ II X4 965 Memory: 4 GB RAM Graphics: NVIDIA® GeForce™ GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB) DirectX: Version 11 Storage: 5 GB available space Additional Notes: 1080p resolution / SSD

What platforms is Xenonauts 2 available on?

Xenonauts 2 is available on Windows PC.

Is Xenonauts 2 worth buying?

Xenonauts 2 has 84% positive reviews from 45 players.

When was Xenonauts 2 released?

Xenonauts 2 was released on Jul 18, 2023.

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