This is an interesting idea, but the execution has a lot of flaws. Sound doesn't start playing until you're very close to the wall, which means you have to move very slowly in order to get the warning at all. Because your movement speed is relatively fast, this means tapping the move keys repeatedly so as to not gain momentum. The first checkpoint takes a ridiculously long time to get to, as every oppotunity was taken to force you in the opposite direction through the most meandering path possible. When you hit a wall and restart, it becomes partly a game of memory to try and get through sections you've already done, otherwise you're going at the same snail's pace as the first time. It feels to me like a game that didn't get enough blind playtesting. It's a good idea, and while the execution works on a technical level, there's just nowhere near enough thought put into the player experience, and mitigating what feel like obvious frustrations inherent in this design. It seems like the d...
Maze Sounds
- Release Date:
- Oct 1, 2016
- Developer:
- AMIDEA Games
- Publisher:
- AMIDEA Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
This is a labyrinth with invisible walls which produce sounds. These sounds help you to locate the walls. They are also high voltage and deadly for main character, if he will approach too close to them. It is one of the game's hardnesses. Find the keys to open the doors and pass the traps.
Screenshots
User Reviews
I didn't realize this was an actual maze where you just have to guess your way through with sound playing if you are approaching an incorrect route. If you accidentally touch the invisible wall into the incorrect route you will be killed instantly, having to retrace your steps since the last checkpoint. This quickly, and I mean really quickly, became a tedious act of trying to remember where I had tried to walk and guessing where the path would go next. While the idea of sound guided navigation was intruguing the way it is implemented here leaves a lot to be desired, only acting as a sort of minimal warning that you are approaching the next square from the wrong side. If you really love mazes and don't mind inching yourself through one with outmost care to not screw up and have to redo it, this might be for you. Not for me though.
OK for 2 man game. Everyone starts with something, hope they make bigger project next time
I hoped that in game sound would be some sort of song, not some old news report. I really didn't like sound in game and options inside it.
Where the sound is coming is too unclear. As result we have are inadequate difficulty of the game. The idea is interesting and new, but the implementation is bad. I did not finish the 1st level even. Progress too slow and gameplay unsatisfying. Also here is no options present except resolution and overal quality. Nothing more! No mouse invert, no keys rebind, no sound options. I am not on WASD and with inverted mouse so playing this was even more painful. Game seriously lacks a lot of features. They need to do more work on it.
I wish the "[i]Do you recommend this game?[/i]" had a "[b]Maybe[/b]" button. It says "[i]Partial Controller Support[/i] on the store page. I spent 15 minutes trying to get it to see my X-Box 360 controller. No luck. (All my other games see it just fine.) My remaining 15-20 minutes on record was spent trying to get through the first level. The first level should have [i][b][u]SOME[/u][/b][/i] forgiveness, instead of slamming you back to the entryway. I may have stood a chance if I had had a sheet of graph paper handy, but it was not meant to be.
Cool Idea, Think there should be more check points at the start or slightly smaller at the start, more impatient gamers might lose interest quickly else. But good concept!
Poor user experience, not fun past potentially the first level. The concept is mildly interesting but is ruined by an intentionally frustrating and timewasting execution.
I enjoy the concept but the sound time could be a little better but other than that its alright release a few patches for it and I think I'd recommend it.
why is this paid at all
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System Requirements
Minimum
- OS *: Windows 7, windows 8.1, windows 10
- Processor: Intel Core2Quad Q6600 2,40 GHz
- Memory: 2 GB RAM
- Graphics: GeForce GTX 290
- Storage: 200 MB available space
Recommended
- OS *: Windows 7, windows 8.1, windows 10
- Processor: Intel Core i5 3.40GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 760
- Storage: 200 MB available space
FAQ
How much does Maze Sounds cost?
Maze Sounds costs $4.99.
What are the system requirements for Maze Sounds?
Minimum: Minimum: OS *: Windows 7, windows 8.1, windows 10 Processor: Intel Core2Quad Q6600 2,40 GHz Memory: 2 GB RAM Graphics: GeForce GTX 290 Storage: 200 MB available space Recommended: Recommended: OS *: Windows 7, windows 8.1, windows 10 Processor: Intel Core i5 3.40GHz Memory: 4 GB RAM Graphics: GeForce GTX 760 Storage: 200 MB available space
What platforms is Maze Sounds available on?
Maze Sounds is available on Windows PC, macOS, Linux.
Is Maze Sounds worth buying?
Maze Sounds has 41% positive reviews from 22 players.
When was Maze Sounds released?
Maze Sounds was released on Oct 1, 2016.
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